SolennelBern reacted to cgrater in New Player Starter Deck Advice Request
I don't know how you got to the conclusion that the game is not for him, when his question was how to put together the best demo decks to ensure that the game makes a favorable first impression with a gaming group?
My recommendation, Dozer, would be to use the "starter" SM and Ork decks. (All SM cards, and one each of the 6 neutrals. All Ork cards plus the other set of 6 neutrals.)
These starter decks do not meet the deck size minimum per the rules, but are surprisingly well balanced for the purposes of a demo game.
SolennelBern reacted to ktom in Something I don't get about LCGs....
I think this is actually backwards:
Core Set: $39.95 / 274 cards (predominantly 1x of each) = approx. $0.14 per card (not including counters, rule books, etc.)
Expansions: $29.95 / 165 to 180 cards (3x of 55 to 60 cards) = approx. $0.16 to $0.18 per card
Monthly Packs: $14.95 / 60 cards (3x of 20 cards) = approx. $0.25 per card
So the profit margin on the Core Set is almost assuredly less than on the expansions and monthly packs. They probably couldn't sell a Core Set with 3x of all the cards for $39.95. Even if you don't do multiples of planets, warlords and signature squads, you're looking at about $0.06 cents per card -- less than half of the per-card price on the current core, and about a quarter of the monthly pack's per-card price. So a 3x core would probably need to be at least $70, which starts creating sticker shock that is a huge marketing disincentive for a lot of people; i.e., "You mean I have to drop $70 just to learn the game? Forget it."
I really think FFG makes their money on LCGs from the monthly packs, not the Cores (a primary goal of which is to get you hooked into buying the monthlies).
SolennelBern reacted to Catastrophic09 in Help with Deck Building for Pickup Games
Yeah several suggestions from what I've heard people say and what just makes sense:
Ranged and Sentinel help with combat across the table
Spirit is pretty crucial to cancel Treacheries as they become more punishing in multiplayer with so many cards being revealed (Eleanor is still great)
Having heroes with abilities that are better in multiplayer: Fatty can raise your threat to save several other players from raising threat.. Brand can be used more often to help readying
Having good support cards is also nice so bring card draw, healing, threat reduction that you can play on others
Remember global buffing cards or ones that can help many people: Dain, Mutual Accord, Campfire Tales, Light the Beacons, Grim Resolve
Try not to use heroes that need specific cards in case you need to swap a hero out in your deck
In general just think outside the box of single play, pull out cards you haven't used, ones that will seem better in multiplayer and whatever can be helpful to several players.
SolennelBern got a reaction from Gridash in Any ETA on a release?
I wish I had a RPG group... dammit...
I'll still buy the book cause it's freaking looking amazing and everything 40K is always a great read.
Nad did I mentionned that the book is looking as good as an angel of doom sipping coffee?
(WTF does that mean lol)
SolennelBern reacted to Ser Folly in About the Dwarf Engineer
You're misinterpreting that.
The war machine can be targeted for the 'repair' if any part of its disk is in short range of the engineer. Not like the Vampires' reanimate, where a disk has to be COMPLETELY in short range...
But your engineer close to the cannon and defend it and it'll be a lot of fun. I speak from experience...
SolennelBern got a reaction from Alfax in Need an opinion or twelve.
It's a really cool dice fest!
Basically you start the game with basic dice in your bag. Each turn the player draws 6 dice and roll them and apply the effects they give. It can be Quiddity (currency), a Monster or a Spell, depending on the die type. You then can buy a die (or more depending on the cards or variants you use). After that you ready your monsters and spells by paying for them. Then you attack your opponent which can defend. Rinse and repeat.
Really great game even though my description make it sound like a dumb and boring dice fest lol.
Well Worth it!
SolennelBern reacted to Alfax in Need an opinion or twelve.
So, went ahead and picked this up on Thursday. It was as much fun as I remember and the wife and I played several games Thursday night. Friday afternoon I said the magic words ... "The fifth wizard in the expansion is purple" ... and the wife sent me immediately to pick up Malefic Curses. I really like the idea of magic types.
SolennelBern reacted to Jedhead in Impact with Relentless: e.g. Grom the Paunch
It isn't as unbalanced as it seems. It is actually pretty hard in my experience to deliver many impacts with him as the enemy tends to give him a wide berth, and once he does pin they just pile on as his counter strength is so poor. Plus, you have to be really close when you start moving in order to pull off a double immpact due to the intermediary flip off of the unit. In all, I seldom get a chance to see it happen, but it is glorious when it does!
SolennelBern reacted to dantop83 in Looking to get into this..How many core+expansions to buy?
Thanks everyone, I decided to order 2 cores and one of each expansion for now...I'll just buy extra expansions later if I realize it actually become a necessity for whatever I end up running at Worlds...Assuming I can even play and the event isn't overlapping with another event..:/
SolennelBern reacted to Hellfury in Need an opinion or twelve.
1) Rusty posted a great tongue in cheek review of the FFG edition from the perspective of a grumpy old change resistent codger that you might appreciate.
2) As rusty noted in his review, not owning Wiz-war is not a serious option. Or any option at all in my opinion. Better sooner than later.
SolennelBern reacted to Julia in NEW GAME EDITION or NEW HH SERIES?
Like Tide of Iron, Descent 1st edition, Twilight Imperium. And Horus Heresy, of course. I guess the market changed a lot through the years, and such monster games are not really good for the contemporary market.
Too bad, since there was a load of stuff and opening one of these monsters were like having Christmas lasting for one week.
SolennelBern reacted to dkartzinel in Tips on Dwarves and Undead armies for local tournament
Well, I did post this on BGG too, but here, just because your post looks lonely on its own:
Dwarves aren't really my thing (although I like the Lizardmen regiment, Skinks and Salamanders are good times!).
For the Vampire Counts, now we're talking! You might have too many tomb banshees though, I prefer to run one and a grave guard, but you've definitely got the potential to cause some pain if the dice like you.
I'm not a huge fan of either Kemmeler or Isabella, so whichever floats your boat works. However, Mannfred's awesomeness makes up for it in my book. For the Vampire Counts, command cards are really important. With them, I'd really suggest bringing Invocation of Nehek and Dark Majesty, plus one bold command card. Dark Majesty combos really nicely with an aggressive Mannfred, and with Invocation of Nehek on him, you can reanimate the Zombie Dragon. MUAHAHAHAHA. Ahem, excuse me.
Here's the catch with the Vampire Counts, you will regularly end up in a position where you MUST win the command card initiative so you can keep Mannfred protected. You'll need to be able to out-think your opponent to pull off the really nasty shenanigans that Vampire Counts can do.
SolennelBern reacted to MechaBri.Zilla in Heinrich Kemmler
That is correct.
So far I love Kemmler.
Three Skeletons is enough to wound anything if they can pile onto it.
As for Kemmler being broken, I don't really think so, he himself is fairly fragile, and of course, once he's pinned, it's pretty much over for him. In late rounds, I think it is especially important for Vampire Counts to win the first card flip of the round. Because their army is fragile, they end up with less and less bodies on the table, and the line to their casters get's easier and easier to make. Winning that first draw lets the VC player get more bodies onto the table to protect his casters, and of course to a VC army, casters are everything.