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Hantheman

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Everything posted by Hantheman

  1. Almost noone I know who plays, plays the current rotation exclusively (currently 3 of my younger ex-colleagues). Most people I know play some version of classic or vintage. Rotation is still useful for newer/younger players however.
  2. Meh ppl come and go - priorities in life change - different things like up time. The last game of X-Wing I played was in April or May this year when we got wave 8 here. Since then the people I play with have been busy, I began learning to play the guitar, Pokemon Go launched and took up a large chunk of my time, etc etc. While I love game data analysis, theory talk, and other technical details of the game, I'm purely a casual player of X-Wing. While I have friends who play competitively, run tournaments & leagues etc, I prefer to play with a smaller group on a non-competitive level. Play the game however you like it with who ever you like to play it with.
  3. The starviper (outside of maybe guri) and the kihraxz are barely any better than the scyk. And scum doesn't have 10 small ships. We have 8 (until wave 10). 3 of those are stolen from rebels (hwk/ywing/z95), 2 of them aren't really competitive (starviper/kihraxz), g1a had slight use with zuckuss, might see more with uboats gone, scyk MIGHT see play with the heavy scyk change. Protectorate is pretty much the one scum-only small ship that I think will see good competitive use. It has 10 as of wave 10 - the rebel and imp numbers are also based on wave 10 additions. A ship doesn't have to be scum exclusive - just because it is not exclusive does not make it any less useful as they have different abilities and upgrade slots, as well as upgrades that can only be used by that faction. Aside from the 4 ships shared by scum and other factions, I have also included the TIE Fighter to both rebel and scum as both will be able to field it but in different roles. Again as I have mentioned, where s&v falls behind is the extra pilots from non-expansion releases - all s&v ships only have 4 different pilots (unique + non-unique), except for the Z-95 which has 1 special pilot that cannot be fielded normally, and can only be used with a specific upgrade, & the Protectorate starfighter which has 6 different pilots. As of wave 10 S&V will have 58 different pilots + the Natash Pup. Rebels and Imps have had additional pilots from core sets, aces-type expansions and huge ship expansions. As of wave 10 Rebels should have 84 different pilots (If I counted correctly; not all of them can be used in the same squad, eg Rebel Han and Resistance Han are the same pilot for purpouse of uniqueness, but are different pilot cards with different abilities; likewise various members of the Rebels crew are the same pilot for purpouse of uniqueness and abilities, but are flying different ships with different stats and dials.) As of wave 10 Imps should have 94 different pilots (If I counted correctly). FFG has obviously taken this into account as wave 10 is the first wave where the only 1 S&V ship was announced at the normal announcement time. Hopefully their next step is to balance out the number different pilots for S&V; dumbers don't have to be exactly the same (imps and rebels don't have exactly the same number either, and rebels have more uniques, while imps are heavier on non-uniques), but a 30% gap in the options for pilots is very large. As of wave 10 Rebels should have 80 different pilots
  4. A K-Wing comes with 2 TLTs - unless you want 4 you don't need 2 K-Wings.
  5. Haha despite the name of the game - I have never paricularly liked the X-Wing. Only got into the game when they announced the Mist Hunter and Punishing One. Of the stuff I owned and never played are: A-Wing E-Wing Lambda-class Shuttle K-Wing T-70 X-Wing TIE Fighter TIE Phantom X-Wing I always play with at least 1 large ship
  6. Hantheman

    New-Boats?

    I won't say that wolf pack is "dead" there are still ways to make it work - the super easymode, alphastrike version of it was killed but you can make it work in other ways - you just need to work harder.
  7. Well there is a variant StarViper variant from FFG's SW RPG, and the Vaksai (sp?) variant of the Kihraxz if they choose to go forward with an Aces box. I feel Scum is in a decently mature state at the moment now that our total stinker has been given a slight boost. 10 small and 5 large is a good number vs 10 small/4 large for Imps & 12small/3 large for Rebels. The only difference is in huge ships and number of pilots per ship. I wouldn't mind if they issued a more pricey "Most Wanted 2" with 3 repainted ships, and a bunch of pilots and upgrade cards spread various ships in the faction while fixing the StarViper & Kihraxz (and maybe the G-1A Starfighter as well).
  8. hmmmm... I don't really care for the huge ships other than the Gozanti due to the scale - I especially dislike the Raider as there were other EU ships they could have used. I've always hated the E-Wing. I'm also one of those guys who buys secondary faction ships based on what helps my main faction (Scum), so to the the following expansions are worthless to me: X-Wing, A-Wing, B-Wing Pretty much most TIE variants
  9. I've not even got my wave 9 yet - but hmmm wave 10... Sabine's TIE Fighter Expansion Pack - 1 for EMP Device and to add stuff my secondary rebel fleet. Upsilon-class Shuttle Expansion Pack - 0 for now, when they spoil the new upgrade cards I might change my mind if I find the upgrades usable and get at most 1. Quadjumper Expansion Pack - 2 for now, maybe more once more is spoiled, looks like it has some tractor beam mechanic. U-wing Expansion Pack - 1 maybe at most. Could use another Sensor Jammer, most of the unique stuff look to be Rebel only, depends on the 2 unspoiled upgrades. TIE Striker Expansion Pack - 0 for now, maybe 1 depending on what the unique Elite card does.
  10. Dislike the hard errata but honestly, I don't see them fixing it any other way. All other methods required some rule exception as the title slot for this ship had already been used. +1 Hull and sec weapon slot for 2 pts makes this ship much more viable now - while cannons remain the best sec. weapons, missiles/torpedos with guidance chips are also a possibility and utility sec weapons might be usuable (eg tractor beam, tacking missile, seismic torp). I've not played in a while - gotta see if I can find something fun!
  11. I haven't been falling in love with the G-1A doesn't seem to play well at all.
  12. Hmmmm more wolves.....
  13. Mara was never a rebel - she was at the last point of her life a Jedi - which happened to co-operate with the Republic most of the times (when they were not falling to the dark side). Han was both an Imperial and Scum before joining the Rebellion - however I dun see this happening until the Han Solo anthology movie releases the year after when the movie writes the new canon. Fel was only briefly with the rebels - he left shortly after to found the new empire. A lot of the Rogue Squadron pilots flew as Imperials before their defection (Biggs, Tycho, Klivien). Ashoka recruits Wedge to the Rebellion in the new canon - not sure of his past before.
  14. This ship, if it does appear in X-Wing, is going to be big and fast - its slightly bigger than the Jumpmaster but not as large as say the YT-1300. It's also a pure combat vehicle unlike every large ship beside the Decimator. The Decimator is good comparison - it has good forward firepower from primary weapons, a turret, and a proper bomb bay. It should be able to carry astromechs and crew maybe both at the same time. The Havoc in particular is very cutting edge so the tile may grant the systems slot. I'd say we will see Nym, Jinkins and Kole as unique pilots plus 1 non unique pilot. I believe this will be a lighter but more nimble version of the Decimator & Ghost Attack is likely 3, with agility 1 or higher, but with less combined hull and shields.
  15. Lone Wolf is a good way to get her targeted as the first ship to need to go down...
  16. I'm expecting the Vaksai more as an upgrade (title) of the Kihraxz (with a repaint - coming in an Aces or Huge Ship) rather than a new ship class - because that is what it is in the lore.
  17. The E-wing needs to be made viable outside of Corran; there's no way they're doing nothing considering their counterpart Imp side has been fixed. This is correct - But Corran does see play (1 out of 4 pilots is a regular component of many competitive squads) unlike the TIE Defender (I think there were 1 or 2 in worlds - none in a highly placed squad) and Bomber (there were 0 in worlds - same for Punisher). The Rebel Aces was only released after Imperial Aces was released - FFG may want to wait and see how wave 8 affects the competitive meta for rebels before releasing Rebel Veterans.
  18. FFG isn't publishing only canon material - their entire game line is Legends from RPGs, to card games, to board games to mini games like X-Wing - I suspect their license is for Legends (actually I'm pretty sure - but I've not seen like signed documents so its still only a hunch ). The E-Wing is almost certainly going to see an update sooner or later (its just a matter of when) - it's just not as broken as the TIE Defender, Bomber or Punisher were prior to wave 8 and Imp Vets, as at least 1 pilot sees regular play.
  19. Not really... The R-41 Starchaser is a clone war ers ship, and has been used by bounty hunters and other scum who predate the rebel alliance. Rebels used it mainly as it was a cheap and usable starfighter earlier on before the X-Wing. The T-Wing is a rebel designed ship which they decided not to use - they sold the design and used proceeds as funding. HK manufactured the ships and it was succesful among pirates and rim forces. What I'd like to see are the mando canon shps: the Gauntlet and Fang. The Gauntlet in particular has been around for a long time. I'd like
  20. I'd say season 2 Rebel stuff won't be out until at least next year (Wave 10) judging from the duration it took FFG to produce minis for the Ghost and TAP. Making a new expansion isn't just producing the mini - thought needs to be put in to the creation of the dial, special rules points cost etc.
  21. For me it has to be the Z-95 - simple, cheap and effective. Now better with missile that work.
  22. Actually, its quite expensive to play competitively - casually it's not so bad. X-Wing's expansion cycle is bi-annual with a few odd releases in between (aces/epics). Until you are close to having 1 of every expansion released, these are my suggestions: Stick to slowly getting 1 of each expansion - The $ to play value of an expansion decreases extremely quickly past the first as you start getting extra uniques, and other stuff you may not use often (there are a lot of ships and upgrades that are poorly designed for example). There is only 1 expansion which is really worth getting more than 1 of and that is the IG-2000 and that is due to its innate ship ability. Use a squadron builder to proxy upgrades when playing casually; make friends from whom you can borrow upgrades if you are playing competitively (of course if they need a loan you should help them too if you do have the upgrades). Avoid lists like TIE Swarm, TLT, Wolfpack, BBBBZ which are extremely heavy on 1 particular ship. Look you for new or used deals. Sometime things go on sale, sometimes people buy too much stuff without realizing and try to offload, sometime people no longer have the time to play or need cash urgently and decide to cash out.
  23. I'll put him there for now - but isn't he the imperial governor?
  24. Personally I feel the HWK-290, Y-Wing and Z-95 Headhunter would best be served in a "Most Wanted II" set with one of each of the ships and pilots for both Rebel and Scum. The HWK-290 while a canon ship has no few known canon pilots - it appears in the Disney game Star Wars: Commander (SW:C) if you join the Rebel Alliance. I personally don't feel this ship needs a "fix" - it is effective in it's current design to point cost - changing it to fit the Legends fluff would result in an increase in it's points. HWK-290 in White & Red alt paint scheme (as it canonnically appears in SW:C) Rebel Pilots: Rebel Operative (reprint), Rebel Privateer (PS 3 with EPT), •Palob Godalhi (PS 5 with new rebel ability), •Gamut Key [Quite honestly I couldn't find any other named Rebel pilots for this ship and the mecenary gang in SW:C does not conannically side with the Rebel Alliance.] Scum Pilots: Spice Runner, Hutt Cartel Thug, •Roark Garnet, •IG-72 [Again problems finding named pilots who flew this ship] "Fixes": A way to upgrade Primary weapon attack value to 2 (the stock ship is unarmed but the Crow has twice as many guns as a TIE Fighter); a maneuverability boost - possibly taking the turret slot - cannot be taken with the Mold Crow title (since the Crow does have a blaster turret in lore); a turret slot upgrade that allows the HWK to take Bombs (in SW:C it is used as a carpet bomber) The Y-Wing really doesn't need a "fix" but could use diversity. There are quite a few Canon Rebel Y-Wing squadrons & pilots (that have not been used) as well as Legends Scum squadrons & pilots (that have not been used). Y-Wing in White & Blue alt paint scheme (seen this on a toy somewhere - its different enough from the yellow and dark red ones that currently exist.) Rebel Squadrons: Amber Wing Pilot, Cobalt Squadron Pilot, Feral Group Pilot Rebel Pilots: •Davish "Pops" Krail, •Dex Tiree, •Ekelarc Yong, •Norra Wexley Scum Squadrons: Sisar Terminal Enforcer, Shadow Wing Pirate, Crimson Jack Pirate Scum Pilots: •Welinarro, •Jolli, •Yith Ganar, •Madd Markos "Fixes": BTL-S3 Courier variant - replace secondary weapons for crew slot(s). The Z-95 also doesn't need a "fix" but could use diversity. There are pretty much no few Canon Z-95 squadrons & pilots - all are Legends. Z-95 in White & Orange stripes alt paint scheme (as it canonnically appears in SW:C) Rebel Squadrons: Azul Squadron, Hunter Squadron, Sundancer Squadron Rebel Pilots: •Ace Azzameen, •Asyr Sei'lar, •Erisi Dlarit, •Pash Cracken, •Ranna Gorjaye, •Rhysati Ynr Canon: •Poe Dameron, •Iolo Arana, •Karé Kun Scum Squadrons: Nebula Raiders Pirate, Wheel Security Pilot, Organization Smuggler Scum Pilots: •Ssurussk, •Arraxx, •Len Markus, •Likk Nibk, •Wezd “Tank” Koupa "Fixes": Upgrade to add an Ion Cannon to the Z-95 (this is a weapon it carries in the new Canon).
  25. Well here are a few E-Wing squadron names and pilots that haven't been used (all Legends - the E-Wing is not Canon). Squadrons: Fighter Black, Fighter Gold, Fighter Red, Red E Squadron, Taanab Yellow Aces, White Team Pilots: •Yakown Reth, •Captain Saz To buff the E-Wing without buffing breaking Corran Horn, either 1) set a max PS limitation to the upgrade, or 2) give the E-Wing a way to make a gunner-like ability that prevents the ship from attacking another time for the rest of the turn.
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