Jump to content

sWhiteboy

Members
  • Content Count

    323
  • Joined

  • Last visited

Everything posted by sWhiteboy

  1. My best guess is that Radagast can pay for any creature, regardless of sphere. I'm basing this on "The Golden Rule" from the rulebook, which states: "If the game text of a card contradicts the text of this rulebook, the text on the card takes precedence." Radagast says that his tokens can pay for creatures, and it lists no exceptions. I realize this isn't the best reason, but...eh.
  2. If it said that Gandalf was "removed from play" (though, it would actually say "game" and not "play"), then he would be removed from the game and not put in the discard pile. Gandalf actually reads "discarded from play," which means that he goes to the discard pile.
  3. Rick Branagan posts on here as: branagan3 You were missing his forum tag in your list.
  4. Dragon Sleeves are shorter than FFG sleeves. It's noticeable. FFG sleeves are fairly long. I don't think you'd ever need to go longer.
  5. DurinIII said: Hey SWhiteBoy, how big is the following at Genre? You are talking about the store in Durham NC right? I live in Raleigh. Love the game. Yeah, I'm talking about the Durham store. I couldn't say if there is a decent following because SFG doesn't have a freeplay cardgame night. They only have a boardgame night, where people don't play CCG/LCG. This doesn't mean that there isn't a following, but I can't verify it if there is. Have you checked The Gamer's Armory in Cary?
  6. Mathias Fricot said: I think the event is on the table until it has finished resolving, and all responses/saves/cancels to it. So until you are done searching for the new card, To Be A Wolf is still on the table. Yeah, the event would leave play at the 6th part of the action window, while the response happens at the 5th part of the action window.
  7. Ahh. I didn't realize that "declare" only referred to the active player. Anyone else who attacks isn't "declaring" apparently.
  8. You can't copy your own At The Gates with Archmaester Marwyn. Well...you can copy it, but you won't recieve the effect because At The Gates is a City plot in your used plot pile.
  9. You know what I meant.... I fixed it. Just to expand on this. According to the FAQ, a character can still only make 1 attack against a single enemy (whether he is engaged to it or not) unless a card-effect allows a second attack against it. Let's say you attack an enemy you are engaged with, then, after your attack resolves, your teammate plays Son of Arnor and engages that same enemy. You cannot participate in an attack against that enemy, because you have declared an attack against it already. Same thing goes for your teammate. If they participated in an attack against that enemy while you were engaged with it, then used Son of Arnor to engage the enemy, they cannot declare another attack against it.
  10. reno1051 said: radiskull said: I believe you can play things at the end of red steps, and throughout green steps. I do think there is an action window at the beginning of each phase, though - the intent of the designers for there to be such a window is becoming clear. Pleeeeeease can we have a detailed aGoT-style timing chart? i agree...i believe the "play at end of step" refers to the red steps, whereas the green steps you can play at any time. The reason it says "play at the end of step" is because after every red step, there is a green step. The only exception being in the Refresh Phase, where 3 red things happen back-to-back. So, when you play, just follow the chart in the back of the Rulebook. Play actions at anytime during green steps. Play only responses during red steps. The only phases that start with a green block are Planning and Quest.
  11. GhostWolf69 said: When reading about "Hit Points and Damage" (p20) they always use the word "Defeated" in the rules... This is the ONLY place in the whole Combat Section of the rules where they use this word... the word "Destroyed" is not used there at all.But in the examples, and Combat Sequence they frequently say "Destroyed" instead. That's because Defeated and Destroyed are the same thing. GhostWolf69 said: The result is the same; the card goes to discard-pile... i.e. is "Discarded". This reasoning is completely off. Just because a card goes to the discard pile does not mean it was Discarded. For something to be Discarded, it has to be sent to the discard pile by a discard effect. The reason the rulebook doesn't explain explicitly is because the concepts have been card game basics for the past 15-20 years.
  12. I've seen some people say they beat it, but with 40 card decks. Since 40 card decks are illegal...I don't consider that an actual win.
  13. I think they might include new basic encounter decks in a "premium expansion." The box expansions, like in the other LCGs, that include approximately 180 cards.
  14. Try Sci-Fi Genre. They are a good online retailer for FFG LCGs (they have a brick-and-mortar store as well). I picked up my copy at their store today.
  15. I'd be interested in some Online play, but I'm not 100% sure what I'm doing (or how to play online). I have already d/l OCTGN though.
  16. The first part of GoCyvasse is not a cost. It is a part of the card's effect. The first part of GoCyvasse targets more than character; so it wouldn't work at the start.
  17. The first 4 cycles were not printed in the 60 card (aka 3x) format. So: ------------- A CLASH OF ARMS ----------------- The War of the Five Kings Ancient Enemies Sacred Bonds Epic Battles Battle of Ruby Ford Calling the Banners ------------- A TIME OF RAVENS ---------------- A Song of Summer The Winds of Winter A Change of Seasons The Raven's Song Refugees of War Scattered Armies ------------- King's Landing ------------------ City of Secrets A Time of Trials The Tower of the Hand Tales from the Red Keep Secrets and Spies The Battle of Blackwater Bay ------------- Defenders of the North ---------- Wolves of the North Beyond the Wall A Sword in the Darkness The Wilding Horde A King in the North Return of the Others They are going to reprint the "King's Landing" and "Defenders of the North" cycles in the 3x format.
  18. I think he's right. The house card GAINS the ability. So you are cancelling the house card's ability, and not the agenda.
  19. DurinIII said: Good stuff guys. I am in Raleigh NC. Every game store around here has sold out of the first shipment of expansion packs (a good sign in my opinion). At least around here the game is really taking off. I work at B&N Booksellers and we carry the game, though we generally receive the expansion packs about a month after my local game store gets them. I put the LOTR core set on my staff rec, and sold two of them in the first day...making converts! Hey. I'm in Chapel Hill, NC. A little bit of an off-topic question, but since I never go to the Raleigh cardstores. Do you know anyone at those stores who plays the A Game Of Thrones card game?
  20. Here's a question. Why not just SA+SoA at the end of the Engage phase or before the Active player starts the combat steps with the specific enemy? That would side-step any of the rules questions.
  21. It doesn't take long to see that Maester's Path can easily be broken. Example: 1. Play Robert Baratheon (TTotH), then win two challneges. 2. Add a Apprentice Collar and Gold Link to Robert (from your Agenda). 3. During the turn 2 Marshaling phase, you can have, at least, 8 additional gold. You can do a similar thing with Threat from the North and Lead Link. This essentially gives you a one-sided Valar Morghulis.
  22. FATMOUSE said: Or you could just ban The Apprentice Collar... I like this idea.
  23. They could nerf The Maester's Path by making it so you can only put the Chains on Printed Maester cards. I think that would be much better than a straight ban. OR it could be the first Restricted Agenda.
  24. radiskull said: The outcome you're describing is one of the three options I included in my question that Nate French answered. He specifically stated that your outcome is NOT what happens. The Rules say, "The first player then repeats these 4 steps for each enemy that he is engaged with. After the first player has resolved all enemy attacks against himself, the player to his left resolves the attacks his enemies are making against him, following steps 1-4 in turn for each enemy." So, let's break it down. 1. The first player then repeats these 4 steps for each enemy that he is engaged with. - The first player must resolve all 4 steps for each enemy that they are engaged with. 2. After the first player has resolved all enemy attacks against himself, the player to his left resolves the attacks his enemies are making against him... - The first player must resolve the 4 steps of all enemy attacks made against him, before any player can resolve attacks made against him. 3. ...following steps 1-4 in turn for each enemy. - When any player resolves an attack made against them, they have to resolve all 4 steps. I know that Nate French is a lead designer, but that doesn't mean what he says is the official answer. This happens from time-to-time with other card games too. For example, in the Resident Evil DBG there is a Jill card that ran into a similar issue. The card allowed you to skip your turn, but on your next turn you would draw double the cards and have double the attacks. At least, that is what Tylar (the lead designer) said the card did. But, the wording of the card, in conjunction with a strict look at the rules, make it so you draw the normal amount of cards. So, when the official FAQ came out, the FAQ decided to go with the weaker version (ignoring what the lead designer said). So, until we have an official FAQ answer. I have to play it like the rules say.
×
×
  • Create New...