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    Portland, Oregon, United States

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  1. CitizenKeen

    Osmium - Galaxies of Fantasy Adventure

    Thank you. Positive affirmation is always welcome! Thank you for the constructive criticism. This is definitely a second draft. I've released this into the wild a little sooner than I otherwise would have, because it's very much a "living document" - as I read through and find typos, I can fix them everywhere for everybody. And right now, the site is primarily for my own group, so my professionalism standards aren't as high as they usually would be. I need to do some templating on the Talent phrasings, and the Summer Elf name generator isn't remotely where I want it to be. I don't mention Starfinder in my Acknowledgements, but I think I should, along with Spelljammer. They're not really inspirations, but more like parallel evolutions that I think I should acknowledge the existence of. Your point on the elf and the value of art as a landmark is well taken. Thank you. Regarding the duel... I think you caught the problem - there just aren't that many paintings of wizards fighting on space stations. Space fantasy isn't a well-explored area of art, and where it is explored, the branding (WH40K, Star Wars, etc.) is so present it's hard to use it somewhere else. Again, thank you very much.
  2. First release of my new page, Osmium. I'd love feedback, especially with regards to Talents, Species, and editing. Anything really.
  3. CitizenKeen

    Genesys Talents Expanded

    Yeah, I'm also revisiting these in light of reading Targeted Firepower and Thorough Inspection.
  4. CitizenKeen

    Humans Undercosted?

    I do miss the bonus XP from Star Wars and have thought about bringing it back, but one of the benefits of a toolkit system and a homebrew setting is I don't have to accept Humans getting more XP than everyone else.
  5. CitizenKeen

    Humans Undercosted?

    Awesome. That's kind of what I'm thinking. I'll be posting my archetypes/species when I'm closer to done, for feedback. Much appreciated.
  6. CitizenKeen

    Humans Undercosted?

    I think the solution (for me, wherein I assume "lack of build deep" is not worth an XP bump) is to up the starting XP assumption. So rather than you start with 3/2/2/2/2/1 and 100XP and a skill bump, you start with 110 XP. And then Humans are built properly, and most of the Terrinoth species need 10 more XP. Or... How would you do it? Veteran Genesys / Star Wars players? If you wanted to bring Humans into balance with other Terrinoth / Terrinoth-level races, how would you do it? Is there a better way? @Richardbuxton
  7. CitizenKeen

    Humans Undercosted?

    Yes, oops.
  8. CitizenKeen

    Humans Undercosted?

    I remember once reading a Babylon 5 write-up in HERO, and the author gave the Narn a "-10 XP: Can't be psionic" or somesuch. And I always chafed at that, because while not being psionic hurt their civilization, it didn't hurt a given character. A human soldier and a Narn soldier were both non-psionics, and somehow the Narn had more XP? This feels like that. "If you want to go for a 5 Stat, being a human is a bad idea." Sure, that's fair. I'm also not going to be able to make a 5 Willpower Elf. But the character's I am able to make should be balanced. Because otherwise, I feel like a generalist non-Human is unfairly penalized. Just making sure I understand the landscape before I change it. @Richardbuxton Another comparison might be that 100XP species can get to 4/3/2/2/2/2 with 20xp left over, or 10 more than humans. Which may also answer my question.
  9. CitizenKeen

    Humans Undercosted?

    I’m posting this here instead of the RoT forum because it’s more of a design question than specifically a Terrinoth question. Genesys Core Archetype/Species design says that you start from a 3/2/2/2/2/1 standpoint with 1 free skill point in a non-3 Attribute, and 100 XP. Humans start at 2/2/2/2/2/2, which gets you to 110 XP. And they get 2 non-Career skills instead of a given skill, which is arguably better but let’s call it equal. But then, they get Ready for Adventure, the rob-the-GM-of-a-Story-Point ability. Which doesn’t appear reflected in their XP. Am I missing something?
  10. CitizenKeen

    Android: Official Genesys System

    Sorry, misscommunication. I love teacup giraffes. I meant, why don't they put stat blocks unique to the deck in every deck.
  11. CitizenKeen

    Android: Official Genesys System

    Why they don't put two or three new adversaries on every deck is beyond me.
  12. CitizenKeen

    Genesys Talents Expanded

    I don't think that needs to be specified, because the rules are the same. There are now two pools of Found Weaknesses that can be used. And regarding Exploit Weakness, I'm somewhat okay with a "super leader" character. In my game, the specific Knowledge skill used is Science. The goal is to find cool things for characters with non-combat skills to do in combat. I don't want to penalize that goal by making other people spend XP on it. I might up Exploit to a higher Tier and let it take advantage of all the uses of the Knowledge-rollers Found Weaknesses (critical hits, etc.)
  13. CitizenKeen

    skills vs tallents

    Another thing you can do is go through all the Talents available to your player and tag them ("Healer, Face, Gearhead"). I've made a page for my players where I put all the Talents available to them (from Core Rules, Terrinoth, Expanded Talents, and my own concoctions) in one place. It's filterable so you can just see Tier 2 "Leader" talents. Makes it really easy for my players to hunt down their stuff. Not everybody wants to go through building a page like that, but you can just put the tags into Excel. And if you can't be bothered to read through every talent and decide how they'd be used in your campaign, why should they?
  14. CitizenKeen

    Genesys Talents Expanded

    The phrasing is... not great. I'll admit it. Comprehensiveness versus readability versus first draft, etc. Regarding Exploit, yes. It's why I didn't call it Identify Weakness (Improved). Once you have the pool, I don't think letting other players use it is a huge bonus, because it's still the same sized pool of "found weaknesses", just spread thinner.
  15. CitizenKeen

    Genesys Talents Expanded

    Identify Weakness Tier: 2 Activation: Active (Maneuver) Ranked: No Once per encounter as a maneuver, your character may take an Identify Weakness maneuver. They make a Simple (-) Knowledge check. Count the number of [success] you roll. During the encounter, your character may add a [success] to a roll, after the dice are rolled but before success or damage is calculated. You may add any number of [success] to a roll, but the total number of [success] added to all rolls may not exceed the number rolled on the Identify Weakness check. Exploit Weakness Tier: 1 Activation: Passive Ranked: No Your character must have purchased the Identify Weakness talent to benefit from this talent. You may allow your allies to use the successes generated with your Identify Weakness maneuver.