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yugwen18

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  1. Like
    yugwen18 got a reaction from General Zod in Morality sucks   
    Hmm, its not treating it as 'courageously reckless' its either/or.  If there are 'alternatives to fighting' but the player insists on the more action packed approach regardless then that would be showing recklessness instead of courage.  This doesn't need to be physical either. Does he mouth-off to the Hutt gangster?  Conflict for being reckless.  
     
    No need to micromanage internal thoughts of the player at all, just follow the suggestions of conflict giving actions as stated in the book since not everything relates to their morality, that's just another tool to apply conflict and have the possibility for a 'defining moment' during the campaign, not every session.  
     
    I must say that when I've run with a force using player (not often, granted) they do not gain Morality fast, it usually is less than 5 points per session, when there is a gain at all, getting negative die results almost as often as positive ones so after 6 gaming sessions they were still at 58 morality.  Walking the paragon path is not and should not be easy, but if it is the goal of the player then it should at least be interesting and feel earned. 
  2. Like
    yugwen18 got a reaction from Hannibal_pjv in Living game I would love to see made.   
    I would add the old Dune CCG from Last Unicorn….I think it would handily translate to the LCG format.
  3. Like
    yugwen18 got a reaction from VanderHuge in Living game I would love to see made.   
    I would add the old Dune CCG from Last Unicorn….I think it would handily translate to the LCG format.
  4. Like
    yugwen18 reacted to 2P51 in Move... into a lightsaber   
    That tactic is a specific Talent called Draw Closer in Niman Disciple. 
  5. Like
    yugwen18 reacted to Decorus in Endless Vigil A Sourcebook for Sentinels!!!   
    I'm not sure this is looking more like BATMAN the Star Wars Edition...
    I'm hoping for Miraluka myself.
  6. Like
    yugwen18 got a reaction from Radarman5 in Morality sucks   
    Hmm, its not treating it as 'courageously reckless' its either/or.  If there are 'alternatives to fighting' but the player insists on the more action packed approach regardless then that would be showing recklessness instead of courage.  This doesn't need to be physical either. Does he mouth-off to the Hutt gangster?  Conflict for being reckless.  
     
    No need to micromanage internal thoughts of the player at all, just follow the suggestions of conflict giving actions as stated in the book since not everything relates to their morality, that's just another tool to apply conflict and have the possibility for a 'defining moment' during the campaign, not every session.  
     
    I must say that when I've run with a force using player (not often, granted) they do not gain Morality fast, it usually is less than 5 points per session, when there is a gain at all, getting negative die results almost as often as positive ones so after 6 gaming sessions they were still at 58 morality.  Walking the paragon path is not and should not be easy, but if it is the goal of the player then it should at least be interesting and feel earned. 
  7. Like
    yugwen18 reacted to Ghostofman in Morality sucks   
    I was under the impression that it's not supposed to always be some massive moral question (I mean, sometimes sure, but not every time) but instead more of a push for approach options. One option emphasizes their strength (bravery) the other weakness (recklessness). The strength and weaknesses are similar so the option doesn't have to be a huge swing...
     
     
    So like the Stormtrooper checkpoint thing....
     
    Option Bravery: The player sneaks in ahead of the party and disables the comm antenna before the party attacks so the troopers don't alert the main base.
     
    Option Reckless: The player screams LERRROOOOYYYY JENKINS, highjacks a speeder and crashes it into the comm shack as the opening move in the party's attack.
     
    Both technically resolve the same issue, but one is ballzy and one is semi-suicidal, and both options (or any similar alternative) is kept in the full control of the player.
     
    Kinda like the Paragon/Renegade system in Mass Effect. Sometimes you had a blatant melodramatic "Save the puppy or kill it" options, other times it was just as simple as "Press a button to interrupt the monologing villain and set him on fire because you've had enough of his poop and have real problems you need to deal with."
  8. Like
    yugwen18 reacted to CNYGamer in Combat sequence clarification..need help.   
    What exactly is involved in "Player X defends"? By that, I assume you mean play tactical cards from your hand to cancel damage. If so, does that mean that Player B can't use cards he drew during his attack as a result of rolling Specials on his dice to cancel damage dealt to his ships by Player A's attack?
  9. Like
    yugwen18 reacted to Comrade Cosmonaut in Disarm saves the day.   
    My players had a mechanic/sliced, a politico/doctor, an aggressor, and a charmer/pilot. I made them contend with a gladiatorial arena to gain fame enough to be brought before the ruling Hutt. Only one combatant in the party though. While he was out in the fights, the slicer broke the arena's computer terminal and activated/deactivated the pitfalls and traps to benefit their ally. The politico plied their skills to generate supporters and fans who would throw stimpacks into the arena to aid their favorite fighter to choose the player, and the charmer schmoozed their way into the fighter's only section and sabotaged other combatants.All of this in one big boss battle gauntlet for the fighter to keep it difficult for them all.
  10. Like
    yugwen18 got a reaction from Dark Bunny Lord in Disarm saves the day.   
    You could also add some dilemmas to the final encounter if you still want to use only one 'boss' character.  This would play to other character strengths other than just combat.  Maybe they need to stop a self destruct sequence, sabotage some crucial ship/computer etc...anything that will take place concurrently with the 'final confrontation' so not all characters are available to gang up on the boss.  And sometimes players can still surprise you and that's fine.  I had set up an encounter once with an inquisitor vs a force character, splitting the party to complete other objectives so it would be a 1 on 1 fight.  The party managed to come up with a plan to eliminate the inquisitor during the fight by using the environment....sure it was a catastrophic decompression into space, but still it was creative.  
  11. Like
    yugwen18 reacted to Donovan Morningfire in Parry, melee, sunder and lightsabers   
    Mechanically or narratively?
     
    Mechanically, if the person with the melee weapon is using the Parry talent vs. a lightsaber attack, then the melee weapon is fine.  After all, parrying a strike doesn't have to mean that you literally stop the incoming blade with your own weapon.  While most swashbuckler/pirate movies make heavy use of Flynning, if you watch some of the older era films (where the actors actually were trained fencers) you can see various ways to counter an opponent's attack that would fall under the heading of the Parry talent.
     
    Narratively, it's just assumed that you're trying to do the best you can to keep that maniac with the lightsaber from slicing up both you and your humble-in-comparison melee weapon.  If the attacker hits with Advantage and chooses to use Sunder, not a whole lot you can do unless your weapon is made of a lightsaber-resistant material such as cortosis weave or phrik alloy (i.e. has the Cortosis quality).
  12. Like
    yugwen18 reacted to Doc, the Weasel in What do Bothans sound like?   
    Here are those PLANS you asked for. They say that this half built station ... has a lot of holes in it. HOLES. 
     
    That's something you can use, right? This is important. 
     
    A couple of us bit the big one on this mission, but it's ALL WORTH IT because now you know there will be HOLES!
     
    Maybe you can fly through one of the holes and find some exposed wiring somewhere.
    Also, the most important person in the Empire will be at the most important place in the Empire. MIND BLOWING INFORMATION, I know. Who could have guessed?
     
    I'm glad you sent us to FIND THIS OUT, because no one could have guessed it from, I DON'T KNOW, looking out the window or watching maybe an hour of CSPAN. 
     
    Now I have some funerals to attend to, but DON'T WORRY, their loved ones can rest easy knowing they died to tell you about the HOLES.
  13. Like
    yugwen18 got a reaction from RLogue177 in Anyone have the Core book yet?   
    And technically you'd be wearing him, so whatever number you get is halved...so Bonus!
  14. Like
    yugwen18 got a reaction from knasserII in Anyone have the Core book yet?   
    And technically you'd be wearing him, so whatever number you get is halved...so Bonus!
  15. Like
    yugwen18 reacted to Rikoshi in Dual Defensive   
    From this thread, answered by Sam Stewart:
     
     
    Also, defense granted from weapon qualities DOES stack with defense granted from armor, but not with itself.
  16. Like
    yugwen18 reacted to drbraininajar in Move Power: When To Set The Difficulty?   
    That's not what I'm seeing on that page. I'm seeing that you still roll the Force Dice and the attack roll dice simultaneously, which means that the difficulty should still happen at that time. Everything's telling me that the risk/reward approach is the way to go.
     
    Related sub-question: If a player rolls their check and succeeds on the Discipline roll but doesn't use any Force Points (because they don't want to eat Conflict for Dark Side, for example), how do you adjudicate the check results? I've been letting that player heal strain with the successes, and use advantage as normal. Some advice on that would also be helpful.
    NOTE: I don't use the "you have to use whatever Force Points you get no matter what" house rule, and don't intend to, so don't advise that.
  17. Like
    yugwen18 reacted to CaptainRaspberry in Is it worth buying Adversary Decks?   
    Yes.
     
    Yes yes yes.
     
    Yes? Yes yes yes, yes yes, and yes.
  18. Like
    yugwen18 got a reaction from Harlock999 in Best options for Star Wars tabletop?   
    Ohhh, and how about those in-universe adverts in WEG material?  Nice touch.  
  19. Like
    yugwen18 got a reaction from Corg Ironside in Best options for Star Wars tabletop?   
    Ohhh, and how about those in-universe adverts in WEG material?  Nice touch.  
  20. Like
    yugwen18 got a reaction from awayputurwpn in Best options for Star Wars tabletop?   
    Ohhh, and how about those in-universe adverts in WEG material?  Nice touch.  
  21. Like
    yugwen18 got a reaction from VanorDM in What size of mat?   
    Premium felt, 1 yrd X 2yrds cost about $9 for 300pt games.  Fold it in half and booM! 180pt map.
  22. Like
    yugwen18 reacted to Corellian Corvette in TIE Bombers too fast   
    I don't want to suggest anything TOO crazy, but we might need to resort to using the A-wing as an interceptor...
    to intercept the bombers...
    huh
  23. Like
    yugwen18 got a reaction from bradknowles in Not lethal enough?   
    Meh, use some weapons with a low crit threshold, like a vibro-knife.  One session our wannabe Jedi was set upon by a Stormtrooper minion group with vibroknives.  He was already nursing a critical from a previous session and, though the actual damage was only 2 wounds I got a crit roll and, well, we called him lefty for the rest of the session.  Wounds aren't as big an issue as crits for long lasting effects.
  24. Like
    yugwen18 reacted to MuttonchopMac in Eratta and lightsabers   
    Page 29 (start of Chapter II in the rulebook)'s first line explains that the game is focusing on the Imperial time period, not the prequels. They are Jedi, just not cast in the light of the prequels. Our reference from the established point of view that FFG laid out is pretty much Luke Skywalker in Return of the Jedi. Give him 3 ranks in Reflect and he can take 3 strain to negate 5 damage. Assuming Brawn 3 and Heavy Clothing, he can soak a total of 9 damage, meaning that most small arms won't do much until he runs out of Strain for activating Reflect. When he does run high on the Strain, he gets hit.
     
    Basically, the glory days are over, and the handful of disciples of the Force don't have proper training facilities, numerous masters to train them, years devoted solely to study of the Force, or the archives to draw knowledge from. Hence the game's Jedi don't look like the prequels.
     
    What Fantasy Flight Games gave you is true, from a certain point of view. You view may differ, but they're clear on what part of the films they're trying to replicate.
  25. Like
    yugwen18 got a reaction from Jamwes in Not lethal enough?   
    Meh, use some weapons with a low crit threshold, like a vibro-knife.  One session our wannabe Jedi was set upon by a Stormtrooper minion group with vibroknives.  He was already nursing a critical from a previous session and, though the actual damage was only 2 wounds I got a crit roll and, well, we called him lefty for the rest of the session.  Wounds aren't as big an issue as crits for long lasting effects.
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