Jump to content


  • Content Count

  • Joined

  • Last visited

Posts posted by Zalco

  1. My overall ranking of how much I like each set is:

    1) The Call of the Archons - The original is by far my favorite.

    2) Mass Mutation - The deck are probably not as strong as Worlds Collide on average but I think it's better designed.

    3) Worlds Collide - Some strong decks, but a little boring compared to the other sets. And one house is (Brobnar) is just very badly designed, maybe the design was done by a intern or something.

    4) Age of Ascension - Just avoid that one.

  2. I love KeyForge, but I have liked the newer sets less that Call of the Archons. I want to explain why.

    What I loved in Call of the Archons was that KeyForge fast-paced game with a lot of getting æmber, stealing æmber, attacking, back and forth.

    Free and fast æmber, attacking while getting æmber, æmber crontrol while geting æmber with stealing. All these things made the game fast and fun. These things was not only fun but also quite powerful in the game, some might think that they were overpower, I not sure. I seems to me that all these things were nerfed in the newer sets. A lot of the free and fast æmber was taking out of the game, attacking was made less powerful, stealing was reduced and instead capturing was made stronger, they made more ways to remove æmber from the game and made more ways to make Keys more expensive. 

    Did these things make the game more balanced, maybe in some ways, but all the changes also slowed to game down and each of the changes made the game a little less fun for me.

    Please make KeyForge a fun fast-paced game again. 

  3. 6 hours ago, dperello said:

    Yeah, I don't like it either.  It isn't my most hated ruling, that's got to go to Poltergeist, but like you say we don't have to like it, we just have to accept it for now. :)

    The implications for Tremor, as you say, are not good either.  Ah well...

    What is the ruling about Poltergeist?

  4. On 12/14/2018 at 5:29 PM, Jeff Hannes said:

    Number of rares might be meaningless to power, but it definitely isn't meaningless with regards to uniqueness (and therefore worth to some)... 

    A deck with 7-9 rares will tend to have more variety than a deck with 2-3 rares. From a competitive standpoint that's generally a bad thing, since you want your deck to be consistent. But from a pure fun standpoint, I personally enjoy decks that have a different feel from game to game.

    For someone who would like to be able to play with as many different cards as possible without owning a stupid number of decks, there can be great appeal to decks with a higher rare count, so I think it's perfectly reasonable for a deck with more rares to be worth a little more to a not insignificant subset of players.

    My worse deck have 6 rares and best deck has 2 rares. There are a lot of good commons and it's a lot easier to get multiples of commons. Most of the rares in my "bad" deck is even quite good except Qyxxlyx Plague Master that does damages to humans (ignoring armor) and the deck has a lot of humans. 

  5. 9 minutes ago, Palpster said:

    Stun a creature (can be yours or opponents, but why would you stun your own?) and each of its neighbours ( the ones to the left and right of it). If the creature has no neighbor don’t stun anything else, if it has one, stun that one. An already stunned creature can be stunned again and is a valid target for Tremor.

    I don't think you can stun a creature that's already stunned, at least not according to the rulebook. "While a creature is stunned, it cannot become stunned again" (p. 12)

  6. Maybe you are right, but one thing I'm sure of is that it's a lot easier to play a deck with "good" scores well. It can very well be that I havn't played my other decks in the most optimal way. I have 6 decks, I will keep exploring them all 🙂

  7. Hi, how do Tremor work?

    If I have three creatures and my opponent only has two. Can I cast Tremor on his creatures or is the only legal play to cast it on my own creatures?

    ... and what if we both only has two creatures?

    What if my opponent has tree creature can I cast it on one of the creatures on the flank or do I have to cast it on the middle creature?

    What if he has tree creatures and the middel creature already is stunned can I use Tremor to stun the two neighboring creatures?

    .. and what if it's one of the creature on the flank that is already stunned can I use Tremor to stun the two other creatures?


  8. TheRealGadianton you write that "ADHD scores aren't there to indicate if a deck is bad or good". I have to disagree a little - ADHD scores are a indicate of how good or bad a deck is but only a indicator - They don't tell the whole truth about how good a deck is and the definitely tell nothing about how fun a deck is to play. That being said my best deck is also the one with the highest ADHD score and my worse deck is one with the lowest ADHD score. 


  9. Some people has a lot of decks and only take their strongest deck to the crucible. You deck is average or even a little below average, so you have to play very well and be a little lucky to beat someone with a stronger deck.

    One thing you could do is to find someone in the Lobby chat that have a average deck and didn't just bring their killer deck and set up a match with them.

  10. This expansion (Bestial Forces) will make it posible to play a four player game with a custom Spellbook for each of the four players if you just had enougth cantrips ... and if one more expansion comes out then you would be able to do it with five players.


    I really hope that FFG will make it posible to get exstra cantrip decks either as a part of a expansion or as a separate item.


    This is just the thing that would make this game perfect for me.

  11. The most important thing for me is the fifth player. I can wait for monsters and the new schools of magic seems really cool to me.


    I hope there will be extra cantrip cards so you can make an extra custum spellbook. Do anyone know if this is the case?

  12. I like the flavor text in the rule book for the base game. The historical background for the different fractions, their leaders and the regions on the board are explaned. I really miss some historial background the expantion. I would like to see some historial background for the new region on the expansion board and for the 5 offical tiles. It would be great it FFG could post a PDF with this information online.

  • Create New...