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Everything posted by CowboyJesus

  1. So bombardment drone can launch a device instead of dropping it, does this not directly contradict the ruling given for deathfire? The reasoning for him not being able to launch a device upon death was because all current devices can only be dropped, this just seems like mixed signals, I always thought the point of a cards special rules was to "break" the rules ie: the golden rule.
  2. Honestly just looked at Launchbaynext and it's just as scrolly as the ffg one with less pictures (less pictures is good) Still feels really long winded, I don't need to see every detail about a ship, put it in a button, I just need the titles and costs.
  3. I was watching a couple of friends play a game of conquest yesterday and noticed the tyranids dial, for those not aware it is two dials stuck together, and it got me thinking about if a ship in X-Wing could utilise a double dial? After thinking about some silly twin ship ideas it struck me that it would have been awesome if turret ships had to set the position of their turret each turn. If this had been done from the start turret ships would be very different, opponents would have to second guess two factors when fighting turrets and the turret player wouldn't have it as easy as they do now. With this said, its not to say this couldn't be done with future turret style ships. I imagine the second dial would have only 4 points allowing the turret to switch to fore, aft, port and starboard, the base plate would just have fire arcs marked from corner to corner and to avoid confusion possibly a token to represent which direction it's facing. Not saying this is a great idea, but it's a great idea
  4. Ok cool, just wasn't sure because moribund has gone and Ghaston triggered in the win lose section of the framework, but if resolution carries on that's fine.
  5. If Ghaston removes the only attacker does challenge resolution stop?
  6. My IG'S wipe swarms but yeah swarm is still powerful! Requires a very good pilot tho to adapt as the meta changes.
  7. hmm i see your point, having reread all the sections i believe you are right it is a replacement. it's easy to be fooled by the line i quoted, i know others who have thought the same. the rule book does state other obstacles may be introduced which makes sense that the debris field rules fully replace the asteroid ones printed in the book.
  8. i believe forgottenlore is incorrect, you will skip your perform action step for passing/overlapping a debris field as the rules state "debris clouds are obstacles as described in the core rulebook with the following exceptions" it goes on to state the 2 specific difference and that you may still attack while overlapping them, it does not say that rule about skipping the action step no longer applies, so Tycho or someone effected by Yorr cannot take an action after passing/overlapping a debris cloud.
  9. Had a bit of success with C and D today, running adv sensors, wingman. Allowed for back to back s loops while still getting actions (mostly boost evade). Increased options for final position, you miss out on offensive actions but will often be avoiding opponents fire arcs. AGGRESSOR: · IG-88C (36) Wingman (2) Heavy Laser Cannon (7) Advanced Sensors (3) Autothrusters (2) IG-2000 (0) AGGRESSOR: · IG-88D (36) Wingman (2) Heavy Laser Cannon (7) Advanced Sensors (3) Autothrusters (2) IG-2000 (0)
  10. Not sure if this makes a difference to the timing of the two effects but gunner states "immediately" whereas Vader doesn't. Would this mean that the second attack should be done before Vader triggers anyway? Does immediately trump other effects?
  11. No, both are well defined terms and no one is interpreting either one. An Ion Cannon or Turret both require that the defender be Hit. You determine if a ship is Hit or not in step 6 Compare Results, and no other place. At that point, what happens to the uncanceled <hit> and <crit> results doesn't really matter. The defender will suffer 1 damage and receive 1 ion token. You can't have an uncanceled <hit> or <crit> until step 6, until that point they are results in the dice pool. So the answer to your question... No DtF or Xizor can not stop the defender from suffering 1 damage and be given 1 ion token. There is some debate over if the Ion effect kicks in before or after the Ion Cannon/Turret cancel all dice or not. Which one of those going first would decide if you can use DtF or Xizor to move damage or not. This was my point exactly, just to add to this tho, Suffering damage happens in step 7 based on uncancelled die results, since the ion cannon cancels all dice after dealing the defender its one damage and ion token, the are no uncanceled results for Xizor or draw theirfire to "move". Initiative has nothing to do with it as the abilities of each card trigger in different steps. But yes an FAQ ruling is required since DMS is here now.
  12. fair point, we'll see what they say in the next FAQ, cheers for the input
  13. I'm still not convinced that the damage from the attack can be moved (regardless of how pointless it would be) since all dice results are canceled leaving nothing to be suffered by a friendly ship in step 7
  14. Just to add a little more confusion to this topic, this question has been buzzing around our lacal boards this morning, if Xizor is hit by an Ion turret/cannon when do each of the effects take place? 9 In my mind the ion t/c hits (say with a single result) this is determined in step 6, the ion t/c then deals one damage and one ion token before canceling all dice results (as per the final paragraph of section 6) then in section 7 since there are no more uncanceled hits (because the ion t/c canceled tthem all) Xizor has no opportunity to trigger since his damage was suffered out of sequence due to the ion effect. 8 Am I correcct? The timing seems right, but be nice for some official confermation.
  15. Change theme button totes works, using Firefox on android, back to normal, all is right again.
  16. Just wanted to chime in here and say great thread, personally I love the Defender but have to admit I only started flying them to annoy my mate, and now I can't stop. My current go to list is a Double D list and Ive been flying it at any event I can get to, it's a little different to the builds I've seen on here... ============ Double D Mk2 ============ 100 points Pilots ------ Rexler Brath (52) TIE Defender (37), Proton Rockets (3), Heavy Laser Cannon (7), Lone Wolf (2), Stealth Device (3) Colonel Vessery (48) TIE Defender (35), Cluster Missiles (4), Autoblaster (5), Veteran Instincts (1), Stealth Device (3) Biggest problem I'm having at the moment is Double Decimator lists, they punish me hard, but I belive this game is mostly about practice and familiarity with your lists so I'm not gonna moan about the maths.
  17. i've been running autoblasters in builds since before wave 4 and had great success with them, personally I try to fit one in most of my competative lists. I get peoples concerns about the range and how the majority of ships which can fit it have 3 attack anyway but unavoidable damage is so good! I have killed Soontir Fel in one shot, took down Phantoms and A-Wings, ruined Tie swarms. Currently I run one in my Tie Defender list but have play tested Outrider Autoblaster quite a bit and it has been a phenomenal! The errata has only made them better
  18. I very much dislike the FAQ entry for push the limit, the example is very ambiguous and creates more questions in my mind (I appreciate there could be further clarification in here or in Frank's emails). It starts off talking about free actions, continues to talk about triggering off of EH (blew my mind when I realised they were refering to triggering off the "free barrel roll" and not the action itself!) doing that second action then resolving the remainder of EH, to my mind since EH has two seperate effects, the barrel roll and the removal of a target lock, it was the removal that PTL was interupting since it's a different paragraph on the card. Obviously the concensus is that PTL interups the giving of stress and once you work out that there is only one ship in the game that can have that combination of EPT's anyway then yeah I can live with it. My point is FFG really need to be more clear with effects and timing, AGOT became a massive mess of timing structures, I really don't want to see that happen to this game. As far as the Decimator is concerned with it's triple actions, this doesn't really bother me, both by the rules and thematically, yep the rules work, great, and also I assume such a big ship has some crew aboard to deal with all these systems so yeah stress them all out because Oicunn is making them fly right at people
  19. After the success of our recent winter games kit event we're looking to make our store championship huge! We can accommodate at least 52 players and I would very much like to see it full details can be found here https://m.facebook.com/groups/1477147142504864?view=permalink&id=1620015501551360&soft=notifications#!/events/1403668666591840?acontext=%7B%22ref%22%3A56%7D&aref=56&ref=bookmark If you're local or can travel it would be great to meet new players, feel free to message me for more or missing details Fly Casual Everyone!
  20. Yesterday I ran a winter games night kit for Beanie Games in Stockton UK, we had 32 players turn up and it was an awesome event, great variety of lists and everyone had a nice time. Once again the owner was more than generous with additional prize support. Now we are planning for our store championship event and Beanie Games have expanded the X-Wing play space to accommodate 52 players! If you're in the North East or able to travel let's see if we can max out this great venue and run a massive event! 1st March 2015 look it up on Beanie Games Facebook page!
  21. 18 player turn out to tonights event, good numbers. furthest traveled are from York, great to see people driving over to play with us
  22. Friday 24th October will be the 7th Tees Squadron event, again this will be 100 point dog fights with another very special prize! This time our host has securred for us an "Outrider", that's right first place will be taking home the YT2400 expansion box! Can't tell you how greatful I am for this prize support we have been getting, I hope it will draw in the crowds and we can have our biggest event yet! As ever we will be playing at Beanie Games in Stockton and once again I would like to thank our host for letting us use their venue for our events. Time: 6pm start (5:30pm registration at latest, preregistration is possible at the email address below). Cost: £3 (this includes the £2 subs paid to our host and £1 per head to cover any prizes) paid to the shop (not me) Prizes: Prize support will be an "Outrider" as stated above for the evenings winner and there will hopefully be some more promos as well, as even announcments will be made before starting. Format: Swiss pairings, this will be a three round event with a TOP TWO CUT, this cut is as part of a trial run to see how quickly we can finish the event with effectivly 4 rounds, while I am expecting that the top two players should be the quickest players in the field this should still give us a rough idea of a finishing time with a 4th round. Please Please give any feedback on your thoughts about this either before or after the event, these decisions are being made with the intention of giving everyone a better play experiance, if you feel differently please fire me a PM or an email. If you have any questions or suggestions PM me here or mail teessquadron@outlook.com
  23. Another great turn out for the Tees Squadron/Beanie Games X-Wing events; 22 players have turned up to fight over the Rebel Aces top prize! Amongst them we have a few Rookies and Academy Pilots out for the first time to test themselves in combat!
  24. As a sngle ship I use them as a flanker, if your opponent is tempted to go for it they'll be flying pretty close towards a board edge where your white K4 gives you a massive advantage. As a pair (the best way ) similar thing but I play closer to the centre and use the astroids as cover while picking on the biggest threat, after it's delt with just dance around the rest of the ships, trying to keep behind them or using your speed to get away if needs be.
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