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About Gaffa

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  1. I'd agree with your analysis of the individual on the Shut Up & Sit Down board based on his complaints vs. overall use of banzai across the world. He was very...determined in that thread, and could have presented his complaints in a more useful format.
  2. Everything involving interacting with human behavior is inherently political, because politics is the action of moderating our behavior.
  3. I read both threads, here and at Shut Up & Sit Down, in their entirety. I have yet to find accusations of "white knighting" or "virtue signalling" that are not themselves symptoms of name calling in an attempt to just belittle another position.
  4. Solipism is not exactly a useful refuge to box yourself into, friend. But have fun in your vacation.
  5. While L5R is a fun setting (which is why we're all here, in part), there's a whole bunch of RPGs out there that don't have generic fantasy settings and have a bunch of social etiquette baked into the setting. It doesn't take much looking around to find some other examples, and realize that L5R is fun but hardly unique in this regard. If you enjoy L5R because of that, you might also want to try looking into them if you feel the need to recharge your batteries with a change of pace. The first and most obvious is the grandpappy of social systems in RPGs, and still one of the best RPGs ever written, Pendragon (which John Wick admitted to me in our interview ages ago was a major influence on his own design of L5R's RPG). No game has yet matched the twinning of theme and mechanics that Pendragon has pulled off. If you have any interest in Arthurian lore, this is a must buy, and it's also strongly recommended to any players interested in seeing one of the great RPGs of all time. Others of note include: Blue Rose is a great swashbuckling romance game set in a France that's as much France as Rokugan is Japan. Ars Magica has cultural strata and privilege baked in from the start of its very Middle Age look at Hermetic Magic, with magi not only being more powerful than any other character type, that's a deliberate feature of the game. The legendary Unknown Armies has, as they say, "broken people trying to fix the world", with the players becoming awakened street-level magicians in today's world, but the power you can grab for yourself is equal to the sacrifices of the things you care about to spend. Nobilis is somewhat the same idea but from the different end of the spectrum -- players are gods of various concepts, only the important concepts that people want to be have already been taken (Death, Love, War, etc.), meaning new players get to start as incarnations of things such as Boring Thursday Afternoons, Potholes, or Itches on the Back, and the interplay of the gods on modern life as players attempt to scramble about for more power (or just being left alone from jerks with larger concepts) is entirely based in the social structure of the Nobilis (it's also a cool example of a diceless system, in which point spends from a pool determine outcomes). Then there's any number of the "smaller" RPGs that have been coming out lately, all of which have very rich social rules sets as not only a feature, but pretty much their entire reason for being. Highlights from these would include Little Monsters (the RPG about over-the-top teenage romances, only all your characters are monsters, such as vampires, ghosts, demons, zombies, and etc.) and Fiasco (the Quentin Tarantino or Coen Brothers movie simulation game, in which you're all a bunch of characters involved in a crime in over your head even as a session starts, and even being killed in a scene doesn't mean you're not in the game any more, because there will probably be a number of important flashbacks which show what schemes your character hatched before the story started, and what led them to being killed in the first place).
  6. Insulting people by calling concerns over other people insulting people "white knighting" and "virtue signalling" doesn't help, either.
  7. While I'm thrilled you found a very immersive RPG group in L5R, that's hardly IP-driven. I've seen lots of campaign with heavy character immersion in systems ranging from GURPS to 2nd Edition D&D to even TOON. While certain rulessets can encourage it -- it's tough getting a long-lasting Pendragon group going without massive character immersion, for instance, given the dynastic arc of the game -- heavy character immersion can be found in any game where the players are all clicking together wonderfully. Hold on to those groups!
  8. Shut Up and Sit Down has been Putting Up and Shutting Down misogynists and racists for years in their forums and reviews. Are you familiar with their podcasts, their essays over the years, and their conference speeches? There is a lot there if you want to get into it.
  9. Downgrading concerns about insulting other people by saying it's "just so fashionable" to have them is a pretty petty insult to bring to bear yourself.
  10. No, it's not. You don't have control over telling people whether they should or should not get offended over something. You don't have to agree with them, but that doesn't make them any less insulted. And I wasn't the one conflating your arguments with ElSuave's original use of "offensive", but if you choose to tie your boat to theirs (with "Nothing is inherently offensive"), that's your call.
  11. Quinns loved the game, he just said it's not going to be something he's going to be following like he did Netrunner because it's too cerebral and not enough emotion for him. He even strongly recommends that if you think the game sounds like it would be a good fit for you to buy a core set and try it out. The chant commentary was put into an appendix, I'd assume, because it has nothing to do with the actual merits of the game, and any weirdness from the use of the chant has nothing to do whether you'd like the game or not. But it's entirely in character for Shut Up & Sit Down to consider inclusivity issues in their reviews; they point out problems (such as the underdressed women in Conan or Kingdom Death: Monster) even while saying they loved the game (Conan) or found the game fascinating but can't recommend it (KDM).
  12. If you don't want to care, that's your call. If it's a subject that you don't care about, however, it seems having an ongoing discussion about it is an odd way of showing your lack of caring.
  13. If you've never seen a meaningful discussion about inclusivity in gaming, may I suggest that you actually pay attention to how the discussion at Shut Up & Sit Down is going? Your pocket summary isn't really doing it much justice. And I'm anything if unsincere. Please, feel free to write in to FFG to keep the banzai chant, if it's that important to you.
  14. That's not the way it works. You don't get to tell other people that they can only be offended by the things you allow them to be offended by. You may or may not agree with them, but you at least afford them the respect that they can tell what actually offends them.
  15. And are people not allowed to try to influence a company to make changes that will stop the company from policies that hamper the enjoyment of the game for lots of other people? The chant has nothing to do with the game play. If people are bothered enough by it to bring it up to FFG for discussion, I'm thrilled for them, and I hope they have a good discussion on both sides. Perhaps FFG will change, perhaps they won't, but that doesn't mean it's a bad discussion to be had.
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