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SSB_Shadow

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    SSB_Shadow reacted to ElricOfMelnibone in If war would erupt   
    Ah! Finally a very nice discussion!
    First, I'd like to point out a few things to Drake Masters: Lucanor ISN'T Elisabetta's brother. They have very very loose blood ties. It seems (from the BG) that the Barbados Family (Elisabetta's) is somewhat blood-tied to the Giovanni Family (Lucanor's), BUT at least since the time of Zhorne Giovanni, each Giovanni emperor had a single male offspring, meaning that the Barbados bloodline must have separated from the Giovanni one BEFORE Rah...which is pretty long ago. Actually, as a mean of regaining his throne, Lucanor might even consider marriage with Elisabetta (ok, there's wide age difference and she's even a bit too young, but just like all Giovanni, Lucanor ages very slowly and between aristocracy such thing wouldn't be unheard of...), although I don't believe Lucanor is even interested in regaining his throne.
    Also Matthew Gaul hasn't been attacking the Empire till now because of 2 reasons: one is the Shadow (or Fourth Lord of War, or Lord of War of the North), the other is Lucanor himself. Actually, Ghoul has offered Lucrecio to join the Alliance, but Lucanor has always refused. Now, Ghoul is intelligent enough not to underestimate a Giovanni (Zhorne completely changed the course of a war...), especially when moving his troops on the north, his flank would be completely open from any attack from Lucrecio. Right now, Gaul has initiated a war against Kashmir and Baho. Both territories have plenty of resources (well Baho might also have something more powerful, like Devah remains) AND they offer an optimal test-ground for any Lodge Technology the Alliance has recovered so far. The Empire is avoiding direct conflict, although it's secretly supporting the defense of Kashmir, but it won't last long unless something completely unexpected happens. As soon as control of Kashmir is seized along with Baho, the Alliance will probably feel strong enough to attack the Empire.
    As for the Imperium, I don't believe they'll take any action about it. Whoever survives the war will be the "fittest" for command, which is what they want. Right now they have to handle much bigger issues such as the aftermaths of Eljared's actions. Also a lot of "big" forces are awakening or menacing humanity as a whole (see Nerelas' plans, or the awakening of one of the Machine's Mothers and there's more). I doubt Imperium will as much as move a single digit in the war, unless the use of Solomon technologies escalates to levels that resemble old Solomon, in which case they might take some action, especially if they determine that Gaul is Andromalius' last descendant. Personally, I wouldn't throw Imperium into the mix and reserve their role to other "problems" and subplots.
    As a matter of fact the Azur Alliance can count on a superior (although not in numbers) army and amazing generals (its Arbiters and Gaul himself). As for Lost Lodges, it's true that the Alliance right now is more "advanced" in their research, but Elisabetta is investing in their research too and since most of them are in Imperial territories, I think the Empire should be able to catch-up with the Alliance on that side. Considering Azur "ways" I'd believe that they launch a few well placed assassination attempts along with the full scale war. Eliminating figureheads like Thadeus Van Horsman, Yuri Olson and Elisabetta herself will be their top priority. Also, Yuri Olson is a frontliner general, but unless he's given time for his full potential to unlock, he's doomed if faced on the battlefield by Arbiters such as Arkeid or Alastor (not to mention Aizen or Kariagne). Only Sixth/Seventh Heaven Knight can possibly face such threats, so the Empire should relocate them to protect their generals. Fortunately, Thadeus is a military genie and should have already predicted a few maneuvers by the Alliance.
    Anyway, if you start your campaign 6 months after Elisabetta's crowning (standard for Anima campaigns setting), I believe the war should erupt within 1-2 years of the beginning of the campaign (game time, of course).
    Now, if we want to make any prediction on the war outcome we can't just consider the Empire and the Alliance. The outcome will mostly be decided by the intervention of other nations. The key is probably (as most often) the Giovanni. Lucanor is the most intelligent man on Gaia, probably in Gaia's history (I'd place his Intelligence value somewhere like 15). What's in his best interest?
    I don't think taking the Empire's throne is any priority for Lucanor. His aim is pretty clearly defeating the Imperium (which was also Rah's objective, by the way), but he'll be very careful and patient about it, since he knows pretty well how things ended for Rah and is too smart to commit the same errors. First and most important he must make sure Imperium never discovers what he's up to. Should they discover it, he's done for. Actually, I believe Lascar himself was aware of Imperium and that he was no more than a puppet in their hands. That's why he tried to avoid Lucanor's birth and always acted as a mean badass: to defy the Imperium's plan of having nice Giovanni emperors ruling all lands in absolute order for them. Lascar was pretty much successful in his part of the plan and Lucanor won't waste his father's legacy.
    Let's get back to the war. He could ally himself with either side and he's probably made plans to make either side win the war. My guess is Lucanor will probably end-up siding Elisabetta, although he wouldn't do it officially. Simply put Elisabetta is easier to deal with. She won't even try to reunite all principalities into a single Empire. It's pretty obvious at this point that reuniting the whole Empire would be impossible and detrimental to the Empire itself. I believe that once things with the Alliance are settled, Elisabetta will be more than willing to allow everyone have his independance. She's open minded, she's like that. This means, Lucanor would be allowed to keep doing his stuff in tranquillity. Actually, Elisabetta (and her heaven order) might even become useful pawns in the onsetting of a war against Imperium. On the other hand, Gaul isn't the kind of guy who could share power with anyone. Having the Alliance crush the Empire would later mean having to face a showdown with Gaul and once the Alliance has eliminated the Empire there's no way Lucrecio can oppose it, Wissenshaft technology or not. Elisabetta is no danger, while Gaul is dangerous. Who would you side with? Lucanor might "innocently" offer Elisabetta his help in exchange for any Lost Lodge knowledge found in the Empire territories. And it's not like the Empire an refuse such offer right at the moment. Anyway, being Lucrecio fully berdering the Alliance territories, declaring alliance to the Empire would be too much dangerous, meaning Lucanor will only offer under-cover help.
    Oh, by the way, there's no doubt that the Empire will wait for Azur's move and it will mainly play a defensive war against Gaul's forces. Elisabetta, doesn't want to bring war and desperation again to the already battered territories of the Alliance and it's unlikely that her faithful generals will defy her orders.
    What follows is in the assumption Lucanor has somehow secretly contacted Elisabetta and arranged for an alliance. If you think he should aid Gaul or just stay out of the way, you can stop reading here.
    Lucanor will probably have Crows intercepting Les Jaeger assassins and could provide the much needed support in Kashmir and Baho, as well as acting as a diplomacy intermediate.
    Although Lucrecio hasn't great military force by itself, I believe one of Lucanor's first steps will be acquiring the services of The Travelers (a very strong mercenary army led by an ex-Lord of War, Zebulos). Zebulos was against Elias becoming emperor, that's the reason which he decided to abandon the empire along with his army. Still, it's not like he "hates" the Barbados or anything. Besides, his action mean he somehow believes in the "rights" of the original imperial lineage, the Giovanni. I don't think an amazing man such as Lucanor (being the last Giovanni heir) would have much trouble convincing Zebulos to join his cause. At this point, best maneuver would be having Zebulos' men strengthen Kanon's border (officially under Empire paycheck, of course). This would have two very big benefits for the Empire:
    1st: With such a strong army and such an amazing general, Kanon's border should keep it against the Azur forces.
    2nd: The Travelers won't be anymore on Gabriel's paycheck...more on that later.
    Now, let's talk about what will really change the course of war: diplomacy. I'll talk about it following a North->South route in the old continent, then get to the new one.
    Much is happening in the north. In regard to the Empire all that matters is:
    1st: Synodai's rebellion and subsequent fracturing of the forces of the fourth Lord of War.
    2nd: Increasing incursions of Skuling Clan from Goldar in imperial territories, meaning troops must be somehow allocated there.
    If there was a single nation in the north, it would be much easier to deal with both problems, simply by making treaties with the ruling figure. Lucky enough for Elisabetta, right now a big guy named Erick Sterki is trying to do so. Not only Erick is a very powerful fighter (Warrior 9) and a really charismatic leader (it seems almost everybody loves him in Hendell), he's also a pretty smart and open minded guy (in a way, he's pretty similar to the Russian Tzar Peter the Great), as shown by his acceptance of Jayan Nephilims and the fact he put a woman, Liv Frifdottr, in charge of a bastion. He and Elisabetta are pretty much like-minded, so an alliance between the two would be very likely as far as she allows him to keep the throne of the Hauffmarssen (Hauffman, Hendel, Goldar and eventually Dwanholf).  Considering Elisabetta is pretty smart and Lucanor is much smarter, they'll probably come up with the following treaty: forces of the Fourth Lord of War will support Sterki's conquest of the North, but in return, Sterki will take care of both Skuling and Synodai. Of course, Erick is intelligent enough to ask that once the territory is solidly under his control, the Fourth Lord of War retreats most of his troops from the territory (nobody wants a strong foreign military presence on his lands, not even a supposedly allied one). A few might remain there, both as a guarantee that Sterki doesn't attempt any strange aggression toward the Empire (which I don't believe he should be interested in, anyway) and as a "helpful hand" in enforcing Erick's law, since the newly aknowledged king of the north will doubtless have to face more than a rebellion, at least during the first times of his reign. Since the Empire's focus in in the south, it's in the Empire's very own interests to remove troops from the north. Of course things won't go completely smoothly. Defeating Gunnar Skulinbert which is Bloodbane's Avatar will be quite a problem and the same goes with defeating Synodai's forces. Also invading Hauffman won't be easy task, due to the mountains, but within a couple years everything should be ok, especially because men in the north strongly believe in martial value and Sterki will easily obtain favor and submission from most guys there. Taking complete control of Dwanholf will definitely require more time, but after elimination of Synodai, there should be no more hurry over there. Anyway the Empire shouldn't be able get help from the Zealots for the first year of war against the Alliance, at the very least. Still not having to deal with the problems on the north and strengthening the border over there should be worth it, since the Empire cannot manage a two sided war.
    Needless to say, Moth shall not take part in the conflict. Malekith will just be busy strengthening his influence on the "real world" part of the land. He's ethernal, he has time...won't hurry, doesn't need it...and probably a few adventuring parties will even go there a thwart his plans...but for all that matters, Moth is simply not to be considered in the outcome of war.
    The same goes with Lennet and Shivat. Now that the imperial law has abbandoned the lands, the two nations will probably begin more than one internal war. There will probably be an internal war in Lennet between the Emperor and the Shogun and, should Shivat's Emperor die, there will be war between the two heirs. Even once any of these two wars has ended (or been avoided) the two principalities will begin to war against each other, due to ancient scorns and grudges. Besides, as soon as they have settled their differencies (which isn't anytime soon, by the way), their primary objectives will be Phaion, Kashmir and Baho, but I don't believe this will happen anytime before the end of Empire/Alliance war. Anyway, should you decide any of them is able to attack the mainland before the end of the main war, I don't believe they'll ally with any side. They'll just try to get what they can in the confusion, influencing very indirectly the war. For example, if they attack Baho or Kashmir while they're still under control of Azur, this will be a troublesome for the Alliance. On the other hand, if any of these two countries had already been freed by the Empire/Lucrecio efforts, they were now probably giving resources to the Empire as a form of payback, meaning the Empire will be missing some resources after the Oriental Assault. Third, should these lands still be contested, it's very likely that it will be easier for Oriental Assault to success in siezing the lands and both Empire and Azur will have their hands full on their borders to bother sending troops to reinforce their position there...simply put, Baho and Kashmir will get out of the war and become a province of Lennet/Shivat (depending on who won the Eastern Lands war). As for the invasion of Phaion, It will have probably indirect benefit for Azur Alliance for Phaion will be more "on the Empire sides" for reasons I'm explaining later.
    Gabriel will support the Azur Alliance. It's not like Joshua Fardelys is an idiot and can't see the threat represented by Gaul, but he probably believes he can fight his own war on a completely different battlefield: economy. Despite everything, destroying imperial economy is in Gabriel's greatest interest and since the war is going to have a strong toll on the Alliance too, it's in the Azur's own interests to mantain positive relationships with a strong economical power which can help in the ensuing reconstruction. Simply put: Gaul can wait to get ahold of Gabriel and meanwhile, Fardelys will be planning something to avoid being swallowed by the Azur giant...actually Alystaire is making her own preparations, both to bring the Empire's downfall and to deal with Gaul afterwards. Nevertheless, Gabriel will thwart the Empire for the whole war in the Inner Sea and probably support economically the Azur Alliance. It's unlikely, anyway, that Gabriel will let Azur forces to use its territories to launch an assault on the Empire, since they're to smart to invite such army on their territory.
    With Gabriel working for the Alliance it's only a matter of time for Phaion to take action in favor of the Empire. First, Phaion is home to some of the fortresses of the Fourth Lord of War, meaning they DON'T want to upset the Empire too much, also Elisabetta will gladly grant them independence in return for some help. Besides it's in their best interest that the war of the north goes smoothly and Sterki siezes Dwanholf as soon as possible, since this would spell doom for their ancestral enemies, the pirate kings. Of course, Phaion wants more than independence (which it already has) to give a hand, since it's a Merchants' Nation. It will probably demand small settlements on some islands and coastal zones in order to control the waters of Inner See, Oriental See and See of Guren (much like British policy about wars during 16th-19th century). After the war's over they will also ask for immediate removal of all residual forces of the Fourth Lord of War (after all they don't have internal problems, like in the north) and will sign a treatry that will grant them help from the Empire in case of attacks from the Eastern Lands. The Empire is in no position to deny anything and will probably have to accept all conditions in order to have someone deal with Gabrielese fleet and relieve some stress from the east.
    The inner sea is a mess...some islands will be occupied or forced to collaborate with either side, some will choose to collaborate in order to gain some compensation, but after all, I don't believe any of them will really change the outcome of war. Despite Tol Rauko's Marshal being faithful to the Empress, the Templars won't take part in the war, it's not their role, and even Gaul wouldn't dare their fortress, at least not for now. Probably Gaul's forces might consider releasing the prisoners of the Nameless Island. Killrayne won't serve under Gaul, but his aim is killing Elisabetta nevertheless, so freeing him is in Azur's interests, he can be dealt with afterwards.
    Now the south...
    It's not hard to guess that The Episcopal States will support the Alliance. Elisabetta has made a law that legalizes cults different from christian one...which is something church won't accept, at least not the part of church that rules. Gaul can easily promise return to a strict religious control and even support, once he's done against the Empire in any ensuing war against the Lands of Al-Enneth (which is of course in his interest). Of course, it means most mages and "supernaturally gifted" guys in the Alliance, first of all Gaul will be proclaimed Saints and Faith's Defenders, hence having full permission to bring avoc on battlefields, without any trouble. This would already be a big help, especially for all that matters propaganda, which is a very important part of a war. On the other hand Elisabetta WON'T ever retreat on her position of opening to other religions and cultures, hence she is a perfect enemy for The Episcopal States.
    Unfortunately for Gaul, my guess is The Episcopal States won't be too much help for three main reasons:
    1st: The war against Kushistan+Stigia+Salazar will doubtless begin far before the end of the war between Alliance and Empire, probably it will break-out even BEFORE the Azur-Empire war BEGINS! This means most Argos (and Dominion, for all that matters) troops will be busy fighting in the desert lands.
    2nd: Remember Lucrecio was secretly supporting the Empire? Well, being officially neutral, it's only natural that it won't allow troops to traverse it's territory. This will mean troops (from Dominion and Argos) will have to be transported by ships from the Dominion to Bellafonte. Not only it takes longer and is logistically more troublesome...but it also means that some pirates (undercover Lucrecio ships) might attack the ships carrying the troops creating even more difficulties...
    3rd: Within the years of war several crisis are bound to erupt in The Episcopal States. Ophiel, Agatha and a generic Yehudah are all names that will most likely bring BIG trouble. Of course Inquisition will take care of most stuff...but should Inquisition even fail to block one of the threats, The Episcopal States will find themselves in so much trouble that they'll probably have to face too much all at the same time.
    As for the Inquisition, it's got too much "work" to do all around the world, so I don't believe it will be able to provide more than a minor support to Les Jaeger.
    Lands of Al-Enneth won't help anyone, being involved in an all-out war against Argos...nor would they anyway. Empire is their traditional enemy and now it's ruled by a woman it's even more despicable on their opinion. On the other hand, Azur Alliance is clearly on the side of the Episcopal States, their absolute enemies. Besides, I don't believe any of those states should be confortable with the Alliance invading nearby territories (Kashmir and Baho). As a matter of fact, due to their technological inferiority to The Episcopal States, the war won't even be easy for them. Their only resources will be giving in to supernatural forces, meaning Kushistan will most probably fall under the control of Ikram Ab Iblis, The Dark Sultan, being his powers their best bet in the war. Of course, Stygian Pharaoh won't like it, meaning the alliance won't be as strong as it seems (Stygia and Kushistan already have their issues, by the way), but they'll somehow keep fighting. The Dark Sultan will be a big bad problem to deal with once the war with Argos is settled, by the way and not just for them. Anyway, somehow, their fighting with The Episcopal States will go to the Empire's advantage (although not willingly), which is until the Dark Sultan decides that Lucrecio is on his way. Once this happens, Lucanor will be forced to use his forces to protect HIS border, hence providing less help to the Empire. At this point, it's also likely that Lucanor will try to negotiate with the Pharaoh to take down the Dark Sultan. It won't prove an easy feat of course and will require a big expense of resources, but if achieved, the Pharaoh will at this point be the only leader of the Al-Enneth coalition and since Stygian are a bit less fanatical than Kushistanian, it will be possible to make some non-aggression treaty between the Empire/Lucrecio faction and them. It's convenient to both sides and since the "power-mad" sultan is gone, the Pharaoh will concentrate on its REAL enemy.
    Nanwe is definitely not going to participate in the war. Why should it, anyway?!
    I believe most of the New Continent will keep itself form intervening. Most of those nations is simply asking to be left to its own problems. If Elisabetta shows she's trustworthy it's possible that Arabal's ruling powers will reconsider their position toward her or they might be allured to support the Azur Alliance. On the other hand, Lord of War Mihjail Mashen'ka will probably convince his brother to give full support to the Empire, although it's possible that Misha will in return ask Elisabetta to accept Manterra's independance, something she will probably have no issues with, as long as the alliance between it and the Empire is confirmed. This could be a big turn in the war, since the power of a Lord of War may really turn the tides of war.
    That's how I see the war. What do you think?
  2. Like
    SSB_Shadow got a reaction from Droid Commander in Republic article available   
    Freaking f*cling finally. I don't actually play the game but I collect the armada ships and have them on display. I've been waiting a long time for the clone wars ship, especially the Separatists fleet. 
    Now my evil triangles can join the good triangles.
  3. Like
    SSB_Shadow got a reaction from mattmaclaren31 in Republic article available   
    Freaking f*cling finally. I don't actually play the game but I collect the armada ships and have them on display. I've been waiting a long time for the clone wars ship, especially the Separatists fleet. 
    Now my evil triangles can join the good triangles.
  4. Like
    SSB_Shadow reacted to HawkZ71 in Rebellion in the Rim's map is part of a larger map   
    Lol. Reminds me of an old pet peeve of mine. When someone refers to "the Battle For Hoth".
    For? Neither the Empire or the Rebellion were fighting FOR Hoth. The Rebels were only fighting to create a diversion while their base could be evacuated. The Empire had no interest in the plant, only to capture and destroy the Rebels.  Once the Empire won the battle...the planet was worthless to them and I imagine they eventually moved on after the final assessments were completed.
    Of, not For.
  5. Like
    SSB_Shadow got a reaction from Bertie Wooster in Rebellion in the Rim's map is part of a larger map   
    It's a nice map but I can't help but get annoyed by some things.
    - Why is Raxus Prime more important than Raxus Secunda? The former is a junkyard planet while the other had civilizations and was the capital of the Separatists. 
    - Did both Mandalore and Concord Dawn REALLY have to be included at the map? Why not just Mandalore? 
    - Mustafar is Rebellion aligned? Really? Where's their base? Right next to Vader's castle? 
    - What's so important for Smuggler's Run to be included on the map?
    - Dagobah has the same problem classic Battlefront 2 had: why would they contest on a secluded, unimportant planet? Because it appears in the movies.
  6. Like
    SSB_Shadow got a reaction from Muelmuel in Rebellion in the Rim's map is part of a larger map   
    It's a nice map but I can't help but get annoyed by some things.
    - Why is Raxus Prime more important than Raxus Secunda? The former is a junkyard planet while the other had civilizations and was the capital of the Separatists. 
    - Did both Mandalore and Concord Dawn REALLY have to be included at the map? Why not just Mandalore? 
    - Mustafar is Rebellion aligned? Really? Where's their base? Right next to Vader's castle? 
    - What's so important for Smuggler's Run to be included on the map?
    - Dagobah has the same problem classic Battlefront 2 had: why would they contest on a secluded, unimportant planet? Because it appears in the movies.
  7. Like
    SSB_Shadow got a reaction from The Jabbawookie in Rebellion in the Rim's map is part of a larger map   
    It's a nice map but I can't help but get annoyed by some things.
    - Why is Raxus Prime more important than Raxus Secunda? The former is a junkyard planet while the other had civilizations and was the capital of the Separatists. 
    - Did both Mandalore and Concord Dawn REALLY have to be included at the map? Why not just Mandalore? 
    - Mustafar is Rebellion aligned? Really? Where's their base? Right next to Vader's castle? 
    - What's so important for Smuggler's Run to be included on the map?
    - Dagobah has the same problem classic Battlefront 2 had: why would they contest on a secluded, unimportant planet? Because it appears in the movies.
  8. Like
    SSB_Shadow got a reaction from The Grand Falloon in Compare/Contrast Saga Edition and FFG Star Wars   
    What I don't like about FFG is how messy everything is. At higher levels you will have so many talents you'd forgotten what you got. You basically have to print out the talent trees and the players have character forms rather than character sheets. Weapon qualities are confusing, the Destiny point ebb-and-flow doesn't work, the duty and morality are underwhelming, etc. Plus everyone are squishy. You get one or two shot before you're down but in combat unless you min-max: then you become ridiculous strong.
     
    I prefer Saga edition. I just never could feel the love to GM the FFG games. 
    Space combat rules sucks for both systems, though.
  9. Like
    SSB_Shadow got a reaction from HappyDaze in Compare/Contrast Saga Edition and FFG Star Wars   
    What I don't like about FFG is how messy everything is. At higher levels you will have so many talents you'd forgotten what you got. You basically have to print out the talent trees and the players have character forms rather than character sheets. Weapon qualities are confusing, the Destiny point ebb-and-flow doesn't work, the duty and morality are underwhelming, etc. Plus everyone are squishy. You get one or two shot before you're down but in combat unless you min-max: then you become ridiculous strong.
     
    I prefer Saga edition. I just never could feel the love to GM the FFG games. 
    Space combat rules sucks for both systems, though.
  10. Like
    SSB_Shadow got a reaction from whafrog in Compare/Contrast Saga Edition and FFG Star Wars   
    What I don't like about FFG is how messy everything is. At higher levels you will have so many talents you'd forgotten what you got. You basically have to print out the talent trees and the players have character forms rather than character sheets. Weapon qualities are confusing, the Destiny point ebb-and-flow doesn't work, the duty and morality are underwhelming, etc. Plus everyone are squishy. You get one or two shot before you're down but in combat unless you min-max: then you become ridiculous strong.
     
    I prefer Saga edition. I just never could feel the love to GM the FFG games. 
    Space combat rules sucks for both systems, though.
  11. Like
    SSB_Shadow got a reaction from lunitic501 in No Iden article?   
    Iden's special ability: after 2 rounds she change side to the rebels. 
    (Those who have played Battlefront 2 know what I mean...)
  12. Haha
    SSB_Shadow got a reaction from NeverTellMeTheOdds in No Iden article?   
    Iden's special ability: after 2 rounds she change side to the rebels. 
    (Those who have played Battlefront 2 know what I mean...)
  13. Haha
    SSB_Shadow reacted to Stan Fresh in THE END IS NIGH! S&S is shipping (Also, gimmie da spoilers!)   
    No no, we need a fourth version! And a fifth!
     
    Edit: a whole book! Let's call it Fangs & Fighters, it's even got the requisite alliteration.
  14. Like
    SSB_Shadow reacted to Millennium Falsehood in Imperial Turbolaser Dice Tower and GM Screen   
    So I decided that since my game is rather serious, I should kick things up a notch and scratchbuild a dice tower and gm screen for it. It was originally just going to be the turbolaser tower and dice catching tray, but then feature creep reared its ugly head, and that plus my acute case of Advanced Modeler's Syndrome compelled me to make it a screen that resembled a section out of an Imperial garrison.
    I've seen turbolaser dice towers before, and all the ones available just failed to impress me. They often are too simplified, not accurate, or worst of all, the top is completely empty for the hole to drop dice into. Others may be satisfied with that, and hey, if that's your bag, I dig it. But it's not for me. I look at something like this as both form AND function, and so I decided my tower would have a dice dropper in the back of the main structure in order to give it a more "complete" look from the front. Also, I wanted it as big as I could get it without being unable to see over it to view the table and players, so it ended up being about 15 inches in height. But as the tower neared completion, I realized I wanted more out of it and that since this was going to be the only one I'd likely ever build, why not make it as impressive as possible? So I not only expanded my plans, drawing up some diagrams to include walls where I could put copies of the GM screen FFG puts out, but also designed a simple lighting system for the base. The system would not only look cool, but have a function as well, since the tower and garrison block the lights in the apartment the game is hosted in, so I bought some O scale streetlights and used them to illuminate the dice catching tray (which is designed to look like a landing pad.
    The night I presented it to the group, I took a white sheet and draped it over the whole diorama, and there was an audible rush of air as they gasped at the sheer lunacy of what I'd created. They stood up and clapped, and then broke out their phones to take pics. I'm sure there are images floating on the internet somewhere that they've shared with others. They told me after the first session was over that the tower looming over the map and miniatures added to the feeling of doom that the mission had, and the guy who is hosting my games offered to let me store the tower at his house in order that I didn't have to lug the 30 pound behemoth up and down the stairs every other weekend. 
    Overall, the screen and tower were a raging success, and I'm glad I worked nonstop to get it done. Oh, and I should mention one last thing that I'm super proud of. This entire thing is built primarily out of cardstock and cardboard. Yep, it's all posterboard, 110lb card, and some 10mm chipboard, with some wood, wire, and model railroading grass in there as well. And obviously, the electronics. 
    So, now that I've bored you to death, here are the pics I took of it after completion:



















  15. Like
    SSB_Shadow got a reaction from Archlyte in Character sheet online cloud save   
    Hey everyone. 
    I am a GM who has in countless times had the problem of either players not updating their character sheets or them (or me) forgetting to bring them to a gaming session. 
    I've tried to search the internets a way to make this easier but I have only found roll20 and I am not too pleased with it. So I came here to ask for help.
    Is anyone aware of a online character sheet that can be accessed by everyone and be easily tracked?
  16. Like
    SSB_Shadow got a reaction from DurosSpacer in Character sheet online cloud save   
    Hey everyone. 
    I am a GM who has in countless times had the problem of either players not updating their character sheets or them (or me) forgetting to bring them to a gaming session. 
    I've tried to search the internets a way to make this easier but I have only found roll20 and I am not too pleased with it. So I came here to ask for help.
    Is anyone aware of a online character sheet that can be accessed by everyone and be easily tracked?
  17. Sad
    SSB_Shadow reacted to calamity_si in Glimpse of an Upgraded Nebulon B? Probably a Nebulon K!   
    Hi all, I'm Calamity_Si. I'm the creator the the Nebulon-K design. My deviant art page is https://www.deviantart.com/calamitysi. 
    I just came across this forum today and wanted to state officially that nobody contacted me about using my ship design. The first I knew of this was when someone on Twitter posted a picture of my ship appearing in the comic. 
    Needless to say,  I thought this theft of my design to be rather rude to say the least! 
     
  18. Like
    SSB_Shadow reacted to melminiatures in Glimpse of an Upgraded Nebulon B? Probably a Nebulon K!   
    But... but... that deviantart design was fan made. They have used a fan made design for an official comic.
  19. Haha
    SSB_Shadow reacted to Sharatec in CoR is here!!   
    Vad i helvete... That is really wierd... Almost makes me consider getting someone in GB to pick it up and mail it to me, but I'll try to wait for my ordered copy to arrive instead. 🤔
  20. Like
    SSB_Shadow reacted to KRKappel in Rise of the Separatists - Anybody know what's going on?   
    Oh yeah, working on this and collapse of the republic was a real "the circle is now complete" moment for me!
  21. Like
    SSB_Shadow reacted to Absol197 in Rise of the Separatists - Anybody know what's going on?   
    Me too  .  Although my contribution wasn't nearly as important.  Instead of adding amazing content, I was just critiquing it.
  22. Like
    SSB_Shadow reacted to TheSpitfired in First Impressions after Dev. Stream - AKA What is this game?   
    So I have been intrigued with this game ever since it was announced, and I took the time to watch the entire session that was streamed on FFG Live's twitch account last week. I wanted to put in some thoughts for the game and what it looks like or how it plays, in case people are curious but didn't want to watch the stream or don't have too much time to look into it. Maybe like a cliff notes version. A lot of people thought it was a remake of a board game called FireFly, based on the initial similarities from the first preview. I actually haven't played Firefly so I can't comment on that but actually while watching it played it made me think distinctly of another board game, Merchants & Marauders.
    Now I will say that I think Outer Rim flushes out the M&M mechanics and theme and makes them more compatible with the Star Wars setting and I think that is great. However, what does this mean?
    Merchants & Marauders is a board game set in the Caribbean during the golden age of sailing and piracy. You play a young captain out to make a name for yourself. The goal of the game is to get 10 fame. You can do this any number of ways. Most of your turns you will be sailing from port to port, and there are a number of things you can do in port. From selling/buying trading goods to visiting a tavern to hear rumors, recruiting crew for your ship, upgrading your ship or even buying a new ship, or taking on missions. The missions and rumors, if completed successfully, will earn you fame points. Selling enough cargo goods at a port where they are in high demand will net you fame too. What's the final way to gain fame? Piracy and naval combat. However, you have to watch out as these actions can earn you bounties, meaning the automated warships of the Dutch, French, Spanish and British might hunt you in addition to the notoriety another player could get by taking you down.
    It's a very neat game, albeit a bit slow at first until you get used to the flow of it. Why do I bring all of this up? This is exactly what Star Wars: The Outer Rim feels like. You are starting off with a young fringe character on an unnamed ship somewhere in the galaxy. You are looking to gain 10 fame points and make a name for yourself. A turn will see you moving your character around the galaxy and once you get to a planet you can do one of several actions: You can interact with the planet and purchase upgrades, cargo, weapons, bounties for NPC characters, and ships. If you have a job (Mission) you can attempt to complete it, rolling dice in a "push your luck" skill check mechanic. After you have done these actions, you have an "encounter" based on where you are at on the map. If you are at a planet, you can draw from that planet's specific encounter deck, or you can encounter an NPC character whose token is face down on the planet. You can go after these characters if they are your bounties or you can even attempt to get them to join your crew, giving you additional skills for jobs. In addition to gaining fame from those jobs, your character has a personal goal and you can buy a generic ship with a ship goal - completing your personal goal makes your character better and completing your ship goal transforms your generic ship into one of the famed ships we know and love from the Star Wars universe, from the Millennium Falcon to the Slave I.
    Also, as you purchase cards from the various shop decks you will flip new cards, and many of these trigger patrols. Also on the galaxy map are four factions (Rebel, Imperial, Hutts, Syndicate) and their patrols also roam the galaxy. You have reputations with each of these factions and you want to be careful. If you encounter a patrol of the Hutts, for example, and you have negative reputation with the Hutts, they will try to attack you in space combat. 
    It sounds like a lot to keep track of, but Outer Rim has done a really good job stream-lining it and making it very manageable. The game presents a real "sandbox" approach in that there's no set way to gain fame. In fact, if you are playing a bounty hunter like Boba Fett, even though you are better suited for bounty hunting there might still be a job available or a quick cargo run that can net you some easy cash and quick fame and you'd be silly to avoid it, especially if you can do it while heading towards where you think your bounty is. You might even be Lando and decide to go after a Hutt patrol while on your way to deliver illegal cargo since you have the ship for it. The possibilities are vast and players will get to carve out their own story with a character while they play. 
    I hope that helps explain the game a little. While both games feel very similar I still think they are different enough that they can provide a unique and different experience. Some things Merchants does better and some things Outer Rim looks like it will do better. Two ducks yes, but two different ducks. I really felt while watching the stream was that the game was dripping with Star Wars theme. The people playing the game laughed and cracked jokes, making a lot of star wars references while on their adventures. The devs have done a good job putting this game together. I couldn't help but notice FFG is still exploring their latest mechanics (numbered encounter deck and random result skill checks) but it makes sense and the way they have incorporated them into this game are solid.
    Thanks for sticking it out if you read this far and I hoped this helped if you have any questions. I know I'm looking to pre-order the game and I'm sure I'll be around these forums to discuss questions, strategies and other fun things about this game as they come up.
  23. Haha
    SSB_Shadow reacted to drail14me in Poll: Would you rather have Clone Wars or FO/Resistance?   
    Clone wars....because Resistance ships just slowly run away until they run out of fuel. Not much fun in that ability. 
  24. Like
    SSB_Shadow reacted to Arsnova09 in Poll: Would you rather have Clone Wars or FO/Resistance?   
    Clone Wars because Separatist ships are awesome.
  25. Sad
    SSB_Shadow reacted to ninclouse2000 in Poll: Would you rather have Clone Wars or FO/Resistance?   
    Lol what is iconic about anything from the prequels?  Those movies are trash 
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