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rborkowitz

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Posts posted by rborkowitz


  1. I've decided to get out of the game and would like to sell of my collection,  All the card are in mint to near-mint condition - they were always in card sleeves when I played.  Here's everything that is included;

     

    Shadows of Mirkwood Cycle

    Passage Through Mirkwood

    Journey Along the Anduin

    Escape from Dol Guldur

    Conflict at the Carrock

    A Journey to Rhosgobel

    The Hills of Emyn Muil

    The Dead Marshes

    Return to Mirkwood

     

    Dwarrowdelf Cycle

    Into the Pit

    The Seventh Level

    Flight From Moria

    The Redhorn Gate

    Road to Rivendell

    Watcher in the Water

    The Long Dark

    Foundations of Stone

    Shadow and Flame

     

    Against the Shadow Cycle

    Peril in Pelargir

    Into Ithilien

    The Siege of Cair Andros

    The Steward’s Fear

    The Druadan Forest

    Encounter at Amon Din

    Assault on Osgiliath

    The Blood of Gondor

    The Morgul Vale

     

     

    The Voice of Isengard

    The Fords of Isen

    Into Fangorn

    The Dunland Trap

    The Three Trials

    Trouble in Tharbad

    The Nin-In-Eliph

    Celebrimbor’s Secret

    The Antlered Crown

     

    The Lost Realm

    Intruders in Chetwood

    The Weather Hills

    Deadman’s Dike

    The Wastes of Eriador

    Escape from Mount Gram

    Across the Ettenmoors

    The Treachery of Rhudaur

    The Battle of Carn Dum

    The Dread Realm

     

    The Grey Havens

    Voyage Across Belegar

    The Fate of Numenor

    Raid on the Grey Havens

     

    Hobbit Quests

    We Must Away, Ere Break of Day

    Over the Misty Mountains Grim

    Dungeons Deep and Caverns Dim

    Flies and Spider

    The Lonely Mountain

    The Battle of Five Armies

     

    Lord of the Ring Quests

    A Shadow of the Past

    A Knife in the Dark

    Flight to the Ford

    The Ring Goes South

    Journey in the Dark

    Breaking of the Fellowship

    The Uruk-Kai

    Helm’s Deep

    The Road to Isengard

    The Passage of the Marshes

    Journey to the Crossroads

    Shelob’s Lair

     

    The retail cost of all these sets was over $800 and I am asking $600 + shipping.  I want to sell them as a whole so I'm not willing to break it up.  This would be a quick and easy way to get into the game and be nearly all caught up all at once!

     

    If interested, please contact me at: rborkowitz@gmail.com

     

    Thanks!

     

    Rob

     

     


  2. I'd like to sell my collection of Lord of the Rings cards.  I have the original Core set plus every deluxe expansion (and all six of each of the cycles that go with it except for the most recent Grey Havens cycle) as well as all the Saga expansions up to date.  The only thing I don't have is the Nightmare sets or the stand-alone sets from Gen Con.  All the cards were sleeved when used and so are in near-mint to mint condition.This would be a great way to get just about everything you need in one  huge lot!

     

    If interested, contact me at rborkowitz@gmail.com with an offer and any questions you might have.  Thanks!

     

    Rob


  3. I'd like to sell my collection of Lord of the Rings cards.  I have the original Core set plus every deluxe expansion (and all six of each of the cycles that go with it except for the most recent Grey Havens cycle) as well as all the Saga expansions up to date.  The only thing I don't have is the Nightmare sets or the stand-alone sets from Gen Con.  All the cards were sleeved when used and so are in near-mint to mint condition.This would be a great way to get just about everything you need in one  huge lot!

     

    If interested, contact me at rborkowitz@gmail.com with an offer and any questions you might have.  Thanks!

     

    Rob


  4. When Sam is tapped because he quested and then engages a enemy who has a higher threat than him, he readies and gains +1 on his stats.  Now if a second enemy should also engage him, do his stats go to +2 even though he doesn't ready (because he always was ready) or does it stay at +1 no matter how many times a qualifying enemy engages him?

     

     


  5. See the section "New Staging Rules" in the rulebook for The Black Riders. It particular it states 

    ".. players reveal encounter cards individually in player order during the staging step of the Quest phase."

     

    So, every player needs to be able to hide and/or handle peril as necessary.

     

    Thanks!

     

    So what happens if in a 2-player game the second person draws a card with surge?  Does that mean the first player draws that card and is responsible for it (and then if that particular card has yet another surge, is it drawn by the second player?)


  6. Both the new "Peril" and "Hide" keywords incicate that when a player reveals the card with those keywords on them, the player who revealed the card must do such and such.  So when playing multiplayer (2 player), can Player 1 reveal both cards from the encounter deck or must it be that the first player reveals the first encounter deck card and Player 2 must reveal the second encournter deck card?  (And if so, who is responsible for the third card that is revelaed after a "surge" effect?)  I would rather have the player with the Hobbit deck always reveal the cards since he can handle the hide tests better than the other player's deck, but I can't find any ruling that demands how this ought to be handled.

     

    Any help?

     


  7. Heroes for Each Player: Aragorn (Lore), Boromir, Hama / Glorfindel, Elrond, Berevor

    Game 1 Result: 62
    Final Threat Level for Each Player: 13/2
    Threat Cost of Each Dead Hero: 0/0
    Damage Tokens on Remaining Heroes: 3/4
    Victory Points Earned: 0
    Number of Rounds Completed: 4

    Game 2 Result: 81
    Final Threat Level for Each Player: 15/16
    Threat Cost of Each Dead Hero: 0/0
    Damage Tokens on Remaining Heroes: 0/0
    Victory Points Earned: 0
    Number of Rounds Completed: 5

    Game 3 Result: 47
    Final Threat Level for Each Player: 0/0
    Threat Cost of Each Dead Hero: 0/0
    Damage Tokens on Remaining Heroes: 5/2
    Victory Points Earned: 0
    Number of Rounds Completed: 4

    Posting Your Results: Decks were constructed of cards from all sets currently available.  Hama with Feint makes this quest very easy!


  8. Heroes for Each Player: Aragorn (Lore), Boromir, Beregond / Glorfindel, Elrond, Berevor

    Game 1 Result: 121
    Final Threat Level for Each Player: 23/22
    Threat Cost of Each Dead Hero: 0/0
    Damage Tokens on Remaining Heroes: 0/0
    Victory Points Earned: 4
    Number of Rounds Completed: 8

    Game 2 Result: 139
    Final Threat Level for Each Player: 28/32
    Threat Cost of Each Dead Hero: 0/0
    Damage Tokens on Remaining Heroes: 0/0
    Victory Points Earned: 1
    Number of Rounds Completed: 8

    Game 3 Result: 113
    Final Threat Level for Each Player: 25/18
    Threat Cost of Each Dead Hero: 0/0
    Damage Tokens on Remaining Heroes: 2/0
    Victory Points Earned: 0
    Number of Rounds Completed: 7

    Posting Your Results: Decks were constructed of cards from all sets currently available


  9. Heroes for Each Player: Aragorn (Lore), Boromir, Beregond / Glorfindel, Elrond, Berevor

    Game 1 Result: 118
    Final Threat Level for Each Player: 33/39
    Threat Cost of Each Dead Hero: 0/0
    Damage Tokens on Remaining Heroes: 6/7
    Victory Points Earned: 3
    Number of Rounds Completed: 4

    Game 2 Result: 105
    Final Threat Level for Each Player: 25/34
    Threat Cost of Each Dead Hero: 0/0
    Damage Tokens on Remaining Heroes: 7/3
    Victory Points Earned: 3
    Number of Rounds Completed: 3

    Game 3 Result: 152
    Final Threat Level for Each Player: 34/47
    Threat Cost of Each Dead Hero: 0/18
    Damage Tokens on Remaining Heroes: 0/0
    Victory Points Earned: 3
    Number of Rounds Completed: 5

    Posting Your Results: Decks were constructed of cards from all sets currently available


  10. Heroes for Each Player: Aragorn (Lore), Boromir, Beregond / Glorfindel, Elrond, Berevor

    Game 1 Result: 95
    Final Threat Level for Each Player: 28/15
    Threat Cost of Each Dead Hero: 0/0
    Damage Tokens on Remaining Heroes: 2/0
    Victory Points Earned: 0
    Number of Rounds Completed: 5

    Game 2 Result: 106
    Final Threat Level for Each Player: 33/23
    Threat Cost of Each Dead Hero: 0/0
    Damage Tokens on Remaining Heroes: 2/0
    Victory Points Earned: 0
    Number of Rounds Completed: 5

    Game 3 Result: 111
    Final Threat Level for Each Player: 33/26
    Threat Cost of Each Dead Hero: 0/0
    Damage Tokens on Remaining Heroes: 2/0
    Victory Points Earned: 0
    Number of Rounds Completed: 5

    Posting Your Results: Decks were constructed of cards from all sets currently available


  11. Heroes for Each Player: Aragorn (Lore), Boromir, Beregond / Glorfindel, Elrond, Berevor

    Game 1 Result: 111
    Final Threat Level for Each Player: 28/30
    Threat Cost of Each Dead Hero: 0/0
    Damage Tokens on Remaining Heroes: 3/0
    Victory Points Earned: 0
    Number of Rounds Completed: 5

    Game 2 Result: 96
    Final Threat Level for Each Player: 33/31
    Threat Cost of Each Dead Hero: 0/0
    Damage Tokens on Remaining Heroes: 2/0
    Victory Points Earned: 0
    Number of Rounds Completed: 3

    Game 3 Result: 122
    Final Threat Level for Each Player: 32/27
    Threat Cost of Each Dead Hero: 0/0
    Damage Tokens on Remaining Heroes: 2/3
    Victory Points Earned: 0
    Number of Rounds Completed: 6

    Posting Your Results: Decks were constructed of cards from all sets currently available.

     


  12. I share your sense of frustration.  Calling this a 4 difficulty is way too low by comparison to quests from the previous two cycles.  I find I need to have "A Test of Will" in hand lest the treachery card that has surge, damage every questing character then shuffle it back in, (sorry don't have it in front of me for the exact name), starts making mince-meat of me (coming back over and over again).  Sometimes my opening hand determines the game: either I get the right cards turn one or it's a quick death.  Nothing easy about this quest whatsoever!


  13. I find the second quest really difficult.  I've played it a half a dozen times and have never made it past the first stage.  I play solo with two decks and it every card from the encounter deck I reveal just compounds the problems.  It seems that if I don't get a couple of "Test of Will" cards to play ASAP (and some cheap allies), I'm dead before you know it.  In fact, I'd consider it hard than the first question, which is a difficult 5 (while the second is only a 4!).  Does any one else feel this way?  Any secrets strategies I'm missing?

     

     


  14. Heroes for Each Player: Gimli, Thalin, Beravor / Glorfindel, Dain Ironfoot, Thorin Oakenshield

    Game 1 Result: 98
    Final Threat Level for Each Player: 29/22
    Threat Cost of Each Dead Hero: 0/0
    Damage Tokens on Remaining Heroes: 2/0
    Victory Points Earned: 5
    Number of Rounds Completed: 5

    Game 2 Result: 125
    Final Threat Level for Each Player: 34/23
    Threat Cost of Each Dead Hero: 0/0
    Damage Tokens on Remaining Heroes: 3/2
    Victory Points Earned: 7
    Number of Rounds Completed: 7

    Game 3 Result: 118
    Final Threat Level for Each Player: 26/23
    Threat Cost of Each Dead Hero: 0/0
    Damage Tokens on Remaining Heroes: 2/2
    Victory Points Earned: 5
    Number of Rounds Completed: 7

    Posting Your Results: Decks from Core Set (x3) and all adventure packs.


  15. Heroes for Each Player: Gimli, Thalin, Beravor / Glorfindel, Dain Ironfoot, Thorin Oakenshield

    Game 1 Result: 127
    Final Threat Level for Each Player: 34/30
    Threat Cost of Each Dead Hero: 0/0
    Damage Tokens on Remaining Heroes: 0/0
    Victory Points Earned: 7
    Number of Rounds Completed: 7

    Game 2 Result: 111
    Final Threat Level for Each Player: 33/22
    Threat Cost of Each Dead Hero: 0/0
    Damage Tokens on Remaining Heroes: 0/0
    Victory Points Earned: 4
    Number of Rounds Completed: 6

    Game 3 Result: 132
    Final Threat Level for Each Player: 39/38
    Threat Cost of Each Dead Hero: 0/0
    Damage Tokens on Remaining Heroes: 0/0
    Victory Points Earned: 5
    Number of Rounds Completed: 6

    Posting Your Results: Decks from Core Set (x3) and all adventure packs.

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