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Nidhogg2

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Everything posted by Nidhogg2

  1. Sometimes it really feels to hard to win. Like my last game with Innsmouth… First Mythos I drew was Evidence Destroyed! All clue tokens on the board(s) where discarded Then the Innsmouth board whent insane with gate openings and monster surges… The Deep One rising track filled up in no time… Then I was crushed by Cthulhu… *Sigh* But it's nice to see something happen in Innsmouth for a change
  2. If you play with the Dungeon there should be no shortage
  3. Hmm, would't Litas against Yog-Sothoth spell instant death!?
  4. Draii said: Is this wrong, and the real deal is that these four are just for all text-based (gain a talisman if aviable) but talismans that can be found and has it's own card are also a talisman? There, you answered your own question
  5. Bludgeon said: What if tinkerer got his hands on all 4 talismans and automated them. Isn't it game over right there? No, there are Talismans in the Adventure deck too.
  6. Uvatha said: You can't choose to ditch cards that become followers. If force to ditch you must discard instead. Then the Tinkerer is smoked if he lands on the Icebridge
  7. talismanamsilat said: Not entirely true on the first answer. If you fail to open the door, you may try again on your next turn! Ell. Yes, but if you fail you also lose one strenght/craft whichever you used for the diceroll.
  8. Julia said: Nidhögg said: What? Have the AO only woken up 12/157 times during your games??? For me they wake up half of the times I play Ups. Yeah, I tend to play a little aggressively ::blushing in a baresark mode:: Adding Miskatonic Mythos and reducing the number of investigators I play from 5 to 4 has changed a little the balance, though You must be cheating or maybe you are just born lucky No, I believe you. I have discovered for myself that the game gets alot easier with more investigators. When me and my buddy played with only one investigator each we where lucky if we won half of the times. Now after I have tried solo-playing 6 investigators I have won 6/7 times. On the other hand, the AO has awoken 3 out of those 7 times….
  9. Drakson said: My wife and I always play 2 investigators each. We beat Zhar once (or should I say twice), 3 investigators died and we were about down to our last dice roll. Beat Quachil Uttaus once and he seems hard because of the immunity but just seems plain wierd, I like him. Y'Golonac we beat once, very close. We used Epic cards all the time. Still we are not the best players, but AH is our favorite game. I sometimes don't know why we make it so hard on ourselves but it seems the harder the more enjoyment AH gives you, especially if you win. Did you beat Quachil Uttaus? Really!?
  10. It says "Creatures" in the rules, so The Sentinel should get the +/- bonus as well.
  11. Tibs said: Without using Epic Battle, I've killed Y'Golonac. With Epic Battle, I'd say Yibb-Tstll and Rhan-Tegoth were the hardest. Cool. I was close to kill Y'Golonac my self in my last game. I have only so far defeated Nyarlathothep in Epic Battle. I think it's a bit suicidal on greater AO:s. But great work there dude
  12. Julia said: Nidhögg said: Who is the hardest AO you defeated in final combat? Not many FB won here. Glaaki, Ybb, Daoloth & Hastur. Of the 157 games I logged, I had to engage FB only 12 times (most of whom when I was stil practicing the basics). What? Have the AO only woken up 12/157 times during your games??? For me they wake up half of the times I play
  13. Who is the hardest AO you defeated in final combat? For me, Chaugnar Faugn. I have also won over Rhan-Tegoth, Eihort and Glaaki.
  14. I really like Wendy because she's different. Never get into a fight with her, sneak past each monster instead. Joe Diamond is not the most fun investigator to play as, but I consider him good luck to have in my team. Why? Because he have won 8/9 games he's been playing in (and we never choose our investigators, always random, or random 2-3 and pick one). My least favorite is Amanda. Boring stats, and she doesn't start with anything useful…
  15. I think it's because if you want to buy several Pets for example, you have to walk around the City another time to re-enter the Pet-shop and buy a second Pet. Doing this will make it a bit harder for someone to hoard Pets and other Items if they have plenty of gold. I think it's a good rule.
  16. 1. We have always placed Events that last for several turns in the Middle of the board so we have a easier time keeping track of them. But I guess it's just a houserule then. 2. We also take the cones for our strenght and craft-values. Thats just to make it easier for us to count.
  17. Velhart said: I have seen the rules book and the city purchase cards that are available. I thought that the battle axe was the most powerful weapon in the game, but the flail weapon beats the battle axe right away.. Rolling 2 dice in battle, and adding them together… o my god. On top of that, if you roll doubles then the opponent can´t roll for his attack roll haha. Looks like we need some stronger enemies in our future Talisman games
  18. From the first City preview: "You may take on the role of the sneaky and sinister Spy if you’d like to shadow your fellow players around the board, or play as the clever Tinkerer and lighten your load by turning your Objects into automatons!"
  19. The_Warlock said: Nidhögg said: The Armoury Weapons looks very OP. Hey, I want to be the Warrior with two Flails They are. I don't think wielding two Flails will make the Warrior roll 4 dice, as the card says "roll 2 dice in battle and add them together". It will also conflict with the Warrior's ability to roll 2 dice and choose one, in a way that I'm not sure how to resolve. Yeah, well you get my point. The Items are indeed very powerful at quite a low price. The good thing is that you can't shop at the same place two rounds in a row, so you have to take another walk around the City to get to the store again.
  20. Zozimus said: Are the three remaining characters: Can't wait to see their abilities! Looks like we were pretty close to correct with our guesses! Tinkerer has been revealed for quite a time. But nice to finally hear about the other two
  21. The Armoury Weapons looks very OP. Hey, I want to be the Warrior with two Flails
  22. JosephCurwen said: Recently I played a game of Arkham, and after the first few rounds one player had 2 unique items that were both missions and they both allowed us to very easily win the whole game. That kind of ruined the game for us so we decided to play without the missions, what do you think of that? One mission he needed to go to a location in Arkham and another mission he had to drop something in the second stage of R'lyeh which had an open gate on the board. Doing either of those ended the game and very prematurely I must add. Are you sure you did it right? Because it's not only one place you have to go to and sacrifice something. It's usually 3 or 4 places, and you have to do them in the right order, starting with the one on top. I have never completed the "For the Greater Good" mission for example. Even if I had the clues to sacrifice, no gates have been open to the worlds I have to visit… So well, maybe you where lucky that one time. But I wouldn't recommend taking away the missions from play, because they are not that easy…
  23. eiterorm said: Nicely done! The skin-of-the-teeth victories are the best ones. And all expansions except Miskatonic? That must have required quite the table space. Plus, the card piles must have been rather big. And quite a lot of different game effects in play over the course of the game. Hehe, yeah I have put two tables together to make the necessary space for the expansion-boards. The card piles on the other hand doesn't become that large as I groom them quite a bit after I have shuffled them. And all the different game-effects are often nothing to worry about. There is just the Rift-track in Kingsport to keep an eye on. The other boards are a bit to diluted I think…
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