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Lynata

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  1. Lynata

    Of Great and Terrible Things

    The heavy-duty combat shotgun still hanging from the right shoulder, its sling held in place by a tightly closed fist, the dusk-skinned novice takes a step forward to lean over the desk. Intentionally or not, her face, now mere inches away from the scribe's, seems particularly grim right now -- a combination of lack of sleep, Ariel's inherent brusqueness, and growing frustration with the sluggish progress of their investigation. "Please understand", she begins, speaking slowly as if her words were directed at a stubborn child. "we have been travelling the entire day and simply wish to get in contact with a person awaiting our arrival. If you are determined to obstruct our efforts, I would like to know whose name we can provide as explanation. I'm sure you know how impatient these nobles can get." ((Intimidate 10 + STR 25 = TN 35, roll please ))
  2. Lynata

    Of Great and Terrible Things

    "I'm not sure, but ...", the other novice ponders, "this sounds like something that might require Administratum clearance. Given her role on this world, it is possible Mistress Inellia might already have secured such channels. Alternatively, we could always interrogate an official and detain them until our investigations are finished." From the way her advice is worded, it does not seem as if Ariel would suggest to go through any official channels, regardless of how nice and proper she makes this potential kidnapping sound.
  3. Lynata

    Of Great and Terrible Things

    "Perhaps we ... should come back at a later time", Ariel suggests, somewhat out of her depth. Perhaps in an attempt to not simply brush off the friendly merchant, she adds: "Once we know what we actually require." Part of her disliked leaving the vendor without any kind of transaction. The Novice was still unused to life outside the convent walls, and thus prone to a certain innocence or naivete when it came to interacting with ordinary folks.
  4. Lynata

    Of Great and Terrible Things

    Ariel waits a moment, but realizes that her companions do not seem interested in discussing her suggestion at this moment. Perhaps it is for the best, lest the shopkeeper might grow suspicious. They can always make plans after having left the store, after all. Moving a step closer to Estelia, she plucks on the sleeve of one colourful dress, commenting with a hint of mischief: "Aren't you being a bit premature? Or is it perhaps that you actually fancy these?"
  5. Unfortunately, I don't think either of us has the Charm Skill, so the rules would not permit us to Assist. Could've been fun otherwise. :D I suppose we can still RP it, even if it would not add a bonus.
  6. Lynata

    Of Great and Terrible Things

    The incognito novice blinks at the merchant's suggestion, her eyes wandering to the piece pointed out. Weirdly, the girl feels both interest and skepticism welling up inside her; the indoctrinated church-warrior critically judging the cut's impracticability, whereas the child in her cannot help but admire the colours of the cloth. She takes a moment too long to pull herself away from the merchandise. "We travel a lot..", she tries to form an excuse, apparently unwilling to just brush the vendor off, before going ahead and demonstrating her lack of expertise in matters of fashion: "I fear a robe like this is not much suited for the streets." Slowly moving closer to Balthazar, and if possible Estelia, she proceeds to whisper more mission-critical thoughts towards her companions: "We might try and observe, see if we can locate drop and courier by lying in wait." The idea to further work the merchant does not even occur to her at this stage, but perhaps more experience in the area of covert investigations would have her realize such options in the future. At the very least, she understands the need for secrecy, and has just formulated a plan for an alternate approach.
  7. Lynata

    Of Great and Terrible Things

    Casually inspecting some of the pieces of display, Ariel adds: "A drop-off? Are transactions with your buyers usually conducted this way?"
  8. Lynata

    Of Great and Terrible Things

    ((I was referring to the wording of "questions", but I now have a hunch it was just a typo. I'll let it rest, gomen! ))
  9. Lynata

    Of Great and Terrible Things

    ((mean! you wrote plural! ))
  10. Lynata

    Of Great and Terrible Things

    Momentarily taken aback, Ariel turned to face and stare at the merchant. She had never seen a human being with such colours to her body, and though the first impulse of the voice in her back was to suggest mutation, she quickly recalled having heard of means to change one's appearance in such a fashion, and how this was supposedly a popular thing to do in some circles of the noble castes. The moment stretched to become an awkward pause, causing Ariel to blush uncharacteristically, before she quickly returned the bow with less elegance, but hands folded to form the Imperial Aquila. The duster largely concealing the simple but high-quality bodyglove did indeed look somewhat old and frayed, and intentionally so. Lips moving to form a reply, the girl swallowed her words as she noticed the questions being addressed at the priest, albeit for possibly all the wrong reasons. Then again, a part of her was mischievously curious how Balthazar would react.
  11. No worries, real life always takes precedence and I know well how it feels when stuff just keeps sucking your energy. Take care!
  12. Lynata

    Black Crusade Campaign Thread

    Oh, I really wasn't really thinking of any mechanical stuff there, just her look. It first sounded as if her appearance would end up completely different from the picture, but from how you describe it now, it's more of a "counts as" kinda deal? And I certainly agree with the subsystem overkill (especially since you then have to add all the rules for implants, traits, talents, backgrounds and whatnot to it); it's one of the most obvious examples for the overall clunkiness of the product line -- not to mention the arbitrary exclusivity you mentioned. I'm happy to see Wrath & Glory dial this back again.
  13. Lynata

    Black Crusade Campaign Thread

    It's a bit meh if you consider you can just get the same effect from a Quality upgrade, though, at which point that gun is just objectively worse than the no-name standard bolter. But I wasn't really thinking of BoM -- my main worry was that the 25% power gap between "civilian" and Legion bolters could hamper the character in range combat, so I might've advocated just giving her a Marine gun. That said, she does appear very melee-focused, where Marines being notably stronger would be thematically logical. Plus, your description of the combat drugs sounds frightening. Let me/us know how this actually works out in combat, meaning whether the effect of the drugs lasts long enough, or if the downsides will be too crippling! Wouldn't that in some way be part of the character's concept, especially given the image you provided? Not that I couldn't picture an alternate look at all, mind you, but it'd be a bit like playing a CSM without CSM armour. Well, in the end I suppose it should be up to the player, either way.
  14. Lynata

    Black Crusade Campaign Thread

    I see! That looks like a fun rule. I have read quite a bit about BFG's background when I was still soaking up every piece of studio fluff I could come across, but sadly never played it. I do have the Warp Storm book, however, and your description of the sector reminded me of its rules for generating a campaign map. Or we've just never been told! But yes -- I took the blood ritual that people were up in arms about, as well as the description of hexagrammic runes in their armour, as more or less evidence that there has to be a risk -- the GKs are just schooled in forbidden knowledge to better protect themselves. As a funny detail: 2nd Edition background for the Battle Sisters actually calls them "incorruptible", and the only instances of corrupted Sisters have been various author interpretations in BL novels. But in my opinion, Miriael is just way too cool to pass up on, and as you put it: one should never say never. Especially when the Warp is involved. Even with Pariahs, if the d100 Inquisitor rules are anything to go by, they are still linked to the Warp, just to such a miniscule degree that it has almost no effect on them... Almost. I was actually referring more to a high casualty rate, as is briefly mentioned in the 2E codex. The defensive role is largely limited to the various smaller Minor Orders that are sometimes left behind as task-focused detachments of a Major Order, establishing their own convent in the process. Meanwhile, the six Major Orders remain based on Terra and Ophelia VII, but are almost permanently on deployment throughout the Imperium, flying from one warzone to another. This makes them far more mobile than the Space Marine Chapters, most of whom spend 2/3 of the year sitting around in their Fortress-Monastery, assigned to a specific region of space and recuperating from previous losses, as well as training a new generation of Scouts. Of course there are exceptions in the fleet-based Chapters, but all in all, Space Marines are more resilient in combat (even if they require more time to actually replace any losses they do take from time to time). It might also explain why you almost never get to see or hear from a Minor Order as opposed to the Major Orders hogging the spotlight, though I'm sure this is more of a lucky coincidence rather than designer intent. Yeah, I had thought about that, too. It would explain why Celestine's armour looks a bit different, considering it is the one originally worn by Katherine, going back to the founding times. It might even explain why it has an inbuilt Invul save, though this could just as well be an exclusive upgrade restricted to Dominica's inner circle. On a side note, will you be using RAW wargear for the Ravager? I don't have any personal experience with mixed Human/CSM combatants in BC, but if you're looking to give her more of a leg up in her focus area, I could forward you some stuff I had considered for a SoB-in-Deathwatch fan-supplement. Also, that sector map looks awesome.
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