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Markspinner

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Everything posted by Markspinner

  1. Do you guys think we'll see the rules before the game releases O_o
  2. Is that the $100 version? Love the full bleed but I don't think I'd be saving much money lol
  3. Ugh of course Khaza-Dum is sold out everywhere online. How often do these reprints occur? It seems like it was just reprinted a few days ago...
  4. Thanks for all the great feedback. How does everyone feel about a second or third core? I'm thinking at least two so I can get some of the more powerful cards to the table like Unexpected Courage.
  5. This is the third time I'm giving this game a try since 2013. The first time I bought the game I had one core and was getting stomped on every scenario. The second time I bought two cores and same results. I sold all my cards at that point. Fast forward to a month ago - I had the itch and bought one core set after finding an excellent solo one core, one-handed deck by Jeff Hannes. I was finally able to see how the game is to be played out with a somewhat optimized deck. This revitalized my interest in the game. I went back to trying to build my own decks and now I'm banging my head on the wall again. The issue I think I'm running into is that there are only a few viable hero combinations that work out of the core. Eowyn seems to be an auto-include if you want to have any success with questing. I've tried not to spoil too much but I hope that she at least has an equal in questing in future packs. Was trying to fit Gimli in since he seems to be THE combat god, but his high threat makes it difficult to include and also at that point you're down to deciding between Lore and Leadership for your third hero which both seem equally important. From what I read the first cycle is difficult but the game really opens up with Khaza-Dum. Is that my next optimal purchase after one core? Will I be able to build better decks with that cycle? The heroes feel very limited right now and therefore so do my options. I'm sure a lot of that is my experience even though I'm a heavy card player (Netrunner, Arkham Horror LCG, etc).
  6. Is there an iOS deckbuilder available for LOTR LCG? I'm aware of the various sites so just curious if one exists...
  7. How many total 1 of cards are there in a single core set and are they worth the extra two cores?
  8. Sounds like you can get away with 1 box per wave for Transformers rather than 3+ per wave for Destiny. That's actually pretty awesome and something I could get into!
  9. How expensive is Transformers vs Destiny? I considered it until I realized it was another CCG...
  10. Loved this game but also bowed out after the 3rd set primarily due to cost. I played many LCGs (Netrunner being my favorite!) and I would be instantly back in if they changed to that model, just not sure how they would make that work. Netrunner was the only card game I played competitively and one of the primary reasons is I felt everyone was on equal ground. Sure you still had to spend $15 a month per pack but you had access to the whole card pool and could make numerous decks. Destiny I spend $90 for one box (that's 4 months of LCG packs) and I can't even make one competitive deck. I understand that's part of the distribution model but like it adds up quick. Especially when you need two copies of any of the characters or upgrades to make most decks feel complete. Only times I play now is draft or casually with other like minded friends who use all the cards released. Fun game but not one I can afford to keep up with unfortunately.
  11. Do we have an exact date of when the Awakenings cycle will be rotated out? I believe it’s 1st Quarter 2019 but was wondering of a more specific timeframe.
  12. Does anyone know what happened to this? I recommended it to a friend since it's so handy but appears to be no longer available in the North American App Store. I use SWDestinyDB.com but its also nice to have an offline iOS app to browse...
  13. My friends and I all chipped in to buy a booster box. We plan to draft with four players. FFG recommends 6 players with 6 boosters each. Since everyone chipped in, we want to deplete the whole box. Would 9 boosters per player work? If so, should we do something like 1st round 5 packs, 2nd round 4 packs or do 3 rounds of 3 packs each? Side question: How is everyone distributing legendaries? Keep what you draft or do they go back to the pool at the end of the draft and winners get first choice?
  14. Opened up my second box of Legacies and have the following legendary characters: Maul x2 Tarkin x1 Aphra x1 Is Maul any good or would it be better to trade up for a second Tarkin or Aphra?
  15. I feel you. I've been with ANR from the start and while it had its ups and downs, nothing else came close in a card game. I also feel like the rug has been pulled out but no surprise based on FFG's track record of horrible communication to their player base. I've owned both AGOT and L5R and IMHO they are mediocre games at best when placed against ANR. At least FFG owns the license to L5R but then the release cycle ruined the game in our area. I guess there's still a very slim chance that WOTC may pick it up since Lukas Litzinger is there now but I highly doubt it when they have the MTG cash cow. I'll still play FFG board games but no more CCGs/LCGs for me.
  16. I must be overthinking this card because I have been playing ANR since inception (my GOAT) and this card still makes me scratch my head. It reads: "Whenever you make a successful run on R&D, you may reveal the top card of R&D. If you do, you may force the Corp to draw that card." So how does this work exactly? If the runner forces corp to reveal the card and its an agenda, can they a) steal it or is their only option to b)force corp to drawn or put back on R&D? If b) and they force the corp to draw a card, does the runner get to access the card following the forced draw?
  17. New player here and apologize if this has already been asked/answered but, does his reaction fire if he is not participating in a conflict or even if he's bowed out? And to confirm, each reaction on a card can only fire once a round, unless otherwise stated?
  18. Some engagement questions came up 1) An enemy's "Prey" keyword would only affect investigators at the same location correct? Meaning if we evade and leave the location, the enemy would not follow us (unless it also had the "Hunter" keyword). 2) If investigator A and B are at the same location and investigator A evades an enemy there, can investigator B still attack it? If so, I assume another engage action would be required first?
  19. So unique cards are unique to the whole board state, not just to each investigator? For example, two separate investigators could not run their own copy of Leo De Luca ?
  20. Buddy and I came across a couple situations that we didn't see answers for (or missed) in the rulebook. If you successfully evade an enemy with no special keywords (prey, hunter, etc) and leave the location, doesthe enemy stay there permanently unless you happen to re-enter the location? And the enemy could also re-engage you if you stay in the location after it ready's correct? Bonus question : Can one investigator have two of the same talent out in play? For example, can Skids have two Burglary talents out? Seems kind of awkward from a thematic standpoint, but since it's not a unique card, I don't see why not?
  21. Wasn't so much a cost issue as I was wondering how many duplicates would be wasted if him and I each bought all the Mythos packs and were only playing two player games. For example, after finishing the mini core campaign, we were going to do Curse of the Rougarou and Carnevale of Horrors. Is there enough cards in each pack to justify buying one for each player? I guess the game goes for the Dunwich Mythos packs. Is there a rough % that says 50% cards are upgrade/characters cards and the other encounter cards?
  22. I demoed the game to my friend and he loved it. Currently, I only have one core set, but was wondering, if him and I were the only two players and we each played a different investigator, would it be possible for us to split each Mythos Pack and get the upgrade cards we need for our specific investigators? Would this limit our deck building at all? I assume the main issue would be splitting neutral cards. And deluxe expansions (Dunwich) would be harder to split since they have all the new characters. Has anyone done this?
  23. Double post. Mods please delete this one.
  24. I started on Pathfinder and thought it was way too complicated! This seems just as complex to me but that could be just because of the dice and/or because I'm pretty new.
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