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Zakalwe2

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  1. Because Dark Heresy is a quintessentially human-centric game. What you suggest is heresy. And heresy is treason! ZAP! ZAP! ZAP! Interrogator Z. This post is really fun to read if you imagine it said by an 8 year old firing finger guns at the mean old person spoiling his game. Ha ha, I like that image CPS. It's a bit of a personal meme (if there can be such a thing) which I ended quite a number of posts with back when I was busier arond these parts. It references another game (one of my favourites) which is also based in a totalitarian society where being a commie, a mutant, or a traitor will get you executed. Interrogator Z.
  2. Because Dark Heresy is a quintessentially human-centric game. What you suggest is heresy. And heresy is treason! ZAP! ZAP! ZAP! Interrogator Z.
  3. Still, both Trials and Travails and Lure of the Void where things that where supposed to explain why your character came about being a high officer on a city sized spacecraft. The same thing can be said here; the Inquisition supposedly specially singles out individuals for service, it doesn't just pick at random, and currently, there is nothing that makes the individuals different or background option explaining their recruitment, something I feel would add a lot. I like this. Roll D% on the 'Hooks of the Inquisition' table to see how the Big =][= got it's clutches into you. What a great campaign tool, especially for more morally focussed or noir style investigation games. Interrogator Z
  4. Zakalwe2

    Define Corruption.

    I look at it this way; insanity affects the mind, corruption is a tainting of the soul. This might be too simplistic for many, but I find that when discussing abstract concepts and game mechanisms that the KISS principle is a good place to start. Interrogator Z.
  5. Zakalwe2

    Campaign Idea: Metroplex One.

    You could just set it in Mega-City One. Plenty of source material available. Make it episodic. All the PCs could be Judges. Use the Dark Heresy Core classes to add variety, any class would work with a re-skin. Would work quite nicely. Interrogator Z.
  6. The core book is all you need as it is packed full of 40k goodness. Here is a very cool and simple character generator from just the core book and the Inquisitor's Handbook that I used to get familiar with the character creation process: http://suptg.thisisnotatrueending.com/dhadvanced.html Interrogator Z
  7. Zakalwe2

    Favortie Ordo and Philosophical Leaning

    Gurkhal said: Its nice to see so much support for the Ordo Xenos. As has been said I would also like an Ordo Xenos sourcebook and some crunch for that Ordos. Myself I'm a proud Amalathian Alien Hunter and militant. If it isn't pure human or under control, let it burn. And if it isn't faithful to the Emperor then it shall burn as well! All xenophiles and their masters will know the Emperor's will by our wrath! All these Recongretors reminds me of my brother, he was one of them. Until I torched the pyre beneath him. Ah dear Gurkhal. So much talk of pyres, so few flames or support for such in the conclave. It is difficult to see how one could justify such an action as burning a true servant of the Emperor based on hearsay and rumors. A true tradgedy that your brother was taken from the Emperor's ranks by such a radical action. But let us not quibble over 'labels'; please just know that should you ever need allies in a battle against the enemies of the Emperor and Humaniti that I offer what support I can give, as befits a true servant of the Emperor. Most kind regards Interrogator Z.
  8. Zakalwe2

    Nice campaign site I stumbled upon

    @ Brother Kane: I very much like this, thanks for sharing. @Droma: If you want a little more Grim Dark, check out the two excellent character portraits Grinnenstadt has linked in Fan Art: http://www.fantasyflightgames.com/edge_foros_discusion.asp?efid=125&efcid=46&efidt=722864 Interrogator Z
  9. Zakalwe2

    Favortie Ordo and Philosophical Leaning

    Arnstinium said: Hello. I've been looking through the forums, and I haven't found anything relating to what I'm asking. I like the Ordo Xenos the most and lean towards the teachings of the Recogreators and the Xenos Hybris. I resent the illogical oppression of mutants and the unnecessary xenophobia towards aliens that aren't inherently hostile to humanity, such as the Eldar, Jokaero, and the Kroot. I also believe that humanity would be stronger if we used superior alien weapons. Which Ordo do you like the most, and which philosophy in the Inquisition do you prefer? Welcome Brother, ahem, rumour has it that Zakalwe is also a Recongregator with affiliations to the Ordos Xenos. Perhaps we should take this elsewhere, more, ah private, there are some, ahh, 'nasty-puritans' with a 'penchant-for-pyres' lurking nearby. Aparrently, so it is said anyway, that they don't like to even consider how overthrowing the Ministorum and Mechanicus would remove the shackles of ignorance holding Humaniti back from realising the Emperor's dream, and consider such talk 'heresy'. Some say however, that their attitude of ignorance is the real heresy. Rumour also has it that Zakalwe considers himself one of the Emperor's most faithful servants, so expect that he will of course attempt to disabuse you of your Xeno Hybris beliefs, for the Emperor has no place for them in Mankinds destiny. But that's all just hearsay right, who listens to rumours around here anyway? (maybe) Interrogator Z.
  10. Zakalwe2

    Adventure aftermath

    Nameless2all said: Zakalwe said: Food for thought from a greybeard: Are you sure your players are cool with being punished for succeeding to 'keep it grim dark'? I've played in campaigns where the gm **** on the pcs to 'keep it in theme' and despite being great games ultimately it sucked. We hadn't clarified what everyone expected from the campaign and that was a mistake. You need to consider that the inquisition is not a homogenous organisation, and if they are lowly acolytes it is likely that only their inquisitor knows about them, and so the response should be appropriate to who their inquisitor is. Instill a sense of paranoia, sure, even set up a recurring character who eyes them with suspicion, BUT I think that unless you have the players agreement then the suggestions above, though creative and in theme will potentially alienate the players. Just make sure they are cool with it before you do it. Even though you do most of the work, always remember it is their game too. Just my 2 cents. Interrogator Z I agree, to an extent. The Inquisitor of the PC's can conduct these "tests" himself, and they can be as indepth or brief as you want. For me, I spent about 20-30 mins with a group of 5 players going over some various tests. An induced chemical interrogation, led by some Black Carapace men. A priest asking them to confess their sins, while the Inquisitor recorded it and watched secretly incase of taint. And then a series of screenings by a medical examiner, an Imperial Psyker or a Blank (the Psyker didn't use any powers, just asked questions), followed by the Inquisitor/Interrigator. They each asked about 1-2 questions, which only required short explanations on the PC's part. And then they were released and given a mission, without knowing the results. This only occurred after the adventures. So, about once every 3-5 gaming sessions. And once they reached lvl 6+, I pretty much quit doing it, and only had the Inquisitor talk to them for about 5 mins per PC. That is probably how I would handle it too if I was going down that path. I wouldn't let it derail the game or drive plot unless it was a major theme of the game. Interrogator Z
  11. Zakalwe2

    Adventure aftermath

    Laoin said: Ahhh… so many splendid ideas. Thanks a lot. You gave me a good starting point to give my Acolytes a good shake (insert here: *howling evil laughter*). Nahh, I'm not a cruel GM (at least I hope so), but I see the Warhammer 40k-universe as a real bleak place with looming disaster on every step the Acolytes take. And I try to give my players an impression of how I will lead this game right from the start: as high as they might rise in their career in the Inquisition - they will only be chess pieces or marionettes on the strings of unseen and strange powers. Well, we will see, how this will out. So, thx again for your tips. Food for thought from a greybeard: Are you sure your players are cool with being punished for succeeding to 'keep it grim dark'? I've played in campaigns where the gm **** on the pcs to 'keep it in theme' and despite being great games ultimately it sucked. We hadn't clarified what everyone expected from the campaign and that was a mistake. You need to consider that the inquisition is not a homogenous organisation, and if they are lowly acolytes it is likely that only their inquisitor knows about them, and so the response should be appropriate to who their inquisitor is. Instill a sense of paranoia, sure, even set up a recurring character who eyes them with suspicion, BUT I think that unless you have the players agreement then the suggestions above, though creative and in theme will potentially alienate the players. Just make sure they are cool with it before you do it. Even though you do most of the work, always remember it is their game too. Just my 2 cents. Interrogator Z
  12. Zakalwe2

    2 Photoshop Char Portraits

    Hey Grinnenstadt, they are sweet Dark Heresy portraits. My favourite is the Battle Sister, but the Guardsman is just as well done. Top Marks. Interrogator Z.
  13. Zakalwe2

    Balance of the Lathe Worlds Upgrades

    People prefer the familiar. In the kinds of games I run, such a monster would be the elephant in the room that everyone was pretending wasn't there. Almost no one would talk to such an obviously heavily modified TP. In fact, in many situations such a cyber-psycho TP would be downright unwelcome. "My humble apologies most gacious servant of the Omnissiah, but policy is that there are no weapons allowed, I'd lose my job you see", turns to the Scum PC "please make it understand, I've got a wife and kids to feed". or "We don't serve their kind in here". Interrogator Z
  14. Zakalwe2

    Blind tesserect/Dead stars dilema

    We finished it. HAARLOCK LEGACY SPOILERS HAARLOCK LEGACY SPOILERS If they don't destroy the gate on Dusk, then Haarlock returns, and deamons will eventualy run riot in Calixis. Simple. How do they know about the gate? By going through the Tessaract. Besides, how do they get OUT of the tessaract if they don't activate it? And if they've got what I think they have, how do they know it is an antimatter bomb? And who says an antimatter device would even effect the tessaract, which is really a warp structure. The adventure really is quite linear, so don't sweat the railroading, it is an enjoyable 'ride' regardless and is where the PC's get the information they need to inform their BIG decision at th end (which has massive implications for Calixis). If you need to nudge them along, perhaps while they're sitting around scratching their asses Haarlock (it) wanders through one of the doors and they have to fight it. Give them some foreshadowing. Perhaps he has the Widower and the Spider Bride with him (our GM made us fight her and her minions at the very end). I really wouldn't want to face that. Perhaps they have to activate the tessaract just to get away and save their own necks. Interrogator Z
  15. Zakalwe2

    Scroll of Eratta for W40K Dark Heresy

    Plushy hacked the Dark Heresy character classes for the Only War ruleset and character creation system here: http://www.fantasyflightgames.com/edge_foros_discusion.asp?efid=304&efcid=46&efidt=679956 Looks like it got some good feedback. My group pretty much just uses Dark Heresy RAW though. Interogator Z.
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