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tako

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  1. When you are on a building, you can ignore one damage per combat, but need to resolve retreats normally. When you have to retreat from a building hex that you previously retreated to, you also resolve the retreat normally. When you are retreating into a building, you have to stop there, which might result in damage if you were forced to retreat further. When you are forced to retreat into a building hex but there is a friendly unit in that building hex, then you can ignore the retreat because you are supported.
  2. I interpret the rules that an attack needs to go through a hex side. As an attacker with straight LOS on a Hex corner, since I am allowed to shift my LOS if possible, I can determine the hex side I will attack through, hence determine the permissable retreat route. If there is an obstacle on either side, I would have to conduct the attack through the opposite hex side. While this is not spelled out explicitly in the rules, I think it can be inferred from the raneg attacke rules and the LOS rules.
  3. Oh man, this is like Tiger Woods selling his clubs...
  4. This shop in Germany expects to get it into stock again in the next few days: http://www.cosimshop.de/
  5. It is from the token pool, similar to how quests work.
  6. How does the Dwarf ranger action resolve in case many dwarf units are destroyed at the same time? After I attacked a DE opponent, he played a tactic that destroys all units which participated in battle. All units leave play at the same time, does the Dwarf Ranger ability still trigger unit per unit and let me assign 1 damage per destroyed unit? Thanks!
  7. Well, the game looks quite alive to me… http://www.fantasyflightgames.com/edge_news.asp?eidn=3402
  8. All, thanks for the very good feedback and advice. I understand this is difficult question, so I think we will do as proposed here, to add back the deluxe expansions first and the chronologically add the BPs/cycles. I guess this is how most players will have done who followed the game from the start, picking up and enhancing their decks gradually as new cards are being released. One think I wanted to clarify, we do actually build our decks (except for the pure neutrals, we don't pick any cards at random), but what I found overwhelming for me as a late comer in the game wasthe size of the pool from which to select the cards that go into our decks, so that is what we wanted to reduce. @karat: very similar situation, but my wife is one sticking with the dwarfs! I also had hoped that this gradual approach would be more manageable and in a sense also more exciting, as we gradually discover new strategies. The way it works at the moment is that we tend to play the same races and when a startegy of one player starts to be dominant, the other checks for cards to counter this or re-gain the upper hand, which then triggers the rebuilding of the deck on this other side. We found this works well, of course for casual play only, which is what we do.
  9. I would like to ask you guys for some advice how to best approach this game from a casual player perspective as the card pool is growing. I usually play with my wife, she takes one race (usually order), I take another (usually destruction) and we deal the neutral cards randomly at the beginning of each game. Then, before the next game we tune our decks, swapping cards in and out, and go into the next round. As cards, we have 1 base set, all deluxe expansions, the enemy cycle and the capital cycle. Now, what I would like to do is to slowly expand the pool of available cards as our experience grows. We are currently playing with all of the above, but I want to go back and basically limit the initial card pool to, let’s say, the base set and Assault of Ulthuan, and then gradually add the expansions and (current and new) battle packs whenever we feel we have somewhat exhausted the strategies of the cards in our pool. What I am concerned about is imbalances in the game depending on which cards are available. I would be interested in what kind of card pools are generally considered to be somewhat balanced across all races. E.g., can I assume that going chronologically, after adding one deluxe expansion or a complete battle cycle (or part thereof), the factions should in general be in balance (for casual play)?
  10. Yes, in practical terms this is easier to understand.
  11. Not to be nit-picking, but does the damage cancellation not actually trigger and resolve within the Apply Damage step, rather than between the Assign Damage and Apply Damage steps (which would be the action window)? The rules say: 5. Apply Damage Both players now apply the assigned damage to the cards to which it has been assigned. At this point, effects like Toughness (see Toughness, page 16) kick in and cancel damage before it reaches the target. Any damage tokens thus cancelled are returned to the pool in the centre of the play area.
  12. I am casual player, so maybe I should not chip in here, but if most tournaments are won by either an Empire deck or a deck explicitely designed to counter this Empire deck, then maybe something is not quite right with the current meta...
  13. Since you are just starting, I would highly recommend option 2. This will give you all races and capital boards and is enough to get your feet wet in the game. Once you have a few games under the belt, some of the other Deluxe Expansions or Battle Packs might be a good next step.
  14. Nothing official as far as I know for more than 2 players, but some interesting ideas on BGG: http://boardgamegeek.com/forum/370593/warhammer-invasion/variants
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