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n107

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  1. Like
    n107 reacted to Budgernaut in Expansions...   
    I'm sick of this mentality. The game was announced a day ago and people are already worried about expansions? What is with this? What makes someone think they need expansions already? And the truth of it is that expansions are almost always contingent upon sales of the base game (the exception being for customizable games that require multiple expansions for the game to function the way it was designed.
    Personally, I find theses one-off games to be such a breath of fresh air after Star Wars LCG, X-Wing, Imperial Assault, and Legoin. If no expansion comes out, all the better! Case in point - I don't like Rebellion's expansion because it takes a small sliver of the Galactic War and makes it take up a disproportional amount of game space (talking about Rogue One characters reltatively swamping out characters from other movies and sources).
  2. Haha
    n107 got a reaction from miridor in Fing waste of Resources.   
    Oh, sweet summer child, your name should be Jon Snow.  
    Everything about this announcement is made of so much "win" I can see the face of Charlie Sheen if I look at it through my peripheral vision.  
  3. Like
    n107 got a reaction from Semi-Retired Gamer in Fing waste of Resources.   
    Oh, sweet summer child, your name should be Jon Snow.  
    Everything about this announcement is made of so much "win" I can see the face of Charlie Sheen if I look at it through my peripheral vision.  
  4. Like
    n107 got a reaction from ObiWanBilbo in Fing waste of Resources.   
    Oh, sweet summer child, your name should be Jon Snow.  
    Everything about this announcement is made of so much "win" I can see the face of Charlie Sheen if I look at it through my peripheral vision.  
  5. Like
    n107 got a reaction from LadySkywalker in Fing waste of Resources.   
    Oh, sweet summer child, your name should be Jon Snow.  
    Everything about this announcement is made of so much "win" I can see the face of Charlie Sheen if I look at it through my peripheral vision.  
  6. Like
    n107 got a reaction from OB-1 in Is this game as fun as the FFG RPGs?   
    My honest assessment is that liked WEG better as a system.  To me, it felt easier to control as a GM and it was, for all intents and purposes, rules light.  It felt easy to tweak things on the fly and add your own dashes of drama where needed, rather than relying on the dice to narrate these instances.   For example, rolling to see if anyone's Obligation is triggered at the start of a session, interpreting surprising Triumph/Despairs, etc.  
    FFG's system feels very rules heavy to me, particularly in modding equipment/starships and so on.  These hardpoints and limits seem like they come from a more tactical, miniatures based game to me rather than an RPG which should only be limited by your imagination.  We had modifications on our starships in WEG that would be impossible to do if following the RAW in FFG.   
    Yes, they're both RPGs and the GMs/players are free to tweak and ignore rules as needed but looking at the rules in FFGs system makes me uncomfortable in changing anything because I can't be sure if that would unbalance the system as a whole.  There are some aspects of the system that I would just ignore if I could, but ignoring those parts would then make some talents on various careers become useless.  So if I cut it, I'm handicapping any player that put points into talents that use systems I'd rather ignore.  On the flip side, if the player buys these talents, I now feel obliged to use those aspects of the game so the player doesn't feel like they wasted points on something useless.  There was never any of this worry in the old WEG system.  
    On the flip side, however, the narrative dice in FFG helps to bring the players in on the story in ways that simply aren't possible in the standard WEG system.  FFG also incorporates ideas officially from the PT and, now, the ST (with The Force Awakens Beginner's Game).  In WEG, you'd have to make those up on your own.  But, I should say, it was a whole lot simpler making up new things on the fly in WEG and knowing how to balance them easily in comparison to the PCs.  
    I am enjoying the FFG system, but when I run it I see its limitations compared to my years GMing the WEG Star Wars games.  FFG is a far more liberal game that adds the players' creativity in with the GMs to make a cooperative storytelling experience.  WEG is a far more traditional RPG that truly puts the GM in full control of the game and the players only have to focus on doing what they want without needing to play secondary world builder.  It all comes down to preference but I'm sticking with my quote from earlier in the thread:  WEG is "an elegant system for a more civilized age".  
  7. Like
    n107 got a reaction from OB-1 in Is this game as fun as the FFG RPGs?   
    It's a matter of taste, but the WEG Star Wars was spectacular.  Extraordinarily simple and out when a time when there was no "fat" on the Star Wars mythology.  WEG Star Wars BUILT the Expanded Universe that we grew up with (and watch destroyed).  
    It was an elegant system for a more civilized age.  
  8. Like
    n107 got a reaction from idiewell in Is this game as fun as the FFG RPGs?   
    It's a matter of taste, but the WEG Star Wars was spectacular.  Extraordinarily simple and out when a time when there was no "fat" on the Star Wars mythology.  WEG Star Wars BUILT the Expanded Universe that we grew up with (and watch destroyed).  
    It was an elegant system for a more civilized age.  
  9. Like
    n107 got a reaction from EastCoast in Is this game as fun as the FFG RPGs?   
    It's a matter of taste, but the WEG Star Wars was spectacular.  Extraordinarily simple and out when a time when there was no "fat" on the Star Wars mythology.  WEG Star Wars BUILT the Expanded Universe that we grew up with (and watch destroyed).  
    It was an elegant system for a more civilized age.  
  10. Like
    n107 got a reaction from Tommy Blunderbuss in classic SWRPG WEG moments   
    Oh, man, so many good stories.  Allow me to share some and I hope everyone keeps them coming.  We used to go to a buddy's house in the evening, get trays of sandwiches and snacks from a local supermarket and play from sundown to sunrise.  
    For now, I'll talk about the session we called "The Casket Match".   We were supposed to sneak across Imperial lines to sabotage a factory.  I was the pilot and we flew our course but (gasp!) we were intercepted by a Star Destroyer demanding to know why we were in restricted space.  As well as being the pilot, I was sort of the face of the group so I had to do some fast talking.  I explained that we were transporting needed equipment to the base and yadda yadda yadda.  The GM said I needed a strong roll for my fast talking and BAM! exploding 6s got me into the mid 20s.  He had no choice but to let us go as I convinced the captain of the Star Destroyer.  
    We resumed our course when a few moments later a second Star Destroyer stopped us, once again asking why we were trespassing and demanding that we surrender our ship for boarding.  Annoyed, I did another fast talk, this time invoking the name of the previous captain we convinced and really going out with my self-righteous indignation at being stopped a second time when we were given permission to go already.  The GM smiled and told me to roll for it.  BAM!  Exploding 6s and I got into the low 30s this time.  The GM couldn't believe it and with a sigh he let us pass.  The other players and I were laughing about fooling two Star Destroyer captains but we had a mission to get to so we continued on our way...
    ...When suddenly a THIRD Star Destroyer cut us off and pulled the same thing as the last two.  Now we knew the GM never expected us to get this far and he was just going to keep trying until we were captured.  The other players and myself voiced our protests and scolded him for trying to punish us after two spectacular rolls.  I said, "You know what, tell the captain this: 'We're on a mission from the Emperor himself and I'm the **** Hand of the Emperor.  We already cleared our mission with the previous checkpoints and if I'm delayed one second longer, I will personally execute the entire senior staff of your vessel.'"  Then to the GM, "I don't even have to roll because that better be good enough because I already beat your trap so you better let us go, but here's a roll so you can feel good about yourself."  I threw the dice and got more exploding 6s to end up in the 20s yet again.  The GM just shrugged and said in game, "I apologize sir, you're free to go."
    We then got through to the hidden planet that we needed to infiltrate.  From there, we had to sneak in by firing ourselves through the weak points in the shields in modified probes shot at the surface, hoping that the chutes would open before we were splat on the ground.  I honestly don't remember the details of our mission after that aside from surviving the fall and it being a success.  But I'll never forget that opening against the three Star Destroyers.  
  11. Like
    n107 got a reaction from Tannik in Is this game as fun as the FFG RPGs?   
    I'm still a little shaky on running EotE because the narrative system is so vastly different from any other system I've played and when I think "Star Wars RPG" I think WEG.  I constantly want to run the game in WEG style but that doesn't work with a narrative dice system.
  12. Like
    n107 got a reaction from DarthDude in Is this game as fun as the FFG RPGs?   
    Oh, and I'd like to add that I really don't enjoy the starship combat in FFG.  It feels too slow and clunky.  Not only that but piloting itself doesn't seem that impressive.  In WEG, a pilot really got to shine when they got into the cockpit and they would do things no one else could do with just their simple piloting skill.  In FFG anyone can hop into the cockpit and perform equally based on their attribute.  The only way pilots become something special is if they buy impressive talents from their career tree.  Until then, there is nothing interesting about them.
    The unhappiest player in my group (who eventually left) was the pilot.  He just never felt that piloting was fun.  I tried my best to make it as interesting as possible but it didn't seem fun to me, either, especially when I'd think back to how exciting it was to be a pilot in WEG.  
  13. Like
    n107 got a reaction from DarthDude in classic SWRPG WEG moments   
    That was spectacular.  
  14. Like
    n107 got a reaction from splad in Star Wars Tales of the Jedi companion   
    I think I was looking for this one but I never got it before I stopped playing the game.  The comic series was wonderful and a great departure from the OT that I had hoped to run a campaign in that setting sometime but it never came to be.  
    I loved the Dark Side Sourcebook.  I always enjoyed the distinction of Sith and Dark Jedi that we lost with the prequels.  
  15. Like
    n107 reacted to splad in Star Wars Tales of the Jedi companion   
    I loved this expansion. Set 4000 years before the movies gave great freedom to players. I had a campaign that ran for three years. It had a large universe shaking scope that the d6 allowed you run with. Set at the height of the conflicts of the old republic and using the star wars adventures set in otherspace had the characters pitted against creatures from another dimension. They had many trials my players resurrecting an ancient force using group called the Triumvirate who were dedicated to holding back this other dimension invasion. Good times:)
    But this book was a great EU expansion that let players off the hook and run amok and not worry about treading on the movie character toes. Not that was ever an issue but the sense of freedom was compelling.

  16. Like
    n107 got a reaction from splad in Who still owns copies of both of these?   
    I still have all of my old WEG books, but not these two particular volumes.  
    I remember the first book in the series I bought was Galaxy Guide 7: Mos Eisley.  I had no idea what an RPG was like and I soon realized while reading the book that I would need a core rulebook to actually use the GG but I didn't care.  It was so cool.  I was trying to figure out what all the strange stats meant for game play and was eager to jump into it.  Once I finally got my hands on the 2nd Edition Revised and Expanded, it led to years of thrilling Star Wars enjoyment that lasted until the Prequels came out and made us question our faith.  
  17. Like
    n107 got a reaction from splad in Is this game as fun as the FFG RPGs?   
    Oh, and I'd like to add that I really don't enjoy the starship combat in FFG.  It feels too slow and clunky.  Not only that but piloting itself doesn't seem that impressive.  In WEG, a pilot really got to shine when they got into the cockpit and they would do things no one else could do with just their simple piloting skill.  In FFG anyone can hop into the cockpit and perform equally based on their attribute.  The only way pilots become something special is if they buy impressive talents from their career tree.  Until then, there is nothing interesting about them.
    The unhappiest player in my group (who eventually left) was the pilot.  He just never felt that piloting was fun.  I tried my best to make it as interesting as possible but it didn't seem fun to me, either, especially when I'd think back to how exciting it was to be a pilot in WEG.  
  18. Like
    n107 reacted to splad in THANK YOU!   
    Thank you so very much for the resurrection even in small the greatest rpg ever made. The D6 system embodied the star wars cinematic fashion with its fast paced system and lovingly crafted adventures and stories. i wish WEG hadn't chapter 11 way back. But i bought and still have every sourcebook and adventure ever made for this game. I love to be able to draw up a character in 10 minutes and be good to go. The individual character progression in skills and attributes let the player tailor each character and a party would be a broad spectrum and unique group. I hope this is the beginning of more and hopefully new productions. While im glad to support the FFG system of star wars it is a pale shadow to the Award winning D6 system. I hope your listening cause allot of players like me who latched onto this game in 1987 have been hoping and waiting for this day. Thank you again:) I got a good feeling about this!
  19. Like
    n107 reacted to splad in Fing waste of Resources.   
    Yes but I see large egos getting in the way of that. Conversations like...this is my game blah blah blah. As you say this is a huge untapped well. I only buy the FFG version for source material. Their narrative dice system is atrocious and often forces a narrative that is not only unwieldy but also counter productive to the flow of the game. I don't need dice to tell me when to embellish the story.  Star Wars D6 system had it's random kick in the pants/ boon with the wild die. To have all that erroneous stuff is not productive. Not to mention the cramped and stilted and above all slow star fighter combat. Just horrible. Give me D6 and take my money already I know FFG can write great source material. I mean wizkids knew what to do with shadowrun after fasa sold it. Why not the same here...
  20. Like
    n107 reacted to dkeith2011 in Fing waste of Resources.   
    Just to make a clear statement, I would happily but cash down for a FFG remaster of every Star Wars d6 book ever published.  Full Stop.
    On the same note, I have zero interest in buying the current version of the game system.  I don't care for it at all.
    FFG would gain my money for a product line that requires relatively little development expense on their part.  Thats not a bad business decision.
  21. Like
    n107 reacted to dkeith2011 in Is this game as fun as the FFG RPGs?   
    Purely my opinion of course, but I've played every SW rpg system published to date and none of them captured the feel of the setting even a 10th as well as the d6 system.
    Most of the time my game groups would buy the new books and convert back to the d6 system.
  22. Like
    n107 got a reaction from Kieransi in Is this game as fun as the FFG RPGs?   
    My honest assessment is that liked WEG better as a system.  To me, it felt easier to control as a GM and it was, for all intents and purposes, rules light.  It felt easy to tweak things on the fly and add your own dashes of drama where needed, rather than relying on the dice to narrate these instances.   For example, rolling to see if anyone's Obligation is triggered at the start of a session, interpreting surprising Triumph/Despairs, etc.  
    FFG's system feels very rules heavy to me, particularly in modding equipment/starships and so on.  These hardpoints and limits seem like they come from a more tactical, miniatures based game to me rather than an RPG which should only be limited by your imagination.  We had modifications on our starships in WEG that would be impossible to do if following the RAW in FFG.   
    Yes, they're both RPGs and the GMs/players are free to tweak and ignore rules as needed but looking at the rules in FFGs system makes me uncomfortable in changing anything because I can't be sure if that would unbalance the system as a whole.  There are some aspects of the system that I would just ignore if I could, but ignoring those parts would then make some talents on various careers become useless.  So if I cut it, I'm handicapping any player that put points into talents that use systems I'd rather ignore.  On the flip side, if the player buys these talents, I now feel obliged to use those aspects of the game so the player doesn't feel like they wasted points on something useless.  There was never any of this worry in the old WEG system.  
    On the flip side, however, the narrative dice in FFG helps to bring the players in on the story in ways that simply aren't possible in the standard WEG system.  FFG also incorporates ideas officially from the PT and, now, the ST (with The Force Awakens Beginner's Game).  In WEG, you'd have to make those up on your own.  But, I should say, it was a whole lot simpler making up new things on the fly in WEG and knowing how to balance them easily in comparison to the PCs.  
    I am enjoying the FFG system, but when I run it I see its limitations compared to my years GMing the WEG Star Wars games.  FFG is a far more liberal game that adds the players' creativity in with the GMs to make a cooperative storytelling experience.  WEG is a far more traditional RPG that truly puts the GM in full control of the game and the players only have to focus on doing what they want without needing to play secondary world builder.  It all comes down to preference but I'm sticking with my quote from earlier in the thread:  WEG is "an elegant system for a more civilized age".  
  23. Like
    n107 got a reaction from DarthDude in Is this game as fun as the FFG RPGs?   
    My honest assessment is that liked WEG better as a system.  To me, it felt easier to control as a GM and it was, for all intents and purposes, rules light.  It felt easy to tweak things on the fly and add your own dashes of drama where needed, rather than relying on the dice to narrate these instances.   For example, rolling to see if anyone's Obligation is triggered at the start of a session, interpreting surprising Triumph/Despairs, etc.  
    FFG's system feels very rules heavy to me, particularly in modding equipment/starships and so on.  These hardpoints and limits seem like they come from a more tactical, miniatures based game to me rather than an RPG which should only be limited by your imagination.  We had modifications on our starships in WEG that would be impossible to do if following the RAW in FFG.   
    Yes, they're both RPGs and the GMs/players are free to tweak and ignore rules as needed but looking at the rules in FFGs system makes me uncomfortable in changing anything because I can't be sure if that would unbalance the system as a whole.  There are some aspects of the system that I would just ignore if I could, but ignoring those parts would then make some talents on various careers become useless.  So if I cut it, I'm handicapping any player that put points into talents that use systems I'd rather ignore.  On the flip side, if the player buys these talents, I now feel obliged to use those aspects of the game so the player doesn't feel like they wasted points on something useless.  There was never any of this worry in the old WEG system.  
    On the flip side, however, the narrative dice in FFG helps to bring the players in on the story in ways that simply aren't possible in the standard WEG system.  FFG also incorporates ideas officially from the PT and, now, the ST (with The Force Awakens Beginner's Game).  In WEG, you'd have to make those up on your own.  But, I should say, it was a whole lot simpler making up new things on the fly in WEG and knowing how to balance them easily in comparison to the PCs.  
    I am enjoying the FFG system, but when I run it I see its limitations compared to my years GMing the WEG Star Wars games.  FFG is a far more liberal game that adds the players' creativity in with the GMs to make a cooperative storytelling experience.  WEG is a far more traditional RPG that truly puts the GM in full control of the game and the players only have to focus on doing what they want without needing to play secondary world builder.  It all comes down to preference but I'm sticking with my quote from earlier in the thread:  WEG is "an elegant system for a more civilized age".  
  24. Like
    n107 reacted to DarthDude in Is this game as fun as the FFG RPGs?   
    I own all of the SW books FFG ever published and stumbled recently over the WEG 2nd revised and updated version. I just skimmed a bit through it, went over the introductionary Solo adventure at the beginning (the probe droid slaughtered me) and have to say, it intruiged me so far. I see much of what is common to the "newer" RPGs so too me it does not appear that old school.
    Some of my group who were able to play WEG D6 in its heyday, but also like FFGs version are still enthused about the D6 version, calling it the best SW RPG to date.
    Now I'm torn between giving WEG D6 a shot or stay with FFGs version for my next campaign. I feel comfortable with both approaches of gaming alike, D6 and narrative dice. What I lack is experience of playing the WEG version.
    So to me some honest assessment would be invaluable from players who played both version thoroughly. Which is more fun to you? And maybe the reason why it is so would be enlightening to me as well. Please try to shut out the fact that one has no official support any more and no further official products being published. 
  25. Like
    n107 got a reaction from DarthDude in Is this game as fun as the FFG RPGs?   
    I actually have been running it off and on for about 2 years.  Although it has gotten smoother over time it doesn't come as natural to me as more traditional systems.  A lot of the tricks of the trade I've used in the past just doesn't work with the narrative system. I still enjoy it but it feels foreign to me. 
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