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CitizenKeen

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    Portland, Oregon, United States

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  1. CitizenKeen

    Osmium - Galaxies of Fantasy Adventure

    Because I hate dealing with the cost of food or hotels or whatever, I've added a Lifestyle tax to the Osmium setting.
  2. CitizenKeen

    Osmium - Galaxies of Fantasy Adventure

    After prompting on Discord: I still haven't released this as a stable, desktop only version, but for those of you with rudimentary programming skills, the Random NPC generator is unminified client side JavaScript (probably poorly written to boot), so you can save it to your desktop and change the variables for your own setting.
  3. CitizenKeen

    Osmium - Galaxies of Fantasy Adventure

    I've added a Random NPC Generator. I'll be adding more over the next month or three, especially roles/careers, but I think it's ready to show the world.
  4. CitizenKeen

    Osmium - Galaxies of Fantasy Adventure

    Adversaries page now supports images. I'm trying to create an adversary every other day or so, so if there's a concept you'd like to see, please let me know.
  5. CitizenKeen

    Osmium - Galaxies of Fantasy Adventure

    I've pushed an update ME1 to the site. Bug fixes, plus new features: An Adversaries section. It's real sparse right now, but now I can just write a JSON adversary and have it show up. A Vehicles section. Even sparser. A Random Character Concept generator, which pairs a Species with a Career and then picks a tag of Talents that aren't suggested by the Career to make it something of an oddball. I've reverted to a Ranged (Light) vs Ranged (Heavy) paradigm. Started adding some grenades. Initial outline of the Seven Wastes Sector (our home). More will be making its way there soon as my players explore.
  6. CitizenKeen

    Osmium - Galaxies of Fantasy Adventure

    That might very well be a future update. That being said, I'm not planning on supporting "buy your own starting gear" any time soon. I have to strike that balance between "make the site useful to random people" and "make it useful for me", and I never have "buy your own gear". It's always "pick a roll and grab the traditional gear and let's get going - if you need something special ask". Your points are well taken and I've noted them in my build plans, thank you.
  7. CitizenKeen

    Osmium - Galaxies of Fantasy Adventure

    Yeah, so - For the first major update (ME1), I've been refactoring costs. (I basically grabbed the costs of weapons from a scifi weapons handbook PDF I found here.) But, melee weapons aren't costed accurately. But, if you do cost them accurately, they're out of wack with reality ($250 for Brass Knuckles, if I recall). So it's something I'm working on, but I don't feel like there's an obvious solution. I'm tempted to house rule a "Brawl weapon" item quality that makes it -100. I care less about the Careers than I do about the general inconsistency. I tend to run gear-porn games with lots of narrative, so if a character is picking their Career Skills based on a difference of 100 bucks.... eh. I've currently got bigger problems to solve. But it's a problem, I acknowledge.
  8. CitizenKeen

    Osmium - Galaxies of Fantasy Adventure

    It's all done except the character sheet and the adventure. Writing an adventure you've already run and fleshing it out for "what might happen" (but only at other tables) is... emotionally taxing.
  9. CitizenKeen

    Osmium - Galaxies of Fantasy Adventure

    Absolutely fair. I'm not saying "Everything should be web", but rather, "I want to see what I can do with the web."
  10. Hey, so I'm the creator of the Osmium Campaign Setting mentioned in the podcast. Thank you. Not just for the shout out, but for just having the 50 Pieces of Awesome. One of the reasons content-creators make content (as I'm sure you know) is that sweet, sweet validation. You put something out there, and then you just wait for somebody to go "That thing you made? I like it." So thank you both for taking time in each of your podcasts to make people feel validated. I want to make sure you know it's appreciated. Fun fact: In addition to sounding like the word awesome, the osmium element is a member of the platinum group of metals. It shares that group with such beloved metals as platinum, rhodium, and... wait for it... palladium.
  11. CitizenKeen

    Osmium - Galaxies of Fantasy Adventure

    As a programmer who spent a couple years as an academic journal editor, I get it. I'm no stranger to LaTeX or theme indices. Let me walk you through another scenario I envision: Printed Scenario: "As Grace the Guide takes the PCs through the Wandering Wood, she warns them foul beasties might be about. For every day the PCs spend in the Wandering Wood, roll on Table 13B: Wandering Woods Wandering Monster Table. Shoot, my d20’s across the room. So I get up and go get it. I roll a 14. The PCs are ambushed by a Goblin Bandit King (page 117), two (2) Goblin Archers (page 116), and a pet Warg (page 233). Okay, so I click the hyperlink and get the Bandit King, but then I have to back and get the link for the Archers and Warg, or remember what page they were on, and either print or write down their stats or store them somehow for easy reference in play. It could be better. Web Scenario: As Grace the Guide takes the PCs through the Wandering Wood, she warns them foul beasties might be about. For every day the PCs spend in the Wandering Wood, roll on Table 13B: Wandering Woods Wandering Monster Table. [Click here to expand table]. I click, and underneath the paragraph I’m reading, the table expands (and collapses if I want to keep reading). There’s a button that says “Roll” and I click it and a row is highlighted. 14. The PCs are ambushed by a Goblin Bandit King (link), two (2) Goblin Archers (link), and a pet Warg (link). Additionally, under the table, all three stat blocks are inserted into the narrative. Not only that, but they all have randomly generated names and distinguishing features from Table 32G: Goblin Names and Table 32H: Goblin Distinguishing Features. 100% agree. The Osmium site is all client-side, so I intend to mark certain milestones with a zip of all the files that can just be downloaded and run at a time when I'm no longer doing this (or when you're offline).
  12. CitizenKeen

    Requirements for CharGen App?

    SkyJedi's genesysemporium.com has you covered.
  13. CitizenKeen

    Osmium - Galaxies of Fantasy Adventure

    And by "you misunderstand me", I mean "I did not necessarily make myself clear."
  14. CitizenKeen

    Osmium - Galaxies of Fantasy Adventure

    Sorry, you misunderstand me. Right now, if I want Talents to be sorted by Tier (and who doesn't), and then by alphabetical (seems natural), there's no convenient way in a static document to say "See all Cybernetic talents". Whereas on my talents page, you can limit the display to only show Tier 2 Cybernetic talents. (I've added HTML GET parameters in the next build.) It's not just about linking, it's about curating the display. Which a static document can't do. The "Secret Thigh Holster" talent will always be on page 192, and all you can do is point to it. But it's going to be right next to the "Secret Lover" Talent, even though that has nothing to do with cybernetics. With a dynamic document, the Talents can be filtered. That's a huge feature for me.
  15. CitizenKeen

    Osmium - Galaxies of Fantasy Adventure

    Part of the goal of this supplement is to get away from PDFs. I want features of the modern web in my supplements - rollable tables, tables that can be filtered before I roll on them, modal dialogues for supplementary information. For example, if I want to refer players to the Cybernetics talents, there's no way to do that in a PDF in a succinct way. With a website (and this is in staging), I can link to "All the Cybernetics Talents". Or "All Elf Minion groups". Or whatever. Plus, a PDF or any fixed format prevents it from being a living document. You have to worry about versioning, etc. Making it as a website isn't for everyone, but the same can be said about PDF. Making it as a website works for me.
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