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Puzzle2

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Everything posted by Puzzle2

  1. royalfa said: Well only for make a comment: I have this card for 3 weeks in game time and with a lot of cheat tokens (in a matchup two of my players have 3 each) and non of them was ejected!!! lol I've run into this too. From a full cheat token pile there is only a 20% chance of drawing the whistle.
  2. The Finn said: You could make house rules that only allow you to draw from a Freebooter/neutral deck or your own team deck of star players - or leave them all mixed into a single pile and force people to redraw until they get a freebooter or star player from their team. Of course, any sort of changes like that could affect the potency of various team/staff upgrades that add fans based on certain types or numbers of star players (the Reikland Reaver card is one that pops readily to mine.. so's the staff upgrade that gives you +5 (+4??) fans if you have a certain number of non-Freebooter starplayers at the end of the game. Your suggestion to force a redraw from the Star Player deck was something I thought of too the first time I played. I like the thematic nature of Blood Bowl and keeping the teams separate in this way really supports theme. To Titan's third point, I think the idea that everyone can be a loser fits thematically with Blood Bowl. The game is completely tongue-in-cheek, and there were often teams (Goblins) where winning was not the point. It was all about the experience of playing on the pitch, not the end result. This does not appeal to everyone, but I know for my personal play style it works just fine (I would love to see a Goblin team).
  3. I'm on the side with Gmax101: not every team needs to have an equal chance and some are too similar to differentiate in the card game. For example, the tabletop game had a total of 4 elf teams (wood elf, dark elf, pro elf, high elf). That being said, I would love to have a larger pool of team upgrades. I like the thematic nature of what is there, but they are just so small. I seem to get the same upgrades by the end of every game. I would like to see expansions in the future perhaps featuring 2 additional teams and then additional cards for the existing pool. My first choice: Goblin/Lizardmen combo pack.
  4. Withering Workout Scoreboard Phase: After 1 of your players is ejected, draw 1 card from your Team deck. Place the drawn player standing at the matchup where your player was ejected. (The drawn player cannot use his skills.) Looking through the other upgrade cards, there is no Scoreboard Phase card that requires you to exhaust in order to activate the ability. However, the other cards specifically call out "At each matchup..." before giving you the benefit. This card does not call out each matchup like the others, and instead calls out the use for 1 individual player. I agree that the Exhaust keyword would have eliminated the confusion, but because the language is so different from the other upgrades I would have to side with the once per Scoreboard Phase group.
  5. I think what you are running into is that in multi-sphere decks, resource management is key and a three cost card like Forest Snare becomes less appealing. Any card above two cost when you are multi-sphere has to be a knockout card, especially when it is your minority sphere like in your situation. This is especially true if you are running a game without any songs or resource generation cards. That being said, running with a Horn of Gondor and Song of Wisdom on Legolas might provide you with more opportunities to play high cost Lore cards. You still might not find a use for Forest Snare, but allies like Haldir and Gildor could find some play.
  6. I would agree. Resources belong to your individual heroes - they don't share them with the rest of your team. Anything that belongs to those heroes would be put out of play or discarded. As of right now the only way to transfer resources from one hero to another is the Leadership card Parting Gifts.
  7. gatharion said: And even that Taunting Song has some strong potential when used with the likes of Gimli. You could also throw it on Gloin for some resource generation or even Frodo and never take actual damage. @Shelfwear. I have always used Gandalf in questing this way (of course I play solo). I must have missed some sort of debate. Either way, I agree that you can play events at the beginning of a phase.
  8. Vyron said: how about - double your threat, if it is under 15!!!! that would be a good anti-spirit card I don't know if I want to go that far However, some treachery cards that target low threat players would throw a wrench into a lot of power gamer decks right now. We have a lot of cards that target players with threat that is high (think Evil Storm). It would be interesting to see the reverse - targeting players with threat below 20 perhaps? Back on topic, I think the worst we have right now is removing four tokens at a time (Despair) plus some others. Keep adding on the tokens I say.
  9. The Hunt and The Hills are the easier of the two scenarios if you are looking to ease into the playing mechanics of the game. Untergeher's advice about checking the player cards is solid. Personally I really liked the player cards in The Hills myself if you are only going to get one. You might also purchase based upon the hero you like the most out of the four available. I have gotten the most use out of Prince Imrahil (Journey to Rhosgobel), but then this is also the hardest scenario.
  10. I agree. I bought Hey, that's my Fish when it came out for iPad and my daughter and I love to get in a quick game when we are out at a doctor's office, etc. No set up required and something with some simpler mechanics (because it is all automated). I will be buying this one too, although she may not get the concept to play with me. I hope FFG continues to put out digital versions of games where it makes sense. Children's games and standalone games with some straight forward gameplay are ideal. I certainly don't need a digital version of classic board games like Arkham Horror, but this one is exciting. I will be buying.
  11. Congratulations on a great victory! I had a very similar situation the first time I beat the scenario solo (after about 6 play throughs) where it came down to a push on the last turn with Wilydor about to die. I have to agree with you that this is what makes this game so great: the drama that can build when you come so close to victory or defeat. It reminds of a line from the movies about the quest standing upon the edge of a knife. Stray but a little...
  12. Glaurung said: yes i use to have this situation before. Yes you cannot engage them. So you need Gandalf or some another direct damage to kill 1 and then you can engage another one. In my case i get no Gandalf and lose the game in the end of the day. If you are playing with Tactics the new Descendant of Thorondor is another option for direct damage. Playing him with Sneak Attack or pulling him out with Born Aloft would take out both snipers in the same turn.
  13. Shelfwear said: Stuart of Gondor x2 Made me laugh so I had to point it out On a more constructive note, I like what you are trying to do with this deck and card draw is extremely important. Have you given any thought to using Meneldor's Flight to increase resource generation With Horn of Gondor (and even get a double dip of Descendant of Thorondor)?
  14. Treachery When revealed deal 2 damage to each character committed to this quest. Also has a shadow effect: remove defending character from combat. This attack is considered undefended. I almost think the shadow effect is worse because you now have to deliver all damage to a hero when you were not planning for this. Makes Burning Brand look even better on your defenders.
  15. The_Big_Show said: Thats the point of them. Some folks will complain that they are too good but I think they are needed to balance the game, especially on location heavy quests. They are also cost of 4, which in the scheme of things is very high. If you have three Spirit heroes and no boost to your resources this means 4 turns to play all three of them and nothing else.
  16. While I agree that Rockslide is absurd, it is actually better than its counterpart from JtA: Exhaustion. This card does two damage to each exhausted character, not just those dedicated to the quest. Exhaust Gleowine at the beginning of your turn for an extra card draw? Boom - dead from exhaustion!
  17. I hope that FFG looks at adding some new mechanics to the Quest Log after the busy Q3 season. Like you I would like to see some more stat comparisons, including information on failures. I know that I log both success and failure, but right now the log only provides feedback on the success. I would love be able to see at the very least my win percentage for each quest, but instead I have to manually count.
  18. radiskull said: He's asking about the card Parting Gifts, which transfers resources from a Leadership hero to another hero. And Puzzle's right I'm only right because Svenn schooled me on an earlier thread
  19. Svenn said: I'm happy to see another card helping to gather resources though, we were just discussing this. With resource generation being difficult for spheres besides Leadership this will be a welcome addition during the scenario. I will have to wait and see if there are a lot of treachery cards that damage exhausted heroes though. With only two HP it may be better to hold her back until after the questing phase as she cannot take direct hits from the likes of Necromancer's Reach from the core set.
  20. iGaveHimLife said: Hi, with parting gift, if you have played song of kings on something, dose this mean you can transfer coins of say a lore native hero, as song of kings adds the leadership icon to the character? You are correct. The song cards give heroes multiple spheres of influence and they count as both (or more if you have multiple songs).
  21. kacek said: I've got another question concerning the log. The points mean that the fewer I've got the better? The final score is a way to compare the "success" of one deck compared to another, but if you read in some other threads it is in no way a perfect measure. I would encourage you to just focus on completing the quest and not worrying about the final score so much.
  22. Dam said: I play to win, score be dam(ned). I do tally up my scores for games I win, but have never and will never hold off from ending the game to use a threat reducer next turn. Most of the time don't even bother healing up heroes even if I can for an extra 2 or 3 better score. This is the approach I take. I don't disregard the scoring system, in fact like GhostWolf I am an avid Quest Log user. I just don't look for ways to maximize the final "score" and instead focus on different card combos to reach a victory.
  23. guciomir said: Forget about the points, they are completely worthless. I agree. When you look at all the quests they are simply pass/fail. You don't actually win any of the current quests by reducing your threat to a certain level. The reason to reduce your threat is to manage the encounter deck better, which makes threat reduction more of a game mechanic rather than a scoring mechanism. To be honest I think they made a mistake by creating this "score" system. I realize they probably added it because there is a certain demographic of players who like to measure levels of success and a score of some kind is required to do this. Personally I am not this type of player. Going back to the player archetypes FFG posted in May I am much more of a Pippin or Bilbo, interested in thematic decks and weird mechanics not simply victory.
  24. xBeakeRx said: Beravor/Theodred/Imrahil... This is actually the deck I have had the most success with. The resource generation of Leadership matched with the draw power of Lore means after a few turns you should have a hand full of cards and the ability to play anything you want. While Spirit is great for threat management, you really only need to keep it to a level where you can handle the encounter deck. Multiple Gandalfs and Sneak Attacks will allow you to reduce your threat by a total of 30 throughout the play of this deck, which is more than enough. Buff up Theodred for questing and use Snowbourn Scout to help eliminate pesky locations.
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