Kugruk
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Everything posted by Kugruk
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Do space marines start with Dodge trained, or not?
Kugruk replied to Kugruk's topic in Deathwatch Rules Questions
Cool. I've only very recently started DMing for a group, and it felt odd to have them test on 20ish agility. I could sort of understand it, as their parry is not affected, and space marines are tough sons of ******* anyway. I just thought the inconsistency was odd. -
I've been trying to figure out if Space Marines actually start with Dodge trained or not. It's listed as one of the trained starting skills, but it is not marked on the provided character sheet. Usually, I would just mark this as a mistake on the character sheet, but it is also available for purchase from the Rank 1 General Space Marine advances. It doesn't make a lot of sense for them to offer it as an advance if you are just giving it for starting a space marine. Has this been corrected somewhere? What is actually the correct answer?
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CMD test to resist Fear-caused cohesion damage?
Kugruk replied to Kugruk's topic in Deathwatch Rules Questions
Thats the impression I was under as well. I just wanted to make sure that it was the correct one . I just wanted to see what others thought, or if we had missed some vital information along the way. We're all still pretty new to the game. -
Hello all! FIrst I want to thank you all for the help that has been provided on these forums. I've come a couple times and it's usually cleared up some very interesting issues. Anyway, I'm a new DM and a player and I were discussing how the fear rules work with the cmd test to resist cohesion damage. I guess I'll keep it simple, after the kill team leader has failed his WP roll to resist the fear effect while the team is in squad mode, can he then take the CMD test to resist cohesion damage? I was under the impression the CMD test was to resist cohesion damage from certain damage/weapon types and from taking 10+ damage. But, the fear rules are worded in such a way that it might be possible to take a second test to just negate the cohesion damage from fear altogether.
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Hello all! FIrst I want to thank you all for the help that has been provided on these forums. I've come a couple times and it's usually cleared up some very interesting issues. Anyway, I'm a new DM and a player and I were discussing how the fear rules work with the cmd test to resist cohesion damage. I guess I'll keep it simple, after the kill team leader has failed his WP roll to resist the fear effect while the team is in squad mode, can he then take the CMD test to resist cohesion damage? I was under the impression the CMD test was to resist cohesion damage from certain damage/weapon types and from taking 10+ damage. But, the fear rules are worded in such a way that it might be possible to take a second test to just negate the cohesion damage from fear altogether.
