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RefriedNoodle

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  1. I have no link, but it's not difficult. All I did was hook up my iPad to my Mac, and from within Finder, you have access to each app's stored files. There is a folder called SavedGames. Drag it to the desktop, MAKE A BACKUP OF IT (in case you mess up) and look for the savegame file (there are two of them, I think one of them is a backup as it always has an older timestamp). Edit all you want, and drag it back to the iPad when you're done. On Windows, it's just a little bit trickier: you need iTunes to access it. Go to your iPad (little button at the top when you connect), and there should be a label on the left called 'File sharing' or something. Find the JIME app, and you'll see the SavedGames folder on the right. I couldn't drag it directly to the desktop, but if you scroll down there is a 'Save'-button, and it'll let you save the folder to your computer. Again, make a backup, edit the savegame in notepad, and copy it back. The savegame file is a JSON-file, and it adheres to some strict rules. I know my way around JSON files, but if you're careful and look at the structure of the file, you'll get the hang of it. I don't know the exact name of the section that has the title cards, but it was named something along the lines of 'AcquiredTitles' or something. The numbers in there correspond to the numbers at the bottom of the physical title cards (so Nemesis was 22). Just shift it around to the character you want, and you're done. JSON files are easy to mess up. Just make sure there is a comma *between* multiple numbers, but not after the last one. Everything is at your own risk, of course. I suggest you don't do this to cheat, as it will ruin the fun of the game.
  2. Ok thanks all for the replies. We didn't have the same problem with a title earned in the 3rd mission, that one went to the selected character. So it's likely a glitch in the script of the 2nd mission (as it happens across all platforms, apparantly). Actually, there have been 2 updates for iOS since we played this mission. I have just tested it once, and this time the correct player got the title. So the bug may have been fixed. It is of course not fixed for our current save, but I'll just hack the savefile and put the title card on the correct character, which seems possible on iOS after all.
  3. Yesterday we finished the 2nd adventure of the first campaign. We got to choose who would get the Nemesis title card, and picked Gimli. Player next to me witnessed me tap Gimli. However, in the camp screen, it appears Aragorn got it. We saw this on iPad, but I reproduced it on Steam, and once more on iPad to make a recording of it: https://www.dropbox.com/s/t669n87d910nmym/RPReplay_Final1594281613.mov?dl=0 What are the consequences of this? The app does of course not provide a way to transfer a title card. We can easily just put the title card in Gimli's ziplock bag with his other cards, but are there any consequences to the app thinking someone else is carrying the title card? I also noticed I can fairly easy modify the savegame file to give the correct player the title card, but I don't know what this might break. Also, any chance of FFG fixing this?
  4. Wait, what? Did FFG state this officially?
  5. Is this misprint present in *all* Tantive IV expansions? Or are there also boxes with correct dials? (Only talking about the Tantive IV expansion, I know the conversion kit has the correct ones). Or do most people simply not know about it? AFAIK, the only other dial misprint happened in the Guardians of the Galaxy squad expansion, but that mistake was pretty obvious as the dial contained two identical maneuvers. The mistake on the CR-90 dial is less obvious. But I am surprised that there is not that much talk online about this issue with the Tantive IV dials.
  6. I would not put too much faith in whatever is printed in promotional material or websites. They are marketing tools, serving to give an impression of what the game feels like, and they are not part of any reference material for the game. I doubt any TD would accept a challenge of "but the dial on the box says I can do this". Also those might be printed months in advance, so details such as card texts or dials could change along the way. I'm sure that in the legal fine print, there is a clause that says that images on the box might be different from the final product.
  7. Just got a reply from Brenna, and FFG is working on reprints for the dials of the CR90. I gather from this that the dials in the Conversion Kit are correct, and the dials in the Tantive IV box are wrong.
  8. Well... if that's the case, then the conversion kit has the CR90 and Raider messed up. All I know is that I have a Tantive IV, and a Huge Ship conversion kit, and the Tantive IV comes with dials that match the Raider in the conversion kit.
  9. Hi, I didn't notice anyone posting this before, but I'm sure I can't be the only one: I just noticed that my Tantive IV expansion seems to have a misprint: both dial fronts seem to have the movements of the Raider on them. The bank-1's are blue, instead of white, amongst others. Also, the little punch in the center says "RDR". And the little ship ID token for the deluxe dials, have a Raider on one side, and CR90 on the other. Both sides of the cardboard have the correct product code (SWZ55) printed on them. Anyone else notice this? How to proceed?
  10. Was wondering about this as well. Looking at the quickbuild lists (and cards that come with expansions), I noticed that the pilot names do have the "limited" dots, while the upgrades they carry, don't. So I assumed that pilots do have to follow the "limited" rules, but this does not apply to their upgrades. Of course, "solitary" is a new thing. I'm just going to assume that in QB rules, the restrictions box of upgrade cards do not apply (given how the QB already break certain restrictions, like Ablative Plating on a small ship), therefore the "solitary" keyword also does not apply. I know it's a casual format, but it would be great if FFG gave this a bit more attention. It's a great format for casual play. But come on... Duplicate pilots in the QB lists, non-existing pilots, etc...
  11. Hey, great work! I was using 1.2 until yesterday for the core campaign, but today I learned I was a bit behind. However, I noticed 3 things: Am I missing something, or is there only 1 slot for unequipped items on the rebel sheet? There used to be 4 slots on v1.2. We have multiple unequipped items, but as they have been purchased, they need to be accounted for somewhere. Is the Additional Expenses field used anywhere? It doesn't seem to change the amount of credits. I'm not sure if the calculations on the Under Siege (core campaign) is correct. In our case, the Empire managed to get their 4th token at the end of round 8. If I get the rules correct, this would mean "Imperial Hospitality" is next, heroes get 2xp each, heroes get 100 credits each, empire gets 2xp and 1 influence. However, with no combination of result and bonus can I get the Rebels to have 100 credits and 2xp. I worked around it by giving them a negative credit bonus for now. But seriously, great work!
  12. Just read somewhere that (at least a few years ago), Apple used to release apps around midnight in the local timezone of each appstore. Also developers can only set a date for release, but not a specific time for that date. Having said that, 9.30 in Western Europe and still no sign of the app. ?
  13. I did, and got an answer the same day: "It is supposed to be 4 rounds. I will reflect this in the next FAQ update."
  14. Speaking of Scenario 12... How many turns are in this scenario? There is a '4' next to the hourglass icon, but the victory conditions mention round 5...?
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