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SolennelBern

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  1. Like
    SolennelBern reacted to Julia in Take to the skies   
    Seconded (all the others). The Take to the Skies card reads:
     
    Play during your Move Step after a friendly Roc Warrior unit moves
     
    After implies the Roc has finished its movement. It cannot end its movement on a hex containing a unit (reference guide, pag 4, under Flying, second bullet point).
     
    So, no way that move could be considered legal, and you have won that game.
  2. Like
    SolennelBern reacted to Dexter1258 in Just ordered!   
    Have always been interested in warhammer but do not have the time to devote to the actual minis game. Based on all the positive response and reviews I decided to pick it up. Plus the fact that it's a ff game I figured I can't go wrong...
  3. Like
    SolennelBern got a reaction from jhaelen in Best H.P. Lovecraft Game?   
    I played and still play: AH, MoM, EH and recently just got into CoC LCG.
     
    ARKHAM HORROR 
    Goal: Explore the city, close portals and stop the great old one from awakening.
    Great thematic game on a large city scale.  But I feel the mechanics get into the ways of the theme most of the time.  Everything feels a bit too "robotic".  It's like a production chain of rules and steps during your turn.  It's still an awesome game and experience and need relaxed, rested and concentrated players to make the most out of the game.
    ***7.5/10***
     
    MANSIONS OF MADNESS
    Goal: Find clues and resolve the mystery that haunts the mansion
    This game got me by surprise.  I always wanted to find a great group to play RPGs with but too many understandable contraints (kids, families, lack of time) made it impossible.  So MoM came out and I bought it.  Played both sides but mostly the Investigators.  Now talk about theme in a game.  You really feel the dark powers toying with you and wanting to conquer you.  It's a beautiful game with cool rules and gameplay.  It's on a smaller scale (mansions, manors, courtyards) but the theme is everywhere.  Both sides are equally fun to play and many cool expansions and scenarios are available for this great game.
    ***8.5/10***
     
    ELDRITCH HORROR
    Goal: Explore the world and resolde three mysteries related to the Great Old One present in the game
    I bought this game on release and don't look back.  It's lighter than Arkham and burrom many fun rules from it and make some weird AH rules into better version.  Combat is better, exploration feels right and the overall flow is a bit better too.  Instead of exploring a city you explore the world with your investigators.  The large scale is a bit diluted but the it's still there in some ways.  The GOOs, like in AH, have an impact when they sleep and when they're awaken but unlike AH where you have to battle the GOO when it wake, in EH it become more powerful and more present.  It's lighter than AH but still have some nice complexity and difficulty to be enjoyable and worth having even if you already own AH.
    ***8/10***
     
    CALL OF CTHULHU LCG
    Goal: Collect three stories before your opponent with the help of characters, supports and events.
    Thanks to the reprint I just got into this LCG.  Never thought about buying in CoC since I already was deep into Netrunner but the theme always talked to me.  This game is drooling with theme.  It's quick, strategic, thematic and amazing.  It's elegant and fluid mechanics make this game an awesome experience everytime it is on the table.  Lots of factions out of the core set that let you try many different combinations and tricks.  Many known characters and illustrations were took from this game to grace many other Mythos games by FFG.  It's so much fun and so muc deep that even after dozens of games you'll still want more and try other silly faction combinations.
    ***9.5/10***
     
    Based solely on personal score i'd say Call of Cthulhu LCG is the best Lovecraft themes game.  But being a huge fan of board games i'd put Mansions of Madness on top.
     
    It's a really hard decision but if I must go with one and only one game i'd say the best Lovecraft game is Mansions of Madness.
  4. Like
    SolennelBern got a reaction from jasonconlon in Best H.P. Lovecraft Game?   
    I played and still play: AH, MoM, EH and recently just got into CoC LCG.
     
    ARKHAM HORROR 
    Goal: Explore the city, close portals and stop the great old one from awakening.
    Great thematic game on a large city scale.  But I feel the mechanics get into the ways of the theme most of the time.  Everything feels a bit too "robotic".  It's like a production chain of rules and steps during your turn.  It's still an awesome game and experience and need relaxed, rested and concentrated players to make the most out of the game.
    ***7.5/10***
     
    MANSIONS OF MADNESS
    Goal: Find clues and resolve the mystery that haunts the mansion
    This game got me by surprise.  I always wanted to find a great group to play RPGs with but too many understandable contraints (kids, families, lack of time) made it impossible.  So MoM came out and I bought it.  Played both sides but mostly the Investigators.  Now talk about theme in a game.  You really feel the dark powers toying with you and wanting to conquer you.  It's a beautiful game with cool rules and gameplay.  It's on a smaller scale (mansions, manors, courtyards) but the theme is everywhere.  Both sides are equally fun to play and many cool expansions and scenarios are available for this great game.
    ***8.5/10***
     
    ELDRITCH HORROR
    Goal: Explore the world and resolde three mysteries related to the Great Old One present in the game
    I bought this game on release and don't look back.  It's lighter than Arkham and burrom many fun rules from it and make some weird AH rules into better version.  Combat is better, exploration feels right and the overall flow is a bit better too.  Instead of exploring a city you explore the world with your investigators.  The large scale is a bit diluted but the it's still there in some ways.  The GOOs, like in AH, have an impact when they sleep and when they're awaken but unlike AH where you have to battle the GOO when it wake, in EH it become more powerful and more present.  It's lighter than AH but still have some nice complexity and difficulty to be enjoyable and worth having even if you already own AH.
    ***8/10***
     
    CALL OF CTHULHU LCG
    Goal: Collect three stories before your opponent with the help of characters, supports and events.
    Thanks to the reprint I just got into this LCG.  Never thought about buying in CoC since I already was deep into Netrunner but the theme always talked to me.  This game is drooling with theme.  It's quick, strategic, thematic and amazing.  It's elegant and fluid mechanics make this game an awesome experience everytime it is on the table.  Lots of factions out of the core set that let you try many different combinations and tricks.  Many known characters and illustrations were took from this game to grace many other Mythos games by FFG.  It's so much fun and so muc deep that even after dozens of games you'll still want more and try other silly faction combinations.
    ***9.5/10***
     
    Based solely on personal score i'd say Call of Cthulhu LCG is the best Lovecraft themes game.  But being a huge fan of board games i'd put Mansions of Madness on top.
     
    It's a really hard decision but if I must go with one and only one game i'd say the best Lovecraft game is Mansions of Madness.
  5. Like
    SolennelBern reacted to ragnarhedin in Best H.P. Lovecraft Game?   
    I own and love Mansions, Arkham Horror, CoC LCG, and Elder Sign (both board and iOS).
    Each game manages to recreate different aspects and types of stories without the Lovecraft canon:
     
    Arkham Horror really captures the cosmic/world ending dangers like those found in The Dunwhich Horror of The Call of Cthulhu.  If I''m looking to try and wrap my arms around the ''bigness'' of HPL''s ideas, this does it the best for me.
     
    Mansions of Madness, is similar to a one shot or small multi session RPG scenario, it captures the adventure/explorer stories that are more focused such as The Lurking Fear, Rats in the Walls, or The Shadow Over Innsmouth. The insular nature of the story/presentation allows one to fully suss out the depths and detail of a scenario and Lovecraft certainly loved to put atmosphere and detail at the forefront of his pieces. I love this for when I need my RPG itch scratched.
     
    CoC LCG evokes well the intertextuality of Lovecraft''s work, whether it''s Randolph Carter appearing throughout HPL''s stories in both lead and support roles,  the way that Nyarlathotep has varying degrees of influence and effect (and form) in many stories, or how the Necronomicon seems to shift and morph through the canon; garnering numerous name drops as well as the occasional direct appearance.  The idea that all of these disparate factions and characters are not really so out of place side by side and that all are ultimately linked in some indirect way when you pull on enough loose threads has great appeal to me and really gets to the core of the Mythos.
     
    Elder Sign is really the odd one out, because it tries to have the cosmic scope of AH while attempting to maintain some of the adventure party feel of Mansions of Madness.  Ultimately of course its just a direct interpretation of Horror in the Museum with a little bit of the Cabot Museum from Out of Aeons thrown in for good measure.  I think it does a very good job at being fun and interesting and having lots of call outs to different games, art assets, and aspects of the Lovecraft universe, but instead of the metaphysical conceit of the LCG it''s very much a literal manifestation.
     
    Personally, I can''t choose ''the best'' unless I know what sort of mood I''''m in, however the Elder Sign iPad game gets the most play due to the short and portable nature of it with Arkham Horror following second due to its co-op design.
  6. Like
    SolennelBern reacted to Wade Watts in Group Positive Thinking   
    Just going to throw my hat in here. I'd like to see re-prints of the core game and the mini-expansion set.

     

    I'd also be glad to see a 3rd edition that fixes some of the common complaints about the game, chiefly:

     

    - More player interaction

    - Shorter turns

    - odd graphic design decisions (i.e.: using a helmet to represent ranged attacks? those gross sweat bead things for fatigue) 

     

    Here's some suggestions to kick things off:

     

    More Player Interaction

    I know some people like the way Runebound plays, as one BBG reviewer said, like "group solitaire", but I think most people would prefer more engagement between players. Boardgames are all about social interaction, its what distinguishes board games from video games.

    One solution would be to create more cards that you can play offensively (or defensively) against the other players. The character deck expansions did try to do this but they were far too complicated and fiddly. I'm thinking something much simpler, like Runes that cause another player's item to spontaneously shatter, or causes an Allie to turn against him or a monster to suddenly heal back to full health.  I actually think this should be the primary purpose of "Runes", to more explicitly differentiate them from other types of items. 

     

    Shorter Turns

    Turns in Runebound are just too danged long, especially for new players. 

     

    In my game we've house ruled that there is only 1 combat round per turn. This might actually make the game slightly longer because a single combat could stretch out over several turns, but it makes turns much shorter, which picks up the game's pace and the non-active players don't have time to become restless. It also provides an opportunity for other players to sneak into an active combat and steal the glory, or to join forces and save a desperate player. The house rule generally works and I recommend it for 2nd edition, although there is the occasional monster whose rules break the system.  

     

    Odd Graphic Design Decisions

    Just think through the icons better to make them more intuitive. Why not have a bow or an arrowhead to represent ranged attacks? Even the melee attack icon, an open palm, was an odd choice: a clenched fist or crossed swords would have been more appropriate. When I see an open palm, my first association is "skill check", not battle. This might seem like nitpicking, but icons should really be as obvious and intuitive as possible to reduce potential for misunderstanding or distraction.

     

    Anyway, yes, I want Runebound back on the market. It fills a certain niche that no other game out there does. Talisman is a fun game, but it doesn't quite have the same epic scale and emersion that Runebound offers. 

  7. Like
    SolennelBern got a reaction from jasonconlon in So, new to the LCG really excited.   
    I'm new here and read a really cool article rating the Deluxe expansions.  Just so you know, FFG dropped the Asylum Packs for CoC and kept only the Deluxe expansions for future releases.  From what I read here's a cool way to start:
     
    - 2nd core set: I'm really not a fan of this approach but know it's value.  I play lots of Netrunner causally and in a ranked league and I don't even have a second core set.  The only difference with CoC core set is that is comes only with 1 copy of each cards.  It was FFG first LCG so they changed their views of this later on but a second core set for CoC, even for casual play, seem to be a good buy.
     
    - Secrets of Arhkam (WAIT FOR THE REPRINT COMING SOON):  Secret of Arkham is a deluxe expansion that is being reprinted and will come with 3 of each card.  Like I read in an article, SoA can be seen as a core set booster.  Lots of great card and a new Story deck for more variety.
     
    - Terror in Venice: Same as Secrets of Arkham except it doesn't come with Story cards but add many Conspiracy cards.  I bought it along the Core set last week since TiV is highly regarded by CoC fans and add many great cards in the mix.
     
    - The Shifting Sands Asylum Pack (If you can find it): I'm looking for this one since it's a rare asylum pack that add 12 new Story Cards.  Not a must have since Secrets of Arkham will do the same and more but if you can find it i'd say it's a good buy.
     
    - As for the other Deluxe expansions, it's up to you after you read this nice article: http://www.cardgamedb.com/index.php/index.html/_/call-of-cthulhu/the-great-cthulhu-starting-your-collection-r998
     
    Since i'm new I can't really comment on deckbuilding much so i'll leave this to vets!
     
    I'm playing my first game tonight, can't wait to see how it goes.  I hope the theme will drool from everywhere like it does with Netrunner and hope it'll be liked in my group.  Game look great with simple rules and great components and theme.
  8. Like
    SolennelBern reacted to kkortekaas in So, new to the LCG really excited.   
    awesome guys, thanks for the heads up.  I'm in the Niagara Region and I've seen one of my group mates post on the forums as well (TimF), I'll head on over to www.cardgamedb.com and post.
  9. Like
    SolennelBern got a reaction from Ser Folly in Credibility Lost   
    Wow that must have been...frustratingly fun hahahah!
    Good job playing with your kids, grest moments they won't forget, especially when they beat their parent!
  10. Like
    SolennelBern reacted to jadams528 in Group Positive Thinking   
    I'm on board.  I have been searching for a great adventure game just like Runebound.  I've been thinking of Mage Knight, but it just doesn't tickle my fancy enough to pull the trigger.  When I saw Runebound, I wanted it.  Unfortunately, it's gone!  I'm considering ebaying it out so I can get a copy.  But, I would definitely wait if FFG at least announced a 3E or a Reprint.
  11. Like
    SolennelBern reacted to Cajun Grognard in Group Positive Thinking   
    Count me in...RB3!...RB3!...RB3!...RB3!
  12. Like
    SolennelBern reacted to guillaumetexas in Group Positive Thinking   
    I'd be happy to give a shout for it. I am coming to the Runebound party a bit late and I have been trying to get a copy after watching a fantastic video review.
     
    I must agree that the artiwork could do with being a bit updated, especially the board. When we see the 3D effect of Descent 2nd, we can only imagine what lovely world they could create on a board.
     
    I myself really want it for the solo gameplay and for the more epic feel than Descent. I have Descent and I don't think it replace Runebound. Instead, we could think about playing the two games in partenrship. How incredible would it be to be able to link campaign from the two games, travelling around the world in Runebound and stopping in a city to enter a dungeon and switch to Descent....   Nerdgasm.
     
    I have been looking for used copies and they go for $250 a pop. Come on FFG, help us out here. This can't be happening.
  13. Like
    SolennelBern reacted to VictorVon in Group Positive Thinking   
    Sign me up for the 3rd edition. But i have got to say the frozen wastes (i think that was what it is called) fluff was a misjudged mishmash of sci-fi and fantasy. Board overlays could be better too, but still a really good idea.
  14. Like
    SolennelBern reacted to Captain Clegg in Group Positive Thinking   
    I join my voice to yours for a 3rd edition (or even a classics wave 2 for me).
    How about board expansions instead of overlays?
    More space = more epicness !!! (although I know this is debatable)
    Anyway, +1 positive thought! 
  15. Like
    SolennelBern got a reaction from dkartzinel in Why all the hate for lizardmen and skaven?   
    Or 3D models for the terrains
    I would buy some campaign boxes with themed campaign play over 5-6 games with maybe XP and stuff like that with which you could buy some cards, units or special powers/actions for the next game.  Maybe even have leveled up Hero disks in there with bossted stats, army points, card max, HP, etc.
  16. Like
    SolennelBern reacted to circledude in Why all the hate for lizardmen and skaven?   
    Out of ideas? seriously? Bretonnia, Ogres, Beastmen, Tombkings, and honestly for the most part they have only JUST scratched the surface on the armies that were released. There is still a whole lot for them to do.
  17. Like
    SolennelBern got a reaction from MechaBri.Zilla in Why all the hate for lizardmen and skaven?   
    Well, i'm eagerly awaiting those 2 factions!
    Love them and I already have some army ideas like Dwarves+Lizardmen!
     
    Or Chaos/Skaven
    Or Empire/Lizardmen
    Or Orcs/Dark Elves
    Or Lizardmen/Wood Elves
    Or High Elves/Lizardment
    Or Orcs/Skaven
    Or Dark Elves/Skaven
    ...
  18. Like
    SolennelBern reacted to Bright Wizard in Woo hoo!   
    Mixed race armies are allowed. Some of these one-regiment races may be very playable.
  19. Like
    SolennelBern got a reaction from MechaBri.Zilla in Woo hoo!   
    Two of my favorite armies in WH! Dwarves is my favorite fantasy race and always will and Undead Vampire Counts are their "evil" equals! ***i'd have prefered the Tomb Kings but Vampires are cool***
    Auto-buy for me at release!
  20. Like
    SolennelBern reacted to Julia in Wiz-War Malefic Curses expansion   
    I think so. It adds a lot to the strategic value of the game, with several spells allowing you to enhance the board in the most different ways. Plus, core game was somehow washed down by too many energy cards and counter; here you have many more options to consider, and the "hit and run" tactics that often worked in 2p games with the core set now is much more difficult to realize. During the playtesting session, we played something like 20 2p games, and we always had fun
  21. Like
    SolennelBern reacted to VladVoivode in Group Positive Thinking   
    Excellent responses so far! What I am going to do now is comb the threads in this part of FFG's fora and post a link to THIS thread to tie up the numerous and scattered threads. 
     
    Having more people post here, plus the letter to FFG and the petition site should prove that a new Runebound would not be a gamble for FFG and its bottom line.
     
    I really believe as a community we can get this done!
     
    Best,
    Vlad
     
    PS: Please ask your friends interested in Runbound - whether veteran players or newcomers to the game to add their voices here!
  22. Like
    SolennelBern got a reaction from MechaBri.Zilla in Choosing command cards for your army   
    Great house rule and idea.  I'm stealing it for my games 
    Help keeping the rock-paper-scissor aspect of those cards while giving a bit more options to the players.
     
    That is brrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrilliant!
  23. Like
    SolennelBern reacted to guillaumetexas in Fantasy flight please bring back Runebound!!   
    Hi FFG, I have been playing Talisman and Relic for a while and a friend showed me Runebound second edition lately. I went around my local FLGS and they are all out of stock. 
     
    I would really really like to be able to buy this game. Please can you update it or release a new edition. 
     
    Plllease....
  24. Like
    SolennelBern reacted to VladVoivode in Group Positive Thinking   
    Keep the responses coming folks and I'll write the letter and set up a petition site!
  25. Like
    SolennelBern reacted to Bright Wizard in Choosing command cards for your army   
    You are right. I have always played one regiment games with a hand of 3 cards to increase variety. A guy on our group came up with a better idea. In one regiment games, players have a hand of 3 cards but, at most, two are played per round. This keeps the balance in the total number of activations.
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