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Kalashnicus

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  1. Like
    Kalashnicus got a reaction from bradknowles in Spitfire Talent   
    Hello.
     
    I'm the player in Kilcannon's game that posed the question about the chandelier.
     
    I think there have been interesting points made in this thread and people have covered what I may have said. I'm just here to fill in how it came up for anyone who may be interested.
     
    It was after a game and someone was in XP range of Spitfire, so we started talking about it. It seemed odd that you could pop off relatively easy shots at a nemesis while there were minions around, but as soon as you killed the last one, you'd have to concentrate on the nemesis, which would make for a more difficult shot. 
     
    Just thinking through, there seemed to be nothing special about shooting at a minion specifically, so why not just shoot at something else first. The difficulty would be the same, roughly. You could even shoot at something within short range, to make the shot easier. When it was noted that just shooting random nearby objects to get a better chance to his was silly, I thought of some "good reasons" to shoot at an object, such as a control panel or radio console or exploding barrel or even a chandelier for the purpose of dropping on an enemy. There seemed to be some continuum ranging from "that's reasonable" to "that's absurd" when picking the target one rolls against. I think we basically agreed to try and stay on the reasonable side, but there wasn't an exact ruling. 
     
    I was just pushing the thought to see where it would go, not intending to implement the tactic. 
  2. Like
    Kalashnicus got a reaction from dougansf in True Aim   
    Hi. I'm the player in Kilcannon's game with True Aim. I'm playing a "sniper-bot", essentially. Here are some of my thoughts:
     
    Our skills are currently capped in the game, so True Aim is making up the difference a bit in my mind. When interesting things happen in combat, True Aim doesn't get used as often. When my gun was knocked out of position in a hail of droideka fire, for example, I got to "draw" my pistol, use Sniper Shot (finally!) and, well, miss anyway.  But that's not the point. If I'm just standing there, aiming, and shooting when it's my turn, It's not as interesting, so It's nice to have the better die pool to help make the fight go faster. If the scenes keep moving instead of being static, I'd constantly be spending strain anyway to keep up while aiming.  Ask Kilcannon how often I complain about my weapon.  I got one of those pulse rifles with Blast. It seems to overall "suck", But at least I get some extra damage from the better rolls with True Aim. It's also medium range, so I have some reason to use Sniper Shot too.  When my droid is petulant, it's more fun not shooting at enemies until I get an apology while being a great shot than it is while being merely a good shot. Related to that, on our ship, it's fun knowing how good I am at shooting but that nobody else (aside from the pilot) is a good mechanic, so I'm the engineer. That's droid-frustration there.  I'll probably whine a bit about the change. Definitely some grumbling too. But I suppose I'll live. It's still in the testing phase, right? For me, the phrase "I use True Aim and Shoot" can be like a "battle Geiger counter" - if it clicks every so often, you're safe, but if it's clicking fast, get moving!  
     
    (Possibly too many smileys, but I wanted to err on the safe side with the person who holds dominion over my XP.)
  3. Like
    Kalashnicus got a reaction from kaosoe in True Aim   
    Hi. I'm the player in Kilcannon's game with True Aim. I'm playing a "sniper-bot", essentially. Here are some of my thoughts:
     
    Our skills are currently capped in the game, so True Aim is making up the difference a bit in my mind. When interesting things happen in combat, True Aim doesn't get used as often. When my gun was knocked out of position in a hail of droideka fire, for example, I got to "draw" my pistol, use Sniper Shot (finally!) and, well, miss anyway.  But that's not the point. If I'm just standing there, aiming, and shooting when it's my turn, It's not as interesting, so It's nice to have the better die pool to help make the fight go faster. If the scenes keep moving instead of being static, I'd constantly be spending strain anyway to keep up while aiming.  Ask Kilcannon how often I complain about my weapon.  I got one of those pulse rifles with Blast. It seems to overall "suck", But at least I get some extra damage from the better rolls with True Aim. It's also medium range, so I have some reason to use Sniper Shot too.  When my droid is petulant, it's more fun not shooting at enemies until I get an apology while being a great shot than it is while being merely a good shot. Related to that, on our ship, it's fun knowing how good I am at shooting but that nobody else (aside from the pilot) is a good mechanic, so I'm the engineer. That's droid-frustration there.  I'll probably whine a bit about the change. Definitely some grumbling too. But I suppose I'll live. It's still in the testing phase, right? For me, the phrase "I use True Aim and Shoot" can be like a "battle Geiger counter" - if it clicks every so often, you're safe, but if it's clicking fast, get moving!  
     
    (Possibly too many smileys, but I wanted to err on the safe side with the person who holds dominion over my XP.)
  4. Like
    Kalashnicus got a reaction from Richardbuxton in True Aim   
    Hi. I'm the player in Kilcannon's game with True Aim. I'm playing a "sniper-bot", essentially. Here are some of my thoughts:
     
    Our skills are currently capped in the game, so True Aim is making up the difference a bit in my mind. When interesting things happen in combat, True Aim doesn't get used as often. When my gun was knocked out of position in a hail of droideka fire, for example, I got to "draw" my pistol, use Sniper Shot (finally!) and, well, miss anyway.  But that's not the point. If I'm just standing there, aiming, and shooting when it's my turn, It's not as interesting, so It's nice to have the better die pool to help make the fight go faster. If the scenes keep moving instead of being static, I'd constantly be spending strain anyway to keep up while aiming.  Ask Kilcannon how often I complain about my weapon.  I got one of those pulse rifles with Blast. It seems to overall "suck", But at least I get some extra damage from the better rolls with True Aim. It's also medium range, so I have some reason to use Sniper Shot too.  When my droid is petulant, it's more fun not shooting at enemies until I get an apology while being a great shot than it is while being merely a good shot. Related to that, on our ship, it's fun knowing how good I am at shooting but that nobody else (aside from the pilot) is a good mechanic, so I'm the engineer. That's droid-frustration there.  I'll probably whine a bit about the change. Definitely some grumbling too. But I suppose I'll live. It's still in the testing phase, right? For me, the phrase "I use True Aim and Shoot" can be like a "battle Geiger counter" - if it clicks every so often, you're safe, but if it's clicking fast, get moving!  
     
    (Possibly too many smileys, but I wanted to err on the safe side with the person who holds dominion over my XP.)
  5. Like
    Kalashnicus got a reaction from What in True Aim   
    Hi. I'm the player in Kilcannon's game with True Aim. I'm playing a "sniper-bot", essentially. Here are some of my thoughts:
     
    Our skills are currently capped in the game, so True Aim is making up the difference a bit in my mind. When interesting things happen in combat, True Aim doesn't get used as often. When my gun was knocked out of position in a hail of droideka fire, for example, I got to "draw" my pistol, use Sniper Shot (finally!) and, well, miss anyway.  But that's not the point. If I'm just standing there, aiming, and shooting when it's my turn, It's not as interesting, so It's nice to have the better die pool to help make the fight go faster. If the scenes keep moving instead of being static, I'd constantly be spending strain anyway to keep up while aiming.  Ask Kilcannon how often I complain about my weapon.  I got one of those pulse rifles with Blast. It seems to overall "suck", But at least I get some extra damage from the better rolls with True Aim. It's also medium range, so I have some reason to use Sniper Shot too.  When my droid is petulant, it's more fun not shooting at enemies until I get an apology while being a great shot than it is while being merely a good shot. Related to that, on our ship, it's fun knowing how good I am at shooting but that nobody else (aside from the pilot) is a good mechanic, so I'm the engineer. That's droid-frustration there.  I'll probably whine a bit about the change. Definitely some grumbling too. But I suppose I'll live. It's still in the testing phase, right? For me, the phrase "I use True Aim and Shoot" can be like a "battle Geiger counter" - if it clicks every so often, you're safe, but if it's clicking fast, get moving!  
     
    (Possibly too many smileys, but I wanted to err on the safe side with the person who holds dominion over my XP.)
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