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Everything posted by OhBee

  1. The confusion is coming from wondering whether or not Witten can ignore the focus token even if he's not damaged.
  2. Posted this on the general forum, but I think it will have more of an effect here. Currently, my girlfriend and I seem to be the only players at our LGS, and we're wondering if anybody else in the area plays.
  3. Usually Wednesday or Thursday nights are the best for us since those are the nights the store has set aside for LCGS, but really anytime we're not working we play.
  4. Wondering if anybody is playing SW in the north bay. Right now, my girlfriend and I play at Gamescape North, but we're looking to expand our play group. We would love to hear if there's any life in the game here.
  5. Honestly, I wouldn't suggest flipping Luke that early on. It could be that your opponent had decided on an entirely different direction, and now they know exactky where to go. Plus, there's his unfortunate lack of milling capabilities, like you said. With that being said, card games are filled with random situations that might cause this scenario to become a viable one. I would suggest play test it in perhaps every third game and see what you find.
  6. Can a player activate Darth Vader for two attacks (say from Cluster Missle), even if Darth Vader's ability caused enough damage to destroy the ship after the first attack? Or, to put it another way, can a player voluntarily suffer damage after it's already suffered enough damage to be destroyed?
  7. Oh, it DOES say that. Seems like it's fair, though not in my favor. Thanks for the clarification!
  8. Outstanding! Thank you!
  9. Do bombs and mines count as obstacles for the purpose of boosting? If not, am I correct in assuming that a ship can boost through a bomb/mine without detonating it?
  10. I love articles like this. It highlights the brilliant subtly of the game's chess-like depth. More often than not, a game hinges on the moves that AREN'T made. All of this revolves around knowing a certain deck and how you/your opponent plays it. Again, great article. I hope to see many more like it.
  11. I've also had success with this set. I've been able to drop some incredible resource generating cards on turn one, then, on turn two, rush heavy with tons of big units.
  12. Sleuths are tricky, but they're never commtied to the force. That means they're vulnerable to Shock Wave, which can wipe away a lot of the tricky attackers.Coupling this with Vader's reaction can wipe one out each turn. Not ideal, but possible. It also leaves your entire spread of units free to attack/defend elsewhere. Tactics icons are also your best friend.
  13. What I've found with this card is that players, more often than not, want to use this cards on the game winning cards that cost 3+, but those aren't always the cards you get. I've had the holocron sit on my table for round after round while I waited for a useful 3+ card to come up because I didn't want to waste the available resources. It's a powerful card, yes, but it forces play errors and causes a rush of big units that even a poor LS deck could counter with some well placed tactics icons. And, you can only have 2 in a 50 card deck. Seems okay to me.
  14. Thanks! Tha really makes those cards incredible!
  15. When a card effect references "friendly players," does this include the player who played the card? The instance in particula that im referring to is the BotF Obi-Wan, who let's "each friendly player" put a card from his discard pile into his hand?
  16. OhBee

    3x3 Board Edge

    Not sure how we didn't see that. Does this apply to templates as well?
  17. Hats off to you, for both an interesting idea and a well-worded delivery. I think this is a fantastic idea, and I hope that my advice can help see this to fruition. I think the idea is gold. Campaign books have always added an exciting flare for a game and can offer an experience to players they can't achieve through conventional play. If anybody can deliver an a book that draws its players into a story, it's Fantasy Flight. However, there a couple of issues you're going to have to address. The first is that some players may be unwilling to start at one end a book and play straight through to the end. It means that, probably, they're going to be playing with the same person and that might detract from some of the enjoyment of any game; being able to play with multiple people and expand your gaming "wisdom." The second is depending on how specific each mission could be, barring ships from a player's list could carry a negative tone. I may be erring on the side of sensitivity when pertaining to this topic, but you might try listing must-include ships as opposed to cannot-include. Rather than saying "Players can't include A-Wings until Mission 8," you could say "Players must include at least 1 Y-Wing for Mission 3." I can certainly see the merit in your example, but the latter carries a different, more positive, connotation, in my opinion. The primary goal is to fill this book with missions that are fun and exciting both as parts of a whole and individuals. I really think this is a fantastic idea and hope that this sees forward progress. Also, I'm more than willing to assist in any way I can.
  18. OhBee

    3x3 Board Edge

    There's no mention of what happens when a player leaves the board edge. There have been a number of instances where either mine or my opponent's ship base/movement template extends beyond the boundary of the board. We've come up with a house rule (every time any part of the ship or template moves beyond the established 3x3, that ship suffers one damage) but I'm curious what the official ruling on this is.
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