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Lynata

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  1. Lynata

    Of Great and Terrible Things

    The day had started a little differently for the other novice. Though there were similarities in both' girls self-enforced schedule, likely a result of their paramilitary upbringing, Ariel had opted to visit the mansion's garden house, where she had dropped her robes to stand stark-naked in the morning cold. It was something done in the convent both as a physical exercise as well as a means of punishment, as the Sisters believed discomfort such as this would strengthen their bodies, as well as nudge their spirits a little closer to the God-Emperor in His eternal suffering. She thought it to be a fitting way to begin the day, considering the upcoming celebration. The garden was perfect for this occasion. It was not as decadently warm as the rooms of the mansion proper, but at the same time still shielded from the outside world. She cared little about exposing herself, yet she knew that men and women of a less pious spirit might have lecherous thoughts if they would see her like this. And there seemed to be a lot of such souls on this Emperor-forsaken world, whilst her own pride and patience held little room to accommodate them. She forced herself to stand at attention for half an hour, torn between trying to ignore the cold that crept into her joints and embracing it. Mentally reciting various memorized prayers, the time ultimately went by slower than expected. Perhaps it was just a certain amount of anxiety messing with her ability to meditate; she was unused to having so much time for herself, and over the past couple days had grown increasingly restless at their mission's lack of progress. As such, if one knew her thoughts - Estelia possibly being the only one who might be in the position to anticipate her companion's actions - her answer probably came to little surprise: "The Lady Inquisitor. We are hers to command, so her messages should enjoy priority." After a moment she added what might be a subjectively even more important reason: "Furthermore, its contents may affect how we should proceed with the other information."
  2. Lynata

    Of Great and Terrible Things

    Ariel shot her blabbermouth companion a glance. Her facial expression did not change much, but it was definitely a glare -- the kind Estelia would usually receive when she got both of them in trouble. Prepared to further justify and defend her proposition, the ebony novice's lips began to move, but paused as the formless voice, by the arcane power of the transceiver's machine spirit carried into this room in realtime - which, as Ariel knew, most likely meant that their mysterious host resides within this system, if not on the same world - continued. She felt a mixture of pride and relief as the voice announced her request would be granted. The screens went dark before the girls could even respond. "Well, this went better than I had dared to hope", Ariel finally announces. "And would you stop yapping in the most inopportune moments, Novice Cantus Estelia Dolan?"
  3. Lynata

    Of Great and Terrible Things

    Seemingly having anticipated this question, or perhaps rather having weighed her options even before she went to Inellia, Ariel does not hesitate to respond: "With respect, Mistress, I am convinced this is the best way forward. There are other options we considered, but at this point they all run a higher risk of calling to attention those we would rather keep ignorant of our investigation. Questions would be faced with questions, raising suspicion. And a direct assault on the substation without sufficient preparation has a high chance of turning out disastrous, given the resources currently at hand. From what we have been told, our purpose here is to act as your eyes, your ears, and your hands -- don't let your tools go blind, deaf, and without fingers."
  4. Lynata

    Of Great and Terrible Things

    Assuming that the display represents the intended relative direction of the speaker on the other end of the connection, Ariel turns towards the Inquisitrix and bows, making the Sign of the Aquila. Even though she was unable to discern any ocular pickups on her end of the connection, the visual presence of Madame Arlean very much suggested that she could see them, too. "Mylady", the novice raises her voice after taking a breath, "we are approaching a critical juncture at our investigation, and would request the aid of resources .. of knowledge that you may have access to." Reiterating the plan, the girl proceeded to brief the woman on what she had earlier discussed with the group, and with Inellia.
  5. Lynata

    Of Great and Terrible Things

    Waiting patiently until their host had finished preparations, Ariel inclines her head as Inellia moves to leave -- her departure confirming, in the girl's mind, the suspicion she had voiced earlier this day. Realizing that they still have a few moments until the technoarcana would finish building a connection, the novice casts her gaze through the room, looking for an ocular that would transmit their image, and which they should thusly face. As time passes, she can no longer ignore the feeling of nervousness welling up deep inside, though she manages to hide it behind her usual stoic demeanour.
  6. Lynata

    Of Great and Terrible Things

    Ariel nodded in return, having received the fellow novice's response. The answer did not come to much surprise, but she still felt obliged to ask if only out of respect. "Let us proceed, then", she signalled the end of the dialogue and began to turn. Halting, she added: "I will approach our host. Emperor willing, we will have our advantage soon enough and can begin preparations." As she left, she masked her feelings on the subject, donning her usual mask of impassive observation. Within, she felt excited, but also nervous. This would be their first combat action not only against an actual enemy that was certain to shoot to kill, but entirely outside the Sisterhood. Having acquired the blessings of both Estelia and Father Thorne, Ariel returned to the officio she had visited earlier to inform their host of the group's consensus -- and in doing so, requested a means to contact the Inquisitor.
  7. Lynata

    Of Great and Terrible Things

    Inellia's explanation did not seem to satisfy the young Sororitas, but she did not question her further, instead reverting to keeping her thoughts for herself -- or, perhaps, herself and Estelia. Bowing once more, the novice turned to exit the officio and seek out her companion. There were several places Estelia could be, but the dusk-skinned girl opted to regard the search as yet another opportunity to stroll through and explore various areas of the house they had been billeted in for a while now. It was full of secrets and stories, with a lot of items Ariel was sure would have a story to tell. After only a few minutes of slow-paced wandering through various halls and rooms, she finally located the other novice in the small chapel, together with yet apart from one of the soldiers assigned to their host. Ignorant of Estelia's intentions concerning the latter, she quietly approached her, announcing her presence by softly laying a hand on the other's shoulder and bending down to ear-height: "Do you have a moment?" Unless she was refused, Ariel would gesture towards the nearby door before engaging her in conversation, apparently respecting either the sanctity of the chapel or the other believer's right to silent prayer, if not both. Going on to explain her plan regarding a potential armed assault on the facility, she did not omit various downsides, from potentially injuring, even killing innocent Imperial servants - though they could take steps to minimize collateral damage - to Inellia's comment regarding the difficulty in obtaining the plans she considered necessary for the operation's success. Ariel finished her talk by pointing out there may well be no other option than to engage in activities that could undermine their secrecy now, so all they could do was to take the approach that seemed least likely to alert their hidden enemies. In this, the novice argued, requesitioning floor plans and even assaulting an outpost of the civilian administration might be less dangerous than further queries towards people who might pass on what they were looking for.
  8. Lynata

    Of Great and Terrible Things

    "Intervening...", the novice pondered the words thus spoken. "That means this is a test, does it not?" The pointed question, subtly digging at the purported prioritization of their objectives, was not only unusually audacious for a junior member of the Sisterhood who had not even taken her vows on Holy Terra yet, it simultaneously revealed the likely reason for why she was tapped as an operative in the first place -- an inquisitive mind that silently questioned much of what she would see or hear, even if her discipline would usually prevent her from voicing such thoughts. If she had not been of such a martial mind, she might well be assigned to the Orders Famulous, but with this unique combination, Ariel made for a useful potential acolyte. If she could avoid tripping up and/or getting herself killed, of course. "If you think this approach to endanger our mission, it would seem ill-advised to pursue it", she finally answered. "At least, not without consulting the others first." Bowing her head, the novice seemed to suggest she had said her piece and was waiting to be dismissed.
  9. Lynata

    Of Great and Terrible Things

    Being dangerous. The novice could not help a corner of her mouth to shift into a sly smile, though indoctrinated discipline had the girl continue to try and maintain composure. Clasping her hands behind her back and spreading her legs a bit, Ariel raised her chin to focus her gaze at an imaginary target slightly above Inellia's head as if she were back in the schola, reporting to the Drill-Abbot. "I am not sure it would be proper for me to do so", she finally replied cautiously. After a moment's pause she resumed eye contact, adding: "You are our superior here in these matters, mylady. Is it not your prerogative to coordinate such things?" She tried to hide the fact that she was disappointed Inellia did not already have the plans neatly tucked away in some corner, or perhaps on a flimsistrip ready to be read out by a cogitation machine. The girl had thought someone active in shadowy business, and with obvious access to impressive resources, must have already accumulated all sorts of information on the locale, yet this hope had turned out to be naive.
  10. Lynata

    Of Great and Terrible Things

    Slowly pushing the door open, the novice enters as she would a church, well aware of the resplendent interior of the domicile. Bowing shortly, she proceeds to the desk Inellia had occupied for what seemed like personal research, then folded her hands in the lap as she began to talk. In spite of the Inquisitor's gesture she gave no indication to sit down. Perhaps Ariel figured she should not take much of the woman's time. "I would offer increased chances for success .. I hope", she responded cautiously before detailing her idea. "As I am sure you have thoroughly studied our reports, my lady, you will be aware of the next station of our inquiry. I was thinking that perhaps your time on this world might have netted you certain plans or maps of city structures we could use in preparation. Knowing the layout of the communications tower in advance should aid us in better choosing our approach."
  11. Lynata

    Of Great and Terrible Things

    "Isn't everything a competition for you, dear Estelia?", the other novice replied in a tone eerily similar to that of an elder Sister Superior. "Humble yourself before the Emperor, and He will lift you up." She did not even look up from her meal as she quoted from some archaic scripture. ————— After breakfast, Ariel sought out their patron, intent on questioning, or rather beseeching their Inquisitorial contact for additional data. Hearing the voice behind the closed door, the girl paused, briefly scanning the nearby surroundings for some hidden electro-receptor. If any such device had tipped Inellia off, it was well hidden, which certainly would not be surprising. Either way, Ariel surmised, it was a neat trick to potential visitors off-balance. After a moment's hesitation, she made a last step towards the door, raising her voice. "It is Ariel, Mistress", she announced herself, half-certain that the person in the other room already knew. "I have a proposition of sorts. A request for information."
  12. Lynata

    Wrath and Glory

    Ah, sorry, I didn't want to come off as crass -- I guess I was looking for either agreement or an explanation. It's quite possible the writers intended it the way you figured, it just doesn't seem ... fair, I guess? It essentially means the entire party has to shoulder these specific Chapter disadvantages, whereas the advantage is a personal one limited to the Marine character -- even if he'll use it to pursue a common goal. Maybe future supplements will include such options for other Archetypes also. A GM aware of this imbalance may also opt to use Ruin (not Wrath, mea culpa) gained this way only against the Space Marine. At the very least, the Astartes is most certainly one of the character classes most likely to engage in a duel with a powerful antagonist, where Ruin may apply. I would not be surprised if we see more specific rules at some point in the future. Imperial Guard, Mechanicus, Ministorum and various Xenos supplements are all good opportunities to expand on the very basic rules in the core book. For what it's worth, I found the system so easy to work with that it shouldn't be difficult to homebrew this stuff. In fact, the Space Marine Chapter rules at least serve one universal purpose here: they're great examples of what would be possible. (and I may or may not already be writing on Sororitas Order rules inspired by them. the "advantage + disadvantage" combo means rules of this type make for great optional tie-ins that could be added in or left out of a campaign without any need to rebalance something else) This being said, more than elaborate Chapter rules or minimalist +1 regimental bonuses, I think what the book could have used instead would've been Homeworld rules that apply to everyone. Geneseed mutation aside, the reason many Marine Chapters and Guard regiments are so different from one another is because of where they were raised (not like Chapter culture developed in a vacuum; it's a direct result of who they recruit), so it's kind of odd that such a unifying detail was left out completely. And maybe then Hospitallers and Commissars could've enjoyed increased resistance against corruption as well, instead of this bonus being limited to Battle Sisters because the game does not support representation of their common Schola Progenium background. ? I can foresee this becoming an issue later on, when supplements attempt to introduce "advanced" Archetypes people can evolve their characters into, like it is already possible with the Scout and the Tactical Marine, as it means that, for example, the Battle Sister Veteran (Celestian? Seraphim? Superior?) profile will either have to juggle multiple abilities, or she'll suddenly become more corruptible in exchange for whatever other ability she gains. Then again, maybe Homeworld rules will come with a supplement as well, like a sort of Player's Guide that fleshes out the Imperium further? Huh, you're right -- I could've sworn the book listed them in the gun's stats as a fixed feature, but it seems I remembered incorrectly. Come to think of it, I've heard that recent TT codex releases have walked back on splitting the Chambers from the Inquisition? Not sure how much truth there is to this, I kinda stopped collecting new material after 6th, but I'm sure there is some room to maneuver. But yeah, I think basic Deathwatch rules (DW-specific special ability, some fluff, a few pieces of wargear) would have made more sense for the core rulebook than two pages of minimal Chapter representation. Especially considering that, following the old lore for Captain Artemis, it's not uncommon for individual Deathwatch Marines to be attached to a party of Inquisitorial operatives. Would have been the perfect starter for a mixed group. Not that I want to complain too much -- what we were given works too, and everyone has their own opinion as to what could have been improved, anyways.
  13. Lynata

    Wrath and Glory

    Well, the same if not worse could be said about Inquisitors -- and what's the narrative justification behind a Space Marine messing up their Willpower save resulting in a completely independent situation being made worse? The franchise may revolve largely around the Astartes, but the same cannot be said about the galaxy in-universe. On a side note, if the Astartes supplement really focuses on 2nd Foundings and beyond, that kind of just makes things worse, as it means Space Marine players will miss out on a lot of material that could otherwise be expected there. The First Foundings have receive (iirc) 1 1/2 pages in the core rulebook, which would be insufficient for a supplement, even if it's too much for core. Personally, I would expect an Astartes supplement to offer more insight into Chapter history and traditions, in addition to some Chapter-specific wargear from the tabletop codices. If the entire product line does not offer anything for the Ultramarines beyond three sentences in the core book, I'm sure that would be a huge disappointment. And if they don't get their due in the Space Marine supplement, where else?
  14. Lynata

    Wrath and Glory

    More popular than Dark Heresy or Only War? Hmmh. Even if that were the case (admittedly, it did seem to yield a lot of supplemental books!), I still would have thought it'd make more sense to simply publish a Marine-focused supplement as the first release after the core rulebook, rather than having the latter sport such a weird imbalance. Not even the tabletop, which had perpetuated this issue within the franchise in the first place, has its core rulebooks share that problem, but instead at least keeps it relegated to the ratio of codices. On a side note, I can't be the only one who noticed that many of the Chapter downsides result in negative consequences not for the individual Space Marine, but the entire group. I do like the idea of Chapter rules as a bundle of thematic advantage + disadvantage to balance them against other characters (and indeed this is something I'm currently adapting to other Archetypes as optional tie-in rules), but that doesn't really apply when your balancing disadvantage is "the GM gets +1 Wrath".
  15. Lynata

    Wrath and Glory

    I had gotten the book some time ago. Unfortunately still didn't get to actually play a game in it yet, but I'm already busy writing a small fan-supplement for it anyways. I largely approve of the system's direction. The rules still feel needlessly convoluted in some places, but not nearly as much as DH & Co. At the same time, the book desperately needs an errata and FAQ to clarify a few things -- there's this thread over at the official Ulisses forums now, which I recommend stopping by to check on a few things that may have been unclear. What I really, really like is that grenades have been confirmed to utilize the Reload system, acting as an "alternate special attack" and dispensing with the need to rebuy these consumables again and again. That said, special ammo still needs a balance pass; if it's really supposed to be "one shot" I don't think anyone is going to use manstopper bullets, as just acquiring a bolter is going to be easier, cheaper, on top of having better stats. Personally, I'm looking forward to what supplements may add to the game. The core rulebook is pretty much a "Jack of all Trades", having basic rules for just about everything, but not going into detail for anything specific. For the time being, groups will have to fill a lot of the blanks, but thankfully the system is simple enough that this should not take a lot of time. Whipping up an entirely new Archetype, for example, is a mere matter of minutes -- I really like this kind of customizability in a game, and it is something I had already praised Only War for. You're probably aware that official material's focus on Space Marines is a bit of a pet peeve of mine, so you won't be surprised to hear I had to roll my eyes a bit at the amount of content they get in a supposedly unified rulebook, compared to all other types of player characters. But my criticism does not just aim at the detailed special rules for different Chapters, which can still be handwaived as catering to the importance/popularity of this faction for the IP as a whole -- rather, I was more annoyed at the "extra mile" given to Astartes-Keyword equipment. Why are they the one faction getting a separate chapter (pun not intended) for their power armour? Why was the needler associated specifically with the Space Marines when its more numerous user is the Imperial Guard? The former does not just constitute an inefficient use of pages, it also means humans currently do not have access to Terminator armour. Likewise, the latter means human characters do not have a projectile sniper rifle, but are limited to the long las. Thanks to the system being so open, there fortunately are very easy workarounds to both (be it a more liberal interpretation of the meaning of Keywords, or just duplicating the item in question), but I can't help but feel a sting of annoyance at this kind of special treatment. I thought the purpose of a universal ruleset was to get over this kind of segregation? This would have been great for a supplement, but leaves a bad taste in my mouth when it's a precedent from the core book. This being said, given that we've been teased Ratlings from a future IG supplement, I have a sneaking suspicion that we are going to see a (ab)human needler in the near future, given its traditional affiliation with these specialist marksmen. Will it be the same weapon with the same stats but a different Keyword? Or will it have slightly different stats to gloss over the "conspiracy theory" that it has been intentionally held back? Time will tell! I hope the Guard supplement will also bring rules for something like the Comrade system from OW, or allow ranking characters to acquire command of NPC platoons. The core rules already have some cool basics here if we look at the Mob you can acquire as an Ork Nob, just like there's a more generic Talent that gets you a Mob of low-level minions -- perfect for simulating stuff like Frateris Militia or hired goons. And don't forget the built-in grenade launcher! I feel like in some cases, the tiers aren't really adequate. Needless to say, there's going to be a lot of subjectivity involved in such assessments, but I would have switched a number of Archetypes around.
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