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Jeffrey Paul

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  1. Like
    Jeffrey Paul got a reaction from Gridash in Looks cool, but...   
    I think I'm of the same thinking as you are on this one. I have found myself having an increasingly hard time getting into FF games lately and then product being impossible to buy (LotR LCG/Descent2) or being dropped altogether without enough notice (Android Netrunner reboot).  I haven't found this to be the case with games I enjoy from other companies that seem to have longer print runs and less uncertainty for buyers.  So while I'm pretty stoked to get a lord of the rings game like Decent or Mansions of Madness, I'm not very confident in that game coming from Fantasy Flight.  This is more worrying when the game requires an app.  At least with Descent2 I can still play if FF decides not to support the game and drops the app.  Being in Canada also seems to add additional challenge, as I've been stuck a couple times in the last year or so not receiving my preorder and then the product isn't reprinted (eg. The Mountain of Fire).
  2. Sad
    Jeffrey Paul reacted to Vince79 in Getting hold of old packs.   
    This is my fear as well.  I was hoping that with the new year they might consider reprinting everything, but that may be overly optimistic.
    I  just recently discovered this game last year and I absolutely love it.  Unfortunately, I'm afraid I got into it too late to ever be able to collect all the expansions.  I'm only missing The Lost Realm from the Deluxe Expansions, I'm missing half the Saga Expansions, and about half of all the adventure packs.  I would really like to pick up everything I am missing.
    They just reprinted Sands of Harad this month, but I already have that one.
  3. Like
    Jeffrey Paul got a reaction from Boromir_and_kermit in Looks cool, but...   
    I think I'm of the same thinking as you are on this one. I have found myself having an increasingly hard time getting into FF games lately and then product being impossible to buy (LotR LCG/Descent2) or being dropped altogether without enough notice (Android Netrunner reboot).  I haven't found this to be the case with games I enjoy from other companies that seem to have longer print runs and less uncertainty for buyers.  So while I'm pretty stoked to get a lord of the rings game like Decent or Mansions of Madness, I'm not very confident in that game coming from Fantasy Flight.  This is more worrying when the game requires an app.  At least with Descent2 I can still play if FF decides not to support the game and drops the app.  Being in Canada also seems to add additional challenge, as I've been stuck a couple times in the last year or so not receiving my preorder and then the product isn't reprinted (eg. The Mountain of Fire).
  4. Like
    Jeffrey Paul reacted to Boromir_and_kermit in Looks cool, but...   
    Will it be supported long term by FFG. They stopped supporting Battlelore 1st edition and then second edition as well as several other games I enjoyed. Now with Runewars looking like it is on the way out, I honestly don't know if I want to jump into another game even though it looks great and is a theme I really love.
    What sort of assurances are there that this game will be supported long term?
  5. Like
    Jeffrey Paul got a reaction from BillK62 in Worse than I Thought   
    Dear Fantasy Flight.
    I have a fist full of $$$s to throw at reprints of LOTR LCG releases.   
    Let me know if you want my $$$s.
    Sincerely,
    LOTR LCG Fan
    P.S.  not interested in your digital products.
  6. Like
    Jeffrey Paul got a reaction from Ywingscum in Worse than I Thought   
    Dear Fantasy Flight.
    I have a fist full of $$$s to throw at reprints of LOTR LCG releases.   
    Let me know if you want my $$$s.
    Sincerely,
    LOTR LCG Fan
    P.S.  not interested in your digital products.
  7. Like
    Jeffrey Paul got a reaction from banania in Worse than I Thought   
    Dear Fantasy Flight.
    I have a fist full of $$$s to throw at reprints of LOTR LCG releases.   
    Let me know if you want my $$$s.
    Sincerely,
    LOTR LCG Fan
    P.S.  not interested in your digital products.
  8. Like
    Jeffrey Paul got a reaction from Bullroarer Took in Worse than I Thought   
    Dear Fantasy Flight.
    I have a fist full of $$$s to throw at reprints of LOTR LCG releases.   
    Let me know if you want my $$$s.
    Sincerely,
    LOTR LCG Fan
    P.S.  not interested in your digital products.
  9. Like
    Jeffrey Paul got a reaction from Thaeggan in Worse than I Thought   
    Dear Fantasy Flight.
    I have a fist full of $$$s to throw at reprints of LOTR LCG releases.   
    Let me know if you want my $$$s.
    Sincerely,
    LOTR LCG Fan
    P.S.  not interested in your digital products.
  10. Like
    Jeffrey Paul got a reaction from Gizlivadi in Worse than I Thought   
    Dear Fantasy Flight.
    I have a fist full of $$$s to throw at reprints of LOTR LCG releases.   
    Let me know if you want my $$$s.
    Sincerely,
    LOTR LCG Fan
    P.S.  not interested in your digital products.
  11. Like
    Jeffrey Paul got a reaction from Wandalf the Gizzard in Worse than I Thought   
    Dear Fantasy Flight.
    I have a fist full of $$$s to throw at reprints of LOTR LCG releases.   
    Let me know if you want my $$$s.
    Sincerely,
    LOTR LCG Fan
    P.S.  not interested in your digital products.
  12. Like
    Jeffrey Paul reacted to IamNotyourFather in Black Riders - Extinct?   
    My local game store has a couple copies of the black rider available. Not sure where you live but they are in langley bc.
  13. Like
    Jeffrey Paul got a reaction from Sasajak in Black Riders - Extinct?   
    Fantasy Flight doesn't like to have stock in the supply chain because they might have to sell it to those who want it.
    I've been waiting for The Mountain of Fire for a year now.  It's basically been sold out since it was released.
    So don't hold your breath.
  14. Like
    Jeffrey Paul got a reaction from Mep in End of Netrunner   
    Yes.  And just because the netrunner designers got blindsided doesn't mean that someone higher up at Flight/Asmodee isn't at the core of this decision and just kept the team in the dark until the last minute.  
  15. Like
    Jeffrey Paul got a reaction from Alconic in End of Netrunner   
    Android Netrunner was the last FF product line I was interested in purchasing.
    First they stopped producing Descent 2. 
    Then they dropped the ball on the Lord of the Rings LCG, and releases have dragged to a snail's pace.
    Then I got in on Arkham Horror LCG, but lost interest after I couldn't get the new releases.
    Then they stopped producing Eldritch Horror.
    Was just about to get in on X-Wing but then they announced 2nd edition.
    And now Android Netrunner.
    Distribution, design, or licensing - doesn't matter the reason, I just don't trust the Fantasy Flight brand anymore.
     
  16. Like
    Jeffrey Paul reacted to palleon in Very Disappointed With Miniature Quality...   
    I trimmed the pegs of mine, painted the models, and then glued them to the bases - which is what I did with the previous versions too.
  17. Like
    Jeffrey Paul got a reaction from Sindriss in First Edition Monster, Investigator and Tile Sets Re-releases!   
    I would be surprised if there are any new components in these that weren't in 1st edition.  FF seems to want to make both 1e owners and newbies happy, and so putting new components in these re-release sets would be pretty boneheaded.
  18. Like
    Jeffrey Paul reacted to Judgement Dave in Petition Asking FFG to Provide a UGC Scenario Editor for Mansions of Madness e2   
    After Julia asked the devs about the possibility of a scenario editor for player created scenarios (aka User Generated Content or UGC) they suggested we start petitions for such on these forums and BGG. So, having not seen one here already, I'm starting one.
     
    You may have seen that I started a similar thread over on BoardGameGeek, but if you visit these forums but not BGG then you may be interested in signing this.
     
    Petition Asking FFG to Provide a UGC Scenario Editor for Mansions of Madness e2
    The creation of the 2nd edition of Mansions of Madness from Fantasy Flight Games added a program to act as game master for scenarios. This is a great step forward, allowing for scenario variation/randomisation to increase replayability but sadly stops the production/play of player created scenarios (or User Generated Content, UGC).

    The 1st edition of Mansions of Madness saw some excellent UGC scenarios that greatly enriched the game and it would be a shame to lose this from the 2nd edition. 

    To rectify this, we ask Fantasy Flight Games to please look into creating a scenario editor for players/users to create and share their own adventures to play using the games master program.

    If you'd like to add your name to the petition, please reply to this post with a me too/I'd like this. I'll see how this goes and notify FFG customer service about it when it's got some steam.
  19. Like
    Jeffrey Paul reacted to Julia in Custom scenarios no more?   
    Who knows? Probably both, but really, no idea
  20. Like
    Jeffrey Paul reacted to LagAdder in Custom scenarios no more?   
    The six print-on-demand scenarios for first edition consisted of material that only exists in digital form in second edition.
     
    So it's safe to say that these kind of scenarios will be a digital purchase. Which means those never run the danger of going out of stock, plus they may also come at a lower price than the pod scenarios for 1st edition.
     
    @Gladeflower: I also hope FFG will provide a scenario creation tool. This is just the beginning, so to me it's still a possibility.
  21. Like
    Jeffrey Paul reacted to The Black Man in Should you buy this game?   
    Well said, er, typed.   I will also add this, the app really adds the sense that the game's "world" is still moving while the investigators are doing their own thing.
     
    I felt like things were going on all around and that just gave me goose bumps. So excited for this, now, off to finish painting my first edition minis!
     
    BTW, I will post all of them (1st and 2nd edition) when I'm done.  
  22. Like
    Jeffrey Paul reacted to Soakman in Should you buy this game?   
    Excellent write-up. I feel similarly all around from what I've seen.
  23. Like
    Jeffrey Paul reacted to Radioactivepanda in Should you buy this game?   
    Short answer, yes.
     
    While we don't yet have the physical game in hand, we can tell a lot from the app.  And unless there's something truly wrong with the contents of the box we're looking at an amazing reinvention of this game.
     
    The first edition had several problems.  Setup took too long, tracking monster health was fiddly, and a single misplaced card could screw up the whole evening.  But the truly fatal flaw of that game was that it wasn't really all that expandable.  Yes it had two expansions, and a whole bunch of print on demand titles, but while those each added new stories they largely failed to actually expand the base game itself.
     
    The original version relied on specific story cards to be seeded throughout the map, as well as others used to track the pacing on the doom clock.  This meant that for each scenario they had to print a separate deck of cards that was only really usable for that story.  Then there were additional alternate cards that gave variations on each scenario.  But few of these cards would ever be used more than once, as once you've played through a particular story, there was little incentive to repeat it.
     
    Now most of those were actually very good stories, and I really hope we eventually see new versions of them using the new system.  But back then it just meant that about a third to half the cards you got in the box were only ever going to be used once.  This actually got more true in the expansions, and the print on demand packs were entirely designed for single story use.  More than once I looked at my collection and marveled at the giant stacks of story cards, likely never to be used again.
     
    This of course made custom scenarios difficult, as you had to proxy the story cards or compensate for them in some way.  And designing a map layout was not as simple as arranging the tiles.  You had to plan out the web of discovery and there were no tools from FFG to help you.
     
    Games like Descent 2.0 and Imperial Assault have since arrived, using new methods to plot out a story on the board.  And for a long time I've dreaded that Mansions would be rebooted to use the same map tile system they share, and be doomed to the curse of constant combat.  I love Descent, and I'm very interested in IA, but Mansions is an exploration game, not a grinder.
     
    But FFG has completely surprised me.
     
    The map tiles remain the same, allowing all those giant gorgeous rooms to remain.  They were originally conceived to have room for small cards to be laid out on them, and the design allows for large atmospheric artwork.  Simple lines still divide the rooms into manageable spaces, allowing for multiple investigators and monsters per area, without becoming an overly technical grid.  Even if you somehow don't enjoy this game these could easily be used to construct maps for other Mythos games.  This release brings the total to over 50 available tiles, all double sided.  And there's definitely more to come.  Honestly if they had abandoned the game and just released more tiles like this I'd have been content.
     
    The investigators are still pretty top notch.  There's been a few meh ones here or there, but overall they're distinct and expressive.  Though I am surprised they've added new people when the original game was only 16 into the established Arkham cast of 48.  But looking at Descent I think it's likely we'll be seeing monster/investigator/map packs coming soon.
     
    The monsters are the only part of this I wasn't thrilled by, but I've largely warmed to them having seen the actual scenarios.  This release is heavily Innsmouth themed, even if they don't really shout that on the cover.  I'd have preferred better bases, but I'm hardly surprised they continued with the ungainly base and token system from Arkham and Mansions 1.0.  The good news is with the new system it looks like you're free to rebase them at will.  I was already planning on it, and they'd made it a lot easier to do.
     
    So what does the app do, and what does it not?
     
    For one, it makes tracking monster health a breeze.  All monsters are individually tracked in app, and you have total control over their damage.  As with most skill checks and such you roll the dice and tell the app the result.  Pass/Fail or amount of damage.  This means if you're really having a hard time of it you can fudge a critical number now and then if it becomes necessary
     
    Each monster past the first has a unique identifying symbol added to a corner of it's portrait.  I can only assume the box will come with stickers to add to the bases to match.  If not that's an easy paint job, and a couple of painted strips with similar symbols off to the side mean the tokens don't even have to be in the bases.  This is something we toyed with to simplify the first game and I'm thrilled they implemented it here.
     
    Setup is simple, but not mindless.  Search, Interaction and Exploration tokens are placed inside and on the edges of revealed tiles respectively.  This allows for plenty of interaction points without having to worry about stacks of cards.  Remove a search token and the app will handle the reveal, very much in the same manner as the original game.  You may need a specific item to get past that token, or you may need to solve a puzzle.  Remove an exploration token and new tiles will be added and new tokens placed.  The feel and pacing of the original game is absolutely preserved.  If anything the atmosphere has been improved, given the added level of story bits that appear throughout.
     
    Tokens are also used for various NPC's to fairly good effect.  Honestly I've not gone through all the scenarios yet, so as not to spoil the story entirely, but so far I've yet to see an NPC do much to help in combat or even move around much.  However they are well used to add story and interaction points.  I wouldn't mind seeing a miniature pack for them.
     
    The app does a fair bit to hold your hand, though not in an obnoxious way.  And in the easiest scenario it did not seem even to be possible to actually lose the "race against time", though I doubt that's true for some of the others.  In fact one of the best changes to the overall game is the absence of the hated "Doom Clock".  In the original game you were dissuaded from doing much exploring off the beaten path, as there were more often than not a finite number of turns before the Keeper simply won.  While there are certainly stories that benefit from a race against time, it was grossly overused.  This time around exploration is absolutely encouraged, and even necessary to progress past certain points.  If you dawdle too long you may find yourself hit with an "event" or two that can easily result in loss of health or sanity, but the feeling of "rush-rush" in greatly reduced.
     
    As for the loss of the Keeper, the game does a fine job replicating them.  So much so that I didn't notice much of a difference overall.  Creatures still mostly spawn according to specific rules and story points.  Combat still plays out with the same descriptive flourishes the original did so well.  And investigators still get hit with personal attacks from out the blue.  Those who were fond of playing Keeper may be disappointed, but Investigator players don't seem much affected by the change.
     
    Best of all, it appears that virtually everything in the box will be reusable.  So expansions can actually "expand" the game, rather than just string it out.  New stories and scenarios are far more likely to appear regularly, as they require much less work to create, and can be entirely digital.  No more waiting for the next POD to print and ship.  And while there is no leveling system like Descent, a campaign system of sorts is more of a possibility now.
     
    While it's likely we'll be relying on FFG to provide those stories for a while, it is not unthinkable that this might be opened to allow for custom scenarios down the road.
     
    If you don't already own the original game, this is a solid buy.  If you do, this is a must buy.  And as many have already pointed out, the components from the conversion kit will undoubtedly be reprinted.  So grab the originals if you see them cheap, as it is still a good game, but you'll probably be able to get the bones cheaper later.
     
    For those that worry about the price of this box, remember that this is all good meat.  There don't seem to be any one-time cards this time around, so the replayability and potential customization level is MUCH higher than before.
     
    I'm very happy with the state of Mansions right now, you should be too, and I'm eagerly looking forward to what's coming next.
  24. Like
    Jeffrey Paul reacted to quartersmostly in A chance to get 1e figures?   
    I'm 100% positive that FFG will be putting out expansions to fill in the gaps that will have the hero figures and the monster figures from the first edition.  FFG doesn't overlook an opportunity like his. 
  25. Like
    Jeffrey Paul reacted to Julia in A chance to get 1e figures?   
    Why shouldn't you? You don't have the minis, but you can place the monster chits on the board and use a simple proxy for investigators. The only annoying thing will be when the app calls for a 1st edition tile you don't own, but those are very few occasions in a scenario (if any) and you can easily prox the missing tile with a piece of paper (or possibly on BGG there are images of 1st edition tile, so you can print those at home)
     
    Clearly it's not the ideal, but still, it doesn't mean you can't use the available content
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