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sWhiteboy

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Everything posted by sWhiteboy

  1. Ratatoskr said: I'm severely disappointed that they didn't take TLS off the restricted list. IMO he has no place on the restricted list in the current environment, and that move would be necessary to restore Bara to anything that resembles competitiveness. TLS and Val make such a good draw engine together that I doubt we'll ever see either card off of the Restricted list.
  2. Rave said: Buuut... then I switched it out for Pyromancer's Cache and the deck just runs way better. It makes me mad, but it's true. Your deck has to be prepared for stuff that you don't even know that can happen to it. I remember Ring's story about running the Martell brotherhood deck and getting nightmares played on Beric and valared in the first turn. That's crazy random and never happens, and yet it did... This is the situation where auto-includes will help you out immensely, where cards based around your deck theme wont really do much. In the current environment, I feel that Pyromancer's Cache is too much of a liability. There are too many ways to get rid of it. The one thing you REALLY don't want is to lose your Draw.
  3. Yes, that's right. As long as it is not a House card and it has 1, or more, power on it, then Ser Gregor's Band gets +1 STR.
  4. Kennon said: I'm rather confused. I don't see anywhere that the OP mentioned that he actually made the challenge, and as such, I agree entirely with ktom's assessment. "Ok so here's the scenario. I have 13 power and a 2 claim plot on the table. I win an opposed power challenge and my opponent says ahh looks like you win." Right here.
  5. Mighty Jim said: If: Draw =Win Clansmen = Lose? Well, Clansmen have abilities that offset the "lose" of discarding. The question is, do the postitives of Clansmen offset the "lose" of discarding.
  6. The OP said that he did initiate the Power Challenge (and win it), then he passed the rest of his challenges. This was a case of cheating.
  7. So, whenever a card asks you to make a choice, that is the only thing that you have to successfully do? Everything else is only completed as far as it can be? Thanks!
  8. ktom gave his ruling on Shield Islands Dromon. He said that the word "choose" makes all the difference. Basically, SID asks you to choose what you want to do. Making that choice is the only legal requirement of resolving the card (from the opponent's p.o.v.). After the choice is made, the rest of the card is resolved as much as it can be. So, Kennon was right. QUOTE KENNON Hmmm... count me in the group that understands from the intuitive standpoint, that you would have to choose the possible of option of the two for the Kingsguard agenda, otherwise, the downside is effectively nullified. But it's been proven before that we can't rely on intuition for card interpretation. So count me in the group that says the rulings don't make sense. If anything, the language on Game of Cyvasse is more restrictive because of the word "must." In fact, despite recalling the existence of the ruling itself, I can't recall what sort of reasoning gets by that word in order to allow someone to choose a character already knelt when they have valid standing options. END QUOTE KENNON I have the answer to this also. The White Book says to "...kneel a standing Kingsguard character...," and Game of Cyvasse says to "...choose and kneel a character..." GoC only asks that you choose a character to kneel, it doesn't require you to choose a standing character. The White Book does force you to choose a standing character. The reason that you HAVE to successfully complete The White Book's effect, even though you can let GoC fizzle, is because of the word "choose." The White Book doesn't include the word "choose," so something has to happen (if it can).
  9. I'm not asking why Cyvasse can target kneeling characters. I'm asking why you are allowed to choose an option that you know will be unsuccessful with Cyvasse, but not with White Book.
  10. Game of Cyvasse and The White Book seem to have opposite rulings. Which doesn't make sense. For Game of Cyvasse, you can make a choice that you know will be unsuccessful (kneeling a knelt character), even though you have an option that will end in success; but, for The White Book, you can't make a choice that is unsuccessful while you have an option that will end in success?
  11. Game of Cyvasse and The White Book seem to have opposite rulings. Which doesn't make sense. For game of Cyvasse, you can make a choice that you know will be unsuccessful (kneeling a knelt character), even though you have an option that will end in success; but, for The White Book, you can't make a choice that is unsuccessful while you have an option that will end in success?
  12. Re-posted from the 2 Champs, 1 Chump Episode 47 thread. The topic is: can you choose to discard 2 power from your House in order to satisfy Shield Islands Dromon's choice, even when you don't have 2 power on your House? Shield Islands Dromon says: "After an opponent plays a location, put Shield Islands Dromon on the bottom of your deck to have that player choose to either place that location on the bottom of his or her deck or discard 2 power from his or her House." The White Book says: "Each time you lose a challenge as the attacker, kneel a standing Kingsguard character you control or discard 1 power from your House." Here is ktom's ruling on The White Book: "You must do one or the other successfully. That means that if both options are open to you (i.e., you have a standing Kingsguard character and power on your House), you may choose which penalty is applied. If only one option is open to you (i.e., all your Kingsguard characters are kneeling but you have power on your House or you have standing Kingsguard character but no power on your House), you must take the option that is left to you. You can't say "I choose to kneel the kneeling Kingsguard character" - which would result in an unsuccessful resolution - because you have another option in resolving the effect (discarding the power) that will be successful. If neither option is open to you (i.e., all your Kingsguard characters are kneeling and you have no power on your House), the effect will fizzle completely." Theon Greyjoy (PotS), because Kennon used it as the basis for his Shield Islands Dromon ruling, says: After any player loses a challenge by 4 or more total STR, he or she names either "character" or "location," then chooses and discards from play (cannot be saved) 1 card of the named type he or she controls, if able." Just looking at the three cards, Theon looks out of place. So, even if Shield Islands Dromon does allow you to choose an option that you can't successfully complete, I don't think Theon was a good example. The only thing you have to do to successfully complete Theon's choice is name either "character" or "location;" the rest just kind of follows.
  13. The White Book says: "Each time you lose a challenge as the attacker, kneel a standing Kingsguard character you control or discard 1 power from your House." Here is ktom's ruling on The White Book: "You must do one or the other successfully. That means that if both options are open to you (i.e., you have a standing Kingsguard character and power on your House), you may choose which penalty is applied. If only one option is open to you (i.e., all your Kingsguard characters are kneeling but you have power on your House or you have standing Kingsguard character but no power on your House), you must take the option that is left to you. You can't say "I choose to kneel the kneeling Kingsguard character" - which would result in an unsuccessful resolution - because you have another option in resolving the effect (discarding the power) that will be successful. If neither option is open to you (i.e., all your Kingsguard characters are kneeling and you have no power on your House), the effect will fizzle completely." Shield Islands Dromon says: "After an opponent plays a location, put Shield Islands Dromon on the bottom of your deck to have that player choose to either place that location on the bottom of his or her deck or discard 2 power from his or her House." Theon Greyjoy (PotS), because Kennon used it as the basis for his Shield Islands Dromon ruling, says: After any player loses a challenge by 4 or more total STR, he or she names either "character" or "location," then chooses and discards from play (cannot be saved) 1 card of the named type he or she controls, if able." Just looking at the three cards, Theon looks out of place. So, even if Shield Islands Dromon does allow you to choose an option that you can't successfully complete, I don't think Theon was a good example. The only thing you have to do to successfully complete Theon's choice is name either "character" or "location;" the rest just kind of follows.
  14. Draw+Luck=Win doesn't make any sense. How do you add Luck to Draw? It should be Draw*Luck=Win Where Luck is a modifier based on current cards in play, hand, discard, dead pile, and deck. More importantly, does Discard*Luck=Lose? Go.
  15. Now I'm really confused. I thought Darryl was the "Chump." So, what does that make Darryl? An auxiliary chump?
  16. Here's an important question. Who is Kennon on the podcasts? Is that Darryl?
  17. He can be used to make Direwolf decks more consistent and resistant to Attachment hate. Galbert Glover + Widow's Watch Galbert Glover + Winterfell Kennels
  18. In every game, Draw = Win. That's just the way it works. But I think he was saying that every house can draw, just like every house can win. It isn't special.
  19. So, I just found out this game has a F2P system in place too! Not sure how I missed that. F2P Draconian Wars has a DraCoin (in-game currency) Reward system. As you win matches, you "level up," and as you level-up, you get free DraCoins. For example, after your first win you receive 100 FREE DraCoins; this is enough to buy yourself a booster pack! Also, if you don't feel like leveling and you want those new cards NOW, then you can always purchase cards at a very affordable price.
  20. Intro Draconian Wars is a new Online Collectible Card Game (CCG) that runs on the *Kardfy engine. Unlike many online card games, such as Urban Rivals and Shadow Era, Draconian Wars is intended to have the same type of depth as traditional table-top CCGs. The first set was released in October 2011 and the second set is supposed to release in the next month or so. The website is: http://draconianwars.kardfy.com/home.html Use the promo code redditlove when signing up, and you'll receive a 800 points FREE. You also get a FREE pre-construct for just signing up. Costs How "affordable" is Draconian Wars? Each booster, which includes 2 Rares, 4 Uncommons, and 8 Commons, cost $1 (or 100 points). You can even buy a booster that only includes cards for your Faction for $1.30 (130 points). There are no Ultra Rare cards and all the cards of the same rarity level have the same chance to appear in a pack. Best of all, depending on how many points you buy at one time, you get extra money. For example, if you buy $20 worth of points, instead of getting 2000 points (which would be a 1-to-1 ratio) you get 3400 points (worth $34). Buying boosters is not the only way to go. They also sell singles of every card. When buying singles, Commons cost $0.25, Uncommons cost $1, and Rares cost $4. Trading is also available. What about the Game? The game is played with 50 card decks. No more, no less. This is because your deck is your HP. When you would take damage, you discard cards from the top of your deck or out of your hand. The game is played on a board with 6 areas. Three of the areas are "Ground" and three are "Air." You deploy units to each area and battle for control in order to mill the opponent's deck. There are five card-types: Ground Units Air Units Weapons (Equipment) Gears (Enchantment) Disrupts (Instant/Sorcery) There are 3 Factions. Draconian, Technocrat, and Neutral. Neutral can be included in decks with Draconian and Technocrat, but Draconian and Technocrat cannot be in the same deck. As far as specifics go, I don't want to cover too much and make this post "tl:dr." If you have played CCGs before, then nothing should be too hard to figure out. Plus, the game comes with a tutorial! Again, the website: http://draconianwars.kardfy.com/home.html *What is Kardfy? "Kardfy is what we call an online Local Game Shop. Kardfy offers: tournaments, a place to play the games, meet players and trade cards, and, of course, many TCGs. And you can enjoy all these features anywhere and any time. Kardfy is composed by two elements: a TCG engine and an on-line community. The engine allows us to painlessly create new TCG or adapt physical existing ones into its virtual incarnation. Games running on Kardfy are rules enforced, this is, all the rules are managed by the program and the players have only to think about playing." Essentially, it is a professional Magic Workstation, Apprentice, Octgn, etc. It's an engine for card games, and it can be programmed to enforce rules (as opposed to the player enforced rules of the current card game simulators). It supports online play, card trading systems, and ranking systems. It can be used to re-create current (or past) card games, but it can also be used as the base for a new generation of online CCGs, where developers can sell the cards in pre-made decks, packs, and even singles. The creators of Kardfy created Draconian Wars in order to show-off what is possible with Kardfy.
  21. A much more sensible card that Tin Link. Neutral Attachment hate without going too far. It has the added bonus of discouraging Maester splashing in decks that have no reason for Maesters other than slimming the deck (and playing Tin Link/Valyrian Steel Link). It also can be used as a defensive tool against Bob (and other standers). What do you think?
  22. FFG said that the first two sets will be reprint when they are out of stock.
  23. Does this mean that there will be a Deluxe Expansion before every Cycle? Just wondering, because the Deluxe Expansion seems to include the Encounter decks for the following Cycle (where the first Cycle used the Encounter decks from the original release).
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