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Majushi

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    Shepparton, Victoria, Australia

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  1. Majushi

    Spoiler out today at 3 pm Eastern

    @DTDanix has three already...
  2. Majushi

    Move X to attack <<Name Surname>>

    yeah, what @Uninvited Guest said. I'm fully aware that the "Imperial Rule" is a tiebreaker for the AI. That said, if you're looking for a "gain" by following the AI to the exact letter of the law, you may soon realise you don't need to. In my experience, unless its a probe droid that wants to self destruct, there is no need to get super close to the Rebels. In fact, due to most units having a reposition move after attacking, more often than not they would struggle to get to an appropriate distance if they had first moved adjacent to the Rebels. So, I choose to use the Imperial Rule when positioning also, to make the game a little bit harder. But that is my choice.
  3. Majushi

    Move X to attack <<Name Surname>>

    You’re welcome to do it however you want
  4. Majushi

    Move X to attack <<Name Surname>>

    I always apply the Imperial Rule here and make sure they have minimum range and that’s it. No need to get close if they don’t need to. Especially when it makes the reposition move afterwards impossible to achieve...
  5. This is a small box release. Like Bespin or twin shadows.
  6. Majushi

    New Jabba Campaign

    I'm running through Jabba's at the moment with Drokkatta, Shyla, Vinto and Ko-Tun. Pretty much my experience is similar to yours. Having seen the brutal effectiveness of Drokkatta, Vinto and Ko-Tun in a Play By Forum, I felt adding Shyla over Jarrod gave me a little more mobility... That said, I'm missing J4X. That little murderbot really does get good.
  7. The Spanish preview of the box contents (written only) lists 4 deathtrooper figures.
  8. The box should contain 24 deployment cards; (as per Spanish box contents) 2 Hondo (skirmish & campaign) 2 Thrawn (skirmish & campaign) 4 Kanan & Ezra (skirmish & campaign) 2 Sabine (skirmish & campaign) 1 Zeb 3 Loth-cat 6 Death Troopers (skirmish & campaign) 2 Tress & CT-1701 (skirmish) I make that 22 out of 24. Potentially 2 unknown cards? Or have I missed a reveal of something? EDIT; unless the 4 Death Troopers come with a card each, for 8 in the box. That would take us up to the 24 and no surprises...
  9. Majushi

    Questions about how the app works

    But the same surge ability cannot be used twice in this way correct? So if a unit has rolled 2 surges, and has a surge priority for +2 Accuracy, then +2 Damage. The accuracy isn't needed, so I apply the +2 Damage. Then go from the top again, still don't need the accuracy but the Damage has already been applied so I cannot use that again. Correct?
  10. Majushi

    SW: IA - APP - Bug Report

    So, found a fix to my issue but not sure how repeatable it is. when the mission is complete, and it loads the galaxy there is no thing there. i just tapped in the general area where a planet might appear and suddenly Tattooine did!! now if can shop and spend xp like normal...
  11. Majushi

    SW: IA - APP - Bug Report

    On iDevice, so no chance. Only had a tutorial mission starter before, so nothing lost. running through the first mission again to see if it works this time. Trying to vaguely remember what I defeated first time around. Mostly it’s going to be the same, so end result should be mostly correct. And having just run through the mission again, the same bug occurs. Win mission, mission gives rewards, goes to galaxy screen and then It jumps out of the app and progress is lost.
  12. Majushi

    SW: IA - APP - Bug Report

    I assume that will lose us our save files (for other campaigns etc )
  13. Majushi

    SW: IA - APP - Bug Report

    This has happened to me also
  14. Yeah, what Fightwookies said
  15. That depends on what format you're looking to play. And which faction you might be playing if the format is skirmish...
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