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Nidhogg2

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Posts posted by Nidhogg2


  1. Ok, I hear you about the pawnshop. But instead, say that those previous items mentioned was lying in the streets by some turn of event. Maybe someone ditched them there, or a character got killed and dropped everything. Do those items then get shuffled together with the regular City cards when the Bazaar-event hits the town? 


  2. How does this card work if there are other cards then City-cards on the streets?

    Let's say that the Pawnshop is in play and some characters have been there and sold some items already. There is for example a purchase deck sword on the Pawnshop as well as an Emerald from the Highlands and a Wanted Poster. Do I shuffle those cards with the other City-street cards and place them on top of the Adventure deck, or do I discard them?

    It feels a bit odd to draw a Wanted Poster from the Adventure deck…


  3. Sounds cool. But no WW in the City? Have you not seen The Wolfman or A American Wherewolf in London? ;)

    Maybe he can enter if someone rolls a "5" on his chart and teleports him to another character inside the City?


  4. How does the Reaper and the WW move in the City?

    I guess they can't walk into a shop and land on a character if they don't move the full distance on the movement roll. The rules mentions that characters can do this, but the NPC:s are no characters so…

    On the other hand, if they are not characters can they walk against the arrows? It's also mentioned that characters can not do this, but still they are not characters.


  5. Got the City today! Looks cool.

    Tomorrow we will start up the tournament again.

    In the meantime you can refresh your memories of who's still in the game and who's out:

     

    Winners: Gypsy, Warlock, Fire Wizard, Druid, Prophetess, Grave Robber

    Losers: Cleric, Conjurer, Dreadknight, Elf, Assassin, Knight, Dark Cultist, Amazon, Ogre Chieftain, Minotaur, Swashbuckler, Sprite, Wizard, Sorceress


  6. Hey.

    I had a little dispute with one of my regular players about the Event The Gathering where all faceup spirits in the same region are drawn to your space and if the Astrolabe/Gypsy can avoid that event.

    He said yes the Astrolabe/Gypsy's ability can negate this event from happening. I on the other hand don't think it works as the Event is not really happening to the character.

    What do you guys think?


  7. Uvatha said:

    Thernand said:

     

    Yea But!

    Characters that cannot use a Weapon can use the bow. FFG will need to clear this up.

     

    Hahahaha the Monk… "No, no no can't use a sword it draws blood thats against my religon" "Oh wait heres a bow, it draws blood but because I'm so far away I don't care" :)… Yeah the Monk is just afraid of blood thats why he does not like swords.. It gets his robe dirty :).

     

     

    But you think a Tavernmaid in Fullplait wielding a Flail makes sense ;)


  8. We have played that spells like that overrides the current movement rules. For example, we play with the alternative movement rules in the Dungeon (which we also incorperated into the Highlands), where you only can go down towards the Treasure chamber, unless you chose to turn back.

    So if Misdirection would be cast in our Dungeonplays we would treat the Misdirection spell as normal, the caster decides in which direction you move, but if he moves you backwards it is not treated as if you where turning back and on the next turn you can move as normal. 

    I would do the same in the City.


  9. Velhart said:

    jd3 said:

     

    Bounty Hunter (Str 5, Cra 2, Fate 2, Life 4; Evil)…

    *Whenever you defeat a character that does not match your current alignment in battle or psychic combat, you may gain 1 gold (from the gold stockpile) in addition to your normal reward.

    *Whenever you kill an Enemy you may gain 1 gold.

    *If you have a stand-off during battle or psychic combat, you win the attack instead.

    *You may take 1 trophy of your choice from a character that you land on.

     

    Tinkerer (Str 2, Cra 4, Fate 3, Life 4; Good)…

    *You start the game with 3 objects of your choice from the Purchase deck.

    *You may turn any Objects you have into automated Followers:

    • You may use the abilities and effects of automated Followers as normal (Weapon and Armour limits still apply).
    • Automated Followers are no longer considered Objects and do not count towards your carrying capacity.
    • After you encounter a space and have drawn the required number of cards, you may discard an automated Follower to discard any number of cards on the space and draw new cards to replace them, which you must encounter.

    *Whenever you encounter a Construct, you may take it as an automated Follower instead of attacking it.  However, while a Construct is an automated follower, you cannot use its ability.

     

    Elementalist (Str 1, Cra 1, Fate 3, Life 4; Neutral)…

    *At the start of the game, place 1 fate token on your character card as an elemental marker:

    • Once during your turn, you may flip your elemental marker to its light or dark side.
    • As long as your elemental marker has its light side faceup, add 4 to your Strength.
    • As long as your elemental marker has its dark side faceup, add 4 to your Craft.

    *You automatically kill Enemy Elementals without resorting to battle or psychic combat (you keep killed Elementals as trophies as normal).

     

     

     

    The Bounty Hunter, Tinkerer and elementalist are very good characters!

    About the tinkerer: I wonder what it means with: you may use the abilities and effects of automated followers. If you turn a armour into a automated follower, can you still use it as a armour then? hmm

    Elementalist has finally a dark/light fate token rule. Nice!

     

    About the Tinkerer. You use the automated followers as usual as if they still where objects. The limit is still only one armour and weapon in each fight.


  10. frogemoth said:

    I thought you could get out of a shop and get in the next turn assuming you didn't roll a 1 for your movement, so for the Alchemist he can buy everything, alchemize it all and next turn do it again.

    Assuming you rolled a 1 for your movement when you left the shop, I guess you can re-enter it the turn after that. But if you roll higher you can't backtrack. The streets are one direction only…


  11. Uvatha said:

    A fix would be you can only buy one item at a time (one per visit) in the City shops. Either that or say objects from the magic shop can not be alchemised… But as for the rules.. No there is nothing stoping this as is…

    I would say you can't buy more items than what's in stock. So if there are three scrolls in the shopping deck, you can only shop three scrolls at a time.


  12. 1. Well, he still have to roll 4-6 for a win :P

    2. Very powerful indeed. But remember that you have to get the spellbook or be a specific character for this to work.

    3. I don't think you can buy more than whats in stock. So first you buy all the scrolls that's in stock, then you alchemise them down. After that your shopping turn is over and you have to walk another lap around the City to do this again.

     

    There's bound to be somethings broken with a game as big as Talisman. When we played the Dragon expansion we discovered another broken combo. It was with the Conjurer and a Place where you could discard a spell to take one dragonscale from a Draconic Lord. So the Conjurer discards a spell, gains a scale. Next round she gains a spell, moves, takes the Place-card with her and encounters it again to gain a scale…

     


  13. Julia said:

    ::laughter:: yeah, Innsmouth can really be brutal :-) By chance, are you playing also with the Miskatonic Mythos in? There is a marvellous Mythos hitting all aquatic locations so that the "Innsmouth invasion" suddenly becomes a glass of cool water (still aquatic, though)

    No, MH is the only expansion I havn't bought yet.

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