Fezzek
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Posts posted by Fezzek
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500xp a shot like the first 2 you get level one seemed reasonable
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look up the stats on nemesis dreadknight armor. uses set strength, constitution and dex. 75 for str and con and 30 I think for dex.
size increased to enormous
unnatural strength (X3)75
unnatural constitution (X3)75
dexterity 40
marine uses the wounds of the centurion (100) if reduced to 0 so is the occupant. burn fate point to survive.
essentially master-crafted force field (35) same as TDA
AP 15 all is listed for dreadknight I would give 16-18 to centurion armor front and sides maybe 15 rear
listed centurion armor weaponry
must be level 8 (devastator/assault) to use and hero renown
that's my 2 cents
end of line
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I also have it reset every round. although i dont make them wait until their initiative to reset their reaction. that seems a little harsh, plus its a reaction not a turn. there are a couple of talents that allow an extra dodge and parry. Tech-marines can be a pain since that $%^## servo-arm can be used as a reaction. I did teach my player with the techmarine to save his reaction for a dodge though, hehehe.
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yeah it says you must also spend points on arming terminator armor, why doesnt it say that about artificer armor or regular power armor for that matter. All 3 versions must be armed, unless you want to go around punching the heretek, the alien. . .
once my group gets up to that level i will allow them to sig. terminator armor. However, using it all the time will cost them. Terminator armor simply will not work in certain situations and would make completing the objective impossible. Unless it were vital for the mission I would not put my assault marine in terminator armor, to slow, to big, to noisy. Jump packs only make noise when you're using them.
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I've only read the first page, so maybe this was already suggested. If she likes playing rangers why not have her play a scout? First Founding has the Wolf Scout. no conversions no under powered characters, easy solution.
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wow so not reading through 4 pages of sexist nonsens to see if anyone has pointed this out. The part about all space marines are male is fluff. It has no game mechanic whatsoever. Impact on the game mechanics = nil. So what is the problem? If you want to go all out you could give -5 to Strength, + 5 to agility for female SM's.

Centurion Armor
in Deathwatch House Rules
Posted
laughter yeah toughness and agility, my years of D&D showing