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DurinIII

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  1. Like
    DurinIII reacted to Rapier1 in new preview   
    Personally I'm disappointed by them skipping anything. (I felt that each book could have supported 3 saga expansions to make a total of 9, instead of only 2).

    It's not because I don't like what they've done, it's because with only limited core content (relative to the length of time I hope this game goes on for) leaving bits out seems bad.

    of course they could always release extra saga expansions in the future that fills in missing quests. (by making it an additional saga expansion it can still be designed to work with Frodo). So not getting it now doesn't mean never getting it - I hope they do the same thing with the missing Hobbit quest sections. (Thandril's realm for instance).
     
    I do hope we don't get 6 versions of Frodo as a saga hero (I felt like getting 2 copies of saga bilbo was a bit wasteful - although the second one fixed one of my issues with the treasure system). It depends if FFG try to claim that the saga expansions are all stand alone (When obviously they should design them instead to be sequential and expect people to play them in order). The hobbit boxes were designed to be stand alone - but it isn't really. I doubt that anyone bought the second saga box without owning or intending to own the first as well.

    With the boons and burdens I feel like they really need to just flat out state that the sagas are designed to work in order, and that the experience of later saga expansions without the early parts won't be as good. (Thereby allowing them to balance on the assumption you've played the previous quests, instead of having to make it work on the assumption you haven't).
  2. Like
    DurinIII reacted to Samwise Gamgee in new preview   
    Gildor Inglorion was met in the Old Forrest and he still made it into the game. Maybe there's still a chance for Tom and Goldberry.
     
     

  3. Like
    DurinIII reacted to Karlson in new preview   
    Here's hoping Bill the Pony will be an ally!  (Or an attachment for Samwise)
  4. Like
    DurinIII reacted to richsabre in new preview   
    http://www.fantasyflightgames.com/edge_news.asp?eidn=4286
     
    thanks to the user who pointed this out in the other thread.
     
    looks like we miss the old forest and barrow downs however we see midgewater marsh, prancing pony inn and weathertop...all great areas
     
    also interesting to see a lifetracker use of the threat tracker!
     
    finally for those who want interesting choices, flight to the ford has them! you can use cards which end the quest easier, but given burdens later on....genius!
    thanks caleb (and nate again!)
    rich
  5. Like
    DurinIII reacted to lleimmoen in Much to Expect from the Assault on Osgiliath   
    Oh yeah, weapons, armies, please! It is easier to be a pacifist once the wild imaginations of youth have been played out in a Middle-earth game...
  6. Like
    DurinIII reacted to richsabre in Much to Expect from the Assault on Osgiliath   
    i know i am repeating myself, but i cant help but to say this- just make weaker decks. just becuase a game exists, it doesnt mean every single quest has to be a huge challenge to win....a game must cater to all difficulty levels and experience.
     
    i would be interested to see what the players think of the difficulty, how many thinks it too hard, easy or otherwise. quite a few players over the years have left due to the difficulty of this game, and if ffg actually went ahead with what you wish, then there would be no game left for you to play- most players would have left through complete frustration at the difficulty.
     
    not just that, but there are other levels to this game than charging ahead with your best deck. there are many theme players here and they need to be thought about. what i mean by this is that the whole idea of having this game based upon such a great narrative as the lord of the rings is that players can make decks with their favourite characters and go and play against quests that are similar to the books......and as we know theme decks are hardly the best are they?
     
    so ffg needs to think about making quests that are within reach of theme decks. as i said on the amon din post, i have not yet tried it with a proper deck (i.e. one i know will easily win it) but i have tried it with a theme deck, and lost...but it was a fun game, and thats all that matters here....not win rates, but fun.
     
    so, thats a long, drawn out, way of saying that there are at least some gamers here who do not think amon din laughably easy, personally i am a little tired of the bashing that quest is getting due to its difficulty level, despite it being a good thing for this game- every game needs variation
     
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    @lleimmoen -sorry for sidetracking your thread, but i thought it had to be said. now onto the topic at hand, as i said above i want weapons, and reading the part you quoted i think that we shall probably get some, though i think perhaps it will be more ranger based...so how about a ranger bow?
     
    i am not sure what it should do, perhaps:
     
    Ranger Bow
     
    after a hero with ranger bow destroys an enemy, search your deck for 1 trap card and add it to your hand
     
    i would also love to see some sort of archery variation for the player....so archery deals X damage in combat phase, perhaps an ambush attatchment that deals X damage to 1 enemy per turn where X is the amount of ranger allies in play?
  7. Like
    DurinIII reacted to richsabre in Much to Expect from the Assault on Osgiliath   
    i hope that it is around difficulty level 6 (i know that doesnt mean much, but say just a little harder than stewards fear). what i want to know is when are we getting the weapons? we have a cycle based on the most powerful military of the free peoples and we have seen 2 items from her armoury- the spear and shield.....we need more, quick
    rich
  8. Like
    DurinIII reacted to Glaurung in Your most epic game loss   
    Most epic game i have when i play with My friend Dol-Guldor NM. 
     
    We play about 3 hours and when we already rescue prisoner and was realy to finish the last stage of the quest, they prisons another one we reset to second stage and Nazgul come again and with Dol-Guldor spiders they slatter us........
     
    Any NM game is epic special JDATA and DG
  9. Like
    DurinIII got a reaction from Eryx_UK in What do you want from The Black Riders?   
    I think we WILL actually see Bombadil, Old Forest and Barrow-Downs in this first Black Rider saga set. I reason this because the set is called "Black Riders." To me, this means the entire point of the set is to highlight the journey out of the shire while being chased by the Nine. Nate French has so far been extremely sympathetic towards the books' plot in the creation of this game. I see the quests looking something like this:
     
    Quest 1: "Escape from the shire" -This is where Bombadil, Old Forest and Barrow Downs would come in. We wouldn't be fighting Black Riders in this quest just yet, but certain treachery cards would bear their impending doom upon us. 
     
    Quest 2: "Safely to Bree" (Or something to this affect). Aragorn is an objective type of ally in this scenario who joins the companions. Weathertop is stage 3 of this Quest.
     
    Quest 3: "Flight to the Ford" -We have to make it to Rivendell in this one. The Black Riders come on strong.
     
    Well, this is my wishful guessing of what to expect!
  10. Like
    DurinIII reacted to SleepyLynx in What do you want from The Black Riders?   
    It would be thrilling indeed to be chased by 9 black riders! :x (yes I am masochistic)
  11. Like
    DurinIII reacted to Alex6222 in What do you want from The Black Riders?   
    I want to be chased by the 9 black riders in the ford (to suicidal?)
  12. Like
    DurinIII reacted to richsabre in What do you want from The Black Riders?   
    i also agree on that. i will be most dissapointed not to see the barrow downs. i am pretty sure we will only get a hint of them, much like 'hobbit lands' location in the hobbit saga....so 'barrow downs' and 'the old forest' shall both be locations.
     
    so does this mean no goldberry/bombadil...well, they are limited to their 'bounds' in lore...but that doesnt mean much given that we can throw together some pretty wacky combos of characters...i do not see why we cannot have them, as even taking a very literal view of the theme, they can be in the black rider expansion completely in the breeland scenario (he did afterall know butterbur)
     
    i hope they will be allies with some sort of gandalf ability....high power then out of play. bombadil should be a large threat reduction...like discard him from play to reduce your threat by X where X is the threat of all cards in play
     
    PS- i remember a quote from the books which i think should be realised if bombadil is an ally. i cant remember it fully but gandalf says he is a 'moss gatherer' whilst gandalf himself is a 'stone doomed to rolling'....bombadil should have little activity but strong when he is in play
    rich
  13. Like
    DurinIII got a reaction from Eryx_UK in Game Difficulty Poll   
    Hey Rich! Great post. Very interesting. For my part, I vote a "C." This game is spot on. It is awesome, and it is becoming more balanced all the time. There is a wide range of scenario difficulty available to all players, no matter how much one likes easy or difficult.
     
    Glaurung: my friend, you are a broken record. It seems to me that each time a less-than-nightmare-mode scenario crops up, you complain that it is boring and you blame the designers for poor development. You are just wrong in this regard my friend. The designers are listening to the players and they are doing a fabulous job. Try to relax a little and enjoy the game for ALL of its fun and beauty!
  14. Like
    DurinIII reacted to richsabre in Game Difficulty Poll   
    thank you my friend indeed i agree, the designers have obviously read well into the books and material, in fact more so than what i thought when i first bought this game.
    so yes, you make a good point- i also do not think the desingers go into the planning thinking of the cards as numbers...it would certainly show if they did it this way, and there would be no clever hints at the lore of middle earth, such as denethor's ability etc.
     
    so, when one reads it that way, then it is easy to see how it is hard for the designers to make quests both thematically rich and challenging to the point where you need all your strategic wits to win....but i think they do very well at this balance all the same. quests such as osgilliath (POD) are player favourites, and still remain so, and i think this is becuase of the successfuly challenge-theme balance the designers have got right
    rich
  15. Like
    DurinIII reacted to mr.thomasschmidt in Game Difficulty Poll   
    I think you just nailed it there rich looking at this fantastic frased sentence something is dimming for me. "Forgetting I'm playing in Tolkiens world" and "treat the cards as statistics" isn't something I think is on the developers minds. In fact, I find this incompatible with Tolkien in general. If this is how a person is to play a Tolkien game I don't think you'll get very much satisfaction. Not for very long. Maybe if it was just a "cold" strategy game without lore, but as this is more a lore based game (with the quests and all) I think that people that want a heavy challenging strategy game quickly will be/is why they are disappointed.People are of cause welcome to put whatever they want into whatever game and play them for whatever reason. I just don't think you can blame the designers too much if you want something out of a game that it isn't.
    Very nice rambling indeed sir
  16. Like
    DurinIII got a reaction from mr.thomasschmidt in Game Difficulty Poll   
    Rich: You're welcome! Thanks for the great thread!
     
    Khamul: I understand your points; they are certainly valid! As to being disappointed with certain "easier" scenarios, there are ways to make them harder. Two come to mind chiefly: 1) add nightmare variant cards to them to make them harder (I know that there are only so many "nightmare" cards available at the moment), and 2) try playing with a wider selection of cards, i.e. not just the ones that are the most powerful. 
     
    As to not playing with the most powerful cards, well, some players just find it too hard to not play with the cards that are obviously, in a strictly mechanical way, the best cards for the resource price. I understand this, but I don't choose to play this way alone, because, when I do, I end up leaving well over half the player cards I have purchased in a box collecting dust, while continually recycling the same old strategies...at least until more "powerful" cards are released. 
     
    Anyway, to each their own! As for my take on this game, there are plenty of options for all! Happy gaming!
  17. Like
    DurinIII reacted to richsabre in Game Difficulty Poll   
    it has been enlightening reading this poll and its comments, and i thank everyone who has/will be voting. what is personally interesting to me is your comment above khamul.
     
    if i take for example, other games i play, strategic military ones most with a steeper learning curve than this one, i will spend sometimes 20 minutes planning moves before i commit. i put an enormous amount of thought into it, and i am successful, even at hard difficulty levels...so what i feel there must be what you, glaurung and others feel here.
     
    what is interesting is that i dont put anywhere near the amount of thought into this game when i am planning. anyone who has ever watched me play (only a handful of people that is) will know i sometimes rush into moves, often messing up....why do i do this?
     
    well my theory is the 'bilbo' inside me is too dominant for me to get any (or rather much) 'boromir' fun out of this game....i just dont see it as the strategy game like others i play. that is not to say it isn't, becuase it is, i just dont treat it as one. i am too busy admiring the art, thinking up themes, rp-ing.
     
    therefore what i think i will do, even just once or twice, is to play it as purely 'boromir'....forget that i am playing in tolkien's world, treat the cards as statistics.. and see how that goes...perhaps i shall have an enlightening experience, perhaps i shall still lose as much! who knows..
     
    other players of course probably dont share my ideas on this, as i know many players both enjoy the theme and get a lot of boromir enjoyment out of this game, whereas i have always treated this as an 'immersion' game, rather than a challenge.
     
    ..so, that is a rather rambling post that has more to do with my own thoughts than anything else (it isn't my way of saying 'this is why i lose...it isnt becuase i suck ..incase you were wondering ), but i just thought id share them, as i see now more than ever how much the player types determine our (or at least my own) success, even if we dont realise it.
    rich
  18. Like
    DurinIII reacted to richsabre in Game Difficulty Poll   
    thanks for voting Durin
    rich
  19. Like
    DurinIII reacted to richsabre in Game Difficulty Poll   
    thanks for voting crabble
     
    celebratory note to self- happy 4000th post !!
    rich
  20. Like
    DurinIII reacted to richsabre in Game Difficulty Poll   
    EDIT- due to this thread being about the current situation of the game, the poll only really works with those who have most of the packs, however if you wish to vote and dont have most of the packs, then please say where you are up to in the game, and then i can add a * next to your vote so it can be differentiated from the other votes (its a shame but unaviodable i think)
     
    EDIT 2- i realise that such a thread cannot possible give even an idea of the player base's idea on difficulty due to the amount of variables such as how you play, the amount of cards you have, the time you can commit, experience etc...however what is interesting is that most players still comment on where they think the game is difficulty wise at the moment on other threads so most players must have some sort of idea on what they personally think, so i think it is still worth doing due to this fact. please add comments alongside your vote so we can actually see why you choose your option
     
    sorry for the long edits but its worth pointing out i realise this poll is seriously flawed before others do it for me
     
    -------------------------------------------------------------------------------------------------------------------------
     
    There has been much talk recently about difficulty, more specifically that the game's quests are too easy. I find this strange. Rewind only a little, say 6 months, and this was not so, in fact i seem to remember it being the opposite, the forum had many discussions regarding the high level difficulty of quests such as Ithillien....however games change, players change, even the way we play changes...hence this thread.
     
    I wish to get a least a handful of responses, if for nothing else but my own curiosity (and yes, before anyone says it, i am well aware of the maths of statistics, and know this proves nothing....) but i would like to see what the forum thinks, so that next time i am discussing (arguing..) on this subject, at least i and others have a fair idea of what at least the regulars of this forum think (you can see my ideas in the next post)
     
    so, here are your choices: (say if you have one that isn't here)
     
    THIS GAME, AS IT CURRENTLY STANDS IS......
     
    A: Far too easy- the majority of quests can be won without posing even a little challenge, to the point that it is boring
     
    B: Getting to easy -due to the power cards that we currently have, they are getting higher compared to the difficulty of the quests
     
    C: Mid range- This game is right where it should be. The are plenty of easy quests for theme decks but enough that still kick where it hurts once in a while
     
    D: Getting too hard- the increase in enemy and location stats, mixed with bad treacheries is starting to outweigh the player cards available
     
    E: Far too hard- quests are completely unbalanced in favour of the enemy
     
    F: Depends on the player number- solo is more to the difficult end of the balance, multilplayer is more to the easy end
     
    G: Depends on the player number- multiplayer is more to the difficult end of the balance, solo is more to the easy end
     
    H-Too hard to say- it varies too much with each cycle and also on how you approach the game (for example its hard if you run theme decks, or easy if you only use the most powerful decks you can)
     
    Rich
     
    A-
    B-4
    C-18
    D-5
    E-1
    F-
    G-1
    H-4
  21. Like
    DurinIII got a reaction from richsabre in Game Difficulty Poll   
    Hey Rich! Great post. Very interesting. For my part, I vote a "C." This game is spot on. It is awesome, and it is becoming more balanced all the time. There is a wide range of scenario difficulty available to all players, no matter how much one likes easy or difficult.
     
    Glaurung: my friend, you are a broken record. It seems to me that each time a less-than-nightmare-mode scenario crops up, you complain that it is boring and you blame the designers for poor development. You are just wrong in this regard my friend. The designers are listening to the players and they are doing a fabulous job. Try to relax a little and enjoy the game for ALL of its fun and beauty!
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