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LiveUnderBridge

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  1. Greetings all! I recently moved (back) to Colorado Springs, and I'd love to play some Netrunner. Anyone know if any of the local shops run events, or where I might go to pick up some matches?
  2. I don't know that I agree with them missing the boat. Each corp does have its own feel and something they specialize in. For instance, when I was playing as Haas-Bioroid earlier today, they had that feeling of a corp that made some of the scary software. (wouldn't be surprised if they got something similar to Skalderviken from the old version eventually.) Whereas when my friend ran NBN, they were clearly a group that controlled a lot of information, and specialized in leveraging it.
  3. Well, sure, but then again, space marine or no, if you're not wearing any armor and you take a hive tyrant claw, you SHOULD go down.
  4. There's also the fact that the excerpt mentioned already specifically states that the C'tan artifact is linked to the warp gate
  5. ROLE: Player, although if the group rotates GMing, I'd be fine with that too LOOKING FOR: Group TYPE OF GAME: In person SESSION SPECIFICS: In person REGION: Minneapolis/St. Paul area of MN (Bonus points if it's in the south Metro) SESSION TIME AND TIMEZONE: Somewhat flexible, evenings would naturally be better GAME STYLE: Deathwatch GAME SPECIFICS: Generally in keeping with established 40k lore. Non-DW marines would be fine, so long as I'm still playing marine. A DH/DW game would also be fine. COMMENTS: I'm currently in the process of moving to the area and am looking for a group. Hopefully someone here has an opening!
  6. I was thinking something more akin to Flight of the Eisenstien, but this is valid too.
  7. Suppose you got a point there... but why break it down when you can melta-bomb it into oblivion!?
  8. Mjoellnir said: If you're afraid of somebody checking under the black paint you can sand the original paint off before you apply the black. And what could part a Marine from his armour without killing him? It's practically part of him. A part that can be replaced but still... Actually, if he departs his previous formation right after the battle (Such as in the case of the loss of the rest of his chapter, or a catastrophic battle) all it would really take is a high damage hit to the power unit, theoretically he could keep the rest, but moving in it would be a good way to get killed. Another possible option would be if he took a massive hit, say airburst artillery or somesuch, that the armor barely stopped to the point where the marine inside is still essentially alright, but his armor is torn completely to hell.
  9. As I said, I kinda winged it with the grenades. As to special missiles, it would be as any other special ammo, and have req cost per "magazine"
  10. Why break down the door when the Vindicare just pegged the guy inside from 10 blocks away?
  11. Grenades: I'm not entirely sure. The only time it's really come up for me, I used the Tac Marine standard issue as a guideline. Missiles: As per the rules on weapons for ammo. Functionally infinite standard ammo unless there's some reason to limit it. If there is, I believe that the number becomes 2 spare reloads.
  12. As to the engineering, I have nothing, but I do know this. That Index Astartes picture is more or less right. Games Workshop actually sells Deathwatch conversion kits (Or at least they did a couple months ago when I bought mine. I'm making some customized minis for my group), they come with some heads, some cool looking DW shoulder pads, and those lovable sins against engineering, the bolters. I don't have them handy, but I think the only difference in the bolters is that the assembly for the two side mags is just a little bigger in comparison to the rest of the weapon.
  13. redhead222 said: a: deathwatch was setup becaus a lot of ppl divinded that 'a' alien treat would wipe out humanety b: due too lore enoch was build/orderd by the emperor. the emperor had great forsight (but blind spots see the primarcs) and forsaw a need for it too be build c: nobody sept the eldar at this time know about the necron, and even too them there a dark legend that might rise again. too us humans there just an other liked dead alien race with realy advance teck. one more posibal tread too the imperium. (note the word posibal) and unless there is some kind of real atack there are far more real active treats too worry about now (minor mistake on there part bu,t oh well they don`t know any better) and realy with roving ork bands, slipery eldar warhosts, the influens of the tau and the larger treat mass of the nids who as time or intrest too look into a dead race redhead222 said: c: nobody sept the eldar at this time know about the necron, and even too them there a dark legend that might rise again. too us humans there just an other liked dead alien race with realy advance teck. one more posibal tread too the imperium. (note the word posibal) and unless there is some kind of real atack there are far more real active treats too worry about now (minor mistake on there part bu,t oh well they don`t know any better) Oh, I get why they're not there NOW, but the section in the book indicated almost dares GMs to punish players who mess with this thing with Necrons. It strikes me as a bit strange, considering that many players who go through this KNOW what a c'tan is, even if their characters don't, that there's no "These guys aren't here yet, but if the kill-team is silly enough to mess with this thing too much, have some Necrons!" It's not as if, in terms of the Warhammer 40,000 setting as a whole, the c'tan are some big unknowable mystery. It's documented what the c'tan are and who they rule. I suppose a GM could handwavium and say "Now they are something different!", but in a group that is familiar with the 40k universe, this is going to ring a tad false.
  14. Couple thoughts from what I've seen: 1. Sure, "regular" marines wouldn't know how to maintain their packs, but they have access to chapter armories and the techmarines therein, so some of the heavier maintainence or part replacement is still availible. CSMs, on the other hand, don't have the same industrial base, near as I can tell. 2. Space Marines, repentant traitors or no, rarely wake up one day and say to themselves, "You know what might be cool? Being a Black Shield." I would think it entirely plausible that some marine could show up at the Watch Fortress sans-gear. It might have been destroyed in whatever happened to make the marine choose said course of action, the chapter may have been so far gone that he couldn't bring himself to wear their stuff anymore, or maybe the marine dislikes where he came from so much that he wants to make sure a stray pulse rifle shot won't scratch his shiny new black paintjob and spill the beans. Anyhow, Black Shields by their very nature have something to hide, and I would think that if a Watch Commander is going to go about accepting black shields, he should almost expect a certain level of this. 3. Get there by stealing a shuttle or small craft? Sure, you might have to make a short stop on the way to scratch "Khorne Was Here!" off the hull, but it would still theoretically get you to the watch fortress.
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