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crazyaxe

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Posts posted by crazyaxe


  1. If you slightly change the preparation of Inkognito, it becomes an hard game only for adult.

    Here my recipe: after receiving your grey identity and build card, remove them from the game. It becames a very hard game! 

    And remember that after the game start, cheating is allowed and encouraged!


  2. My Concern is the starting CRAFT stat, 4 is too much! Moreover every turn he get a spell! Combining both features is too powerfull. I think that without the ability ot gain a spell per turn, he would become "normal" character. He becomes a killer with teleport spell!


  3. Just another couple of hints. Some places have the same name, but they are different locations. Talisman board is a 3 concentric rings region:

    Outer region, locations in clockwise order :

    • village.
    • fields.
    • graveyard.
    • woods.
    • Sentinel, he permits you to enter in the middle region. It's connected with the hills of the middle region.
    • hills.
    • chapel.
    • fields.
    • crags.
    • Plains.
    • woods.
    • fields.
    • city.
    • fields.
    • hills.
    • plains.
    • woods.
    • Plains.
    • Tavern.

    Middle region, locations in clockwise order:

    • Portal of power, it permits to entern in the center region. It's connected to the plain of peril of the inner region.
    • Black knight.
    • Hidden valley.
    • Hills, connected with the Sentilnel of the outer region.
    • Runes.
    • Chasm.
    • Runes.
    • Warlock's Cave.
    • Desert.
    • Oasis.
    • Desert.
    • Temple.
    • Woods.
    • Runes.
    • Castle.

    Inner region, in all this region you don't roll the die to move, move just one location per turn. Here is locations in clockwise order:

    • Plain of Peril, connected with the portal of power.
    • Mines.
    • Vampire's Tower.
    • Pits.
    • Valley of Fire, connected with the Crown of command.
    • Werewolf's den.
    • Death
    • Crypt

    The crown of command is in the middle of the inner region, you can reach it only walking across the valley of fire.

     

     


  4. At the moment I haven't the Dragon expansion, but the other big expansions give you the possibility to set game difficulty:

    • EASY: take the talisman and defeat the Eagle king (Higland expansion)
    • NORMAL: take the talisman and reach the crown of command (no expansion needed)
    • HARD: take the talisman and defeat the Dungeon Lord (Dungeon expansion)

    Without the Talisman you can't win.

    What do you think?


  5. I still haven't the Dragons Expansion, but after a lot of games, me and my friends realized that the only way to use all the expansion is the following:

    • If you are killed: GAME OVER. You don't draw another character and start again.
    • If you are the only player in game: YOU WIN
    • If you reach the Crown of command with a Talisman: YOU WIN
    • If you defeat the Dungeon Lord with a Talisman:  YOU WIN
    • If you defeat the Eagle King with a  Talisman: YOU WIN
    • If you have the Talisman, Dragon Lord and Eagle King statistics are 8/8. Otherwise normal rules applies.
    • If it's late, and you want to finish soon... At the beginning  your turn roll a die a consult the Reaper card.

    This way a game last 2-3 hours max and remains fun! gran_risa.gif

     


  6. Thels said:

    Ah, that makes the game rather different. And indeed, considering the chance that people can roll a 1, that could make for quite a shorther game.

     

    Do you allow fate to be used when rolling for the Reaper?

     

    Also, doesn't that just turn into a slaughterfest, or do people still actually try to visit the Crown of Command?

    I and my firends don't like to play a game more than 1-2 hours. So it shorten the game like a slaughterfest, but not the fun. Death become like a russian roulette...


  7. Hello guys,

    I try to use all the expansion boards, but they are useless! Usually players never follows the Dungeon or the Highlands paths, these paths are usefull for very few characters, like:

    • Assassin
    • Troll
    • Gladiator
    • Necromancer
    • Ogre Chieftain

    So I'm wandering if it's better to use only the main board, and only if it's drawn an adventure card that it permits to enter in the dungeon or in the Highlands, the extra-board is placed. To push players using the extra-board, just apply the following rule:

    • who has a Talisman and defeats the last boss of the path, wins the game (or reaches "the crown of command", as you prefer)

    What do you think?


  8. When I play Talisman with a lot of people, after 30 minutes the Reaper arrives to shorten the game.

    We realized that it is funnier this way:

    • The reaper doesn't walk on the board, it's like a token.
    • After the 30 minutes, the player in turn take it
    • The player who has the reaper token, at the beggining of his turn roll 1 dice and follow the Reaper effect
    • If the result of the dice is 5, player give the Reaper token to another player of his choice
    • At the end of the turn, if the player has the Reaper gives it to the next player

     


  9. Declaring before the roll where a character want to go is a very good idea.

    This solve all the situation of cursed charachter (bad followers) who must arrive in some space, but they are unlucky.

    I think should be work this way:

    "Before rolling the movemente dice, a player may declare a place he must visit.Than he must travel to the shortest path to that space. If he land on that space, he immediately stops."

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