Jump to content

Lotr_Nerd

Members
  • Content Count

    266
  • Joined

  • Last visited


Reputation Activity

  1. Like
    Lotr_Nerd reacted to Nheko in New podcast for our fellow Rokugani   
    Shadow of the Cabal started their new campaign, Song of the Crane using 5E. In addition to their episode 1, they have an episode 0 where they give a basic description of the setting and an episode 0.5 where they go through the 20 questions process. You should check it out.
  2. Like
    Lotr_Nerd got a reaction from GMPercy in New podcast for our fellow Rokugani   
    I personally would like a stand alone episode with character descriptions.
  3. Like
    Lotr_Nerd got a reaction from Nheko in New podcast for our fellow Rokugani   
    I personally would like a stand alone episode with character descriptions.
  4. Like
    Lotr_Nerd got a reaction from TheShard in Jedi Star OOC thread   
    Apologies guys I had a personal crisis that took longer than expected to deal with, I will post later tonight.
  5. Like
    Lotr_Nerd got a reaction from Norr-Saba in SW:EotE Play By Post Seeking interested players   
    I would have liked to join the Galatic Racing circus but the link appears to be broken.
  6. Like
    Lotr_Nerd got a reaction from TheBloke in Hunters on the Rim Recruitment thread/ Interest check   
    Hey guys I have an Edge of the Empire Campaign I would like to run, it is set in 15 BBY and focuses on the exploits of a Bounty Hunter Crew.
  7. Like
    Lotr_Nerd got a reaction from Edgehawk in Hunters on the Rim Recruitment thread/ Interest check   
    Oops! sorry. It will be a pbp here in the beginner section of the forum. Character creation will be for a standard  non knight level campaign. As for the rest of your questions that will be up to the players
  8. Like
    Lotr_Nerd got a reaction from Edgehawk in Hunters on the Rim Recruitment thread/ Interest check   
    Hey guys I have an Edge of the Empire Campaign I would like to run, it is set in 15 BBY and focuses on the exploits of a Bounty Hunter Crew.
  9. Like
    Lotr_Nerd reacted to Garran in New GM Question: Experience Points   
    An average of 20/session is the 'standard' rate. (This doesn't necessarily mean 20/session since some of that will probably come in the form of bonus XP for objectives, but if you want to keep things as simple as possible then a flat rate works too.)
  10. Like
    Lotr_Nerd reacted to HistoryGuy in New GM Question: Experience Points   
    So 15-20 is common?
  11. Like
    Lotr_Nerd reacted to Vorzakk in Silliness in a Galaxy Far, Far Away...   
    As a filler link between two story arcs, I once had my PCs transport a few hundred rabbit-like creatures from Naboo to a pet store on Eriadu.  On the first night of the voyage, they chewed through the little improvised gate that the mechanic threw together and ran amok on the ship.
    Got a Mandalorian warrior or a dark-leaning force sensitive who takes themselves too seriously?  Make 'em wrangle some bunnies.  
  12. Like
    Lotr_Nerd reacted to Ghostofman in knives under-powered?   
    Yes.
    While Rivals will still pose a little effort, vs. minions that low Crit is the thing. 
    Consider a Vibroknife in the hands of a Brawn 3 character vs. a Stormtrooper. Make an Attack resulting in 1 success, 2 Advantage. At resulting Damage 5, with Pierce 2, you'd do enough to inflict a wound or two, allow you to use the 2 Advantage to Crit. Boom, Minion is removed from play.
     
    Now pair that up with an Encounter scenario:
    Ok. So My players, Steve and Suzie, are sneaking around Scarif planting explosives for a big diversion. Up through the trees they see a pair of Stormtroopers. They want to sneak up and take them out all quiet like. Since they haven't done anything that would cause these troopers to be aware of a Rebel presence, this is going to be more of a skill challenge than a combat scenario. So I structure it as such. The troopers are at short range from Suzie and Steve, and to each other. They are not grouped up because they aren't actively working together, they are just kinda walking around looking for anything obviously suspicious. So I say first Steve and Suize need to make a  Stealth Check vs. the individual troopers Vigilance to move into engaged range without being detected. They both succeed and are now each engaged to a Stormtrooper. 
    Now they need to attack. Steve goes first, generating 2 Success, 3 Threat and 1 Triumph. He gets enough to Crit with his vibro-knife, and does, removing the trooper from play. The GM says the three threat alert the other trooper "What the?" and has the Trooper and Suzie enter structured time to see if she can move fast enough. The trooper uses vigilance for his initiative, Suzie can use either Cool or Vigilance. Since she's armed, up close, and ready to strike, Suzie asks if she can have a boost on her initiative, which the GM allows. Suzie gets to go first. She makes her attack netting 3 Success, 2 advantage, and crits that Stormtrooper as well.  
     
    Boom, encounter complete, Steve and Suzie can continue planting explosives undetected.
  13. Like
    Lotr_Nerd reacted to LordBritish in Proud Murderhobos, MotPQ, and Obligation   
    The Obligation system is a system generated from consequence however, the PC chose particularly to engage in the option that absolutely devastated the surrounding area then it might warrant an increase in obligation regardless. Probably regardless of any discussion I had, I would have given them a group obligation of at least 20 with their own boss; the stunt they did cost him major and in the same vain as Han Solo working for Jabba,  he's gonna get that money back one way or another and the obligation would likely reflect a lack of loyalty from your own boss; it wouldn't be adverse to selling your location out for lump sums to keep other authorities busy. Otherwise there would be nothing keeping the characters actions (not to be mistaken for the players agency) in check.

    I do agree that discussion of expectation is key in any incidence, so that the players and GM are on the same page about what they are expecting from this game.
  14. Like
    Lotr_Nerd reacted to Tramp Graphics in Proud Murderhobos, MotPQ, and Obligation   
    There's a difference between killing the bad guys in combat, and causing mass destruction and death to whole swaths of a city. 
  15. Like
    Lotr_Nerd reacted to warchild1x in Proud Murderhobos, MotPQ, and Obligation   
    In most cases yup. In mine, the drall shipwright in my group starts requesting serial numbers to check if it was one he worked on.
  16. Like
    Lotr_Nerd reacted to Edgookin in Proud Murderhobos, MotPQ, and Obligation   
    Then again, most players in a freighter hear "A Star Destroyer dropped out of hyperspace in front of you." and don't ask whether it is Imperial, Victory or Venator.  They just know they are outclassed and either need to run or talk.  Fighting isn't a viable option.
  17. Like
    Lotr_Nerd reacted to BadMotivator in Proud Murderhobos, MotPQ, and Obligation   
    Wait, you didn’t give them xp? 
    No no no. Always give XP for stuff like this. Just make sure it comes with obligation to match. Them all being wanted criminals with 6 digit bounties seems appropriate enough of a discouragement.
    but never withhold XP. They still worked hard for what was an epic stunt and it’s worth extra. They’ll need it when the bounty hunters come for them.
  18. Like
    Lotr_Nerd got a reaction from Edgehawk in Player plots and facing their own characters   
    I disagree with that statement, I believe that the Archeologist more so than the other careers requires a GM to be conscious about what could be a Lore check. For example in my games anything that is significantly older than the Clone Wars or deals with the Jedi is a Lore check, also if someone is on a continuously inhabited world such as Nar Shadaa than a Despair or a Triumph on an appropriate check might uncover something truely ancient.
  19. Like
    Lotr_Nerd reacted to Stan Fresh in Is Heal/Harm the Best Force Talent?   
    There is no best power. It's all situational.
     
     
  20. Like
    Lotr_Nerd reacted to HappyDaze in Is Heal/Harm the Best Force Talent?   
    You don't drown in Conflict. You inhale deeply,  savor the flavor,  and exhale with satisfaction!
    Too many light side fanboys around here. 
  21. Like
    Lotr_Nerd reacted to TheShard in FFG suggestion: Release a 5E and PF2 version of Star Wars, as a market test.   
    Good. I hope d20 dies, it encourages a video game min/max number crunching play style.
    FFG's "Narrative dice" is a good compromise between more esoteric rpgs and mainstream crunchy rpgs.
    The player base as a whole, in my experience is waaaay more willing to engage in character development and the story than I've seen in d20 d&d, pathfinder, shadowrun etc.
     
  22. Haha
    Lotr_Nerd reacted to Decorus in happy to be wrong   
    Dude I've already got the Somali Pirates and Bulgarian Mercs hired I'm going to make sure I have the only copy til at least August 2019...
  23. Like
    Lotr_Nerd reacted to KungFuFerret in Player plots and facing their own characters   
    You should probably talk to him about the problem.   The GM has just as much right to have fun as the players, and if he is making everyone else at the table have less/no fun, then you are within your rights to talk about it.   Roleplaying is a group hobby, and group activities require some compromise from everyone involved to work smoothly.  If he's not doing his part, that's on him, not you.   
    Now, whether or not trying to have a mature, reasonable discussion with him about his behavior will actually change how he plays, that's another matter entirely.   In my experience, most gamers who act like that, always act like that, and rarely compromise.  But it's your only avenue to try and resolve the issue.   
    As to the "my character feels useless" statement, well, first off I suspect his character is useless because he doesn't actually know how to play it to it's strengths, instead of what he thinks it's strong at.   And I suspect he will probably have that same feeling with any character he makes that isn't just a combat monkey.  But a way to help make sure nobody has this feeling, is to take time to actually look over your players' characters, and see what they ARE good at, and be sure to toss in some situations that play to those strengths now and then.
  24. Like
    Lotr_Nerd reacted to TheGuardian118 in Beginner's Guide to Star Wars RPG   
    Also, keep in mind that things from each book are cross-compatible. You could start with Edge (Han and Luke early on), then move the characters into an Age story very easily (Han after clearing things with Jabba, and Luke mid-story), even having one or more of them becoming force sensitive in the process (Luke again).
    Obviously the cost to get all three cores/beginner games is high so pick one as a starting point. I'm a big fan of the Edge beginner box over the Age or Movie one, but I haven't played the FaD beginner adventure yet.   
  25. Like
    Lotr_Nerd reacted to Bellona in Beginner's Guide to Star Wars RPG   
    If the kids like the era of the Rebels animated series, then you might also pick up the Dawn of Rebellion sourcebook (in addition to whichever genre Core Rulebook you choose - FaD, EotE, or AoR).
    If they like The Clone Wars animated series, then a new sourcebook - Rise of the Separatists - is coming "soon". (The date is unknown so far, but someone predicted February/March next year.)
×
×
  • Create New...