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Flaminpiglet

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  1. Flaminpiglet said: RogueSquire Out Is the wrong username
  2. Hi all, Has anyone come across an instance in their games where two Rogue Traders (each currently holding their own respective warrants) marry? Be it for political motives, profit, or even love ()? This could be a possibility for my group in the near future. Suppose you all happened upon this potential narrative. How would you handle: 1. The management of two Warrants? (Division of resources eg: ships, holdings, men, etc, Division of Titles etc) 2. Succession of the two Warrants? (I know there are historically accurate models of succession that could easily be used) 3. The merger of the two Dynasties? (If this would even happen) (Heraldry, obligations, political power, etc) 4. The creation of allies/enemies of the know joined Dynasties (Tall poppy syndrome? IN-LAWS!??!! ) 5. The jump forward in narrative time? (How many generations would you go with? Players obtaining new family PC's once others die/grow too old etc?) 6. Actively roleplaying the family? (Do the partner Rogue Trader/ born children become PC's?, making the family an emotional and narrative powerhouse?) I personally think that the amount of intrigue and epic story campaigns that can be written centered on the marriage of two Rogue Traders and their subsequent family are endless! Ah, the troubles of mixing profit and family……… RogueSquire Out
  3. Sorry for the double post everyone, when frustration is paired with Internet Explorer the result are sure to annoy. Thank you all for the suggestions, extremely helpful! I am partial to Alasseo's suggestions as my idea was a bonus granted due to extended use and familiarity, not the result of faith or warp entities. However, such upgrades could form tasty sub-plot hooks Rogue Squire Out
  4. I was wondering if anyone out there has considered giving players a bonus to their WS or BS for using the same weapon for years or after killing countless foes? Rogue Trader is a game of macro acquisitions, obtaining a single new gun is absolutely nothing (unless it's unbelievably rare). It strikes me as cool to have a character whose weapon has become an extension of their own body. To own a weapon who has taken the lives of hundreds of enemies in the hands of the character could warrant a +5 towards WS or BS, regardless of its craftsmanship or quality. What would have to be achieved before other GM's would grant such a bonus? Rouge Squire Out
  5. I was wondering if anyone out there has considered giving players a bonus to their WS or BS for using the same weapon for years or after killing countless foes? Rogue Trader is a game of macro acquisitions, obtaining a single new gun is absolutely nothing (unless it's unbelievably rare). It strikes me as cool to have a character whose weapon has become an extension of their own body. To own a weapon who has taken the lives of hundreds of enemies in the hands of the character could warrant a +5 towards WS or BS, regardless of its craftsmanship or quality. What would have to be achieved before other GM's would grant such a bonus? Rouge Squire Out
  6. One of my players is now a mechanical spider-limbed ghost.... nuff said
  7. I had originally played the rule as you suggested Red Bart, having the strike hit automatically. However due to an unfortunate amount of bad luck TWO of the players met ends at the hands of a power blade wielding Eldar attempting to parry with a shock maul and a mono sword I had pity on the poor souls. RougeSquire out
  8. The power field upgrade on any melee weapon is just dam sexy. What has peaked my interest is the 75% chance of destroying a non -power weapon that parries a power weapon. Who is to say the Joe Pirate doesn't meet an unfortunate end as the Rogue Trader's power sword slices through his blade and then through his shoulder? This is the rough house rule which my group uses to represent this occurring, feedback please! Slicey Slicey Houserule: Step 1. After a melee weapon with the power field upgrade is successfully parried by a weapon without a power field, roll a D100 as usual to determine the 75% chance of the non-power field weapon being destroyed. Step 2. If the non-power field weapon is destroyed, the attacking party rolls another WS test at -20 (to represent the skill of the wielder steering the blade after the jolt of the parry), if they succeed, the power weapon has sliced through the parrying weapon and struck the target. Resolve damage and hit locations as normal BUT do not apply the power weapon wielder's strength bonus to the damage (this represents the robbed momentum from the parry). Step 3. Power weapons = sexier RougeSquire Out
  9. After purchasing a few new bionics, our group's Tech Priest bought the talent "Disturbing Voice". The player made the group cry with laughter as anytime the Tech Priest was required to speak, it was done through the "T-Pain Auto-tune App" on his Iphone. HOW CAN AUTO-TUNE BE DEAD??!?!? RougeSquire Out
  10. Kain McDogal and I are of the same mind. I had imagined that the Untouchable Inquisitor would have had to shoulder almost everything fighting an uphill battle all the while. I would imagine that they would be martially inclined, distant, methodical and fanatically driven. Perhaps they performed an act of the impossible on the field of battle? Perhaps they saved the life of an already fully fledged Inquisitor from a warp-based threat? Or perhaps they licked a lot of boot Mechanic wise, the penalties for social interaction for Untouchables would make a becoming an Inquisitor through Ascension Packages very unlikely (if not impossible considering the peer talents). Fluff wise (my favourite type) Many Inquisitors are incredibly disliked by their "allies" and command through intimidation and sheer force of office. I see no reason not for an Untouchable Inquisitor to command in such a way. Despised by all they command, yet the results they yield are unquestioned. As a side note, I recall a certain "Pariah Blocking" technology in the Ravenor Novels. Ravenor's Untouchable acolyte utilized it to more or less "turn off" his unnatural presence (I think it was implanted similar to a psy-blocker, yet activated via an external switch). It would not seem unreasonable that an Untouchable Inquisitor would come into possession of one of these devices. Although this would not contribute to their rise to Inquisitor status, once it was achieved, using the Untouchable Blocker would allow for the Untouchable Inquisitor to command a small amount of social power (despite any nasty behaviours learned during the years of being an outcast.) RougeSquire Out
  11. Hi all If you have been lucky enough to be part of the 1% of Dark Hersey groups who do not have a Psyker currently playing, no doubt at some point someone will adopt the Nascent Psyker Advanced Package This can be a really exciting roleplaying event, something that the party could remember for a long time. I recently GMed the Nascent awakening of our group's scum character. I illustrated the awakening in a way that I have not come across in all my lurking and wanted to share it as well as encourage others to share their memories of epic Nascent Psykerness. The awakening happened as follows: The group of 3 (Guardsmen, Cleric, Scum) was at the mercy of a corrupt Arbitrator squad led by an Officer Wallik Leuch. The arbitrators were under direct order from Wallik Leuch himself to shoot my players on the spot. Before a firefight broke out, Officer Wallik Leuch himself pulled the trigger on our Nascent Psyker Scum, exploding her left shoulder. This was enough to break the seal on our Scum's power. The smell of ozone filled the air, all lights flickered, targeting asupexes spewed impossible data as reality buckled. Frost radiated outward from our scum as her mind was ripped open to infinity. In that instant, every possible future of everything and everyone in the barracks was known to our scum. The confusion was enough for the other 2 acolytes to gun down the stunned arbitrators and Officer Wallik. However, in her briefest moment of purely understanding the future, our scum had witnessed our guardsmen, her fellow acolyte, standing over the rent bodies of her lover and child, covered in their blood. Without speaking, and with tears of blood pouring from her face, our scum put 4 rounds through our guardsmen's head so that such a future would never come to pass...... Let's be real, Nascent Psykers a really too much fun I invite everyone else to share their Nascent Psyker awakening stories! RougeSquire Out
  12. Hi all I have been wondering if anyone knows of any Inquisitors who hold the Pariah Gene? It seems to me that a Herecticus Inquisitor who would possess this trait would be invaluable if it came to hunting down rouge psykers, sorcerers and warpspawned mutants. An Untouchable Malleus Inquisitor would become the perfect weapon against daemons, their very presence causing the warp creatures to cling to reality, even an Untouchable Xenos Inquisitor would find it useful when up against Genestealers (disrupting the Hive Mind's network) or blocking meddling Eldar Seer's mind probes. With such possibilities for a powerful Inquisitor regardless of their Ordo, how come this has not occurred before? (Either in Canon or any posts which I have read). I know that the Inquisitor who will be leading my group will secretly be an Untouchable. RougeSquire Out
  13. Mate I've spent FAR too much time reading this thread instead of studying! Inquisitor Gix has graced my Dark Heresy sessions as an ally of Soon-To-Be-Radical Inquisitor Klorr Hades. Cheers for the inspiration! Out
  14. We were undercover on Spectoris investigating the rumors of a chaotic cult within the working class. Our party consisted of a 250kg Tech Priest, Bionic handed Scum (Me) and a telepath/telekinetic psyker. Running afoul of several of the cult's members and causing enormous damage to the top story of a 58 story Hab-stack, the local law enforcement were called in to quell the violence. Unable to reveal their identity as Throne Agents, the three decided to split up and escape with 3 enormous tomes of dark arts discovered in the cult's hideout. Our Tech priest decided to create a scratch-built parachute by holding a length of heavy canvas in his mechadendrites and jump out the window......holding the 3 tomes. Already weighing in at 250kg, the tomes added an extra 15kg........ He asked: Techpriest: What test should I roll? GM: Umm...a Macgyver test? Needless to say all 265kg of Tech priest thundered 58 stories to the ground making a nice crater and burning a fate point. Also of note our Psyker was captured by the Arbites and was being transported back to base in a rhino transport when he attempted to control the driver and single guard. Rolling a perils, he managed Psychic Concussion, knocking out everyone in the transport and (with some INSANELY bad luck) causing it to crash through barricades into the ocean. Our Psyker asked: Psyker: So I'm still handcuffed, both Arbites are unconscious AND the rhino is sinking to the bottom of the sea? GM: Yes Psyker:......................Can I attempt to lift the rhino back to the surface, telekinetic style? GM: Sure (Psyker rolls, gets perils again, summons a daemon) GM: The rhino is ascending slowly to the surface it will probably take 15 minutes, but a bloodletter has been summoned in the cabin. Psyker: Well at least I have someone to *&%#ing talk to.........
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