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Alpha Chaos 13

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Everything posted by Alpha Chaos 13

  1. I'm curious, did the characters generate Fate Points after the meat grinder? It would seem appropriate to the spirit of what Fate represents. Additionally, if all of those characters had staring Fate, they could have all survived...
  2. Just got started on reading this... love it!
  3. Fgdsfg said: Zappiel said: so, FG: what're you saying? Please, be clear; because it sounds like yer saying that it's absolutely impossible for successors to diverge from their parent chapters, ever. Is that what yer saying? Law of Averages dictates that successor chapters cannot diverge from progenitors? I'm curious to see your supporting material….. The only thing I said was that the example was terrible. Of course successor chapters can diverge, but there has to be good reason. Whatever dude! :-P
  4. Zappiel said: while exceptions may and probly should exist for specific, near-unique plotlines, it seems to me there can NOT be any loyalists descended from traitors for the very, very simple fact that ALL traitor geneseed was stasis-sealed and timelocked. Simple lazy authors and poor writing has lead to this dearth of "loyalists descended from traitors" shtuff….only the Dark Angels have this particular angle really covered. Just cause a chapter doesn't know its history and founder does not automatically mean that they're mysterious traitors with a second chance….it just means that, hey, they've been around for thousands of years and have forgotten/lost some history, probably due to some major, chapter-shaking event that darn near wiped them out….now, what event? what happened to shake an entire chapter to its foundations? THAT's a cool story…could go 1001 different ways with it - instead of just the lame ol' tired "we're descended from traitors!!!" schtick….We want better writers, dammit!! This is my stance as well. I created a custom Chapter of Imperial Fists decent. Their combat doctrine diverges quite a bit from the Fists, focussing on terror tactics & psychological warfare. In some ways they might seem more like the Raven Guard. This has a lot to do with their homeworld & its cultural mores. In any case, as I was creating them, I noticed that they had quite a bit in common with the Night Lords. This was not my intention, but it evolved that way. So I added in that my Chapter sees themselves as filling the niche left open by the Night Lords' betrayal. This effectively created "loyalist Night Lords" without dipping into the forbidden gene seed. And for those who have a problem with a successor Chapter being radically different from it's parent, I leave you this to think about: In real life, my brother & I have NOTHING in common. We don't share any interests. Literally. And we grew up together, which is more than brother Chapters have to unite them!
  5. Chastity said: Beastmen, Mutants and even (possibly) Daemons are another not-completely-impossible set of options. You read my wish list!
  6. H.B.M.C. said: changing the format is the simplest way (stop looking at a raw word document, change the font and the spacing, and turn it into a PDF - suddenly it looks different and you'll spot things you didn't see before), but you'll never catch every mistake you make. That's a neat trick that I'll have to try. Thank you sir!
  7. GoblynByte said: Alpha Chaos 13 said: Split parties do happen, but I will concede the point. That being said, it was an example & I think the option should still be present to the players. As for Luke, I'm thinking in an RPG context, rather than the use of the title "Jedi". I would say that he was a Jedi (character class) in Episode 4, when he left his old life behind & began learning from Kenobi. Luke is a good representation of an RPG character. We meet him at a low level and watch him grow & improve, becoming much more powerful as time goes on. I'd say no other Star Wars character is a better example of an RPGish progression than Luke. No arguments, there, but (as I mentioned in another thread) using the rules in Edge of the Empire you could easily build Luke all the way up through his training with Yoda and arguably up through the end of Episode VI. For the latter you might need to add in some powers to explain his leaping, but that's about it. So Edge of the Empire fulfills your criteria of having a Luke-like character in your campaign. Cool. As I have not seen the rules, I was going on the release outline FFG gave "us".
  8. GoblynByte said: Alpha Chaos 13 said: The way they are doing it, you couldn't even create the classic original "party": Jedi, Core World Noble, Scoundrel, Wookie Muscle/Mechanic. I think that a Star Wars game that doesn't let you follow this basic formula right off the bat is on the wrong track. That assumes that such a "party" is classic, original, or even part of the "basic formula." If you're referring to Luke, Han, Leia, and Chewie as the template for that core group, well, Luke wasn't even a Jedi (on the level that would be beyond the scope of this release) until Episode VI and they weren't even what I would consider a "party" (i.e. they weren't even in the same room) for but maybe 20 minutes out of the entire original trilogy. They were telling largely individual stories. Heck, almost as much time was spent with Lando in the group. Even if you go beyond the movies and into the EU, you're still looking at the majority of their adventures together taking place between E IV and E V when Luke's abilities as a Force user were far more in line with what we could build using this release. Again, this boils down to different perspectives of what is "essentially Star Wars." No perspective is wrong, which is kind of the point. They can't please everyone with one release. The scope is just too large. I see the classic party as being Han, Luke, Leia, and Chewie as we see them between Episode IV and V which can easily be built using Edge of the Empire. Split parties do happen, but I will concede the point. That being said, it was an example & I think the option should still be present to the players. As for Luke, I'm thinking in an RPG context, rather than the use of the title "Jedi". I would say that he was a Jedi (character class) in Episode 4, when he left his old life behind & began learning from Kenobi. Luke is a good representation of an RPG character. We meet him at a low level and watch him grow & improve, becoming much more powerful as time goes on. I'd say no other Star Wars character is a better example of an RPGish progression than Luke.
  9. Wow, there is a lot of heat in this thread! I'll throw in my two cents: I'm excited that this is coming out & I really hope that it is good. I think that FFG could have done better on two points. This is OPINION people! 1. Custom dice are always bad. They are gimmicky & annoying. My group are not hard-core gamers. They enjoy RPGs, but have no knowledge of anything that I have not introduced to them. Teaching them "weird dice" will be an added (and unnecessary) difficulty if we try this game. Also, as an experienced gamer, I find that custom dice are not intuitive. 2. I understand that it is hard to cram EVERYTHING into a core book release. I think the product would be better served with a strong core book, and a series of expansions to flesh things out. Chopping the game universe into three seperate chunks doesn't work for me. The way they are doing it, you couldn't even create the classic original "party": Jedi, Core World Noble, Scoundrel, Wookie Muscle/Mechanic. I think that a Star Wars game that doesn't let you follow this basic formula right off the bat is on the wrong track. One thing that I hope to see is a LOT of playable race options. The Star Wars Revised Edition game was awesome for that!
  10. PnPgamer said: Throughout school I was (and probably you too) were taught that you grow "blind" to your own written text, and best way to check it is to have someone else read it. Maybe FFG did not bother to switch the person to proofread? That's very true. If you look at the credits on the first page of one of the books, you will see proffreaders credited in addition to the writing staff. With the volume of errors that get past them, I would be taking a serious look at their performance if I were their boss.
  11. Gregorius21778 said: first and foremost, your poor little GM opened a can of worms as he got for this "01 = super-duper-good" thing. Their will be a lot of one…well, whatever steers your coffee…. Back2Topci: What could your annointend shield have in store for you? Shielded by thee I shall not fear The bearer of the shield reduced the FEAR of all enemies with the daemonic trait by ONE Neither your claws nor your foulness shall reach my heart! Spend one fate point to prevent one supernatural daemonic effect on your character once per combat The Emperor Protects! The wielder of the Shield gains one additional AP against all Psychic attacks which stacks with other armour. The vile will shall be denied! The Threshold of all Psychic Powers directly aimed against the bearer of the shield are increased by 2 (or 3?) Blessed All fatepoints spend to to improve defense roles are subject to the "Charmed" Trait (see Voidborn) You always come up with such good stuff!
  12. I would buy it. That's a great idea Lightbringer. I'm surprised this hasn't come up before!
  13. DarkWinds said: I enjoy reading them and using them but nothing breaks immersion and that feeling of satisfaction on buying one when reading that my melta bombs use mango glue and that it's the 41st Millenium… DW My feeling exactly. I find it so jarring that I stop reading for a couple of seconds as my brain attempts to process the nonsense. I've played many different RPGs over the years & refuse to buy into the notion that I have to accept these errors as a part of the RPG industry. There have been plenty of lines from various companies where errors are rare to non-existent. I write a good amount of material for my job, although I'm not a writer. When I'm done, I don't just trust spell check. I READ it. Every line, sometimes twice. Occationally I will ask a co-worker to read something over just to be sure. Anything I write is a reflection on me & submitting a document infested with typos or other errors is simply not an option. It boggles my mind that a professional writer, someone who is paid to write, would hold themselves to any less of a standard. That being said, the writers put out some great stuff & I don't really see them as the ones who are really responsible for the problem. Enter the paid proofreaders. Their job is to find & correct these mistakes. I don't see how they are fulfilling their job duties if we still have all of these problems. I find it frustrating that FFG doesn't seem to care about this issue, when they put so much obvious effort into the design aspects of their books.
  14. Seeten said: Alpha Chaos 13 said: Officially,no. According to the current background material, they are ultra-superpure & Wardtastic in extremis. Personally, I have never liked the idea of something, especially an entire group, being uncorruptable. I think it does a disservice to the setting & the horrific nature of Chaos that is written into the background of 40K. In my games, nothing is immune to Chaos. Some are better able to resist/handle it, but never immune. Just my opinion, take it for what it's worth. I'd say this is quite clearly untrue. Considering the Grey Knights have been known to bathe in the blood of the innocent, its pretty clear they are already corrupted, either by Chaos or by Matt Ward's writing. They may have all fallen already, and its just being covered up. "ultra-superpure & Wardtastic" refers to the stuff he wrote about them being able to wield demon weapons without risk of corruption & generating psychic holy flame of purity. That crap. I'd say corrupted by Matt Ward's writing.
  15. talismanisland said: A Space Marine was brought in to bulk out the science fiction/40K inspired Timescape along with the Chainsaw Warrior and other 40K themed characters, and any other "nods" to Warhammer were in expansions, not the original game. Okay, I'll give you that. If you're looking at the original game only, then I can go with the standard fantasy archetype thing. Except for the Chaos Warrior, who I believe was one of the original characters. He fit right in with the Warhammer ones. That and the ultimate goal. The Crown of Command appears in Warhammer too.
  16. Face Eater said: Blood Pact said: That's the point. An Ethereal can literally command another Tau to kill themself, and their order will be obeyed without hesitation. That sort of thing doesn't work too well in the hands of players, also Ethereals don't really have to autonomy to go running around doing that sort of thing (remember they have their own hierarchy) and they're just not going to be allowed to run around the cluster with a handful of companions who aren't even all bodyguards. There's also that Air Caste can't live in normal gravity, due to their fragile bones. And I have a hard time seeing how any of the Acolyte options (the default ones) are a stretch. That's one step away from an Inquisitor who, if you won't follow their order to off yourself then the rest of player characters would be more than happy to do it. Technically Rogue Traders crew and the guardsmen following a commisar. One character holding life or death over another is pretty old hat. Air Caste wouldn't be required to live in gravity just exist in it for the duration of a mission, presumably wearing the kind of reinforced suits they'd wear they were flying craft in atmospheric flight, if they are required at all. I was thinking of the Ethereal being more of a mission dispatch guy rather than a PC, but the Inquisitor comparison works too. With regard to the Air Caste, worst case is that they aren't a PC option. That still leaves the other castes, as well as any other species that serve the Greater Good (who aren't mind-slaved to the Ethereals). This includes, but is not limited to, Kroot, Vespid Strain Leader, and Human. They could even have rules to create your own race, along the lines of the DH xenos generator & DW Chapter creation rules. Why not? And I never said the default Acolyte classes were a stretch.
  17. Plushy said: Tau society is very structured. Fire Warriors only go out in fight, Earth technicians only build **** and farm, etc. A group wouldn't make any sense. If the party was sent somewhere, then the party would be entirely one caste/race. It's not like the Inquisition where they mix and match. Why not? An Ethereal has more influence than an Inquisitor. If he wants a diverse SpecOps team, who's going to tell him no? I've found certain Acolyte options to be a bit of a stretch, but I suspend disbelief for the sake of the game. A group of PCs is always going to be full of unusual individuals, that's a part of RPGs.
  18. talismanisland said: Yes, but Talisman isn't based on the Warhammer IP. Actually, it is. The current version of the game might have moved away from this origin but the original game, which I played a LOT, definately had its roots in Warhammer. Some of the characters, such as a Chaos Warrior and a Space Marine (Timescape supplement), were iconic & had their own miniatures. Granted this was when the game was produced by GW, but its roots lie in the Warhammer mythos.
  19. Plushy said: Does anyone know what the Sign of the Cog looks like? I've wondered about this one, especially when you consider that many, MANY servents of the Omnissiah will not have two human-like hands. It seems odd to me that the Mechanicus would develop a hand gesture that many of their members, especially high-ranking ones, might have trouble pulling off. I think that a holy binary transmission would make more sense for them.
  20. As far as appearance, I picture them as being very much like daemonettes.
  21. Officially,no. According to the current background material, they are ultra-superpure & Wardtastic in extremis. Personally, I have never liked the idea of something, especially an entire group, being uncorruptable. I think it does a disservice to the setting & the horrific nature of Chaos that is written into the background of 40K. In my games, nothing is immune to Chaos. Some are better able to resist/handle it, but never immune. Just my opinion, take it for what it's worth.
  22. zefert1 said: FFG isn't allowed to make warhammer minis; so as not to compete. (based on their contract) So instead they are forced to make busts, which are a little odd. But, seeing as warhammer has large amounts of minis to chose from; replacement proxies won't be that hard to come by. Wait a minute. Doesn't the current version of Talisman come with miniatures?
  23. I like the old Talisman miniatures. They had some really unique characters that were outside of the scope of "proper" Warhammer, such as the gladiator, leprachaun, and astronaught. It would have been nice to see the same for 40K. Oh well.
  24. Blood Pact said: Face Eater said: Librarian said: as far as I remember from the last time I read the tau codex, they never interact in the battle field, earth caste build things, air fly, water talk, and fire fight. they are also forbidden from mixing with each other outside of work and if I remember right its illigal for them to cross breed between castes. Although I'd pressume there would be in theater maintenance staff, and assault marines, devstators, techmarines never mixed in the same squad, until they wrote they did for the Deathwatch RPG. Devastators, Techmarines and Tactical Marines aren't virtually different species like the Tau Castes (Air Caste can't even live in normal gravity remember, their bones are too fragile). And Techmarines, Librarians, or whatever, are still Space Marines first. An Assault Marine isn't trained only in how to use a chainsword, bolt pistol, and jump pack, afterall. Space Marines share a common bare minimum of training. Taking several of them and sticking them together in a squad, they CAN work together easily, they're trained for this sort of thing. The Tau on the other hand, don't have any of this. You stick a Water Caste with a group of Fire Warriors, well he has some bodyguards to help keep him from getting shot, and they have someone to negotiate for them. But aside from a diplomat and his honour guard, you don't actually have an RPG party. And even that is a poor contrivance for a game, because it's only factoring in two Castes (let's through a Vespid, Ethereal, and Air Caste in their, and now you tell me what that group is going to be). I don't think it's any more of a stretch than a Black Crusade game, where you can have a range of vastly different character types working together for a common goal. A PC group could be a heretek, Chaos Marine, feral warrior, mutant rebel, and fallen cleric. Sub in an earth caste technician, fire warrior, kroot scout, renegade Imp Guard, and an Ethereal. You still have a range of vastly different character types working together for a common goal. The Greater Good.
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