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Hantheman

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  1. Like
    Hantheman got a reaction from Odanan in Rebel Veterans   
    Well here are a few E-Wing squadron names and pilots that haven't been used (all Legends - the E-Wing is not Canon).
     
    Squadrons: Fighter Black, Fighter Gold, Fighter Red, Red E Squadron, Taanab Yellow Aces, White Team Pilots: •Yakown Reth, •Captain Saz To buff the E-Wing without buffing breaking Corran Horn, either 1) set a max PS limitation to the upgrade, or 2) give the E-Wing a way to make a gunner-like ability that prevents the ship from attacking another time for the rest of the turn.
  2. Like
    Hantheman got a reaction from Hobojebus in Meta widening distances with the OT ships   
    Actually its a Scum problem - Scum wasn't featured at all in space battles in the OT.
  3. Like
    Hantheman got a reaction from Chetote in Meta widening distances with the OT ships   
    I'm in my 40s and I love all the ships. Doesn't matter when they came out. 80s, 90s, 00s, 10s I've got favs from every generation.
  4. Like
    Hantheman got a reaction from Admiral Deathrain in Meta widening distances with the OT ships   
    Actually its a Scum problem - Scum wasn't featured at all in space battles in the OT.
  5. Like
    Hantheman reacted to Verlaine in Rebel Veterans   
    If anything is disappointing, it is the tendency to regard a (hypothetical) Rebel Veterans expansion as a 'fix' for existing ships, rather than a new expansion that brings options to actually expand the game and simply make it more fun.
     
    "The Y-Wing should not be in Rebel Veterans because the Y-Wing doesn't need a fix." Get real. I'm not saying it must be a Y, but that reasoning really doesn't make a better game.
     
    'Fixes' should be a very minor aspect of every expansion. Expansions should be so well designed that they don't need fixing.
  6. Like
    Hantheman got a reaction from ForceSensitive in Rebel Veterans   
    Well as it stands:
     
    E-Wing: This is the only rebel ship that needs help - Other than Horn this seldom gets played - most likely ship to be included.
     
    X-Wing: This ship needs it's fix more widely distributed. Could possibly use a small boost.
     
    Attack Shuttle: This is a good ship to include seperate from the Ghost with some non-unique pilots, so that ppl who want to play more than 1 can get it tru a seperate channel. However, since the Ghost is so new, unless Rebel Vets is only coming out next year, this seems unlikely.
     
    YT-1300, T-70 X-Wing: The TFA movie had a bunch of new pilots (and crew) although I don't think an expansion with these guys will come out this year. Late next year as a run up to episode VIII seems more logical from a marketing stance.
     
    HWK-290, Y-Wing, Z-95 Headhunter: Older ships which could use an update (they could use new pilots) - all of them work fine now. Without knowing more about Rogue One, we can't omit the fact that it is possible that for these to appear in the movie with a movie tie in. Also as they are all shared with Scum, these could be included in a Most Wanted II style box with more pilots for both factions (Rebels are also on the Wanted list by Imperials after all). 
  7. Like
    Hantheman got a reaction from Dorn05 in Rebel Veterans   
    Rogue Squadron or Rogue Group is basically all the pilots at Hoth during the combined defense & evacation of Hoth. This includes the guys who flew the snow speeders and their gunners, and the pilots who flew escort to the escaping frieghters (the ones who survived the snowspeeder battle escorted the last ships out of Hoth). Legends books basically build off this particular group into a the famous EU formation. (The other Group or Squadron of the Rebel Alliance was Renegade Squadron - got wiped out.) The new canon may rewrite that somewhat.
  8. Like
    Hantheman reacted to Aweber5 in Gozanti cruiser correction   
    Actually this is a C-ROC. And as stated in the OP I just prefer this "body style".

  9. Like
    Hantheman reacted to Engine25 in This is my 3000th post on the FFG Forums   
    2 and a half years, hundreds of hours of gameplay, and 3000 posts discussing awesome stuff with the rest of you nerf herders.
    I'm just glad to be here, and wanted to thank everyone for putting up with me thus far.
    Now go play some more games!
  10. Like
    Hantheman got a reaction from surly88 in Rebel Veterans   
    Why not  a mix - E-Wing and Y-Wing unique pilots - and an astromech upgrade that has some kind of funky effect when discarded. 
     
    Also - the aces packs aren't just about fixing stuff - sometimes they just add new pilots - eg B-Wing in the original Rebel Aces certianly didn't need nor did they get a fix, they just got variant that existed in the lore already. 
  11. Like
    Hantheman got a reaction from oneway in Should some ships be unique?   
    Well the base JM5K shouldn't carry torpedoes (in the lore) - but the devs have been pretty inaccurate when it comes to scum ships anyway. Dengar's Punishing One is a tricked out ship like the Mil. Falcon that carrys additional weaponry.
  12. Like
    Hantheman reacted to Aweber5 in Gozanti cruiser correction   
    Finally primer time...


  13. Like
    Hantheman reacted to Aweber5 in Gozanti cruiser correction   
    Mine has an open mouth too
  14. Like
    Hantheman reacted to KryatDragon in Proof that Prequel ships will be in Wave 9.   
    The N'1 Naboo Star Fighter was flown by Leia in Shattered Empire (Comic #004). It is a usable star fighter in the Rebellion Era... We have several (two) named pilots from the comics:

    - Leia Organa
    - Lt. Shara Bey

     
  15. Like
    Hantheman got a reaction from nitrobenz in Gozanti cruiser correction   
    Well the Gozanti is a line of ships somewhat like the YT series - There are at least 3 known variants: the armed transport version (of which the Krayt's Honor is the most famous) - this looks like the version you are converting - used by Hutts (TPM & AOTC), Black Sun, Shadow Syndicate, and maybe the CIS (TCW); the Imperial version (could be refitted as a freighter or an escort carrier - Freighter 651 & Transport Ship 63378 - Rebels); the C-ROC version (Broken Horn & Merchant One - Rebels). Of the 3 variants, only the C-ROC has a proper designation maybe the other 2 will eventually get one.
  16. Like
    Hantheman reacted to Eisai in Attack Shuttle Reconstruction   
    So, I got my Ghost on release day, and decided a few hours later that I was going to mutilate it. I figured I could relatively easily free the Attack shuttle decorating its aft, and maybe magnetize it or something to show it being docked/undocked.

    I got home, and after a bit of levering it up, discovering it was only attached to the Ghost by a thin piece of plastic at the top, I had it free.



     
    Having liberated the half-Phantom (the entire lower half doesn't exist aft of the guns), I decided I'd try rebuilding it to fly on its own. I didn't have any sheet styrene on hand, so I had to order some, and it came in last night. Tonight I began my rebuilding efforts.




     
    Considering what it looked like to start with, I think it's coming along fairly well. Still quite a bit of work to do on it. I'll try and post some more wip pics as I work on it, and when I'm finished (at which point I'll toss it over into the collected thread for safekeeping )

    When it's done, I plan to work on the back end of the Ghost so that it can be stored there for transport. And to represent docking/undocking as was my original idea.
  17. Like
    Hantheman got a reaction from Eyegor in Glutton for Punishment: "Best Buys" for X-Wing?   
    If you want all factions:
     
    1) Start with both versions of the core set. You get 2 sets of different asteroids, dice, rulers, 2 Rebel and 4 Imperial ships.
    2) Get a large ship for each faction. Currently I'd recommend the YT-2400 and Lambda-shuttle - but get whatever strike your fancy.
    3) Get the aces: save up for the following 1 Rebel Aces, 1 A-Wing, 1 B-Wing, 1 Imperial Aces, 1 TIE Interceptor.
    4) Get the scum that can be used with Rebels or Imperials: save up for the following 1 Most Wanted, 1 Z-95 Headhunter, 1 HWK-290, 1 Y-Wing, 1 Slave-1
     
    From here on it depends what you really want to play. 
     
    If you want only Rebels:
    1) Get 1 TFA core set - try trade the 2 TIEs for whatever you fancy. 
    2) Get 1 large ship (YT-2400 is the easiest to play currently)
    3) Get 1 Rebel Aces, 1 A-Wing, 1 B-Wing
    4) Get 1 Most Wanted, 1 Z-95 Headhunter, 1 Y-Wing 
    5) Get 1 K-Wing, 1 E-Wing, 1 T-70 X-Wing
     
    From here on it depends what you really want to play: Rebel Transport has some nice upgrades and some new X-Wing pilots, X-Wing has rebel ace Wedge, Millenium Falcon and Ghost are fan favs and interesting upgrades, the original Core Set has Luke and Biggs in an X-Wing. Tantive IV is the poorest value expansion currently unless you really want to play Epic. Rebels can be expensive as their best pilot/upgrade combos are scattered all over verious expansions.
     
    If you want only Imperials: 1) Start with both versions of the core set - try trade both X-Wings for whatever you fancy.  2) Get 1 large ship (Lambda-shuttle is currently the most popular imp large ship - has good upgrades as well). 3) Get 1 Imperial Aces, 1 TIE Interceptor. 4) Get at least 1 of the following: 1 TIE Fighter, 1 TIE Phantom, 1 Inquisitor's TIE, 1 TIE/fo   From here on it depends what you really want to play: the Imperial Assault Carrier gives you 2 more TIEs, new pilots & an Epic ship, more TIE Fighter and TIE/fos work well, so can more Lambda-shuttles. The Imperial Raider and TIE Advanced together is an expensive package, but includes 2 ships, a bunch of powerful pilots and upgrades. The TIE Defender and TIE Bomber will soon get an upgrade together with the Imperial Veterans. The VT-49 Decimator and Slave-1 aren't terribly popular now but are stil very playable.   If you want only Scum: 1) Get 1 TFA core set - (you need the rules, dice, cards, etc) try trade the 3 ships for whatever you fancy (try getting Y-Wings & Z-95s).  2) Get 2 Most Wanted, 1 HWK-290, 1 Slave-1 
    3) Get 1 StarViper, 1 Hound's Tooth, 1 Kihraxz Fighter, 1 Punishing One, 1 Mist Hunter
    From here on it depends what you really want to play: more Most Wanted expansions gives you more Y-Wings & Z-95s which you can field 4 and 8 respectively, a second Slave-1, Hound's Tooth is not unreasonable - nor is up to 3 Punishing Ones or Kihraxz Fighters. It's currently hard to use more than 1 StarViper, Mist Hunter or M-3A Scyk.
     
    Unless you go the "a bit of everything" route you will find a few upgrades difficult to get, each faction has a few upgrades that are universal but exclusively and a few that are deirable but don't come with their ships, You'll have to buy or trade for these. 
     
    Rebels - Exclusive: Experimental Interface, Bombardier, Dorsal Turret, Proton Rockets, Twin Laser Turret; Lack: Guidance Chips, Tractor Beam
    Imperial - Exclusive: Navigator, Intimidation, Juke, Opportunist, Sensor Jammer; Lack: Engine Upgrade, Lone Wolf, Wingman
    Scum - Exclusive: Autothrusters, Adaptability, Crack Shot, Rage, "Mangler" Cannon, Accuracy Corrector, Electronic Baffle; Lack: Stygium Particle Accelerator, Weapons Engineer, Deadeye, Marksmanship, Push The Limit, Concussion Missiles, Proton Torpedo, Advanced Sensors, Fire Control System
  18. Like
    Hantheman got a reaction from Red Castle in Is this a MINIATURES Game or a CARD Game?   
    Whether the mini is important or not is an irrelevant issue - the design of the game is what make it a minature game. X-Wing is a minature wargame, with hidden information mechanic, dice mechanic, and a card mechanic sub-systems.
     
    Miniature wargame characteristics: Use of physical tokens to logically represent play piece. Play pieces maintain relative locations with other play pieces. Play pieces can in theory travel to any position on the play area. The physical token doesn't actully have to visually depict what the play piece is supposed to be at all; thus, being able to play the game with only the base does not mean X-Wing is NOT a miniature wargame - in X-Wing the base is the physical tokens that logically represents a play piece. This sort of game include Warhammer, Warmachine, Mage Knight etc.
     
    Hidden information mechanic: Use of hidden information, revealed as the game is played. This is used only as a sub-system within the game - specifically movement when dials are revealed. Games with this mechanic includes Battleship, any card game where the player draws a hand, etc.
     
    Dice mechanic: Use of dice of any type to determine a random outcome. This is used only as a sub-system within the game - mostly in combat and on some specific effects. Games with this mechanic include Craps, Battledice, most board games like Monopoly, Risk, etc.
     
    Card mechanic: Use of a deck of cards that is shuffled to produce a random outcomes. Alternatively, a card may be flipped in process of the game to represent a change. This is used only as a sub-system within the game - specifically for battle damage for the first variation, and discarding of upgrades & dual cards for the second variation. Games with this mechanic range in complexity from Blackjack, M:tG, etc. for the former; and Go Fish & Dixit for the latter.
  19. Like
    Hantheman got a reaction from MrTopHatJones in Glutton for Punishment: "Best Buys" for X-Wing?   
    If you want all factions:
     
    1) Start with both versions of the core set. You get 2 sets of different asteroids, dice, rulers, 2 Rebel and 4 Imperial ships.
    2) Get a large ship for each faction. Currently I'd recommend the YT-2400 and Lambda-shuttle - but get whatever strike your fancy.
    3) Get the aces: save up for the following 1 Rebel Aces, 1 A-Wing, 1 B-Wing, 1 Imperial Aces, 1 TIE Interceptor.
    4) Get the scum that can be used with Rebels or Imperials: save up for the following 1 Most Wanted, 1 Z-95 Headhunter, 1 HWK-290, 1 Y-Wing, 1 Slave-1
     
    From here on it depends what you really want to play. 
     
    If you want only Rebels:
    1) Get 1 TFA core set - try trade the 2 TIEs for whatever you fancy. 
    2) Get 1 large ship (YT-2400 is the easiest to play currently)
    3) Get 1 Rebel Aces, 1 A-Wing, 1 B-Wing
    4) Get 1 Most Wanted, 1 Z-95 Headhunter, 1 Y-Wing 
    5) Get 1 K-Wing, 1 E-Wing, 1 T-70 X-Wing
     
    From here on it depends what you really want to play: Rebel Transport has some nice upgrades and some new X-Wing pilots, X-Wing has rebel ace Wedge, Millenium Falcon and Ghost are fan favs and interesting upgrades, the original Core Set has Luke and Biggs in an X-Wing. Tantive IV is the poorest value expansion currently unless you really want to play Epic. Rebels can be expensive as their best pilot/upgrade combos are scattered all over verious expansions.
     
    If you want only Imperials: 1) Start with both versions of the core set - try trade both X-Wings for whatever you fancy.  2) Get 1 large ship (Lambda-shuttle is currently the most popular imp large ship - has good upgrades as well). 3) Get 1 Imperial Aces, 1 TIE Interceptor. 4) Get at least 1 of the following: 1 TIE Fighter, 1 TIE Phantom, 1 Inquisitor's TIE, 1 TIE/fo   From here on it depends what you really want to play: the Imperial Assault Carrier gives you 2 more TIEs, new pilots & an Epic ship, more TIE Fighter and TIE/fos work well, so can more Lambda-shuttles. The Imperial Raider and TIE Advanced together is an expensive package, but includes 2 ships, a bunch of powerful pilots and upgrades. The TIE Defender and TIE Bomber will soon get an upgrade together with the Imperial Veterans. The VT-49 Decimator and Slave-1 aren't terribly popular now but are stil very playable.   If you want only Scum: 1) Get 1 TFA core set - (you need the rules, dice, cards, etc) try trade the 3 ships for whatever you fancy (try getting Y-Wings & Z-95s).  2) Get 2 Most Wanted, 1 HWK-290, 1 Slave-1 
    3) Get 1 StarViper, 1 Hound's Tooth, 1 Kihraxz Fighter, 1 Punishing One, 1 Mist Hunter
    From here on it depends what you really want to play: more Most Wanted expansions gives you more Y-Wings & Z-95s which you can field 4 and 8 respectively, a second Slave-1, Hound's Tooth is not unreasonable - nor is up to 3 Punishing Ones or Kihraxz Fighters. It's currently hard to use more than 1 StarViper, Mist Hunter or M-3A Scyk.
     
    Unless you go the "a bit of everything" route you will find a few upgrades difficult to get, each faction has a few upgrades that are universal but exclusively and a few that are deirable but don't come with their ships, You'll have to buy or trade for these. 
     
    Rebels - Exclusive: Experimental Interface, Bombardier, Dorsal Turret, Proton Rockets, Twin Laser Turret; Lack: Guidance Chips, Tractor Beam
    Imperial - Exclusive: Navigator, Intimidation, Juke, Opportunist, Sensor Jammer; Lack: Engine Upgrade, Lone Wolf, Wingman
    Scum - Exclusive: Autothrusters, Adaptability, Crack Shot, Rage, "Mangler" Cannon, Accuracy Corrector, Electronic Baffle; Lack: Stygium Particle Accelerator, Weapons Engineer, Deadeye, Marksmanship, Push The Limit, Concussion Missiles, Proton Torpedo, Advanced Sensors, Fire Control System
  20. Like
    Hantheman got a reaction from VanorDM in Meta?   
    The "Meta" is what you can expect to encounter. The "Meta" can vary vastly depending on who or where you play with.
     
    If you only play with a closed circle of friends, then the "Meta" is what your friends own.
     
    If you play at your FLGS then the "Meta" becomes wider and depends on what is popular at the FLGS. 
     
    Sometimes certain squads can become really popular (eg TLTs, Wolfpack, BBBBZ, Brobots, etc) some times a particular ship is particularly effective (eg Stresshog, Fat Han, Doom Shuttle, etc) and can be found in various squadlists.
  21. Like
    Hantheman got a reaction from SEApocalypse in Glutton for Punishment: "Best Buys" for X-Wing?   
    If you want all factions:
     
    1) Start with both versions of the core set. You get 2 sets of different asteroids, dice, rulers, 2 Rebel and 4 Imperial ships.
    2) Get a large ship for each faction. Currently I'd recommend the YT-2400 and Lambda-shuttle - but get whatever strike your fancy.
    3) Get the aces: save up for the following 1 Rebel Aces, 1 A-Wing, 1 B-Wing, 1 Imperial Aces, 1 TIE Interceptor.
    4) Get the scum that can be used with Rebels or Imperials: save up for the following 1 Most Wanted, 1 Z-95 Headhunter, 1 HWK-290, 1 Y-Wing, 1 Slave-1
     
    From here on it depends what you really want to play. 
     
    If you want only Rebels:
    1) Get 1 TFA core set - try trade the 2 TIEs for whatever you fancy. 
    2) Get 1 large ship (YT-2400 is the easiest to play currently)
    3) Get 1 Rebel Aces, 1 A-Wing, 1 B-Wing
    4) Get 1 Most Wanted, 1 Z-95 Headhunter, 1 Y-Wing 
    5) Get 1 K-Wing, 1 E-Wing, 1 T-70 X-Wing
     
    From here on it depends what you really want to play: Rebel Transport has some nice upgrades and some new X-Wing pilots, X-Wing has rebel ace Wedge, Millenium Falcon and Ghost are fan favs and interesting upgrades, the original Core Set has Luke and Biggs in an X-Wing. Tantive IV is the poorest value expansion currently unless you really want to play Epic. Rebels can be expensive as their best pilot/upgrade combos are scattered all over verious expansions.
     
    If you want only Imperials: 1) Start with both versions of the core set - try trade both X-Wings for whatever you fancy.  2) Get 1 large ship (Lambda-shuttle is currently the most popular imp large ship - has good upgrades as well). 3) Get 1 Imperial Aces, 1 TIE Interceptor. 4) Get at least 1 of the following: 1 TIE Fighter, 1 TIE Phantom, 1 Inquisitor's TIE, 1 TIE/fo   From here on it depends what you really want to play: the Imperial Assault Carrier gives you 2 more TIEs, new pilots & an Epic ship, more TIE Fighter and TIE/fos work well, so can more Lambda-shuttles. The Imperial Raider and TIE Advanced together is an expensive package, but includes 2 ships, a bunch of powerful pilots and upgrades. The TIE Defender and TIE Bomber will soon get an upgrade together with the Imperial Veterans. The VT-49 Decimator and Slave-1 aren't terribly popular now but are stil very playable.   If you want only Scum: 1) Get 1 TFA core set - (you need the rules, dice, cards, etc) try trade the 3 ships for whatever you fancy (try getting Y-Wings & Z-95s).  2) Get 2 Most Wanted, 1 HWK-290, 1 Slave-1 
    3) Get 1 StarViper, 1 Hound's Tooth, 1 Kihraxz Fighter, 1 Punishing One, 1 Mist Hunter
    From here on it depends what you really want to play: more Most Wanted expansions gives you more Y-Wings & Z-95s which you can field 4 and 8 respectively, a second Slave-1, Hound's Tooth is not unreasonable - nor is up to 3 Punishing Ones or Kihraxz Fighters. It's currently hard to use more than 1 StarViper, Mist Hunter or M-3A Scyk.
     
    Unless you go the "a bit of everything" route you will find a few upgrades difficult to get, each faction has a few upgrades that are universal but exclusively and a few that are deirable but don't come with their ships, You'll have to buy or trade for these. 
     
    Rebels - Exclusive: Experimental Interface, Bombardier, Dorsal Turret, Proton Rockets, Twin Laser Turret; Lack: Guidance Chips, Tractor Beam
    Imperial - Exclusive: Navigator, Intimidation, Juke, Opportunist, Sensor Jammer; Lack: Engine Upgrade, Lone Wolf, Wingman
    Scum - Exclusive: Autothrusters, Adaptability, Crack Shot, Rage, "Mangler" Cannon, Accuracy Corrector, Electronic Baffle; Lack: Stygium Particle Accelerator, Weapons Engineer, Deadeye, Marksmanship, Push The Limit, Concussion Missiles, Proton Torpedo, Advanced Sensors, Fire Control System
  22. Like
    Hantheman reacted to Marinealver in Denerfing the Phantom   
    So how will Talonbane Cobra enjoy a pre-nerf Cloaking Device?
  23. Like
    Hantheman got a reaction from rubberduck in Is this a MINIATURES Game or a CARD Game?   
    Whether the mini is important or not is an irrelevant issue - the design of the game is what make it a minature game. X-Wing is a minature wargame, with hidden information mechanic, dice mechanic, and a card mechanic sub-systems.
     
    Miniature wargame characteristics: Use of physical tokens to logically represent play piece. Play pieces maintain relative locations with other play pieces. Play pieces can in theory travel to any position on the play area. The physical token doesn't actully have to visually depict what the play piece is supposed to be at all; thus, being able to play the game with only the base does not mean X-Wing is NOT a miniature wargame - in X-Wing the base is the physical tokens that logically represents a play piece. This sort of game include Warhammer, Warmachine, Mage Knight etc.
     
    Hidden information mechanic: Use of hidden information, revealed as the game is played. This is used only as a sub-system within the game - specifically movement when dials are revealed. Games with this mechanic includes Battleship, any card game where the player draws a hand, etc.
     
    Dice mechanic: Use of dice of any type to determine a random outcome. This is used only as a sub-system within the game - mostly in combat and on some specific effects. Games with this mechanic include Craps, Battledice, most board games like Monopoly, Risk, etc.
     
    Card mechanic: Use of a deck of cards that is shuffled to produce a random outcomes. Alternatively, a card may be flipped in process of the game to represent a change. This is used only as a sub-system within the game - specifically for battle damage for the first variation, and discarding of upgrades & dual cards for the second variation. Games with this mechanic range in complexity from Blackjack, M:tG, etc. for the former; and Go Fish & Dixit for the latter.
  24. Like
    Hantheman got a reaction from Red 7 in Slave 1 coloring question   
    The 3 main colors (to me) of the Slave-1 are a reddish brown, a dark green (bluges, tip & ramp), and a light grey (most of the body) - then again there is significant battle/flight damage on the ship where paint has chipped and panels have been replaced. There is a green section between the cockpit, blaster cannons, missile launcher and main cannon sections - however different sources have different colored panels elsewhere. It's possible the light grey is mottled as oppoesd to weathering as well.
  25. Like
    Hantheman got a reaction from VanorDM in Is this a MINIATURES Game or a CARD Game?   
    Actually for almost every miniature game the model itself is just a piece of decoration - the base is what get measured to and from - only in certain cases such as height based LOS does the actual mode get measured to.
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