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Snowshadow

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  1. Sure, they did it in the Demo. You might have an odd situation or two pop up but you just work through them.
  2. I don't know about the inevitable part of that statement but am soooo on board with the rest of it.
  3. There wasn't a presentation at Pax Prime or anything for either this or X-wing was there? There was a news article that said they were going but I cannot find it anymore. Here we go. Predates the Armada announcement so it doesn't specify Armada being there but you know it will be.
  4. Because a lot of ppl just give money for gifts. Most of my extended family does this.By releasing it right after it will allow FFG to control the hype and get your attention all over again. If they release it before you might forget it in the holiday shuffle or have more time to think about it and decide to purchase something else and put this product off. TL;DR- Marketing.
  5. because we all clearly live in a segregated world of stuff for males and the pink isle for females mainly because we're too stupid to figure it out for ourselves what we like. we need to be told what we like lol, yea that thing is so old it comes from another era of advertisement. back then we DID live in a segregated world of stuff.
  6. Just the X-Wing <14> and Ties <9>.
  7. What I read from that is plan to repair your VSD on turn 3 (turn 4 if you feel lucky) and worst case bank the minirepair for turn 4. (I would bet you can only bank 1 command(well minicommand) of each type or only one total Kind of curious what a minor concentrate fire would do. I mean as is you only get 1 extra die. A reroll maybe?
  8. That won't be too bad actually. If you choose a command you can hold onto it and use it later but at a reduced effect. So there is a bit of leeway. That way if you read the board, or opponent, wrong it won't be as brutal. I'm not sure what you mean here. What reduced effect? It was explained numerous times during the demos at GenCon. Every ship has a command rating. That is how many commands they need to plan in advance. So take the VSD. It has a command rating of 3. Before the game starts, you choose 3 commands and the order you want to activate them. Then you stack them. On turn 1, you reveal the top command and execute it, then you plan a new command and put it on the BOTTOM of the stack, to be revealed on turn 4. Turn 2, you reveal the next command in the stack, the second one you planned before the game. Then you plan a new command and put it on the bottom of the stack to be used during turn 5. On turn 3, you reveal the next command, the final command you chose before the game even started. Then you plan a new command and put it on the bottom, to be revealed in turn 6. So by turn 3, you are well in the thick of battle, and you are activating a command you chose before the game started, and planning a command you will not execute for 3 more turns. I think it was the TC demo they mentioned you could potentially save your command (I think it was when the rebel player selected concentrated fire but shot at the Tie fighters,) Hmmm... I'll have to rewatch that. It wasn't mentioned in any of the demos I watched or the one I participated in at GenCon, but obviously they can't go over everything. I think it may of been mentioned in passing in the TC vid but the best source on this one is the description page. "You might concentrate your fire on an incoming capital ship. You might scramble to repair your shields. Or if you reveal a command that doesn’t offer an immediate benefit, you can place a token on your ship and save a lesser version of that command’s benefits for later use."
  9. That won't be too bad actually. If you choose a command you can hold onto it and use it later but at a reduced effect. So there is a bit of leeway. That way if you read the board, or opponent, wrong it won't be as brutal.
  10. No specifics. All we know is that it is used in repairs and that the repair action has 4 uses <maybe options would be a better word for it>.
  11. Huh, new video says those are for LOS. Bah, so busy watching the video forgot the link.
  12. New Demo. New things, The yellow icon is for LOS. You can target any facing you can draw LOS to as long as it does not overlap a facing line. Ramming: The ship that moves stops 1 move range short of actually touching the ship both ships receive a face down damage card. Oh and I doubt anyone actually thought it would be different but Crits are resolved after hits. Correction: I misheard this. The side panel on the board says "Deal 1 damage if both the attacker and the defender are ships. Deal the first damage card faceup".
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