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Underworld40k

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Posts posted by Underworld40k


  1.  The trigger that creates the strength buff is a lasting one till the end of the phase, so it will continue to apply to any character who meets the criteria so when bringing Robb back he will come into play and straight away get his +1/+2 for that phase.

     

    Being able to trigger it again is something that im not sure on but i would go with no, while cards have no 'memory' of what they where ,or have done when in play my understanding is that the game will keep track of effects and limits and Robbs triggered ability will still be in effect, its a little trickier as its not a limited response (only 1 limited response per round), but if robbs ability is canceled  then its limit is still reached and couldnt be triggered again and i suspect something similar will stop it being triggered again should he return form the dead pile.


  2.  Sorry to revive an old thread but just want to confirm that the new Theon, who i will no doubt be seeing a lot of, CAN NOT be cancelled by KL Ned as the response on theon reads:

    Response: After a unique character is discarded from the top of an opponent's deck, put Theon Greyjoy into play from your dead pile.'

    As it is refers to itself and has no 'choose' wording Ned's cancel cant interact with it?

     

    The thread makes note of this, but thats with winterfell reserves response inadvertently interacting with a noble, not a noble interacting with itself although the logic and wording leads me to the same conclusion, Ned cant cancel it.

     


  3.  On a related note, is there a section in the faq im missing that spells out that out of play character abilities are considered effects? Had a look and cant seem to spot it (although with my brain currently drowning in a poison of its own making i may well have read it a dozen times over and not seen it...). Or is it one of those rulings that FFG have had for years since before i even picked up my cards?


  4.  Quick question after a debate with my groups Lannister player.

    Knowing that i run frozen moat in a lot of my stark decks they enquired what would happen if tyrion is in a challenge and then blanked. My inital thought was nothing, the clansmen are participating as soon as tyrion is, the loss of his passive dosent change that once its under way much like icon removal dose not remove a character, or blanking a text box after  lasting ability has been used (like Robb stark LOW or CS Drogo)

     

    This seems to be supported by the faq

    "Once a character is in a challenge, it can only be removed from that challenge by an effect that specifically removes the character from a challenge, an effect that removes the character from play, or by an effect that changes control of that character."

    Its simple if tyrion is stood and declared in a challenge again, after his text block is blank its blank and thats that, but i've never played against a card like tyrion before and am curious how it actually works, also it will make the lannister player much happier to know one way or the other.

    I assume that i have missed something or have interpreted something incorrectly while debating this in my group and as im more or less the rules guy for my group im in need of a higher authority :D

     


  5.  Just a quick query on where i can find some specifics on how the lasting effect for these 2 cards, and others like them, can be found in the faq? 

    My understanding was that cards or effects that would blank a text block will not stop cards like cat and drogo being used  or returning to hand as they create a lasting effect from an out of play area which will resolve even if the cards text block is blank when it enters play, but i couldnt spot anything conclusive in the faq. 

    Or have i got this horribly horribly wrong (which will involve much grovelling to my play group)


  6.  Val has always confused me a little, i understand the idea of how her mechanic works, but not the specifics, can cards like godswoods/fifedoms/streets be used to lower the cost of a character that she might draw? Can Robb stark (kots) make an army free to play? Are normal play restrictions in effect, limited keyword for example?

    By my understanding you cant use reducing locations or robbs ability as they themselves are actions and val stipulates that your NEXT action must be to play the card if able, also that restrictions like limited apply as nothing in vals text allows you t bypass this.

    Is there anything im missing or not getting?


  7. Ktom, as always your detailed analysis is excellent, really glad that we got it right as i had argued for it despite my gut instinct which is what had been nagging me.

    Ratatoskr said:

    It's probably best to think of it as distinct Framework Action Windows with one Framework Event that says "The First Player has the opportunity to bring one card out of Shadows" resp. "The player to the left of the First Player has the opportunity to bring one card out of Shadows" etc., right?



    Pretty much how we decided it would work, the FAQ could do with being clearer in regard to its timing imo but shadows are so unique in timing that it would probably seem overly complex.

  8.  Just a quick query on something that has been bugging me for a while, just had a rummage on the faq but couldnt find anything. 

    What is the timing for bringing a card out of shadows exactly?

    I understand that at the start of each phase each player can bring 1 card out of shadows starting with the first player, if you pass on the option you have to wait until the next phase or use a shadows card ability to bring a card out via its own option and restrictions.

    The real question iswhere is that first chance to bring a shadows card into play in the timing structure? Does it create a new framework event? Does it take place at the first available player action window?

    The wording in the shadows rules says
    "At the beginning of the any phase, a card that is in Shadows can come
    out of Shadows and into play at the discretion of the player controlling
    the card"

    " This happens before any other "beginning of the phase" effects occur."


    The any phase and beginning are what are confusing the issue for me and my group, as with some debated, but agreed, house ruling we have been playing them before the first framework event, which means that characters brought out at dominance count strength and a black cells triggered at the standing phase can keep a  character knelt.

    My gut says its wrong and that 'any phase' indicates player action window timing, 'beginning' however indicates pre framework from an easy to understand point of view.

    I fully expect that i have missed something really obvious but while it hasn't broken any of our games the clarification is always welcome.

     


  9.  Im re-building a Strak armies deck built around 3x kots Robb and while i feel im hitting a fair mix of characters and locations for cost/str/ability im really stumped on ways to speed the deck up in terms of draw, or search as an alternative.

    Im running 2x the blackfish as renown is always welcome and he makes for a solid draw engine in his own right but my guards at riverrun are sitting in another deck and i feel would be competing with to many other cards given that i want to maximise Robbs ability while retaining flexibility with other characters. As i will be running roose bolton and 3x flayed men and 3x the bastards elite i was tempted by the dreadfort but 2 gold for an ability that may only be triggered a few times means that i wouldnt want to run more than 1 which only adds to the chances of it being redundant.

    Any body got alternative draw/search suggestions? The most obvious i can think of is 'to be a wolf' but getting copies of it is very hard (im in the uk, and the older cycle packs and like hens teeth, and even then i would need multiple packs :( )

    The deck is designed mostly for joust, but due to the nature of our play group is liable to see some melee game time as well, its previous incarnation did well in my meta's joust games and had a habit of getting to around 13-14 power and then faltering at the last in melee, currently the list looks like this.


    House Stark I
    Agendas (1)
    The Siege of Winterfell Lords of Winter 1

    Plots (7)
    Summoning Season Core Set 1
    The Power of Arms Core Set 2
    Take Them by Surprise Lords of Winter 1
    Fear of Winter Beyond the Wall 1
    Storm of Swords Lords of Winter 1
    Respect of the Old Gods Lords of Winter 1

    Characters (37)
    Bolton Refugee Refugees of War 3
    Ser Jorah Mormont Princes of the Sun 1
    Shaggydog Core Set 1
    Northern Cavalry Flank Scattered Armies 2
    The Bastard's Elite Rituals of R''hllor 3
    Robb Stark Kings of the Sea 3
    Hodor Core Set 1
    Northern Infantry Scattered Armies 2
    Roose Bolton Dreadfort Betrayal 1
    Arya Stark City of Secrets 1
    The Flayed Men Dreadfort Betrayal 3
    Catelyn Stark Lords of Winter 1
    King Robb's Companions Lords of Winter 1
    King Robb's Host War of the Five Kings 1
    Maester Luwin Forging the Chain 1
    Riders of the Red Fork Forging the Chain 3
    The Blackfish Lords of Winter 2
    Old Nan Battle of Ruby Ford 1
    The Hound Princes of the Sun 1
    Brienne of Tarth Princes of the Sun 1
    Meera Reed Tourney For The Hand 1
    Jeyne Westerling A Song of Summer 3

    Events (4)
    Die by the Sword Lords of Winter 3
    Battle of Ruby Ford Battle of Ruby Ford 1
    Distinct Master Core 3


    Locations (15)
    Narrow Sea Kings of the Storm 3
    Great Keep Lords of Winter 3
    Northern Fiefdoms Lords of Winter 3
    Street of Steel Lords of Winter 1
    Frozen Moat Beyond the Wall 2
    Frozen Outpost Lords of Winter 2
    Lord Eddard's Chambers Lords of Winter 1

    Attachments (3)
    Frozen Solid Lords of Winter 3

    Thoughts on draw/search, and any comments in general welcome and needed :)

     

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