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asphaltcowboy

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About asphaltcowboy

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  1. SexyMike44 said: Yea, i thought seige engines were units. and thus could be taken as casualties. This changes a lot IMO. Do you now need a footman/knight to accompany a siege engine at all times? (if no, and you only have a siege engine in a battle, can you still use house cards?) personally since siegne engines cost 2 this is a bit unbalancing. Also, siege engines can get upgraded FROM footmen. so my thinking was that they were a unit since they started as a unit. If a siege battle is defending on its own, you still get House Cards, so all is not lost as soon as it's attacked.
  2. I read it as you can use it for +1 or you can use it to switch ToB cards. Will be interesting to see what other people think.
  3. Gian said: 3) The advantage of routed units compared with destroyes units is that you dont lose the units. Routed units are only in the routed state for the current round, at the end of the round all units are set back to thier normal state. In other words not a waste of space. I missed this as well, the first time I played. It still amazes me that the "units are unrouted" in the clean up phase is only mentioned by one sentence, on one page of the 30-page rulebook. It's not even mentioned in the section about retreating and routed units! Ridiculous over-sight FFG! 8)
  4. kauai1964 said: asphaltcowboy said: I don't believe the former owner of the throne should get to decide the positions of everyone else unless there's a tie for first place. If your example, there's no tie for first place, so the player that bid 1 power immediately takes the iron throne and decides the positions for everyone else. If the former owner bid 1 and two other players bid 2, he would decide who gets the iron throne and then that player would decide the positions for the remaining three players (assuming you have six players total and the last three bid 0). Rules say otherwise: "The outcome of all ties in bidding is decided by the player holding the Iron Throne token. This player places the Influence tokens of tied players on the highest (i.e., left-most) available positions on the track, in the order of his choice. After all Influence tokens have been placed on the track undergoing bidding, the player occupying the track’s “1” position is awarded its Dominance token, then players proceed to bid on the next Influence track." Winner of bid doesn't get the Iron Throne until AFTER all ties are decided and tokens placed. You sir, are absolutely right! My apologies!
  5. Valdearg said: The snag occurred when the card that clears the influence track and initiates bidding for positions on the influence track was drawn and, due to the circumstances of the game, only 1 person at that time had any power tokens, and they only had 1. My interpretation of the rules was that that one person wins the bidding on the iron throne track, they get first place, and the former owner of the throne gets to resolve the ties that result from remaining bidders failing to place a bid. The power of the throne then transfers to the player who bid their final (and only) remaining power. After that, since no players control any power, they all are considered a bid of zero, which results in a tie amongst them all, and the new owner of the throne gets to resolve the tie breaker however he or she sees fit. This could result in a player controlling all three dominance tokens for the price of their 1 remaining power. I don't believe the former owner of the throne should get to decide the positions of everyone else unless there's a tie for first place. If your example, there's no tie for first place, so the player that bid 1 power immediately takes the iron throne and decides the positions for everyone else. If the former owner bid 1 and two other players bid 2, he would decide who gets the iron throne and then that player would decide the positions for the remaining three players (assuming you have six players total and the last three bid 0).
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