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agduncan

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  1. Doc, the Weasel said: Emirikol said: All the basic cards do is take up a lot of space on the table.... Side-note: Are you guys laying out all your action cards out on the table when they aren't recharging? I've been keeping all my actions in a "deck" until they are used. I've been having the players play the current action cards in the manner of MTG, they then return a recharged card to their hands... I find that generally there aren't more than 3-4 cards per player on the table - even that is a lot.
  2. Why are your PC's dying all the time? My players enjoy exploring fields of daisy and sunflower. They stalk beside calm rivers looking to catch a glimpse of a doe drinking by the forest's edge. Occasionally they will prick themselves on a sharp thorn but there is mercifully little blood. Or at least that's how one player saw it as fever overtook him and he became delusional in the 3 day in the sewers... Once he knew the character was too far gone, I allowed him to slip away into the refuse one night, calmly floating himself downstream in the peaceful flow of sludge - such a lovely river in his mind's eye - cool and welcoming. Another favorite was Bertrand, the badly wounded dockhand - he covered the rear as the party fled from a Skaven hoard...The disembowling that a rat-ogre can dish out will not soon be forgotten by any of my players.
  3. @ Sir Jeffery: I can dig those points but most people are really just interested in component replacements. I get it, it's just your opinion but it's one that's all too often thrown in people's faces against what I see as a really valid point. I really wasn't targeting you specifically, just the points. Little heads up though - after you go through a bunch of those united states, you'll start to hit oceans and other countries...and some of us have fairly modern technology like computers that allow us to log into boards like this. I apologize if this is a shocking revelation for you, but not all of us are Americans and not all of us want to be - If you want to make a statement about your government's policy and what not, I think you could probably make a sign or something more effective. ps- regarding the ham sandwich; I don't know about the restaurants where you're from, but if I see a brown, foul smelling finger print on my sandwich, I tend not to eat it - but to each their own.
  4. Apoc said Sir Jeffrey: No company that is in business to make a profit can continually be expected to replace all of their products for something like simple printing errors. This is a bad argument, no one is asking for their whole core set back, just one component, maybe two....we aren't talking about the replacement of a book. Sir Jeffrey said I never got that from TSR back in the day! And TSR went out of business... are we looking at them for a business model? Sir Jeffrey said Yes it may be annoying and a bit dissapointing to open your new $50 game supplement and have a couple of misprints. I think what some people are taking for granted is that we live in a world where we have the free time and money to play these wonderful games. What? So you're equating paying $50 for a supplement and being upset that no one proofed the work on it - with not appreciating the freedom available to modern society members? So if someone makes you a Ham sandwhich and he didn't wash his hands after going to the bathroom and there is a fecal thumb print on the sandwhich... it's a relatively minor flaw to the sandwhich over all - probably less than 1% error - perhaps you should eat it and just be happy you live in a world where you can buy a ham sandwhich? I'm sorry, I don't mean to take it out on you, but I'm sick of people telling other people what they are allowed to be upset about... and I don't think anyone is demanding FFG do anything - everyone is playing the game and having fun - they are just voicing their disappointment and desires
  5. Gallows said: I hate the errors, but I'm not going to let it ruing our gaming. Amen! It's like the TV example - I hate that one dead pixel on my screen but I'm not going to walk away saying the movie sucked because of that pixel - I just hate that little flaw.
  6. I really think they'll hold blackfire pass for gencon - same as they do for most RPG 3rd quarter releases - But that's ok... Omens of war has me satiated
  7. korknadel said: @Yipe and some others: I must beg your pardon, I didn't want to label anybody anything and my contribution to this discussion was not as wise as it should have been. I was really just wondering. I completely understood the shockwave of outrage and dissappointment after the release of the guides and vaults. There were such a lot of errors in a product that especially was to clarify things. The creature vault/guide are not half as brilliant as one expected. But I was quite irritated when there was that amount of anger about OoW, because up till now all the misprints in OoW are about cosmetics and not about whether you can use the cards or not. If there is a false line on one (or was it two?) action card, and all I have to do is to turn it around to find out what it should really read -- then I just can't understand why people claim that you can't have fun with it anymore. The same thing with the Preceptor (or what he's called) Career sheet. It reads "Basic Career: Human", but on the next line there already is the "advanced" trait. So if you stumble across this card in play you will notice the discrepancy immediately without consulting FAQs. You turn the sheet around and read that this career can only be entered via x and y and all is clear within seconds. So far I haven't heard of any misprints in OoW that can actually impair the fun while playing (as was the case with part of the content and components of the guides and vaults). And that's why I don't understand a great part of the fuss that's made about it. I hope this time I managed to explain a bit better. I don't want to offend anybody. If I do so, I'm very sorry and beg anybody's pardon. You're right. Omens isn't a big deal. I still bought it despite the misprints. In fact, none of the mistakes have been a big deal. I'm still in the completionist camp though. I'm there for the same reason that some people buy every comic in a limited edition series, even after the first two issues suck... you want a completed set. That's all I want, a completed set. I'm not an idiot - I can interpret the rules, but the point of the cards is to make things smooth and idiot proof - players and GMs can use the cards as an authority, no rulebook look-ups - mistakes in this are disappointing. People need to stop talking about it being economically unfeasible... first, it's not like FFG isn't printing stuff every month... if they are worried about a bulk order, just slip the sheets into a printing order for one of the other dozen card games they produce expansions for... have the factory print and cut the cards and then plop them in a box - unsorted and unwrapped... allow an intern to sort the box back in MN and mail out replacements with self-addressed envelopes to people willing to send in for them. Second - this is a loss-leader - a lot of people on other boards be-moan the bits and cards and when they hear about errors they only strengthen their negative assessments... even if it costs them some money, they need to make the offer because it's good business - and I think they know it is, they do it for all their other games! Second, people need to stop comparing FFG to companies from the 80's and 90's. You're right, we would not ask those companies for errata...that's because that was the 1980's.... the world has changed....when you buy a new TV or Car or MP3 player, and you buy the one with all the features included, and there's a dead pixel or a missing dash bulb or an error playing podcasts, what do you do? Do you simply ignore it? What about when a company posts instructions on the internet on how to fix it yourself with a screwdriver and a mallet? Is it the same? The truth is that you'd take it back and expect a new one. No one is taking their copies of WFRP3 back to the store for a refund, but people are frustrated looking at that one pixel that's blacked out. Some people can ignore it because hey, you've got a million other pixels shining bright on this 72"s of awesome...but for some that 1 pixel glares at them... and as each new expansion comes out, another dead pixel gets added. It seems silly to me that people are so willing to shrug their shoulders at it - but like them I certainly understand that the game isn't broken by it. (I print the PDFs and sleeve them... I did the same thing for Twilight Struggle Errata cards until they offered replacements - which I sent away for and received) Regardless, this argument is largely academic. I buy all the components of this game, I love this game, I play this game. I am not detracted from doing any of this by errors in the cards. People get up in arms about being called a fanboy for defending FFG - but of course you do. What's in it for you? If FFG produces errata cards, how are you hurt? If they take a hit to make some customers happy, how is that your problem? Printing new errata cards is not going to sink the entire line and prevent new supplements from coming out so unless you're a stock holder, feverant defence of a poor policy is only fanboy-ism, either embrace it or ignore the complaints, they aren't directed at you - we are fans too, we should be united together against D&D or something. Can we all agree that FFG is a way better company than Wizards? Let me put it like this, if the replacements were available would you take a pass? I agree with some people, it sucks when I talk up the game and how great the cards are and then someone posts about the errors and lack of replacements - but isn't this all the more reason to support reprints? $100 or more per box set is already a disincentive (or $60 from bargin Larry on Ebay) - error components only adds to the problem. PS - I'd also like to make the distinction between Errata and Errors - I see Errata as being something like Double Strike: there are no real problems with the card itself, it's just that in practice, the rules as printed make the card unbalanced. I've got no real issue with that - stuff like this just happens, no fault of the producers. Errors - like blatantly wrong entries or missing text - these things I find disappointing and unnecessary - proofreading only takes time.
  8. Doc, the Weasel said: Kill the guy in his sleep Stealth(Ag) vs Observation(Int) (-1 Challenge die because the target is asleep, but +1 for the killing part, so it evens out) +1 fortune die for each rank of Weapon Skill trained +2 fortune for darkness +2 misfortune if someone else is sleeping in the room too --- 1 Success: You sneak up to the target and stab. The target takes damage+4. 3 Successes: You sneak up to the target and stab. The target dies. 2 boons: If the target is still alive, they are too surprised to call out next round 2 banes: The target makes a noise while dying. Have the guards make a Average Observation Check to hear. 3 banes: as above, but the Observation check is Easy. -- Failure: The target wakes up with you at close range. roll initiative 2 boons: you can start the fight engaged with the waking target 2 boons: you quickly kick away the target's nearby weapon to medium range, before they can grab it 1 bane: The waking target yells out before initiative is rolled 2 banes: The waking target draws a weapon before initiative is rolled -- Chaos star: A patrol is nearby (close range from the door) and can hear any scuffle (-1 challenge die for observation checks) Forcing an unnecessary second roll takes the victory away from the successful first. That may be required in other games that can gauge only success/failure (I'm looking at you d20), but this system expresses so much with one roll that breaking it down like that wastes all the potential that the first roll gives. Listen you miserable piece of .... oh, wait... no, that's quite reasonable - I can see where you're going with that now. Yeah, I agree with Doc - this is a better use of the system. Depending on the style of the game, I might still use 2 rolls but I think that the one roll is a very viable option if done as described. Thanks for posting this Doc, very helpful to all I should think, myself particularly.
  9. Sausageman said: Machpants said: It would be nice to be free/ be able to purchase replacement cards but it is not what I would expect a company to do. The problem is, FFG have set a precedence with replacing faulty/misprinted parts in the past - I can't think of one board game of theirs that I've bought that had mistakes that they didn't rectify with actual bits (rather than 'high rez PDFs)... Why doesn't Warhammer get the same treatment? This, to me, is the real question - I would put up with errata and printable parts if this was how they dealt with errors in the past, but it is not. This is a valid point - and it's not just FFG, I can't think of a company that wasn't owned by WOTC that didn't replace error cards and bits for their boardgames. But maybe this is part of the issue...WFRP3 is really a kind of Arkham/RPG hybrid. There are bits and pieces like a board game and so that boardgame instinct kicks in to want a complete game but that conflicts against the RPG nature that might not have a fanbase that supports the economy of re-prints. I still think an errata pack wouldn't go wrong...or a Print on Demand... Is the market penetration really so much lower than say, Blue Moon? If a game like blue moon can get a 30 card booster produced I don't see why WFRP can't. And I don't think it just has to be errata... I could use another 1-2 basic action sets, maybe a few stress/stamina tokens... the more I think about it, the more I'd be willing to pay $20 for something like that.
  10. Doc, the Weasel said: I agree with Kryyst. Everything you need is in that Stealth check. That should cover sneaking up and killing the target. Maybe they cry out on a chaos star, or someone comes by after the deed is done. Rolling just to see what happens on the kill itself seems indulgent. Everything that can go wrong is covered by the previous check. It's really just subjective though.... I want 1) the chance for the enemy to wake up on approach and fight back and 2) the drama of having something go wrong... but then I'm assuming this isn't something the players do in the manner they would to put on a boot... regardless, anyone is free to choose whatever manner they deal with things, I'm sure some GMs ignore attack rolls altogether in favour of descriptive narratives.
  11. RenoDM said: I'm thinking that a lot of you must not have been roleplaying in the 80's and 90's. Not only were the products full of a greater number of errors and mistakes (I'm looking at you FASA) but there was no internet providing virtually instant updates and errata. True, but the books were also under $25. I remember when $30 box sets started coming out and it seemed like a rip-off. Average minimum wage was about $5 back then so 5 hours work bought you a core book... average is now about 10 dollars, so it would take 10 hours to buy the core set...not saying it isn't worth it, just saying it's a non-scalable situation. RenoDM said: Perfection would be nice, but given the number of spelling and grammerical errors by this forums' posters I doubt we'll see perfection anytime soon. No offense to those of you who don't speak english as a primary language. I'm sorry, are you paying anyone on the forums to provide this material and proof read their work? It's a far cry from board posts to published material. What do you expect when your iPod has serious errors in the OS? You expect upgrades because you paid for good money for a good product. BTW - I believe the word you were looking for was grammatical
  12. Alfonzo said: And of course they're not going to put out a $10 card pack. It's not economically feasible. Replacements as .pdfs are as good as they can manage. But that is a little unacceptable. They provide replacement parts for other games and many gaming companies complete re-prints of error cards for mailing to customers. They have a fan base who are willing to pay for replacement parts - I mean PDFs are fine but after 2 years are we still burning through the initial order? How about even a word that when they re-print the sets, you'll be able to mail in for the new cards?
  13. Alfonzo said: And of course they're not going to put out a $10 card pack. It's not economically feasible. Replacements as .pdfs are as good as they can manage. But that is a little unacceptable. They provide replacement parts for other games and many gaming companies complete re-prints of error cards for mailing to customers. They have a fan base who are willing to pay for replacement parts - I mean PDFs are fine but after 2 years are we still burning through the initial order? How about even a word that when they re-print the sets, you'll be able to mail in for the new cards?
  14. Keep in mind that Chaos ultimately is the result of hominid energies. The blood lust of humanity, the desire to change their environment, their gluttony and indulgence - all these things are products of the Human (et al.) psyche and remember that the warp draws from that ebb and flow and manifests it as the forces of Chaos. If one is exposed to warp material and chaos spawn there is certainly corruption, but giving in to these elements in a moral (read psyche) way also attracts them. I believe chaos is best represented by an analogy. Image Chaos as iron dust in the air. Some times there is a lot of it, as thick as black smoke; other times things are covered in it like an ever-shedding layer of dirt. Most of the time it is a fine particulate everywhere in the air - it is what makes the world grim and dark beneath the shadow of storm clouds. For much of a normal life, a person might be exposed to a few handfuls of dust - if they hang around in temples and holy places where the air is clean, they might get less. Hanging around in wretched areas of scum and villianry would be like walking through a light, hazy fog of dust and you'd be more exposed. Every trip into the Chaos wastes can be seen as running into the smoke of a burning building - it will not take long for you to be overcome. Now imagine doing evil things and giving into the ways of chaos. Think of this as magnatizing your skin. The more evil you do, the more 'magnatized' you become and the more 'dust' you attract. If you're constantly evil while you're in a place that's relatively clean all the time... well you're not going to attract a ton of corruption, but you'll get more than most. If you act vile and bastardly right in the thick of a Chaos invasion...that's like dropping a magnet into a bucket of iron filings. Therefore; I wouldn't worry too much about adding corruption for bastardly things in a normal situation - unless someone shouts 'More blood for the blood god' before battle or something, corruption points might be a bit extreme. However, when the winds of chaos are swirling about the characters and one of them decides to act in an evil manner, picture their magnatization - the flow of chaos funneling into them as they give into their wretched nature - this is a case where morality will attract a measurable level of corruption.
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