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Aramithius

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Everything posted by Aramithius

  1. Also note that there is a difference between "interstellar" and "warp-driven." You could quite easily have a small subwarp vessel that puts its crew into stasis for the projected few months/years that it'll take to reach the next nearest system.
  2. Fair enough. It was just a thought. Now I've got into reading it, it feels a little slow. I may have missed it at the start, but Marcus seems overly invested in digging through the tome for a reason that doesn't really connect with the reader. Which makes the narrative feel a little tedious - I've caught myself wondering "but where is this going?" Beyond the subtle hints of how Baphomael (apologies if spelling is off) connects to the rest of the narrative, it just feels a little plodding.
  3. I'll see what I can do. Hadn't really thought about it before you mentioned it. Ironically enough, after fudging with Calibre, it displays better as a PDF than a .MOBI, thanks to a glitch in the conversion... I really like the dæmon perspective section, taking an outsider perspective like that was a really neat idea. However, the other sections feel quite leaden on occasion, loaded down with exposition about what things are and where they come from. I'm not sure that it's all necessary, as it doesn't serve to advance the plot, just explain the general 40K setting and slow the pace of the passages down. Otherwise, it's quite enjoyable.
  4. Update on the politics below, with a finishing paragraph for the preceding section. It really needs padding out, and I'm not sure quite where to take that. It also needs some leading text to discuss things like Gormenghast and the factions apart from the Thorians, but I'm wondering where to fit it in. Read, enjoy, and any suggestions would be great.
  5. Just bumping this thread with a quick update - I have a faction outline for the Calixian Ordo Xenos that I'll be writing up in the next few days (sorry, really should have been last week but work's been busy). Also just need to reread some bits of the Thorian Sourcebook for sources on Gormenghast's friends... Also, would anyone have any wish for sourcebooks on Calxian organsations, like the history of the Skalen-Har Hegemony, Devayn Incorporation etc? I though these organisations could have so much more mileage and detail than the books currently give them.
  6. I would love to read this, but I just can't sit at a screen to read for ages as a book like this requires. Is there any chance of getting this in ereader form (I've got a Kindle so would prefer .MOBI, but .EPUB would be a good step)? Also, thought on the "you" format - it implies that the reader is male, which could put off female readers. I can't comment as I'm male myself, but I could see that as an issue. It shouldn't be a problem for those with a background in roleplaying, but for those unfamiliar it could be offputting.
  7. I'm a stickler for old fluff, and the War in Heaven is one of my favourite bits, so I'm going to point to a possibly-too-obscure bit here and say OY, DARKFORCE, NAAAAW! (to carry on with the obscure references...) The one hundredth Sword of Vaul was eventually completed and used in the fight of most of the other Eldar gods against Khaine, not against the C'tan, although the lines do blur a little (particularly where the Laughing god is involved). So the idea of there only ever being 99 is a no. Although the fate of Anaris (the one hundredth sword, which Vaul used to fight Khaine) could be an interesting window here - maybe Anaris wound up in the Calixis sector after the death of Eldanesh, and is the "Master Control Unit"? This just sounds like overkill to me. A thing mentioned only in one campaign string caused by a malfunctioning weapon is somehow worse than the fall-out from the millennia-long psychic gestation and birth of a chaos god? Apologies for the nitpicking, but I have a fondness for old Eldar fluff...
  8. An update on progress, this time the beginnings of an outline for the Calxian Ordo Xenos. Not quite finished yet - I want to say a bit more about the general Ordo operations before it's totally done. And then a section detailing the factional politics and a few xeno-archives before the overview is done. Then it's on to cataloguing past threats.
  9. Is it just me, or does a character's critical damage total apply regardless of location? In the example it states (p.201): Do characters seriously only have one critical injury total? If so, this allows ludicrous results like head explosions from a relatively light tap because their leg's been almost hacked off. Never mind that the head and leg are completely different parts of the body.
  10. Challenge accepted. When I get round to finishing the political structure of the Ordo Xenos in the Calixis sector. I have contrasting pictures in my head, and I want to include all three - the Czevak/Lok-equivalents who move in military circles and have all the pull of aristocratic orators, the scholars/archaeologists who accompany the explorator teams and muck around with alien ruins/the "frontier", and the shady ones who do stuff with the Cold Trade and similarly insidious threats, the direct X-files analogue. No reason why any given inquisitor couldn't do all three at various points, but we need institutions and outlines by archetype, I think. The first of these I want to set up almost as a landed gentry subclass, so that they can mingle with their own class of aristocrat to get results without the possibility of social exclusion. Lots of patronage and extravagance, and funding shady side-projects in evidence. The second IS those shady side-projects writ large, focusing on the down-and-dirty side of things and how the Ordo deals with syndicates and the covert war side of it. And then the resources the Inquisition provides to new worlds and the semi-explorator fleets of its own, to find new aliens to kill before they kill humanity. I imagine lots of Rogue Traders on the staff in here, or at least those connected to them. Does this sound like a good outline to sketch stuff around?
  11. I'd think about a few more non-beastlike animal-y xenos... not sure exactly what, but my template for "awesome nonsentient Xenos" is the Umbra from Xenology. I'd also happily elaborate on the Hrud, taking Xenology as primary source material. Sanctioned Xenos... are there really enough of those to go around? In terms of making them like X-files, most of the races can go that way if you limit exposure to them in the campaign, just leaving their traces everywhere. May be worth a GM's section somewhere discussing themes in an Ordo Xenos campaign. In the Xenovirals section, would it be worth including some form of low-key hivemind-type thing a la xenofungus from Alpha Centauri? I'd also put the Cold Trade somewhere near the back - introduce the actual aliens first, and then go on to describe the humans that deal with them.
  12. Looking good so far, although potentially a bit more about the Amaranthine Syndicate and the Ordo Xenos' relation to the Slaught might be an idea, to stop it just being regurgitations of existing canon. Looking forward to reading more, though!
  13. The water issue could actually be a serious point about the city... does it go for drinking before or after manufacturing? What effect does this have on the population? Mysterious diseases and so on could be a result of this, although this may not be the focus of your adventure it could be an interesting side-note to be explored later.
  14. First chapter(ish) of the background is below. I've stuck with the format in Dæmonhunters for the most part, although I've tried not to regurgitate the history too much, as it's not very relevant to the Ordo Xenos, who don't actually have that much do to with the Inquisition's history at large. If I need more of the general stuff, let me know. In order to give the Ordo a distinct place, I've added in some organisational creep after the Age of Apostasy, highlighted in red. I've tried to cast them as diplomats and organisers, which opens up plenty of political possibilities for Acolytes, as well as just alien-tracking, e.g. can the acolytes get some dirt on the general who's stalling the advance, and so discredit him in council, letting their master win the generals around to exterminate her pet threat? Right now it feels a little bland sauceish, let me know what you think, and I can get improving. Anyway... stuff! I'll be working on the Calixis implications and factions as applied to the Xenos this week, hopefully have it done by Friday. For now it's just getting tasters up and running, to slot the substantive ideas in.
  15. Depending on the inquisitor in question, it'll be less outright resurrection and more channelling portions of the Emperor, although resurrection could be on the cards too. Perhaps less for the Calixis sector than elsewhere, though. Atlas Infernal looks interesting, although it does rather contradict the old position of Czevak being granted access by the Black Library by the guardians, and the reasons for that could be a whole novel in themselves, but that's just me being an old stick-in-the-mud I imagine. I'll start work on the outlines over the next day or so. Hopefully have something up by Tuesday evening.
  16. I really like Adeptus-B's layout plans, much better than my feeble skeleton. I think I'll be able to chime in on ideas for Chapter 1 initially, until I'm more up to speed with the crunch. Some initial thoughts on the factions, how each of the following operates within the Ordo Xenos. I'll expand these ideas further if people think these are good directions to go in. Monodominants - majority of Xenos inquisitors, basic brief (possibly included in the general outline of the Ordo?). Thorians - Ressurectionist/Heretek rump within the Ordo, seeking alien tech to resurrect/enhance avatars or humanity in general (convoluted, depends on the inquisitor in question). If the upper echelons of the Calixian Ordo have connections to the Eldar (especially possible if we adopt Gormenghast (although I would suggest a change in name, the reference is a little too blatant for my tastes), we can drop a few curious bits about the Avatar/Young King relationship in here as possible methods to explore/hint at. Istvaanians/Recongrenators - work to introduce xeno influences into places to see what results. Istvaanians to get disorder, Recongrenators have Eldar sympathies as a potential "better template" for Imperial governance (particularly if they are psykers themselves)? Oblationists - exposure to plagues etc to create new strains of humanity. Also works with rogue traders to study any blurred lines between alien and human, before purging them all out in a holocaust. Also potential for "frontier" inquisitors planted with new world settlements (not necessarily oblationist). Polypsykanna - focus on psychic threats to humanity's ascension. Potential ally/enemy for any Eldar admirers, depending on the Inquisitor in question. Very much a scattered party within the Ordo, no real power base due to differing opinions on how to treat/use xeno psykers as a way to advance humanity. Xenos Hybris - scours alien races for beneficial things to incorporate, keep eyes on Rogue Traders particularly. Court planetary governors in order to exert the influence to affect changes into society, and potentially AdMech in order to subtly introduce xeno-innovations. Large member base, but likely not very effectual as likely to alienate majority of AdMech if found out. I'll start on fuller write-ups for these this evening, although I'm not able to format them fully. If I post them up can someone "bind" them for me as part of the overall supplement development?
  17. Really like the look of this so far, although I've yet to go through in detail. I assume you're using the established warp routes in the rulebook for the maps? Also, what software are you using to pull all this together? It was the Dark Hands, purged Hrud warrens on Cinchare. From Xenology I didn't really fee like they had a society as such, space skaven be damned; the rotting space scavengers are far more interesting and unique.
  18. It could, but I know other FFG systems less well than I know DH. What needs to be integrated? Ordo Xenos reactions to the material in those books? The supplements that I see most likely to cross over are Creatures Anathema, Radica's Handbook and possibly Disciples of the Dark Gods, if they go into xeno cults. On that note, will genestealers be a thing? Calixis is a far way from the Eastern Fringe, although I note that Ymgarl is in the "galactic northwest", so it's not beyond the realms of possibility. I've also had a quick check of the interwubs, and looks like there's not a lot. I can make a start sketching out some of the ordo xenos politics/factions when I get a moment this weekend, starting the write-up proper next week.
  19. Along with the general intro chapters, I imagine we'd need the following: 1) Organisation material. Chapter detailing Ordo Xenos, highlighting key characters, organistions and current activities. Also highlight one or two "nemesis" organisations. Is there enough of these for a chapter of their own? I'm not sure. Part of me wants a feature on Genestealer Cults, but that's because I'm a GC fanboy. Don't think they'll be a threat to Calixis particularly. Second thought here is whether to bundle up any faction details in this first section, or give it its own later on. Not completely sure where that would fit, though. 2) Alternative career paths and advancement packs. Career-focused crunch based on the material in 1) and some wider inferences about xenos. Adeptus-B's notes earlier in this thread look like a good start. 3) Bestiary. Crunch for some of the key xenos threats in the Calixis sector, and some pointers for adapting rules for GMs' own use. I think package approach would be a bad idea here, but I'd be interested to hear other opinions. 3) Gear. Anti-xeno gear and exotic weaponry. The Inquisitor rulebook and supplements are a good start on what to include here, as well as (possibly) some BL noveis. This should stop it all being about shiny guns and more about the smaller, more smuggleable stuff that should be the focus of a DH campaign. 4) Xenos Stories. Tips for GMs on how to run an Ordo Xenos or xenos-focused campaign, discussing themes and how to potentially use certain types of alien (sentient and non-sentient will have different results, for example). That's my thoughts on structure. Is it workable? Have I missed anything?
  20. Fantastic. Green Knight, PM me your email address and I'll email the doc over. And now that interest in Ordo Xenos has been resurrected, what areas do people want to look into and post about? As said, I'm happy to take care of the factional side of things, but won't be able to propose much on the crunch side. Any other suggestions?
  21. I have a document outlining several worlds in the Markayn Marches I'd be happy to share, now that Green Knight has started on it. It's written from the perspective of an Imperial Navy officer briefing on the strategic importance of the worlds (I was going to use it for a BFG campaign), but has a variety of socio-political commentary in there too. Did the Alien Hunters thing ever take off? If not, I'd be more than happy to write some materials on potential Ordo Xenos factions. Mainly split around whether to kill or use. I haven't mapped these out too much, but I expect some overlap with the main factions detailed in the Inquisitor rulebook. I'd also be into detailng some of the more alien xenos. I've been dying to run a short game with the Umbra on a Charter vessel being mistaken for dæmonic activity. That and dealing with the other minor races present in Xenology, and possibly the Lacrymole. I've also noticed the depressing line in DH 1e saying that no one could ever record all the eccentricities of the Ordo Calixis. Do we have enough material to make a start on this sort of thing? I admit I haven't got many sourcebooks to go on, bu7t a compilation of ideas and a sketch of the politics would be a start, I think. Any of these sound appealing? Let me know and I can make a start in the next few weeks.
  22. Ah, ok. The march of systemising things all the time is a bit much. The SoB changes do sound a bit much, although... ...aren't SoB wenches anyway? :-P
  23. Serves me right for never really reading examples, then! What sort of fluff differences are there? I'm always interested in how these things evolve.
  24. I've already got 1st edition, but haven't got a guaranteed group to run, so not sure if the rules upgrade is worth it just for my reference. To fix something of the worst of it, I houserule that all injury totals are location-based for the purposes of critical hits. That avoids the problem of a minor strike to the head causing it to explode after nearly hacking a limb off - are there any other tweaks needed to enhance 1st ed play, or is 2nd edition enough of an overhaul to merit a new purchase?
  25. I seem to remember that dating from 2nd edition 40K (1992-1996), Sanguinius was once stated as celebrated on an Imperium-wide scale, that his battle against Horus was a vital part of the Emperor's work, and that outside Macragge he is considered the greatest of the Primarchs by the common Imperial citizen. Not sure if this hasn't been retconned, though.
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