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JasonRR

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  1. Like
    JasonRR got a reaction from DarthDude in Using Star Wars dice with WFRP   
    I just went fully for the EotE system. I wrote a fantasy mod that replaces the careers, specializations, and Force powers. It took a lot of work, but it was worth it. I am not running Warhammer, but I am running a fantasy setting and my players love it. I still draw a lot of inspiration from what they did with WFRP, but the system is simply different. You can find some of our discussions on it over on the d20 radio forums.
  2. Like
    JasonRR got a reaction from dougansf in Edge of Empire system in other settings   
    I've been running a Fantasy game with the EotE system since mid beta (it took that long to get translations in workable order). I've translated a ton of careers and specializations, created new specializations, reworked force powers to be a kind of magic support system, wrote several magic systems (each major race handles magic uniquely), reworked how melee weapons work to reduce the power of Brawn (since melee is far more prevalent). I have added crafting, enchanting, runesmithing, companions, and hirelings. I changed the destiny point system to something inspired by Torchbearer's traits and checks and I have created a full set of player races and monsters.
     
    My players understand that everything is a work in progress so things change a little after each session, but it is in a really good place now and I am making very few changes now. They system wasn't that hard, but everything is based on my home-brew setting so it is not a classic D&D fantasy world.
     
    I don't think starting with classic D&D tropes is the right way to go with this system, because if you want D&D, just go play it.
     
    Additionally, I know people are working on Western (Edge of the Union on these boards), Mass Effect (not publicly released, but some discussion on d20 radio boards), and Elder Scrolls (you can find the discussion on the d20 radio boards) settings.
  3. Like
    JasonRR got a reaction from Kshatriya in Superior Customisation and Cortosis Weave are "attachments"?   
    I wouldn't think too hard on the terminology. These are mechanics for balance purposes and they seem to work pretty well for the system as a whole. If something feels wrong for you and your group, feel free to say these are "permanent attachments."
  4. Like
    JasonRR got a reaction from OriginalDomingo in Superior Customisation and Cortosis Weave are "attachments"?   
    I wouldn't think too hard on the terminology. These are mechanics for balance purposes and they seem to work pretty well for the system as a whole. If something feels wrong for you and your group, feel free to say these are "permanent attachments."
  5. Like
    JasonRR got a reaction from bradknowles in Force Powers retries and assumed results   
    "Do or do not. There is no try."
     
    Unless circumstances change. One and only one check. Also, I had to quote Yoda... I just had to.
     
    Attempting a check multiple times takes away from the drama and if the plot hangs on the check, the GM needs to work harder.
  6. Like
    JasonRR got a reaction from fatedtodie in Overextending force use   
    I like where this is going. It's draining and costly, but it give you a chance to stretch your Force powers a little. It would also be likely that if you are doing this, you don't have a massive Force rating to begin with so I don't imagine this would be game breaking.
     
    Maybe you also gain double conflict if you do this for dark side powers... you know, for being power hungry and greedy and all that!
  7. Like
    JasonRR reacted to whafrog in Multiple criticals on 1 hit ?   
    No, he's only suffered one.  It was boosted, sure, but it was just one.  If you heal it, you don't have to heal it 3 times.  Besides, if you treat all the modifiers as separate crits, people will be dying left right and centre.  And what goes around comes around:  if it can happen to the NPCs it can happen to the PCs too.
  8. Like
    JasonRR reacted to DarthGM in Supreme Parry   
    I don't feel it's needed.
     
    Supreme Parry is a talent that takes 75 XP to get in a tree that doesn't get another Force Rating Talent.  Assuming you build some combo like Soresu Defender and cross-spec over to Seer or Sage, you can get a character with Supreme Parry and 3 ranks of Force Rating for...280 XP?  And then you still have to buy into Move, Heal/Harm, Bind, or Protect Unleash.
     
    Move, you want to buy up Discipline, probably sinking another 25 XP into that (Rank 1 to 3).  Going to need to sink 40xp into Move to make it worth it. Heal/Harm, you need Medicine; a non-career skill for every Spec I listed above.  Call it 45 xp into that (to get from 0 to Rank 3 in a non-career skill).  You would have a high Intellect because of Soresu Defender's Soresu Technique, so this is likely the best damage dealer for this build.  However he's automatically gaining 1 Conflict every time he does that. Needs to sink 65 xp into it to make it worth it. Protect/Unleash, buying up Discipline as above.  You need to have a good Willpower, or this isn't worth it.  Needs to sink 50xp into the power and upgrades to make it "good" Bind: you need to use Dark Side points (and earn Conflict) to have it even deal damage.  40-55 xp to get it "good". So 75 in Soresu Defender + 200 into Sage or Seer + 25 to 30 xp into skills + 40 to 65 xp into a Force power.  So we're talking 400+xp to get a character to a point where what you bring up is even a real possible.  And with a Force Rating of 3 and him being a real 1 trick pony (Parry/Reflect all day long and Force power on his turn) isn't really a huge, BBEG-crushing problem.
     
    It's a one-trick pony.  Got a PC who wants to do this?  SHOOT HIM.  He'll have to diverge from this focused path and drop another 65xp to get to Improved Reflect with 2 ranks of Reflect from Soresu Defender, and he won't be able to reduce that Strain cost to 1 like he can with Parry.
     
    That's the mechanical.  Then there's the fluff; not everyone wants to play the same way you do.  Just because you want this character to get into a Lightsaber fight doesn't mean the player does.  If you take this focused build, you're doing it because you want to be a Force Wizard type with high defensive options so he doesn't get rolled by opposing melee characters.  There's an entire class in Star Wars The Old Republic based on this (The Jedi Sage). 
     
    Some people fight with Lightsabers.  Others use the Force.  Those characters should not be required to play their character in a way that does not interest them.  Just because you want them to have to get into a lightsaber duel doesn't mean they want to.
  9. Like
    JasonRR reacted to Amanal in Breaking Canon   
    Sure, they kill the Emporer or was that his body double?
  10. Like
    JasonRR reacted to awayputurwpn in "Yeah, it's 'Star Wars', but it's also..."   
    I know there've also been steampunk and fantasy conversions of EotE. Not sure where they can be found off the cuff, but I bet a google search might turn them up for the interested user.
     
    I do know that JasonRR has made and played a fantasy conversion.
  11. Like
    JasonRR reacted to Amanal in "Yeah, it's 'Star Wars', but it's also..."   
    Samurai and Westerns.
  12. Like
    JasonRR reacted to Hygric in How do I challenge a dice pool of YYYYGG?!   
    I can empathise with your situation as I have a slicer in my game that has a very similar dice pool (*waves at MKX if he is out there!*).
     
    Firstly, as to disputing the difficulty of checks that you set, I can't even fathom my players ever doing that!  Are you using the difficulties fairly?  If so, the player needs to pull their head in.
     
    Two examples at relatively extreme ends of the scale:
     
    Breaking Imperial Mililtary encryption on communications I put at a difficulty of formidable with possibly up to 2 black dice or even 2 automatic failures to reflect the equipment that the Imperials are using (hardened coms from dangerous covenants). 
     
    Taking control of a normal elevator in a hotel on centrepoint station to change what floor it is going to stop at: average.
     
    Now as to challenge the player, well not much should be a challenge at that level of skill.  However, there are always the ever popular opposed checks for truly challenging a character.  For instance, if trying to slice the systems of an Imperial Naval ship, they have a team of systems engineers monitoring the system for security and intrusion.  A team of 4 naval engineers working as a minion group gives 3 red and 1 purple dice in the opposed pool.  Throw in two blacks to reflect their superior equipment and familiarity with the system and you have a real challenge using only minions!
  13. Like
    JasonRR reacted to whafrog in How do I challenge a dice pool of YYYYGG?!   
    This is the player's problem, not yours.  I'm all for creating special challenges to let each player shine, I try to have at least a couple of these for each player in a session.  But at some point it becomes ridiculous, I'm assuming the scale of your player's challenges far exceeds most of the other challenges the party faces, which makes little story sense.  If they have to face "average" mooks and social challenges, only to eventually have to slice "the most awesomely secure server ever" just so they can get their jollies, it seems a little silly.
     
    So at a certain point, other than the usual setback dice, at some point I don't think I'd work to hard to bump things up for the sake of being challenging.  Also, I would make sure they can't get away with avoiding everything else and only being involved when they can do their specialty.  At some point maybe they'll be frustrated with being useless most of the time, and bored with auto-success the other part of the time, and make a character that's a little broader in scope.
  14. Like
    JasonRR reacted to awayputurwpn in How do I challenge a dice pool of YYYYGG?!   
    1) Think up some good uses for those Triumphs ahead of time—let the PC shine at the appropriate moment
    2) Make computers hard to reach, requiring that they go through tough combat or skillful challenge situations.
    3) Have a legendary slicer become her personal nemesis. This can explain extremely difficult skill checks. 
    4) Or, in lieu of a personal nemesis, when the bad guys can prepare for the PC's arrival, have them employ top-military-grade anti-slicer security droid brains on their computer system. Escalation is a thing, especially when one party is aware of the other's capabilities. 
     
     
    On that note, watch Leverage. It's just plain good TV. 
  15. Like
    JasonRR reacted to awayputurwpn in Voluntary strain and minion groups.   
    If the PCs are running from the NPCs, then it's a chase. Use the Chase rules. No need to allow players to game the system.
  16. Like
    JasonRR reacted to Alatar1313 in F&D Universal Specialisations Padawan, Knight & Master   
    I'd imagine that in-game characters could see your character sheets if you were playing a Deadpool rpg. 
  17. Like
    JasonRR reacted to Daeglan in F&D Universal Specialisations Padawan, Knight & Master   
    Stop getting hung up on the names in the mechanical realm. No one in the game world can see your character sheet.
  18. Like
    JasonRR reacted to verdantsf in Setback dice for injured characters?   
    There are some critical injuries that give setback dice, including Slightly Dazed and Maimed (page 217, EotE Core).  However, even more importantly, there are several critical injuries that actually increase the difficulty of certain checks by 1, which is rougher than 1 setback.
  19. Like
    JasonRR reacted to awayputurwpn in Is Bind a satisfying Power in your group?   
    Today's session was...odd. One of my PCs (a Bothan Spy) encountered a fallen Jedi on Dxun, who attacked her in a crazed state. It's part of a larger mystery arc that I've just started.
    My plan was to have the Jedi be directing a zakkeg to do his bidding (Animal Bond), but the other two PCs had decided to ditch the Bothan, even though they knew she was in trouble, due to some perceived slight in a previous session. That's a separate issue that I'm going to have to deal with...but to the matter at hand...
    I sent an allied NPC after the Bothan right after she disappeared, which ended up meaning that she had to last two rounds with this crazed Jedi. She ended up running, ducking a vicious lightsaber swing before climbing up a nearby tree. But then it got real when the Jedi grabbed the Bothan with the Bind power, dangling her several feet above the ground. He only rolled one black pip, so it was just 1 wound for the time being. It was clear that he was just toying with her.
    Then the allied NPC, a beast rider, came crashing through the jungle canopy on his ruping. He flew for the dark Jedi, but the Jedi brought his lightsaber up to ward off the ruping and precluded the attack. The Bothan fired her blaster at the Jedi, but he handily deflected it. He then used the Move Power to bring the Bothan down to the ground, which I ruled to cause her to take falling damage (which she mitigated with a Triumphant Coordination roll). The beast rider attempted to engage the Jedi, but again he was too quick, and the lightsaber met the wooden spear, slicing it in half. However, rolling quickly to her feet, the Bothan lashed out in a frenzy and sliced off the Jedi's saber-wielding hand in one quick motion (excellent critical roll). The Jedi then slammed her against the nearby tree with the Move power and again tried to focus his attention on the beast rider.
    The Bothan pretended to be unconscious, but once the attention was on her beast rider ally, she snuck up behind the Jedi and stabbed him in the stomach. He used the Bind power on both the beast rider and the Bothan for one more round, crushing their wind pipes, before the Bothan struck with all her might, slitting the crazy human's throat and ending his grip on the both of them.
    Later recounting of the story to the rest of the party was met with disbelief, then with grudging belief after being shown the lightsaber, and then with amazement when the two told about being choked and lifted off the ground.
    The Bind power really did everything it needed to do. My players loved it, even though they weren't the ones using it.
  20. Like
    JasonRR reacted to Lorne in Crystal Attributes   
  21. Like
    JasonRR reacted to awayputurwpn in My Farewell to FFG Star Wars   
    Seems like an odd response to a new product, especially when you've already invested cash into the game! One would think that you'd have enough experience with the system to house-rule the few things you dislike.
    Hope you have more fun in whatever system you are running now!
  22. Like
    JasonRR reacted to Revanchist7 in My Farewell to FFG Star Wars   
    I disagree with just about every point you make.
  23. Like
    JasonRR got a reaction from awayputurwpn in Force Powers retries and assumed results   
    "Do or do not. There is no try."
     
    Unless circumstances change. One and only one check. Also, I had to quote Yoda... I just had to.
     
    Attempting a check multiple times takes away from the drama and if the plot hangs on the check, the GM needs to work harder.
  24. Like
    JasonRR reacted to awayputurwpn in Parry + Reflect Talents suggestion   
    I agree with the others here...I think some people tend to be a bit too narrow with the concept of "wounds." There are so many different ways of describing physical damage to a character (along with strain, disoriented, stunned, immobilized, knockdown, critical injuries, etc) that wounds are just a mechincal tool to be used in the greater narrative, with other things considered. 
  25. Like
    JasonRR reacted to Daeglan in Parry + Reflect Talents suggestion   
    Not really. It just is not what you think it is. Most likely wounds are very minor injuries. Minor bruises, scrapes. etc.
    Something like a shot(stimpack) makes them go away. That to me says they are not something one would need stitches to fix. Or basically they are a very minor injury. But the crit chart as you go up on it does get into the realm of real injuries like losing a hand. 
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