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SSB_Shadow reacted to Belisarius09 in Poll: Would you rather have Clone Wars or FO/Resistance?
Really? I guess I'm just the polar opposite of you. When I first saw the resurgent class in TFA I couldn't stand the design. Why would the FO build all those openings into their ships? Seems like it'd jeopardize the ship's structural integrity, or worse expose it to starfighter attacks. And the rebels/resistance are known for their starfighters.
As for the conflict being more interesting, its just a cheap re-hash of the GCW.
CW designs are beautiful and Iconic. Venators and Lucrehulks? Yes please!
Best thing from the new trilogy is the hammerhead/corvette. That ship looked cool I'll give you that. I just have to disagree with you on just about everything else, I dunno to each their own I guess.
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SSB_Shadow got a reaction from cynanbloodbane in Poll: Would you rather have Clone Wars or FO/Resistance?
Clone Wars ships. I've been waiting for so long for them to announce it yet. With the release of Clone Wars for Legion, my hopes are high. But mostly because of the various CIS naval ships since the Republic really don't have as many or varied. They are in a bit of same problem with Empire: a bunch of triangles. CIS, however, I would die for to own.
Sequel era ships are not as interesting to me.
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SSB_Shadow reacted to chumbly in Rise of the Separatists - Anybody know what's going on?
At this point I visualize the boat in question as one of those foot paddle boats used on swan ponds in city parks, with a crew of underage child laborers
bravely foot paddling their boat across the pacific with the promise of a small bag of M&M's on the other side.
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SSB_Shadow reacted to Benjan Meruna in Auto-Fire OP?
You are. Autofire is sadly one of the few points of the game that is outright broken. It gets even worse if he applies the Jury Rig talent to it, reducing it to a single Advantage to activate additional hits.
Houserules to bring Autofire back down to parity with other options such as Two Weapon Fighting vary from GM to GM. My fix that I've found to work well is to have the player declare how many extra shots past the first they want to attempt. Then, you upgrade their roll (Upgrade, not increase difficulty) that many times. The math works out well, for a single extra shot they're actually MORE likely to get a successful hit than the base rules, but that 12% chance of a Despair counteracts this. In general, it lets you lets all sorts of consequences happen, the most common of which is simply that they run out of ammo or overheat the barrel, damaging the weapon one step. The ability still goes up in power as their Ranged - Heavy skill increases, but since Despairs don't cancel the risk still increases the more shots they spray around. So, the damage potential stays the same but it's a little harder to reach it and some unavoidable risk is introduced into the roll.
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SSB_Shadow got a reaction from Rimsen in How Corrupt Was Your Republic?
Our Republic wasn't corrupt at all. Mostly because I didn't understand what it meant for something to be corrupt. So as a GM at age 16 leading this group, the missions for the Republic were very straightforward and the government was 100% good.
Today I would play it a lot different.
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SSB_Shadow reacted to evo454 in Rise of the Separatists Era Book
I would love it if there was something in there on the Republic Commandos but I doubt there will be much. My group wants to run a Clone Wars campaign where they get to be Clone Commandos playing at Knight Level and I've been working on how to balance that since I haven't found much on the forums (or anywhere really) where anyone else has done it for a whole campaign.
I'm looking forward to using the setting as a whole, though. Maybe it'll be off the boat in time for *next* Christmas!
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SSB_Shadow got a reaction from KRKappel in How Corrupt Was Your Republic?
Our Republic wasn't corrupt at all. Mostly because I didn't understand what it meant for something to be corrupt. So as a GM at age 16 leading this group, the missions for the Republic were very straightforward and the government was 100% good.
Today I would play it a lot different.
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SSB_Shadow reacted to HappyDaze in Rise of the Separatists Era Book
I wonder how difficult it will be to refluff the Clone career and specs to be useful for Separatist Battle Droids? Adjusting certain talents to work against humans (& Clones) rather than droids should be easy, but I'll have to see the entire set of trees to know if it's feasible to do a conversion vs. just making up a new set. I'd also like to see a high-end talent that allows "Jedi killer" droids to better penetrate Parry/Reflect, possibly something that adds +Rank (no more than 2 or 3 ranks should be available) to the Strain cost of using those talents against the droid's attacks.
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SSB_Shadow reacted to Flavorabledeez in Rise of the Separatists Era Book
Man, the more these previews come out the less open ended the options are starting to feel for this sourcebook, which is really disappointing to me. The ones I’ve seen seem really constricting.
I was hoping to do a more “realistic” take on this era in some games, but if the player options are going to funnel everything into Lucas’ vision of it then it’ll really feel like there’s far less alternate storyline potential.
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SSB_Shadow reacted to HappyDaze in Rise of the Separatists Era Book
Correct. As clone is a distinct species in the rules, it doesn't qualify for RCT.
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SSB_Shadow got a reaction from Lorne in Rise of the Separatists Era Book
One can only hope that is their plan. But even if they would make a part 2 I doubt it would have much separatist contents. Because they are "the bad guys".
But yes, of course I agree that the existing material would be enough to portray them. I would argue that every class except the Jedi classes are not necessary with that same argument.
Why I am a bit mopey about this is because they talk so big about how much of a struggle it is from both sides, the whole "heroes on both sides", but they clearly are favoring one; the atypical good guys Reps and showering them with classes and lore and goodness. This is also sad because there are material today from the show to portray the CIS as more than villains. Heck, there is an episode with the same name on it. They want to leave a government they believe is corrupt and faulty, not very different from the rebels in later times.
In don't like the "branded classes" such as Republic Representative or Retired Clone Trooper. Because that implies there is a very small nisch of what that character has to be. They could easily just remove that. The retired clone trooper could just be "Retired Soldier", giving room for the character to be a retired clone, militiaman, separatist (organic or otherwise), senate commando, etc. But no, you have to be human and you have to be a clone.
But the GM can easily just do that themselves without doing it official. I know. I love this game and franchise so that is why I care.
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SSB_Shadow got a reaction from Harlock999 in Rise of the Separatists Era Book
"Heroes on both sides", but mostly one side.
The Geonosian feels like the one odd out. I mean, the other three it is more believable within the line of being a republican. The umbaran weren't Separatists until later in the war and can fittingly be a republic representative.
But the Geonosian? Yeah, sure, it's the "scavenger". Perfect.
Else it opens up the door of weird fanfiction territory.
"My character is Nick Nack. He was a Geonosian worker before the clone wars. He hated being a low-class worker so he fled and joined the secret clone training program and became a Clone Trooper with custom made armor just for him. But he eventually got removed, which upset him very much, so he formed a one-man union as a republic representative for Geonosians right to fight for the republic."
Or he became a Jedi, although there had never been a Force using Geonosian reported but I guess that is plausible. But then I think they should've chosen a more fitting separatists species for that like Koorivar. Or heck, a Zygerrian could fit better with all factions as it could be Jedi, scoundrel or separatist.
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SSB_Shadow reacted to HappyDaze in Rise of the Separatists Era Book
I had the same hopes but knew that I was likely to be disappointed.
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SSB_Shadow reacted to ElricOfMelnibone in Typical Fantasy Races...
Basically, most fantasy races aren't there...full stop.
Actually Anima is a J-Fantasy word. For reasons unknown, Japanese semm to like quite a lot Elves, Cat-folks (not really common in occidental Fantasy, actually), Angels (see the Ebudan...), but NOT the dwarves...If you played a few JRPG, you shall confirm that dwarven presence is usually extremely limited (perhaps the complete and absolute diversity between the dwarven phenotype and the "mongolian" one make such creatures distasteful for most japanese out there).
Anyway, I put dwarves in my campaign (calling them dvergr as is in Old Norse), justifying their very little presence with the fact that they decided to remain hidden for a very long time ensuring at the same time that all and any documentation on their existence would be destroyed.
I already made a post with their stats. If you make a search through the forum inserting the world "dvergr" you should find it easily enough.
As for Orks and Trolls I haven't still found use for them in my campaign, but recently I have designed rules for Drakonic characrers,called Fafnr (the name of the Dragon killed by Sigfried) and an Insectoid one called Aa Chiinche (Maya word for "Insect"). Perhaps I'm gonna post rules for them later...
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SSB_Shadow reacted to Kainrath in Starship Repair Rules
This is a (mostly visual) redux of this excellent work.
It also includes this by Venthrac, which I love and thought I'd include.
STARSHIP REPAIR RULES version 1.3 (revised and updated)
Big thanks to Desslok and Talkie Toaster for some new material
new update available V1.4 here
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SSB_Shadow reacted to immortalfrieza in Clone Wars Questions
I just saw that episode the other day myself and this hadn't even occurred to me. The Kaminoians might have already been producing clones in advance that had like a year or so to go at the most to cover potential purchases like this one, especially since it was the Kaminoian senator who offered the number in the first place. It would explain the senator's rather strong push to get the Republic to buy them since they wouldn't have made the offer if they couldn't handle the production and it would be a massive loss for the Kaminoians if they couldn't get the clones sold. The Kaminoians are shown constantly producing and training clones even when Obi-Wan first stumbled upon them. The Banking Clan and the other Separatist senators that were in the Republic senate (seriously, how did these guys manage to avoid being outed as Separatists, were the Bothans on vacation the whole war?) were just looking to profit off of it as well as possibly winning the war without firing a shot by bankrupting the Republic.
I'm guessing either Sidious set things up long before Dooku left the Jedi or Dooku was secretly working for Sidious for some time before he officially left the Jedi.
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SSB_Shadow reacted to Emperor Norton in Starship House Rules
Ok, first, I'm going to talk about the things I saw as issues in the way things work, because that will provide the context for why each rule was put in place. So here are the stated issues first:
Gain the Advantage as written is almost never better than firing for a starfighter. Once someone has Gain the Advantage on you, because of speed difference and escalating difficulty, there is very little reason try to GtA back. Survivability of Starfighters. Because starfighters can't take more than a couple of hits, and the system favors offense over defense so much, starfighters are deathtraps. Even with the penalties in place for size difference, capital ships weapons are still easily able to hit small ships even at incredibly long ranges, making things like the Falcon outrunning and surviving two Star Destroyers in A New Hope very very improbable, even with tons of defensive Talents (exception being Brilliant Evasion: it says something when the only really reliable way to not die is to have a talent that makes you literally untargetable). Sensor ranges so short that fast ships can outrun their own sensor range in one turn. The need to double up on maneuvers to both change speed and move in the same turn. Fast ships not accelerating any faster than slow ships. Punch it needing starfighters to use the majority of their strain to reach speed quickly (the A-Wing would nearly knock itself out of combat just to get to speed in one action) Anyway, here is a pdf of my house rules. (v1.21, Sep 8, 2015)
Previous Versions:
From opening to ending, here is my reasonings:
Vehicle Weapons Difficulty
Make range matter more than "can't fire/can fire" This doesn't effect small ships very much, but does affect capital ships, keeping them from sniping fighters at long range. Adding the Impossible level means that firing a capital ship weapon at a small ship at decent range will have to flip a destiny point to even try, its that difficult. The penalty for firing at close speed 4+ vehicles is to add in a bit of the Death Star Syndrome to capital ships, and make starfighter to starfighter combat seem more turn and burn as it isn't as easy to light someone up.
Target Lock
Really, the only reason for this rule was that I liked the idea of target locks being required for missiles/torpedoes. You can still fire blind, but you are going to suck if you do, but if you bother to target first, they will be slightly more accurate since they can track.
Slow Tracking
Once again, this one is for keep capital ships from not needing fighter screens because the turbolasers could easily take out all the starfighters in seconds. It also makes it harder to torp/missile someone in starfighter to starfighter combat.
Shields
I like this change a lot because it makes shields act like the parry rules from Force and Destiny. It also means that tougher ships are harder to damage rather than being harder to hit, which never made good sense to me. One difference from Parry/reflect is that it adds to armor, so Breach weapons can still pierce it. The doubling of all shields is to make more variability, since we no longer have to be restricted to defense dice numbers.
Handling
With shields no longer counting as Defense, I felt using positive handling as defense would be a good benefit for small, fast ships.
Full Stop
This revision is to fix the talent based on the new fly/drive rules.
Hold it Together
Revised to not overlap with new Shields rules.
Accelerate/Decelerate & Punch It
Rolled into Fly/Drive so that changing speed is part of moving.
Fly/Drive
Roll the speed changing maneuvers into this one. Made faster ships accelerate faster. Made Punch it cost a flat strain equal to the silhouette of the ship, making it a more viable option for starfighters to use (props to, I can't remember who it was that came up with that in an earlier thread, it is a genius change).
Blanket Barrage
From Age of Rebellion. Changed so that capital ships still have a way to target starfighters even if the check is "impossible". It makes capital ships more like terrain for small ships, which I think is a solid move.
Gain the Advantage
Gave advantage options that make GtA more attractive. The ability to "get on someone's tail" or to force them to pay attention to you. I also flattened the speed advantage. This was to make GtAing someone back not nearly impossible for a slightly slower ship (TIE Interceptor vs X-Wing, if the TIE GtAed, the X-Wing was facing a PPPP difficulty to win it back in the old rules, A Y-Wing would be facing a PPPPP, neither of which are attractive options). I felt this was doubly necessary with the advantage spending allowing you to get in a firing arc they couldn't fire into. An ability to use with triumph once per check to allow you to do base damage with the weapon will make really skilled pilots even more dangerous with GtA.
Sensors
Now ships can see farther than they can move!
Individual Ship Changes
Just made a few ships a little less paper. Lowered the TIE Fighter handling to make the TIE Interceptor/A-Wing handling a bit more special. Upped the Assault Gunboats maneuverability to portray the only real representation they've had in Legends (the X-Wing/TIE Fighter series). Made the TIE Defender Faster but a bit more fragile.
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SSB_Shadow reacted to Kainrath in The Random Cargo Generator!
Here's a visual redux of the generator...
Thanks, Desslok, for giving this your stamp of approval!
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SSB_Shadow got a reaction from Stan Fresh in Force Leap question
I posted this question from 2015. The Free Running and Improved Free Running talents didn't exist back then.
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SSB_Shadow reacted to Ghostofman in Starting a new smuggler campaing
OK, it's later...
Ok, so lets set the stage a bit.
It's the best of times, and the worst of times
War is the best and worst time to be a smuggler. In war, each side is doing everything (within reason, practicality, and policy) to make the other side want to stop fighting more than (whatever policy issue started the war in the first place). Having the biggest army is great, but having that Army means keeping it fed, equipped, and where the fighting is. As a result EVERYTHING is now in short supply.
- All but the most basic of foods and goods are being diverted to the war effort.
- Factories that normally pump out various consumer goods now pump out war materiel. Yeah that may be a Blastech E-2 Blaster rifle, but check the underside, it's been manufactured by the Taris Parking Meter Company under license. Want a new Datapad? Sorry, that factory now cranks out tactical displays for AR-90 Starfighters.
- Luxury Goods are even more scare and valuable. Why turn all that Corellian grain production into whiskey when there's Soldiers and civilians that need food and a government willing to pay hard to make whiskey prices for easy to make loaves of bread?
I was running guns before it was cool
So for a Smuggler, war is their chance to go semi-legit. If you're moving desperately needed canned bantha meat to the front, you're not going to get much guff if there's also a crate or two of contraband mixed in to "help cover expenses." Likewise maybe your black market contacts are now providing a legit service. No need to run blasters to those Zaneetan Marauders who were just as likely to kill you as pay you. Now the Farp Colony Militia is suddenly a thing and in need of weapons, and they are totally on the up-and-up!
The launched torpedoes?!? I miss the days when you'd just get tractored aboard and arrested...
Of course the downside is, you're a valid military target. One of the easiest ways to put pressure on the other guy in a war is to go after his shipping. Not just his military hardware (which is technically almost anything) but even civilian merchant ships. It's all fun and games till the next iPhone release gets cancelled because the ship moving them across the pacific was sunk my an enemy torpedo. Oh.. now it just got real.
So this means that most freighters are going to be moving under military escort in a convoy. They'll be bigger targets, but at least they've got protection.
I've got what you need...
Of course a smuggler may not want that. Running a solo run all by your lonesome means no protection, but also that you're a smaller target. No enemy spies making note of when you and your convoy are leaving or where you're headed, but also no cover if you happen to stumble across a wolfpack of mandalorian gunboats. And you'd better hope the Republic Picket ships on the other end believe that you are indeed a cargo vessel and not a mandalorian assault penetrator.
It also means the ability to move what you want and deliver items that are essentially "out of season." Hey, look at what I got... a small freighter FULL of stuff like iPhones, Whiskey, Sugar, and other things you want and need AND I'm arriving without a convoy of other ships... you don't want to pay triple for these things? Ok.... wait till the next convoy arrives... after Christmas...maybe... Refresh my memory what does little Timmy want from Santa again? An Action Hank figure.... like I happen to have? But it's ok, I'm sure Timmy will understand that Santa got shot down over the Canary Islands this year...
Spy games
Furthermore Cargo isn't the only valuable thing. If any of the PCs have a military background or are otherwise in good standing or proven capability maybe they get approached from an intelligence service to run an op. Maybe as simple as counting the number of ships the mando's have in orbit around Tesinki's Moon.... Maybe they just need to *ahem* pick up a passenger on Venihim and bring him back to Coruscant... Or maybe something far more dangerous.
"Crime Syndicate"!?! I'm sorry, I think you mean "Legitimate business ensuring the safety and security of the Republic."
While the usual runs and rackets may stick around, they may also get less pressure from authorities in exchange for certain services. A classic story from WWII is how the US government released Mobsters from prison and allowed them to essentially take control of the docks. Why? because no self respecting red-blooded American wise-guy would let some Nazi saboteur or spy get in on his racket.
So in Star Wars you may see a similar situation. Black Sun controlling a major spice trade? Hey, if they are meeting the quota needed by the Medical Corps who cares if a few metric tons go missing here and there?
More later...
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SSB_Shadow got a reaction from kaosoe in Rise of the Separatists Era Book
For some reason I hate the title of the book... Sounds so cheesy.
Secondly, I really hope they can give some love to the opposite side of the conflict. As much as I love the clone troopers and the Jedi, I am so tired of the Separatists being labeled as the default villains just because the main characters fight for the Republic. If they can add love to the CIS as much as the Republic this would really sell it for me.
But I honestly doubt it.
Star systems prohibited to leave so they unite and force themselves out with battle droids = Evil.
Spiritual peace keepers leading a slave army and are ok with that = Good.
As seen in Rebels and some comics, the Battle Droids too have the ability to become individual. But we're not gonna see any career for playing Battle Droids or Tactical Battle Droids or Separatist Commandos, are we?
Maybe we'll lucky and they will do a "Attack of the Clones" era book as a counterpart.
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SSB_Shadow got a reaction from Cten in Rise of the Separatists Era Book
For some reason I hate the title of the book... Sounds so cheesy.
Secondly, I really hope they can give some love to the opposite side of the conflict. As much as I love the clone troopers and the Jedi, I am so tired of the Separatists being labeled as the default villains just because the main characters fight for the Republic. If they can add love to the CIS as much as the Republic this would really sell it for me.
But I honestly doubt it.
Star systems prohibited to leave so they unite and force themselves out with battle droids = Evil.
Spiritual peace keepers leading a slave army and are ok with that = Good.
As seen in Rebels and some comics, the Battle Droids too have the ability to become individual. But we're not gonna see any career for playing Battle Droids or Tactical Battle Droids or Separatist Commandos, are we?
Maybe we'll lucky and they will do a "Attack of the Clones" era book as a counterpart.
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SSB_Shadow got a reaction from Richardbuxton in Rise of the Separatists Era Book
For some reason I hate the title of the book... Sounds so cheesy.
Secondly, I really hope they can give some love to the opposite side of the conflict. As much as I love the clone troopers and the Jedi, I am so tired of the Separatists being labeled as the default villains just because the main characters fight for the Republic. If they can add love to the CIS as much as the Republic this would really sell it for me.
But I honestly doubt it.
Star systems prohibited to leave so they unite and force themselves out with battle droids = Evil.
Spiritual peace keepers leading a slave army and are ok with that = Good.
As seen in Rebels and some comics, the Battle Droids too have the ability to become individual. But we're not gonna see any career for playing Battle Droids or Tactical Battle Droids or Separatist Commandos, are we?
Maybe we'll lucky and they will do a "Attack of the Clones" era book as a counterpart.
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SSB_Shadow reacted to The Grand Falloon in Rise of the Separatists Era Book
This is where I would absolutely focus a campaign. To my mind, making Dooku a clear villain was a huge mistake in the prequels. Even if he had fallen to the Dark Side, I would have had him claim to still be a Jedi, arguing against the Order being so closely tied to the Republic. After all, the Separatist movement could really only take off because of actual failures of the Republic to represent so many different planets and cultures. When so many systems decide to leave, the Republic trying to keep them by force should rub a lot of Jedi the wrong way. I would imagine huge arguments in the Temple, as the establishment tries to support the Republic, while a lot of Jedi out in the field have seen the war blast cities into rubble, leaving Separatist civilians dead, homeless, starving, and diseased. Such a situation could easily cause a schism in the Jedi Order, with many leaving Coruscant to initially act as sort of a Peace Corp, but eventually crossing blades with their former brethren.
Which, if you're a manipulative Sith Lord, is a much better way to begin the eradication of the Jedi.
Darn it. I really wasn't that excited at the announcement, but now I wanna run a Clone Wars campaign.
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SSB_Shadow reacted to HappyDaze in Rise of the Separatists Era Book
Same reason that Clones are now distinct from Humans: a tighter focus. It wouldn't be hard to have several "subspecies" of Sep Battle Droids and a Career specifically for them.
