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Posts posted by Underworld40k
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With the errata Griff reads as follows
If Griff would be killed, instead attach him toyour House Card as your only agenda with thetext: "If you control fewer attachments thaneach opponent, unattach Griff and return himto play.Response: After a Targ attachment you controlis discarded from play, kneel 1 influence toreturn it to your hand instead."".
Griff Would go moribund when he would be killed and then at the end of the action window when he died he would then be physically placed as an agenda. His text is passive/constant (i always make a mistake with those 2 terms) But at the next available opportunity where the condition is met he would be returned to play.
Attachments you play on other players cards are still under your control, attachments played on characters you control are under your control, even if the attached character for some reason is no longer under your control.
As long as there is no copy of Griff in your dead pile you may put another Griff into play, should the agenda Griff come back into play it will be as a duplicate to the existing version.
If there is a Griff in your dead pile (For example you have one griff as your agenda, and marshal the 2nd who then dies he would go to the dead pile as his replacement text is blocked by his agenda self) and the conditions of the agenda text are met griff cannot un-attach and come into play due to the restriction of the dead pile. -
I stand corrected, something i will have to bear in mind if my group heads that route in their selection.
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Sir Alric starts with the Duskblade in his possession, i believe it is treated as any relic carried by a lieutenant so he can indeed use the sword to kill the dragon.
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Would need to double check but i agree with OP as well, the stun removal is an action with the arrow icon, curse would prevent that being used to discard stun. Nasty combo.
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From memory, oath of honor is not a 'move action' and thus can not be effected by such cards/effects that prohibit move actions specifically. However the figure does 'move' into the empty space and can be targeted by more general cards.
Again, that's from memory. -
Looks reasonably balanced, need to see the content of the decks before any real judgments on balance can be made. That said it looks a little costly to get an agent up and running, i wonder how much use you will get out of them.
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All of them, my only complaint of all the descent stuff is despite the really high production value is the lack of minis for lieutenants. This fixes that and more options are always solid.
That said those who have read the rules posted online know that Zacareth apparently cant be used in the shadow rune campaign which is a little disappointing but never mind.
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The conversion kit does add a lot of options that may be seen as 'best picks' for both the heroes and the overlord, i would argue in this instance the overlord needed a bit of variety at launch, and maybe still does in relation to large monster picks (although not much more, the newly announced big expansion will probably add enough that 2nd ed only monster picks will be varied enough).
Heroes are mostly ok, again imo, there are only one or two offenders in the possible 'breaks game omgwtf' category imo (Nanok being the one i think most people go nuts over) and even they can be managed. Newer item combinations obviously can make some characters into absolute wrecking machines but that can be applied to more then just a few conversion kit characters.
Overall i agree with Steve-O, as with any game that has a release schedule of new products newer things need to be enticing for players to buy and this inevitably leads to some power creep across a product range.
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Yep, totally legal to do. But once he puts the naval attacker in it turns joust off so you can navel your own guys in. Also any effect that dosent declare a defender can get around joust, cat stark LOW and the greatjon (both versions i believe) would allow for this i think.
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New there would be something the water logged brain missed.
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Would have to double check timing but i dont think so. When you play dragon thief and discard the frozen solid it will go moribund. It will still be affecting the chambers when you would go to trigger the response.
Again not 100% on that. -
As per the shadows rules section that has been added to the faq (pg31) the printed cost of a shadows character is 2 + whatever it costs to bring out. Meera Reed has printed cost 3 for example.
So your opponents has been misinformed unfortunately. -
Having played alongside him i found him to be a glass cannon, sure if he gets the chance to start swinging then monster limbs will be flying all over the place. He makes a miss or the OL pounces on him first and his black die isnt enough to keep him ticking over, especially i act 2.
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Nearest precedent i can think of is abandoned forge and riders of the red fork. In that instance you can search for the riders (who make themselves meet the criteria) and attach them to the forge where they stay put but you cant move them from the forge to the in play area as they dont meet the conditions for the move.
As j_roel suggests i would agree that the lasting effect keeps the events in place. Likewise as long as they are considered attachments (which they will be by the lasting effect) they should be vulnerable to seized. -
Just Maesters in play.
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As it stands the character lives.
The attachment targets a character in the dead pile, and while cards are in the dead pile there by default have no active text (golden rules aside, the recursion theon for example, or targeting restrictions from effects that interact with the out of play areas such as the rituals stipulation of a non army character).
The attachment pulls them out per its effect and THEN goes to attach and finds that it cannot as the no attachments keyword is active again. The attachment is then immediatly discarded as it is never attached to the targeted character (and cant exist in a vaccum). As it has never been attached to a character its kill condition is not met.
EDIT.
The easiest 'fix' ,if your of the opinion this is broken, would be an errata to pick a non army character without the 'no attachment' keyword. But thats an argument about design intent, and we fix practical problems, not conundrums of philosophy. (goes to camp his sentry gun). -
Guys, both the rules and the FAQ explain that you need to kneel the influence. From the core rules.
When an event or triggered ability requires you to kneel a certain amount of influence, you must kneel characters or locations that provide at least that much total influence.
Ambush gives you and any phase triggered ability as defined in the FAQ.
3.6) Triggered : Any effect that a player chooses to execute is considered a "triggered effect." Thus any effect that begins with a "Phase:" or "Response:" is a triggered effect. Also note that playing an event card is thus considered a triggered effect. A "triggered ability" is a triggered effect printed on a card already in playSo, as it is a triggered ability and the influence rules clearly state you need to kneel that amount of influence.
As the influence rules state above, the cost has to be paid by kneeling influence providing cards.
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While the above is correct its important to point out that responses gained via an agenda that apply to something else CAN be cancelled (unless ive gotten hopelessly confused) Alliance for example may grant your opponents house card
'Marshalling: Kneel this card to (choose 1): draw 1 card or take 2 gold from the treasury to your gold pool.'
This could be cancelled by something like maester Murenmure.
Also, an effect that would stop a player triggering an effect can stop them, although as agendas are not considered in play something like burning bridges will not interact with them, but Brienne of Tarth (PotS version) will stop your opponent being able to trigger the response of siege of winterfell. (Brienne is about the only card that i can think of that fits this category though)
Hope that helps. -
It is both summer and winter at once. There is no rule conflict from the constant/passive effects from the crowns (with the crowns i cant remember which they are, id go constant but they are probably passive), the only thing that turns them off are a raven of the appropriate type, the ravens song plot card or blanking them (obviously removing them from play as well).
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Well, it keels Joff, useful fit his own response.
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ktom said:
(sits back and smiles)
You have learned well, padawans.
Is this through the heavy respirator of a dark inclined master or the light hearted spirited one
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Ratatoskr said:
~See, I hadn't even read your second incorrect assertion, because I was busy jumping at your first incorrect assertion.

Thank heavens for small mercies
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Ratatoskr said:
Underworld40k said:
Lions gate only has one target which is the non house card you choose.
Again, Lion's Gate does *not* have *any* target, because it does not use the word "choose". The card that gains the trait is no target of the effect, because it is not "chosen".
*Bangs head on wall*
This is what i get for skim reading, bad underworld, bad underworld, no games tonight! I used to make this mistake with KL Ned when i started, thought i had moved beyond inserting words into sentances ive read, apparently not.
As for Meera, that just me messing up the timing on the cancel. Really should do the rules queries when im not at work, dodging around the forums is apparently not conductive to good Q&A…

Venomous manticore
in 2. AGoT Rules Discussion
Posted
In your example the manticore would be discarded. The timing doesn't allow for the player action of kneeling the influence to move the manticore before it would go moribund and leave play