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KelRiever

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  1. Firefly is a beloved setting and there is nothing wrong with Firefly at all, I don't get why people have to pick on Firefly just to feel better about Star Wars. If Firefly had been given a chance, there's every reason to believe it'd be even better and it was rather awesome. As far as the game goes, however, Firefly was a game I believe it took a fan to love. That's actually the same with Star Wars, there are Star Wars games only a fan can love. Firefly took way, way too long as a game. It was incredible for replicating all the aspects of the series, but the game was advertised as taking 45 minutes or so. In reality, it took hours, and you spent an awful lot of time going back and forth before you got anywhere. I got rid of my set, only because I knew it wasn't going to get any better. Those who still play it are hardcore fans. 'Rip Offs', doesn't make sense when you talk FFG games anyway. One FFG rips off the system of another, and the only substantial changes end up being the setting. And it's not like FFG is Gale Force 9 or visa versa. Pepsi is a ripoff of Coke, or Coke is a rip off of Pepsi, if you want to look at it that way. But both get sold in the supermarket.
  2. I've haven't wanted to, but I've really stopped buying things from FFG where they do their own version of the Star Wars universe, picking and choosing extras based on esoteric movies and books. Extended Universe people seem to dominate the FFG boards, and that's no surprise. I get it if you like that, but it's not so much about the EU for me...as that the stuff with the weird EU things in it tends to play less well. Which is most of it from FFG now. X-Wing is the perfect example, with its problems, it was still better off before the strange things they did with factions, right down to basically forcing a second edition, which I steered clear of. On the other hand, Star Wars: Rebellion, without the expansion, was a really fun game..and there might have been some EU stuff in there, but my recollection is it was minimal. These are just one person's opinion, but on first impressions, I think I'm going to wait and see on Outer Rim. If I'm wrong, and it turns out to be a wonderful game, I'll hear about it and eventually get it, as I'm not convinced by the initial write up. If I'm right, well then, there are plenty of other great FFG games out there to buy
  3. You can look up Wrath of Kings by CMON and see similar grief. That game also pretty much had the writing on the wall at launch, and a small group of die hard fants. The miniatures were better, even though CMON is not on the scale of FFG, but it's a pretty similar story regardless. Reaper Miniatures tried their own hand at a fantasy miniature game years ago, and that failed. There's a lot of games out there in miniature world that don't succeed. I think getting people to pick up an initial burst of miniatures for a new game is easier. Sustaining it for the long term, that's hard.
  4. Just saying, when it was on sale, that was not the very best sign, either. FYI I was never rooting against this game, but I have to admit every time I turned around, it was a 'nah'. And let me tell you, I play some esoteric miniature games, like Wargods of Aegyptus (love it very much) and pick up miniatures for Star Fleet Battles, right up there with the most ancient of games (wasn't even designed for miniatures, but a chit based game). Anyway, I do feel for everyone, and I'll say this...I loved Confrontation, my still most very favorite of all fantasy games ever. I still play it with friends. Add to that I still play Warhammer 6th and 8th edition with friends because we were tired of chasing releases for the point of only selling miniatures. A 'dead' game is not necessarily a bad thing. I'm sure FFG would love if people still bought their minis, and with the right group of people, you do not need game company releases to keep you going. Sure, sure, I get it, it's better, but I've never seen constant releases versus ability to keep up to be ideal. Honestly, I just think too many miniatures have to be sold to operate at huge scale...it's just not a hobby meant for that. Sure, there's a few companies up there, but...and I dare say this...even Games Workshop is absolutely nothing on the scale of real toy companies, as big as it is in this industry. Play it, love it, if it's good enough. And the real play that matters is what you do locally to me, not some put together show or tournament at a convention, though they're fun too.
  5. Haha good one on my misspelling! But they are bad, bad games.....sorry. Oh and corrected
  6. Games Workshop miniatures are great but their games are awful. No apologies on that! And my post is long, I admit, but that’s not a wall of text. It’s thought out with paragraphs. Feel free to disagree but it should be plenty legible. I’m not on Twitter.
  7. As a general fan of FFG, not everything they do, but in general...I have not seen one important criticism raised, and that's what I'd call the exclusivity problem. Miniature games to me tend to be funded by a smaller number of players, compared to other communities, who over-purchase games and build loyalty to certain companies. But the companies themselves, nearly all of them these days, have taken a vested interest in producing miniature games that try to lock in that loyalty by making their products somehow incompatable with other systems. That can show up as making products in weirder and weirder scales (Games Workshop's scale creep makes it hard to even use old figures with new), coming up with unique but esoteric creations so your figures can't really be used in many other games (Warmachine), and in FFG's case, dice, a scad of counters, and odd basing. I'm not saying all these things are bad. People like bigger figures, warmachines are cool, and counters keep track of things/the bases lock together. To some degree, you can repurpose anything...such as taking the skeletons just on their round bases and using them for something else. But you're still paying for all those extra bases and counters...FFG Runewars figures were not cheap. So, by doing that, you end up do or die. Privateer Press did...successful, whether they're doing well or not now. Obviously GW did. Corvus Belli did. In the end, however, there's more of a graveyard of games that tried to drive dependency on their game somehow by those who picked it up, rather than say making figures that made sense to use in any game, from scale, to function, to price. Nobody seems interested in making figures, these days, that can be used for their own game and also for someone else's. Or better said, few large game companies. There are plenty of small ones doing fine. If FFG needed to make a certain large amount of money in a short period of time, the way they did it with Runewars was bound to fail. How it is now is it should be in permanent 25% of MSRP mode. It's too much money otherwise for what you are getting. I would think Helldorado was a lesson learned by Asmodee, but I do think that game companies keep trying to invade the miniature game market for a number of reasons. But you have to go about it the right way, and as a consumer, I never saw the value of getting involved in yet one more Fantasy game that I would have to pay a lot for and probably not be able to repurpose a number of the figures for other games if it failed. So I never started, and still feel bad for FFG, but not enough to try their now dead game. To be cynical, I also happen to believe it was all win/win for FFG even if Runewars failed. When they released it, I knew there would be another goal of making the most of the Star Wars license, and that what is Legions would be the real target. I mean, if it was super successful, you probably would have seen H.P. Lovecraft miniature wars, a re-release of Legends of the Five Rings, and so on.... It all sounds good, but it's out of step with what I feel most miniature gamers are looking for. Miniature gamers do not want to try something for 2-5 years only to see it drop. They want to know you're going to at least try to produce the game forever, be around forever, trying to put out new product forever, even if you have long delays in releases. It's more grass roots than top down. And I feel like pulling the support from RuneWars only drives more loyalty of miniature gamers to things that already exist. Games Workshop games are awful, Privateer is okay, but what both those companies share is that they are primarily in the business of making games that sell miniatures. It's not a branch of what they do, it is their main thing. So...unless you are them, exclusivity hurts you.
  8. For fun T-65s, I recommend you use nothing but the original X-Wing boxed set and Waves I-III, minus the HWK-290 (or include it, it isn't awesome). That's the easiest way to have the original ships matter, don't throw in the rest. Whatever is broken by that point, it's still more balanced then whatever is out now.
  9. If.... 1. You get no updated cards without buying new miniatures 2. You run amuck with a never ending series of releases, even if the releases delve into esoteric and fringe ships that aren't found anywhere but in some novel or video game that isn't even considered lore anymore then... Don't expect the game to be balanced much or even look like Star Wars much anymore after 5 years and on. I love X-Wing for its core base rules, and ships from the movies. For casual games, its great. But the hide is taken out of the collectors who must have every release and serious gamers. I suppose why not? Those are the people who are going to buy things no matter what. I have no interest in becoming that kind of fan. Said before but this game is not meant for anything but casual play. Good luck if you like tournaments, because you're going to keep spending a lot of money on the treadmill.
  10. Basically, never stop expanding games are just never going to start being balanced. If you like chasing carrots, these games are for you. I pretty much quit the constant casino nature of tournaments, and number crunched lists, and really I never liked the people who really play them hard core much myself. There are always decent people around, but for the most part, when people came to a tournament, if they won, I found them to be maximum toolbags. X-Wing certainly doesn't qualify as a game that even looks like a Star Wars movie when played to the hilt. The FFG business model and selection of esoteric, weird ships that suit their vision, are not even close to being my thing. The core rules are fun and as a base, and strictly casual game, this one is fine. FFG is not the first, nor will it be the last, to have a hamster wheel game system. Board games are where it is at, especially the ones that don't have expansions or where the expansions can be left out entirely. Some of them sort of have miniatures. Miniature games were made, for the most part, to never stop selling miniatures. I love the way they look, and I love the ones you get to paint. But for play, and rules, they all have a promise to fail at some point and yet to make people spend money to fix the problem. Not my thing.
  11. Hasn't FFG expressly stated they have no interest in doing this? I'm pretty sure that's a quotable....
  12. Nothing like resurrecting this thread. And I haven't even played X-Wing for a year, not liking where it has gone. But this is still a great community to have banter with! So, I found this to be a blisteringly accurate theory. It should not surprise anyone, with that hint, about who makes the video
  13. I don't know if it is factual, as I've never bothered with the EU. But anyone must realize whether they love the EU or not, the EU is not Star Wars, nor is is the source material (nor should it be) for any Star Wars movie. This is aside from whether you like any particular movie or not. It is that Star Wars, the movies, are the source of the rest of it all, not the other way around.
  14. I think you totally misread something in my post is al I can say. Whatever this is above is nothing of what I'm talking about and I really don't quite get how you are summarizing this.
  15. I saw TLJ for the second time yesterday and liked it as much, even more maybe. Someone said it best above, I think. People who hate (or want to hate, which is a different kind of person) can pick apart anything. People who like (or who are sworn to like, again, a different kind of person) can forgive anything. No one has to change their mind, but I think if people are open to it, they will look at the film again and find it really is great. It may not be what was expected, but it really is up there, to me, in the amazing Star Wars movies, for all the reasons I've said. And when I watched it again, I remembered some and found other things that I love about the movie.
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