SolennelBern reacted to Dam the Man in Health system flawed?
Have you played the video games? Basically any time your head pops out of cover, you're taking incoming fire. Might not be physically taxing at all times, but mentally for sure.
Besides, game isn't that hard. I have a 39-16 record after 55 plays, four games with 1-COG, rest 2-COG games.
And there is of course the argument that what the hell are hit points anyway? If someone has 8 hit points, how are they measured? GoW (and MEQ, which has a similar mechanic) system makes much more sense than arbitrary hit points and losing them, but nobody seems to have issues with hit points when they are called hit points.
SolennelBern reacted to Dam the Man in Health system flawed?
Don't think of having to discard for an action as losing health, look at it as the COG exerting himself and getting winded (less able to perform at maximum), especially if you try to do two or three things besides just your normal action(s) for the turn.
SolennelBern reacted to Mu0n729 in New version for the x-wing vassal module (wave iv is in)
New version (5.0.8) for the x-wing vassal module. Wave 4 is now fully in (practice your assault at imdaar event in advance). Huge ships fully in for the next version.
Download page: http://www.vassalengine.org/wiki/Module:Star_Wars:_X-Wing_Miniatures_Game
Overview post: http://teamcovenant.com/mu0n/2014/05/21/x-wing-vassal-module-5-0-8-wave-iv-is-fully-in/
Install, reinstall and hands on guide:http://s93768914.onlinehome.us/xwing/
(yes I know, the E-Wing and Z-95 are inversed)
SolennelBern reacted to warlock00 in Relic: Nemesis Expansion
Nemesis adds a lot of extra wargear options to the game (more powerful). 24 wargear, 7 relics, 9 threat cards (assets).
In a 2 player game of Imperium only (No nemesis) you can still PvP using the new Apostate vs Devotee rules.
Also 2 new Imperium characters. 2 extra colour choices (black and red) for stand and level pegs
** I don't have the expansion though. **
SolennelBern reacted to sigmazero13 in a question about large monster movement
If you are asking if he has to expand mid-move to do so, no. He can move all spaces in "compressed" mode and expand at the end of the movement.
Basically, I like to think of a Move action basically giving the figure X movement points, so activating 2 moves would just give him 2X movement points. He then spends his movement points however he wants during his activation, and during movement he doesn't need to expand until he's done moving for whatever reason.
SolennelBern reacted to rapatpamp in Relic: Nemesis Expansion
The rules for pvp aren't exactly what I thought but interesting anyway.
Types of cards , there are a few new cards for each color (apostate basically) , alot of new equipment , new Relics are awesome.
Nemisis cards are godd (about 20ish for each of the 4) and about 50ish imperium cards for the nemisis to fight.
Both new "heroes" are good and the 4 new scenarios are great although gonna take a bit to get used to.
As usual all the pieces are good and I like the "modular" pieces for the Nemisis trackers.
All together a great expansion and I haven't even played yet
SolennelBern reacted to The Professor in 1st Game of AGoT ~ 3-players...and hours of fun!
The invitation sent to my colleague and his girlfriend read,
You are cordially invited to
an afternoon and evening of
A Game of Thrones
In addition to enjoying a day of combat, deception, and intrigue,
we offer culinary delicacies from
Westeros & Essos
Wine & Ale
Arbor Gold (White Moscato)
Dornish Red (Red Merlot)
Oldtown Ale (Newcastle Brown Ale)
Sweet & Savory
Fruit Salad of the Vale
(Blueberries, Raspberries, and Strawberries)
Crisped Bread from Pentos and Pureed Dragoin Eggs of Myr
(Pita Chips and Guacamole)
Dinner Entree & Desert
Flutes of Valyria in Red Waste Sause, Dothraki Horse Meat,
and Sprouts from the Forest of Qohor
(Penne Pasta in tomato sauce, meatballs, and mushrooms)
Highgarden Lemon Tart and Mug of Auroch Brew
(Lemon Pie a& Coffee)
One of the things this couple enjoyed about playing with me was the fact that as a 30-year gamer, I understood the ebb and flow of gaming and socializing...and that I had read the rules thoroughly and we could get right down to playing. As AGoT represents a game which has been on the shelf for years, I won't critique the game mechanics or other aspects as I do when play-testing or developing games. Instead, I want to focus on a 3-player game we experienced last night.
First, the game went the entire 10 turns, and by my colleague's account, it's the first of nearly three dozen games played that has done so. Why...again, they've played with non-gamers, uninterested in learning the game beyond a cursory examination of the rules and subsequently grew tired by mid0game, when things are starting to heat up around the board.
Second, with so many areas off limits, alliance were formed, broken, and formed once again over the course of the evening. In this game, everyone's word is secretly questioned, and even if your "ally" has promised one action, it's definitely in your best interest to keep a watchful eye on the tokens played.
Third, not one House moved from their respective Influence Track the entire evening. Baratheon maintained the Iron Throne, Stark held the Valyrian Blade, and the Lannisters (me) controlled the Raven (as a side note ~ very significant power with regard to the Special Orders!) Admittedly, I found the Iron Throne to prove a very powerful influence in the game, while the other two played a secondary role.
Fourth, the ability to Muster and Supply at the whim of the cards proved difficult at times, as there's no preparing for these events, as you would in a classic war game. Thus, you need to remain ever-vigilant of the numbers of units in each location, so that you may, at the turn of a card, capitalize on the new situation.
Finally, as someone who has play-tested more than 50 war games and has been part of developing half that many, AGoT with three players was an absolute blast. Again, we wen the distance, with Baratheon just winning with seven castles/strongholds to Stark's six and the Lannister's five. The game lasted five hours (when you take out the socializing and eating bits) and we will host this couple again...even my daughter got excited to play next time based solely on my colleague's and his girlfriend's enthusiasm.
SolennelBern reacted to amoshias in Source of Sickness Major Unbalance
Any time there are unique search tokens, there will be opportunity for random chance to really swing an adventure. Here, you're saying that, 25% of the time, if the overlord has a very specific hand it gives him a big advantage? That doesn't really sound problematic to me at all. This, to me, is the overlord equivalent of "If the heroes can Immobilize the lieutenant on turn 1, they win" except not nearly as likely or fast.
SolennelBern got a reaction from MechaBri.Zilla in Vampire Counts Incoming
You can bring back as many little crackling walking bones as you like, my Dwarves will laugh and kick their tibia and smash their cranes to dust with me hammers and i'll send my slayers slice your bloodsucking abominations!!!!!!
SolennelBern reacted to Cremate in Just Bought the game!
Best of luck and have a blast!
It's a great great game, but also one that it takes time and effort to get up and running and unfortunately there are no good and full video tutorials to it yet.
My advice for a group who've never played before would be:
Don't sweat it and try to it all in one go. Take your time and dedicate a couple of game-days just to get into the game. Don't be afraid to make mistakes and fixing them along the way or adjusting it for the next game. You need at least one rule-strong player to read the rules in advance. Even better if most or all the group does it. Make sure to stress in your walkthrough of the rules that this game is not, at heart, a war-game, and that it is all about getting Victory Points. It's one of the most common mistakes getting into this game and if you are all new to it you can save yourself from some odd games, from people going into it with different expectations, by stressing it before you start. Warfare is an important tool in the game, but it is never more than a means to a goal: VPs. Try doing small sessions of play before the first full game, with one or two players who can meet and play through some of the mechanics. Having the expansions is great, but don't chuck them all in there to begin with. For the first couple of times I would only use technologies, system tiles, and Strategy Cards from the expansions, leaving out all the races and the many different additional options. They are lovely, but you will have your hands full going into this game - and have plenty to enjoy already. The Strategy Cards are extremely important for the gameplay and ultimately will depend on your groups, play around with them over time, but for starters my suggestion would be to use 1:Leadership; 2:Diplomacy II, 3:Assembly; 4:Production; 5:Trade II; 6:Warfare II; 7:Technology II; 8:Bureaucracy. Have the Errata/FAQ at hand, preferably in a digital version as it can very slow - especially being new to the game - finding something in the 20+ pages on paper and a digital version allows for doing searches on specific words. But foremost - have fun!
SolennelBern got a reaction from Loig in Helllllooooooo???
You need the password. What is the password? Think a bit, it's not what you think.
But what is thinking? Is thinking like dreaming? Or dreaming IS thinking?
What was your last dream? Do you even dream?
I did not sleep in ages, I was waiting for you. Now I can finally sleep and dream and think.
Welcome home Bagpus, but I still need the password.
SolennelBern reacted to Steve-O in Questions
Yes, you can still spend surges on anything, including the general ability to recover fatigue, as long as the attack is not currently missing the target. Dealing insufficient damage is not a miss. The situation you describe is perfectly legit.
If you have insufficient range to reach the target space, then you may only spend surges on increasing the range until such time as you have sufficient range. If you can't get sufficient range, then you miss and all dice are ignored.
If you roll an X on the blue die then you miss flat out. You can't do anything with the rest of the dice. (Note there are some cards in the new Shadow of Nerekhall expansion that do some... interesting things with the blue die's X result. But that's not really relevant to your current situation.)
First of all, removing a condition is not the same thing as applying a condition. There's no reason why the "minimum 1 damage" rule should apply when removing a condition. There's certainly nothing in the rules to suggest that it does.
Secondly, the Holy Power/Prayer of Healing/Cleansing Touch is not part of the attack itself. It was done after the attack was finished, so no damage was being dealt anywhere. The Disciple did two separate things on his turn:
1) made an attack. He recovered 1 Fatigue by spending a surge, but the attack was otherwise ineffectual so far as you described.
2) He used Prayer of Healing after the attack was complete. Among other things, this removed the conditions because of the 3 card combo he had going on.
Yes, as long as they all have different names, you can play multiple traps on a single triggering event. Your play was legit.
I believe so, yes. I'm not aware of any rule that prevents you from exhausting cards during the travel step, at any rate. The card would the refresh at the start of that hero's first turn in the next quest.
There have been a few questions asked of FFG about Alric's Overpower ability recently. I'm not sure if any of them would shed light on this question, but you could check the unofficial FAQ over on BGG to make sure.
As long as the trap triggers on the hero "entering a space" and nothing suggests that it needs to be the hero's turn, then this sounds feasible. I'm not 100% certain though. Traps that trigger "during a move action" would be out though, since the hero is not performing a move action.
SolennelBern reacted to Ser Folly in Transition from Interlude to Act 2
Just got the official answer from FFG (copied below):
"I have a question concerning the rumor card 'Unknown Treasures'. Am I allowed to play this card in the shopping phase directly after the interlude quest of a campaign? The rules as written seem to say, yes, but it seems very powerful in that instance."
Nathan Hajek (FFG):
Unknown Treasures cannot be used when purchasing from all Act I shop cards after the interlude. It is not an actual shopping step and so it does not apply.
SolennelBern reacted to Zaltyre in Transition from Interlude to Act 2
No- not even a little. Did you click the link I put in my last post? Second post from the top. The response from FFG reads "Heroes cannot purchase Act II Shop Items until after the first Act II quest has been played."
Unless you want to contest whether that response is a forgery, your sequence is incorrect. There is no shopping step containing act 2 items before the first Act 2 quest.
The "at which point players switch to act 2" refers to the stuff in the paragraph outlined above, which does not contain a shopping step with Act 2 items.
SolennelBern reacted to Timpro in Best Use Of Two Basic Sets
NOOOO DONT DO IT!
It's like that third piece of cheesecake that you really want but once you have one bite from it you're full and realise it was a waste of money
Trust me, I was there... having three volley guns or three Bloodthirsters for 3-regiment games seems tempting but once you realise how many disks you won't ever use you'll regret it. Invest that money in multiples of the expansions instead!