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Daramere

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  1. I've updated the article, although I think the biggest change is the tone of the opening (as the most vociferous feedback was an objection to trying to optimize a character at all ... which to me is fairly humorous, given the years and years of discussions that have taken place on L5R forums on topics such as mathematical analysis of which school was best at dueling, or how to make archers capable of running away and shooting every turn so that melee characters could never hit them). I also added some discussion of Ring preference for Bushi.
  2. Note: I am reading and considering all of the suggestions here, I'm just avoiding getting into any sort of back-and-forth about what I do or don't agree with.
  3. Let's assume that I've written a lengthy and heartfelt essay on the importance of story and background and such in character creation, how that should take precedence over mechanics, and all that ... But given that, what would a player do if trying to "min-max" a character at creation? Not in the "which family/school is best" sort of way, but in a "I'm making this sort of character, how can I make them better" sort of way. I've written up my current thoughts on selection of rings, skills, ring/skill combinations, and advantages/disadvantages over on the Strange Assembly website. But I'm curious what others' thoughts are on ways to mechanically optimize a character concept. Do you think any of the suggestions I've made are off the mark? Is there anything you would recommend? Thanks.
  4. Well, Emerald Empire is really good, and you can read more of my thoughts about what's going on with it here: Review - Emerald Empire (5E)
  5. For your consideration, a brief look at the GM Kit/screen/adventure: Review - L5R GM Kit
  6. Thanks for the post. I wasn't sure how many people who frequented this forum wouldn't already know all about it the game. ?
  7. Well, our podcasts are pretty infrequent, so when we finally have one there's a lot to talk about - the restricted list, Elemental Cycle release dates, the departure of Katrina Ostrander, and the multiplayer beta. But now whatever the announcement tomorrow is. Because, you know, time is linear. Strange Assembly - Episode 235 - Restricted
  8. Card-by-card review of Disciples of the Void, plus discussion of the Elemental Cycle announcement and the most recent fiction. Strange Assembly - Episode 234 - Disciples of the Void
  9. Organized plays starting up and a new product getting previewed? Maybe it's time for another L5R episode on Strange Assembly. We talk the overall state of the game, the story so far, and look at some of the early Disciples of the Void previews. Strange Assembly - Episode 233 - Jay's Happy
  10. Organized plays starting up and a new product getting previewed? Maybe it's time for another L5R episode on Strange Assembly. We talk the overall state of the game, the story so far, and look at some of the early Disciples of the Void previews. Strange Assembly - Episode 233 - Jay's Happy
  11. Whoops, looks like I forgot to link to Episode 228 Strange Assembly - Episode 228 - L5R LCG Core Set Review (Part 4) Also, here's Episode 229, which covers Tears of Amaterasu and For Honor and Glory: Strange Assembly - Episode 229 - Tears of Amaterasu PAX Unplugged coverage will be in Episode 230.
  12. We have been playing with the official roles in local tournaments. I don't think the was even a suggestion that we would do it otherwise.
  13. Part 3 of the oh-so-timely core set review, covering Dragon and Lion. Strange Assembly - Episode 227 - L5R LCG Core Set Review (Part 3)
  14. Oh, and I should mention that we currently have an item in the annual Jack Vasel Memorial Fund charity auction. You can run an episode of the show, appearing on the episode if you want, deciding what we'll talk about, etc. JVMF Charity Auction - Star in and Produce an Episode of Strange Assembly
  15. Part 2, covering Crab and Crane: Strange Assembly - L5R LCG Core Set Review (Part 2) Contributor Slaven also did an analysis of the cost paid for stats in the characters so far: Derived Character Fate Costs
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