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crazyaxe

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    Rome, Italy, Italy

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  1. crazyaxe

    Rules

    What is instead of the tree on the colored dices?
  2. crazyaxe

    Wreckage and Inkognito

    If you slightly change the preparation of Inkognito, it becomes an hard game only for adult. Here my recipe: after receiving your grey identity and build card, remove them from the game. It becames a very hard game! And remember that after the game start, cheating is allowed and encouraged!
  3. This card is too cool, near the end of the game killed half of the players!!!
  4. crazyaxe

    Fire wizard is a human tank!

    My Concern is the starting CRAFT stat, 4 is too much! Moreover every turn he get a spell! Combining both features is too powerfull. I think that without the ability ot gain a spell per turn, he would become "normal" character. He becomes a killer with teleport spell!
  5. crazyaxe

    Fire wizard is a human tank!

    I just played against a Fire Wizard…. It's a tank! He sarts that he can defeat all creatures up to strength 4, then if you pump his craft, he kick dragons like a breze!!!!! And he starts with CRAFT 4!!!!
  6. Just another couple of hints. Some places have the same name, but they are different locations. Talisman board is a 3 concentric rings region: Outer region, locations in clockwise order : village. fields. graveyard. woods. Sentinel, he permits you to enter in the middle region. It's connected with the hills of the middle region. hills. chapel. fields. crags. Plains. woods. fields. city. fields. hills. plains. woods. Plains. Tavern. Middle region, locations in clockwise order: Portal of power, it permits to entern in the center region. It's connected to the plain of peril of the inner region. Black knight. Hidden valley. Hills, connected with the Sentilnel of the outer region. Runes. Chasm. Runes. Warlock's Cave. Desert. Oasis. Desert. Temple. Woods. Runes. Castle. Inner region, in all this region you don't roll the die to move, move just one location per turn. Here is locations in clockwise order: Plain of Peril, connected with the portal of power. Mines. Vampire's Tower. Pits. Valley of Fire, connected with the Crown of command. Werewolf's den. Death Crypt The crown of command is in the middle of the inner region, you can reach it only walking across the valley of fire.
  7. At the moment I haven't the Dragon expansion, but the other big expansions give you the possibility to set game difficulty: EASY: take the talisman and defeat the Eagle king (Higland expansion) NORMAL: take the talisman and reach the crown of command (no expansion needed) HARD: take the talisman and defeat the Dungeon Lord (Dungeon expansion) Without the Talisman you can't win. What do you think?
  8. crazyaxe

    Sage Question from the FAQ

    The question is: when I consider started the turn? First recover all you spell you can, then start your turn. This way you avoid to launch an infinite number of spells, but some characters can always launch at least one spell, like the prophetess.
  9. crazyaxe

    Bad translations?

    Thank you very mush! I post here the link to all corrected cards: http://www.giochiuniti.it/index.php?option=com_rokdownloads&view=folder&Itemid=83〈=it
  10. In Italian version helm and Armature have the same text (don't lose 1 life with 4-5-6), but helm is cheaper than armature. I think that it should be don't lose one life with 6, am I correct?
  11. crazyaxe

    How to use all expansion boards

    I still haven't the Dragons Expansion, but after a lot of games, me and my friends realized that the only way to use all the expansion is the following: If you are killed: GAME OVER. You don't draw another character and start again. If you are the only player in game: YOU WIN If you reach the Crown of command with a Talisman: YOU WIN If you defeat the Dungeon Lord with a Talisman: YOU WIN If you defeat the Eagle King with a Talisman: YOU WIN If you have the Talisman, Dragon Lord and Eagle King statistics are 8/8. Otherwise normal rules applies. If it's late, and you want to finish soon... At the beginning your turn roll a die a consult the Reaper card. This way a game last 2-3 hours max and remains fun!
  12. crazyaxe

    Some characters I made for fun

    "Bounty hunter" is cool and simple. the otherones are too complicated.
  13. crazyaxe

    New expansion suggestion-- Talisaman, the organizer.

    You are absolutely right! It's very hard to organize all tokens, cards, miniatures.
  14. crazyaxe

    Reaper Alternative Rules

    Thels said: Ah, that makes the game rather different. And indeed, considering the chance that people can roll a 1, that could make for quite a shorther game. Do you allow fate to be used when rolling for the Reaper? Also, doesn't that just turn into a slaughterfest, or do people still actually try to visit the Crown of Command? I and my firends don't like to play a game more than 1-2 hours. So it shorten the game like a slaughterfest, but not the fun. Death become like a russian roulette...
  15. Noooo, too bad. I loved stealing/taking the Talisman from other players in the inner region.
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