Boooster
-
Content Count
3 -
Joined
-
Last visited
Never
Posts posted by Boooster
-
-
My wife and I both love playing Talisman, and Runebound to some extent (my wife less, because of its length, but my brother and I have a great time playing Runebound). I;ve been looking for another game to add to our collection, and Battlelore looks like it can be a lot of fun. I've glanced through the rulebook and was hoping for feedback on how the transition would be - how similar is Battlelore to Runebound and Talisman?
-
I thought I'd chime in my 2 cents here - I usually play with my brother and have found that using the base rules the endgame is too easy; by the time we get to blue encounters we pretty much fly though everything, and even most reds aren't that much of a challenge.
1) When dying you lose either gold or item, but also lose a turn
2) Town's are safe areas for PvP (we rarely attack each other, but in case we do)
3) Any time you lose an ally you are given a "death counter". For every death counter you have every future ally costs an additional gold to hire. This is to penalize hiring cannon fodder. "Oh you're the guy that hired Bill? Well, I'm not so sure I want to go with you now..."
4) Market stacks separated into two stacks - allies, and everything else (we have a few of the market expansion decks)
5) At the start of the game 1 ally and 2 everything else cards are put face down in each town. They are only flipped over when first visited. We usually play where you don't draw an additional card for the first visit to town. When you visit a town and enter the market step, you can choose to draw one card from whichever deck you choose
Part of the reason the endgame seems so easy to me is because we are decked out in amazing items by then. We'll be playing with a new rule as well the next time we play that I thought would add some spice to the game, since we prefer not to be rushed with the doom counter (although we do advance through colored encounters fairly quickly):
*) Similar to the doom counter - at the end of every turn it advances 1 space. Once it reaches the end of the doom track, every creature and ally (so as not to make them obsolete) faced is given +1 to all their stats (not damage). We haven't decided yet if we will make it either +2 or +1, or if the doom counter will move up at the end of each player's turn, or after both players' turns... I think that moving it up after both players have played their turn seems best, but this will need to be playtested for balance.
6) Item restrictions - You cannot use an item or hire an ally (unless rescued) with a value of more than twice your current level. This takes effect for all items/allies over the value 5. For example, The shield of light has a value of 7, which means that you need to be level 7/2 = 3.5 => 3 to use it. You start the game at level 1, so once you have two exp counters you can item/allies with a value of up to 7. Once you have three experience counters, you can buy/use items with a value of 8/9.
7) Leveling up - Once you reach level five (you are holding four experience counters), it now takes 6 experience points to level up to the next level. Once you reach level seven it takes 8 experience counters to level up, etc. Without this rule we usually only see a few blue cards each game and I love those encounters

That is basically it - I'd love to hear feedback about these house rules. I think the new doom track variety we came up with will make things more interesting, and more fun than forcing an endgame scenario - it makes you need to move quickly so you aren't fighting super-beasts, but not need to worry about having the game end prematurely. Not to mention you'll be paying a lot for healing

Happy Runebounding!

Coming from Runebound and Talisman - will I like Battlelore?
in Battlelore
Posted
Wow Interceptor - your post was extremely informative and well written! Thank you so much!
While this would be a fantastic game for my brother and I, I'm not sure how keen my wife would be on the whole army management thing. I'm going over the rulebook to see what my chances are of convincing my wife to give it a shot.
This has been extremely helpful - much appreciated!