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Rave

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Posts posted by Rave


  1. Hey, I'm glad you did well!  Your deck looks pretty good.

     

    And, yeah, you're right.  Draw is paramount, especially in decks like Lannister where you live or die by the effects you can trigger.

    Fortunately, Lannister has the best draw of them all.  Martell can potentially get more output with their reveal effects, but with Lannister you're almost always going to hit your draw cap every turn.

     

    I would recommend picking up this pack: 

    http://www.amazon.com/Game-Thrones-Card-Kings-Chapter/dp/1589943759/ref=sr_1_1?ie=UTF8&qid=1324680917&sr=8-1

    You get pyromancer's cache, which is the best card draw card in the game, and a good choice for your restricted card.

    With this 3x, and 2x king's landing, you'll never have to worry about draw again.

     

    I also noticed you're running wildfire assault, which is definitely the safe choice. Once you get some solid draw going however, I would look into Valar Morghulis.

    If you're hitting your cap every turn, and your opponent is drawing off the deck, and you reset the board, you've probably won.


  2. Watch out for King's Law.  Its use varies from meta to meta, but that card will cause you serious problems if you don't expect it.

    The first thing I would do is take out the shadowcats and the silent sisters.  I agree with Alando in that it is important to have more shadows cards in your character base, but these two cards really don't do much.  I would run 3x Pyromancer's Apprentice instead.  They are solid location control, and harder to cancel than condemned by the council, while being a more efficient pick for your deck.

    In Condemned by the Council's place, I would run You Killed the Wrong Dwarf.  This is IMHO, the best Lannister event in the current environment.  With it, you get a free kneel anytime, the ability to win the game at less than 15 power, and a killer combo with Rule by Decree: As a pre-plot action, play YKTWD and then flip Rule by Decree.  Your opponent will then lose 3 cards in the first round.

    Another thing, is that you should really take advantage of is the King's Landing location if you're running shadows as a main theme.  I would run 2x or even 3x.  At the very least, it's a free card every round.  Since you're playing Lannister it should be easy for you to always have more king's landing locations than your opponent.  I would also run Queen Cersei's Chambers for this reason.

    Also, your mileage may vary, but I love tossing in Slander and Lies x1, just for the threat of it.  This card reams any deck that relies on power on characters.  But I think it's too narrow in it's use to run more than 1.


  3. I dunno, they don't get a lot of play around here either.

    It seems like it would be, just the way people like to build their decks though.  60 cards... lots of x3...

    It's kind of dumb that someone can just play Barristan and cripple a deck completely built around this mechanic though, since Barristan is pretty decent anyway.


  4. I see nothing wrong with it.  You've already placed well in the prior tables, so you're settling for second to secure your place at the final table. 

    Since your friends are so about "playing to win" you'd think they wouldn't mind you settling for second so you can go to the last table to, you know... win.


  5. Rise thread... RIIIISE

    ~~

    We tried a brotherhood martell deck the other day.  Anyone try putting Taste for Blood on Beric?  Martell seems to have overall good synergy with brotherhood anyway, but this card seems really good if your opponent doesn't have the means to deal with it.

    But yeah, I feel like this is probably the hardest deck to play now, with Lannister's silver bullet answers to power characters, and the off chance Beric can get blanked.  I feel like just putting all your power on Beric isn't going to work anymore.

    Anyone else think spreading out the power with dupes and saves is the only way to go now?

    Widow's Watch is all that really comes to mind.  And that Old Nan trick is a pretty good idea.

     


  6. rings said:

    Rave said:

     

    Oh man.  Anyone think they can grab me (or somehow find a way to part with their) deckbox at the event?  That's the thing with Jaime on it right?  If so, that's awesome!

     

     

    ~Oh, you don't want to go or play or pay, but you want the loot?  Sounds like a Sactowner... gui%C3%B1o.gif

    lol

    But really, If I can't even make it to Kublacon like an hour away, would you really expect me to make it out to Roseville, Minnesota?


  7. Valar morghulis is a pretty key card.  You should run it in most decks.

    Any time you have characters in your hand, and some decent card advantage (and your opponent doesn't) use it.

    Also, in this situation, expect it to be done to you.

     

    If they have a lot of saves, or its one of the opening turns of the game, you might want to hold back, but this varies from game to game.

     

    I can't tell you how many games I've won or lost solely because of this card.


  8. Staton said:

     

    I'm not saying that Lannister has nothing but vanilla characters. What I'm saying is that they have a lot more vanilla characters than other houses. Baratheon Knights have some vanilla characters, but not nearly as many as Lannister. Like how many gold producing weenies do they have? or the clansmen that don't really do anything. Sure tyrion's enforcer doesn't kneel to attack or defend, but still pretty vanilla.

    Now as for you reset and I only have a few cards in hand. The fact that you are probably only getting two or three power a turn means that I am going to have quite a few turns to get back into the game. The game isn't just completely over because you have more cards in hand. You still have the upper hand sure, but its not guaranteed that you are going to win. Especially since you are going to take awhile to win.

     

     

    It IS kind of boring to have 3 different character slots just produce gold, but it lets them comfortably splash more effects into their location base than other houses, which is worth noting.  Plus, gold is one of their themes, they should always be on top gold-wise.

    Clansmen do plenty.  Tyrion's Enforcers lets you go all in for military (which is pretty much what all the claim effects are for I think) if you go first and then have them available to block, and it also lets them attack out of the gate after being played off of a Mountain Camp.  C'mon, that's not vanilla.  That's what clansmen do.  The mechanic is unique, if not a little un-reliable, but that's also very "clansmen" I think.

    Tournament viable? Not really, but we've only really had 1 expansion that added anything to the theme (except Black Ears in the last one).  If you were talking tournament viability instead of which characters are vanilla, this would be a different debate.

     

    Post-reset, the game isn't completely over, but card advantage means a lot.  What are you using to draw after the reset?  Chances are, you'll be drawing off the deck.  I'm not trying to create a silver bullet scenario,  But Lannister has the best card draw in the game, so this isn't an uncommon situation.

     


  9. Staton said:

     Oh so the Unique characters from your house do stuff? cool story brah. Oh wait, the burned men aren't unique! sweet, one non vanilla non unique card. Now there are others in Lannister, but not nearly as many as other houses. Lannister does have renown, I'm not disputing that. However, Lannister is still weak at closing out the game. Other houses just do it quicker. I'm not saying build a Lannister rush deck, I'm saying they need help to get power mid to late game before other houses get a chance to get out from under the lockdown. Nice job putting words in my mouth though, that was clever.

    lol.  Did I hit a nerve? Good god.

    I thought we were talking about "Vanilla" characters, not unique characters.  Baratheon is and always has been the king of "Vanilla" characters.  That's why I found this funny enough to reply.

    If Lanni resets with a full hand, and you have 2-3 cards in hand.  That's Lanni's game.  Why would I need means to grab extra power in a situation like this?


  10. Staton said:

     Yeah I don't consider the all kneel all the time approach to be the best Lannister deck. I think their best builds are still probably shadows, just because they can get some cards to speed up their power gain. Plus, when was the last time you saw someone running antishadows tech? Also, I've never been too impressed with Lanni's character base. What characters would you run in a Lanni deck? I think they have some awesome chuds, but nothing that has that big of an impact. Sure the characters are very efficient, but they don't really do much. Vanilla! that's the word I was looking for! They are just kinda vanilla. It seems like efficiency just isn't enough these days. Your characters need to actually DO something, even if all it does is have a keyword.

    Ditto on the King's Law.  It's probably the only anti-shadow tech I would run though.

    Vanilla though?  King Joffrey isn't Vanilla. Neither is Bronn, Burned Men, Queen Cersei, Shadows Tyrion...  New Jaime is pretty cool.  Lannister has a ton of character diversity, and they don't even have a box yet.

    House X rearguard/guard/host/army/knight/champion with a military and power icon and maybe renown. That is vanilla.  (Oh you can stand them too, sweet!)

    Yeah, they don't win quickly.  They only have 6 characters with renown, and those 6 don't even work together all that well.  But you shouldn't be trying to play Lannister like Baratheon anyway.


  11. michaelius said:

     

    Rave said:

     

    LoneWanderer said:

     

    In other words: I'm not saying that TPTB + MWNK + Reinforcements isn't a game winning combination. I'm just saying that if you're running them all solely to deal with Leyton and then relying on other stuff to actually win the game for you, you're possibly batting a losing wicket.

     

     

    Oh, yeah, I agree 100%

    The idea of running TPTB+MWNK+Reinforcements was more in jest.  Just complete overkill to get people to stop playing Maesters.

    Realistically, I think just splashing in TPTB is an interesting idea, and I wonder what the effect would be if people started doing it.

     

     

    Hmm isn't the main problem here that you need to kneel a lot of influence for it while apart from Targs or sometimes Martel most builds avoid it ?

     

     

    Hey, that's true.  I play Lannister, and it seems like usually, there are just shy of enough useful influence effects to make a deck.  But adding TPTB x3, i think depending on the build something like:

    Dual house joff x1
    -You've killed the wrong dwarf x3

    Confession x3

    King's Landing/Alchemist Guildhall xX
    -Red Keep x1

    Favorable Ground  x1

    TPTB x3

    ..Plus the seas and fiefdoms is a good enough basis for some kind of control deck. I don't really feel like Lannister needs to splash neutral in the character base all that much, so TPTB will put you in a much better position than say, westeros bleeds.  Pyromancer's Apprentice and Varys?  PA doesn't seem like a big deal to lose.

     

    What about a Lanni/Targ treaty? Plaza of Purification + Dothraki + Clansmen sounds pretty efficient.  Clansman claim and then dothraki screamers for a second challenge + Die by the Sword/The price of war  (and you'll want them drawing cards, with the agenda)

     


  12. LoneWanderer said:

    In other words: I'm not saying that TPTB + MWNK + Reinforcements isn't a game winning combination. I'm just saying that if you're running them all solely to deal with Leyton and then relying on other stuff to actually win the game for you, you're possibly batting a losing wicket.

    Oh, yeah, I agree 100%

    The idea of running TPTB+MWNK+Reinforcements was more in jest.  Just complete overkill to get people to stop playing Maesters.

    Realistically, I think just splashing in TPTB is an interesting idea, and I wonder what the effect would be if people started doing it.


  13. LoneWanderer said:

    Hey, I'm no competitive AGOT guru. I couldn't build a Stahleck worthy deck if my life depended on it.

     

    If anything, you should take the fact that I'm slightly sceptical about the viability of a three card combo as a ringing endorsement of its viability. Such is the extent of my tournamenting abilities.

    That should go both ways.  Not every maester deck is going to be running Leyton, even less decks will run him 3x, and there is no way to grab him besides Summoning Season. 

    What is worse? The viability of a 3 card combo, or the chance that 1 card out of 60 could pop up when you play a single event that has potential to clear your opponent's board of characters?


  14. Danigral said:

    Kennon said:

     

    Skowza said:

     

    Rave said:

     

    We could always boycott maesters by having everyone play reinforcement decks with 3x Men with No King.

    Any takers?     ...guys?

     

     

    Can always start running Too Proud to Bow.  I'm half-serious; no one seems to like this event, but it really hurts any sort of neutral-heavy build.  And its not like there aren't neutral characters in most decks - Carrion Birds, Syrio, KL Varys, Sam, Gilly... I always get frowned upon for suggested use of this event, but its really not a bad card if you can fit 2x into a deck.

     

     

     

    I played it at GenCon a couple years back to combat Wildlings, and it was never a completely useless card for me. People always wound up playing at least one neutral, in which case, it's useable removal, but once they start getting up to 2 or 3 (maybe 4) this card really starts to shine. Sure, it could scale past that for even larger CA, but the cost will also expand to difficult to manage levels. I'd say the ideal time to play it is when they have 2-3. Depending on the board state, just removing a couple like that is also less likely to convince your opponent to jump to their reset at the first opportunity.

     

     

    And it won't work with Leyton out.

    discarding Leyton for 1 influence still sounds like a good deal to me.


  15. Yeah, I'm a little surprised at the assessment of Jaime. 4 power on him is a lot for sure, but there are so many good utility characters with 1 or 2 strength.  You should get good mileage out of 2 or 3. 

    I probably even wouldn't mind tossing 4 power on him if I drew him in setup or turn 1 to try and force an early valar.  A free kneel to discard nearly any target character is just dumb.

    Not to mention, any sort of repeatable kneel or discard in the character base is nice, especially when it targets nearly anyone, and can go off before challenges are declared.

    Otherwise for Lannister, Slander and lies is amazing.  I know attachments are weak right now, but if you for whatever reason can't deal with it, what do you do?  You can pair it up with Head of a Dwarf to make it impossible for your opponent to win (short of their reset), or stick it on renown characters and have an any phase pay gold action like Sweet Cersei or Bronn to bleed power off of them as they earn it.

    Clansman are on their way.  High claim is always scary.  One 3 claim power challenge is enough to turn a game, and that is pretty easy for clansmen to do.  They already have an amazing setup and Lannister gold, all they need is a few good power cards and they'll be competitive.  I'd really be surprised if Ransack wasn't showing up in the new box at least.

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