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Varikas

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Everything posted by Varikas

  1. Yes, you can use it to recover fatigue, move the targeted monster...all what you want
  2. That was exactiliy what I said...you only can use surges to gain more range, no to recover fatigue or use other abilitiies...and he said that it was the "old" ruling...I think that he just didnt understand what I was saying and create some confusion with that answer, cause it seems like nobody understand him, but well, now all has been clarifyed
  3. You can see an example in the reference book. If the archer would be directly above the hit unit, the retreat wouldnt be left or right, would be just in the opposite direction
  4. That was the old ruling.Now, if you lack range, even with the help of a surge, you may not use surges at all. So you are telling me that Justin said that all surges that give extra range are worthless? where can we found that "new" ruling?
  5. If you miss any attack you cant spend surges. The only exception of that is if you miss a ranged attack cause you dont have enught range, then you could use surges to gain more range and dont miss the atack, but you cant use surges to recover fatigue for example.
  6. You should know that in BattleLore, you can move a unit even if you dont have the properly command card. In your example, if you dont have "move left flank units" card, you could use one of them to attack that "tank" anyway.
  7. I want to clarify that its true that "move double your speed" dont give you movement points, thats clear, but its also clear that it dont say "move X spaces", so Jain with her Heroic feat would need to spend 2 movement to enter in a water space, cause in terrain effects "move your speed" is considered like movement points (but they arent). ""Though there is no official rules support for this, the intent is for "Move up to Speed" abilities to be treated like movement points when it comes to terrain-based things or similar. Essentially, it takes 2 of her movement to enter a water space. Thanks, Justin Kemppainen Creative Content Developer Fantasy Flight Games jkemppainen@fantasyflightgames.com""
  8. I realy WANT this game in my Terrinoth colection...but I think that it is going to have a lot of expansions so it isnt going to be a cheap incorporation...
  9. Thank you. =) I don't speak Spanish unfortunately, but I do appreciate the effort you've made here. I was just curious because the answers you were giving seemed much broader in scope than anything I had seen before. And this is good or bad? I am sorry but I dont understand what means exatily "seemed much broader in scope". Well, i hope that were good
  10. of cousre, this is legal cause the runic knowledge doesnt have the fatigue icon down and right. It is exatily the same that with fortuna's dice.
  11. I used to read the post that Robin has in BGG but I dont have time to translate and post there ALL questions that I make to Justin, cause I speak with him every week... Maybe if you have time and know spanish you could go to spanish forum in www.edgeent.com, there my name is Klass and I have that forum 100% actualiced and all questions there are resolved by Justin. Also, that forum is very good ordered. He have 5 subforums: 1º) To quest questions, I have created post with the name of all quest and all FAQ of them. Also, if any user has any question about it he only has to go to that quest and post there. 2º) Expansiones: here is where we comment all things about future expansions, ideas, questions...all 3º) Rules: here we has all questions about clases, only clases. 4º) homemade 5º) the general forum to put all other questions. As I said, if someone make a question that could be logic and I am not 100% sure, I allways make the question to Justin, thats why in my mail I have a mail that only 21 august-17 october I have more that 70 answers...and as you can understand I dont have time to put all of them in robins post at bgg... I dont used to come to this forum, but when I do I usually see questions that has clear answers but, sometimes like now that I see that the answers isnt very clear I try to help a little bit. Thats possible cause in spanish forum I think that is all answered and very good ordered so now the activity of that forum is a little bit down...hehe
  12. Well...I could copy you the mail that I recived for Justin, but if you still have dudes about it, you could do the question yourself. The mail is this: "Hello again Justin, I have a question that I would to clarify with you. If I understand good, it would be legal to suffer damage insted of fatige in: Sir Valadir hero ability, Steelhorns hero ability, Reynhart hero ability, Eliam heroic feat and Karnon hero ability and heroic feat. Is that correct? In summary, you cant get more fatigue that stamina only when you are activating class skills (skills that have the fatigue simbol down and right) or moving with fatigue, is it right? And also an example about Reflective Ward. If I did 8 damage to a white goblin (2hp) after surges and after all and the OL plays that card, what damage would suffer the hero? 2 or 8? I think that according to your last answer would be 8 but I would want to confirm it." And Justin answers: "Yes, this is a correct assessment. Reflective Ward: You are correct, as it would be 8. Thanks, Justin Kemppainen Creative Content Developer Fantasy Flight Games jkemppainen@fantasyflightgames.com" All what I said is cause it has been previously confimed by Justin, if I dont have something clear, first i ask him and after I talk about it hehe
  13. Ok I see some confusion here so I am going to try to explain how this works. You CANT use more fatigue than your stamina in 2 things: a) to activate skills that has the fatigue icon down and right b) to gain movement points with it So, in what things could I spend more fatigue than my stamina? (so I would take damage) a) using skills that DONT have the fatigue icon down and right but they require fatigue (like runic knowledge) b) using any hero ability or heroic feat (reynhart, karnon etc...) c) suffering it by monster skills like web, water... That said, of course all of this has been confirmated with FFG, its not my personal opinion, its only what FFG said. I hope that helps
  14. Sure, it keeps more surprise but...what happens if the item that your heroes want isnt in that 10? You said "oh...bad luck, now come to Act II and say goodbye to all Act I items..." In this moment with the basic game + first 2 expansions, we have 33 Act I items...and with trolfens I dont know, maybe around 37 In a 4 heroes game, they should draw 20 Act I items before the Interlude, and of course they can draw multiple times the same item so...how many different items should they see before the interlude? I would say that maybe a 50%. Its true that maybe, if the OL wants, they can play a rumor adventure and have the change of see 5 items more...but thats not sure. Now, if you let them to see 10 items more after the Interlue, they would see a total of 30 items more or less...so there would be 7 items that they didnt see never for sure, and if the draw the same item more than 1 time...maybe they would lose around 10 items from Act I... What happens if Rune Plate is one of that items? or crossbow? or the bearded axe? or maybe the mana weave, the chain mail, the ring of power...that items are BASIC for a good Act II and if you dont get them cause you dont have enought money, or you used it wrong ok...but if you dont have the chance cause you dont have "lucky"... it would be quite unfair especially when in the game there is a rule to avoid that to happens... And think that in the future this would happen more and more...more Act I items, less % to get any of them...The chance to see all the items after the Interlude would be BASIC, now and even more in the future.
  15. I am not agree...Its ture that, sometimes it can be done, cause the difference woulnt be very big but...in other times the difference can be very very big... For example, if during the Act I adventures and Interlude you dont get the Rune Plate armor...its a very very big mistake (or bad luck...) cause its one of the best armors of the game. With that rule, you KNOW that, in Act II, you are going to have it, SURE 100%, but if you let all to the lucky, with more and more expansions and more and more cards, in the future would be very very difficult to get it, or other very good Act I items like bearded axe, mana weave, crossbow and so on... Thats why the rule exist, to give the chance to the heroes to buy all Act I items that they want and dont let all to the lucky...Thats why if your heroes didnt buy some (or all) of that very good items cause they didnt see them, it would be quite unfair to take out that rule and dont let the heroes the change of geting that excelent items. And also, as I said in my first post, maybe the heroes could have lucky and see the crossbow for example, but they didnt have enought money in that moment, but they like that weapon and want to buy it...it would be quite imposible that they could draw it again, too much lucky, but with that rule its sure that they are going to have that chance again...
  16. I think that if you dont show all the items it would disbalance the game for Act II unless the heroes had bought all that they want (but as they dont know what items they could buy...that is very diffiicult) This rule is made so that the heroes could go well equiped to Act II. Also, its a very usual strategy from the heroes to keep as gold as they can to this shop phase, cause they can see all and buy only the best items for Act I.
  17. and not only magic...the LoS rule of this game can be a lot of things but not logical. Its absurd that I can make an attack diagonally with a rock just in the middle..., but that is the rule... Can you change all what you dont see logical? of course yes, are playing Descent? of course not... If you change things like that, you are unbalancing the game, giving more power to sweep than the game developers want, or in the case of LoS decreasing the power of abilities based on LoS... That could make in a future a game very unbalanced and a bad experience of it. If you do someting, do it well, so my advice is that, if you want to give more power to Sweep only cause you see it more logical, put him less health points. If you do that, maybe the game could be more balanced, and maybe you could be playing something similar to Descent second edition, thats my advice. But I dont understand something. 1º) The people of this forum tell you that there is a ruling about it, and you dont belive that rule. 2º) You make the question to the game developers 3º) The game developers tell you the same than in the ruling 4º) After all of that...you play like you want, like at the begining...why did you do that questions? only to say: "ok, I am playing bad and I am going to play bad also in the future..." I dont understand it sorry.
  18. sure, that question has been already answered and the answer is that you can use this skill only to move, only to attack or to do both, but no one (move or attack) are mandatory.
  19. well I want to clarify that if a monster ends his movement 2 spaces away from the wildlander and then expands adyacent to him, in that case he could use nimble and thats the way that the OL have to follow to avoid that skills and attack without problems to the wildlander.
  20. Ok thank you very much for the answers, thats all that i want to hear
  21. Thanks for the answer. Justin confirm that it is a legal way to use the power, and he said that he didnt recive mails saying that it is unbalanced so thats why I put this post here, to know if people think that it is balanced, or to see if people had not thought about this way of use. Thanks for the answer again and lets see what is the opinion of the forum…balanced or unbalanced?
  22. Hi! In my group we have an…interesting problem. According to Oath of Honor, if a corridor 2x2 is bloqued by an ettin (for example) and the 2 spaces on the front of the ettin are ocuped by heroes, if the knight use Oath of Honor he could go to the back of the ettin, avoiding the blocking with a too easy strategy. According to this, its imposible to block all heroes in the entrance with 2 gigants for example, cause if there is a knight, he use the oath of honor ability and inmediatly goes to the back of the gigants… Also, its very easy to avoid block strategy of the OL in 3x3 corridors…For example, last day we play Castle of Daerion and the OL put 2 golems in the stairs. First player the necromancer, he puts his reanimate between both monsters and then, the knight use that skill to avoid the block and go back of the golems…after that he runs to get close to Sir Palamon and with defend it was so easy to the heroes… This is absolutely legal according to Justin anwers but I think that it is too powerfull to be a basc skill and my OL have a big headache with our knight cause this teleportation… Anybody have the same problem?
  23. I think that all is correct except an error in step 3. To expand, the dragon have to move at least 1 movement point, so, he can move 1, expand to attack and then use the other 2 movement points, but he cant expand in other direction without moving any space
  24. Steve you get my problem perfectly, but i dont understand why you said that: "The same, sadly, cannot be said of all the other cards the OP mentions." I can use Guard or nimble if the large monster moves into an adyacent space, like caltrops, that 3 skills are activated when a monster enters an adyacent space so i dont understand why you said that caltrops can have more uses than the other 2. In the other things I am absolutley agree with you…our OL tends to choose large monsters, and I think than they are better cause most of times the OL have to block heroes, and for that propose its better large monster than small ones, cause with an explosion you can kill 2 or 3 small monsters but if they are dragons, or ettins, or giants…its harder. Also, we like to play with the max dificult level. Last day we play our first adventure of Act I (new campaing) that was a fat goblin and in the first encounter the OL chose giants…it was so hard, but with Astarra heroic feat, and a blocking strategy with the knight (nanok) with "defend" and the reanimate, we could block the giants and go on the objetives. If the adventure is too dificult cause the monster selection…we have to do a very good strategy to win, and thats the way to become a better player i think
  25. Mitchuation said: And as soon as you expand into those spaces, Caltrops or Guard would take effect. That being said, Overlords could still pick a large monster with the Reach ability to avoid these pit falls. Hi Mitch, thanks for the answer but i think that you dont understand Justin Kemppainen answer He said that: " As such, a monster would not suffer any damage from "expanding" into lava spaces, and it is not subject to attacks from the Knight's Guard ability if "expanding" to become adjacent" So its absolutely clear that "it is not subjet to attacks from the knight's Guard ability if "expanding" to become adyacent" The only way to use that abilitys is that the large monster become adyacent with the movement action, not expanding, and thats why I said that that abilities lose a lot of power cause the overlord can easily ignore them. Husker949 thanks for your answer too. Its true that against 1 space monster they are usefull, but I think that most overlords tends to choose large monsters, like ettins, dragons, barghets, meriods, elementals…and in that casem abilitys that cost 2 experience are absolutely unless. Its true that as you said, abilities like nimble (basic) or defend (knigth 1 experience) can be usefull, but Guard or Caltrops…as I said i cant imagine a hero buying them with that official rules…well…I cant imagine a runemaster buying Break the Rune neither so i think that is normal…knights have some skills that are better…and some that are more unless…
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