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daggerbackstabsmullyan

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Posts posted by daggerbackstabsmullyan


  1. Octus said:

     My first question was to be.  Why make him a psyker.  But I read the backstory and understand. As he lacks proper  training I would not give him psy rating higher than 3. Or you could give him the opportunity to take the psychic powers as a choice with a fixed psy rating.

    BTW Psy rating 2 is mentioned on level 6 and 7.

    The One Shot, One Kill option looks like a called shot. You could let him roll on the critical table instead. With either a 1d5 or 1d10 ) depending on how deadly you want to make this option. I suggest to make it a called shot without penalties and a1d5 on the location chosen.

    As it is a dishonoured knight  I would let him be a black shield. And if his past comes out he will lose renown. That could become interesting if he has to work with another Ultramrine. Here is some info on black shields. javascript:void(0);/*1316775946563*/

     

    Good Idea.

     

    Edited table(forum glitched, ****):

    Eliminator
    1. To preserve mobility and speed, Heavy weapons may not be used, though 
    mounted weaponry is allowed, as the weapons platform used will be designed to 
    transport such weapons while minimizing the user's encumbrance

    2. The Eliminator may choose one of the two abilities that follow, and then take
    the Coldhearted ability if they wish, accepting the bonuses and penalties 
    therein:

    One Shot, One Kill:The Eliminator may burn a fate point. Take a very hard(-30) 
    Ballistic or Weapon Skill test. Then they may choose a location on the target. 
    If the target is the arm or leg the opponent may not use this arm or leg, 
    possibly stopping them from attacking or moving faster than a walk. If the head
    is chosen roll one die, and then the target is either blinded(1-2), deafened(3-
    4), wounded(takes one wound)(5-9) or takes three critical damage of the type of 
    the weapon(10). If the body is chosen the weapon must either be automatic or 
    two handed and must be able to do at least twenty damage on a roll, then the 
    target takes a toughness test, starting at challenging(+0) difficulty and 
    becoming one step harder for every two degrees of success on the Weapon or 
    Ballistic Skill test and one step easier for each level of unnatural toughness 
    the target has. If they pass they take 1d5 wounds and live. If they lose they 
    die, unless they have more than one hundred wounds, in which case their current 
    wounds are halved.

    Silent Killer:The Eliminator may spend a fate point to eliminate one non-master 
    class sentry in hand to hand in ten seconds, silently. Note that they may live 
    or die, but are incapacitated or killed permanantly. This will not work on foes
    with a clear line of sight to the Eliminator.


    Coldhearted: The Eliminator may choose this and accept the following:
    Pleas to the character's mercy do not work.
    When affected by a psychic power ofdomination the user gains 2d10 
    insanity.
    He automatically passes all WP checks to perform an action 
    merciless, suicidal, or needlessly cruel.
    He loses 10 fellowship. 
    The character starts with 20 insanity and one battle fatiuge.

    Eliminator Bolt Pistol:
    (1d10+9X S,2,-- Pen 4 Range 50 meters Accurate, Tearing, Proven(3), Felling,
    Toxic, Special)
    Special:This weapon when fired by one not its original wielder will backfire. 
    The toxic ammo takes five requisition per clip and only works with the unique 
    pistol. It halves the target's toughess bonus 
    Starting Gear:
    Bolter
    Inhalation Grenade
    Eliminator Pistol
    Power Armour

    Advances: Weapon Skill 200, 500, 1,000, 1,500
    Ballistic Skill 200, 500, 1,000, 1,500
    Strength 200, 500, 1,000, 1,500
    Toughness 750, 1,500, 2,000, 5,000
    Agility 200, 500, 1,000, 2,000
    Intelligence 500, 1,000, 1,500, 2,000
    Perception 500, 1,000, 1,500, 2,000
    Willpower 750, 1,500, 2,000, 5,000
    Fellowship 750, 1,500, 2,000, 5,000

    Rank 1:
    Silent Move 500 
    Tracking 500
    Chem Use 500
    Hunter of Aliens 1,500
    Two Weapon Wielder(Melee) 1,500
    Navigation(Surface) 750

    Rank 2 
    Two Weapon Wielder(Ballistic) 1,500
    Leap up 500
    Signature Wargear(Stalker-Pattern Bolter) 3,000
    Demolition 750
    Acrobatics 750
    Swift Attack 1,500
    Concealment 500

    Rank 3
    Decieve 750
    Silent Move +10 750
    Interrogation 500
    Mimic 750
    Scourge of Heretics 1,500
    Tracking +10 750
    Duty Unto Death 750

    Rank 4
    Lightning Attack 2,500
    Assassin Strike 750
    Marksman 750
    Deadeye Shot 750
    Interrogation +10
    Silent Move +20 1,000
    Decieve +10 1,000
    Slayer of Deamons 1,500
    Flesh Render 1,500

    Rank 5
    Frenzy
    Battle Rage
    Blademaster
    Concealment +10 750
    Combat Master 750
    Eye of Vengeance 1,000
    Crushing Blow 1000
    Counter Attack 750

    Rank 6
    Cleanse and Purify 750
    Crippliing Strike 1,000
    Disarm 500
    Dual Strike 1,000
    Dual Shot 750
    Independent Targeting 1,000
    Disturbing Voice 750
    Concealment +20 1,500
    Deceive +20 1,500
    Interrogation +20 1,500
    Chem Use +10 1,000
    Psy Rating 2 1,500
    Psychic Technique(must be telepathic or the Gate of Infinity or Vortex of Doom)
    Rank 7
    Gunslinger 1,000
    Hard Target 1,000
    Lightning Reflexes 750
    Rapid Reload 750
    Sharpshooter 750
    Lore: Scholastic(Poisons) 500
     

     

    Rank 8

    Gamble 500
    Speak Language(Unholy Tongue, Eldar, Tau, Proto-Gothic) 3,000
    Psy Rating 3 1,500
    Psy Rating 4 1,500
    Psychic Technique(Telepathic or the Gate of Infinity or Vortex of Doom) 1,000
    Hip Shooting 750
    Preternatural Speed 750
    Mental Rage 750
    Mighty Shot 750
    Paranoia 750
    Signature Wargear(Master(Iron Halo)) 8,000
    Sinature Wargear(Hero(Relic Blade)) 10,000

     

     

    Advice?  Ideas?  Post below.

     


  2.  Yeah.  I actually made this becuase I had a player who's character was sent to eliminate a one who had knowledge of the Fallen Angels.  That was a Ultramarine Codicier, after a heretical text detailing Luther's rebellion had been found.  He marched in, knocked out a guard, and shot him in the back three times, then blew up the book as he read it.  So he knew about the Fallen, and only lived because he was too scared to commit suicide.  So he was a dishonored, but alive, Marine sent to the Deathwatch and told not to come back.  And wahtwith the fact that he possibly was chaos tainted... well, he had every reason to be a suicide Marine.


  3.  Hello.  This is an attempt to create a stealth/assassin Marine.  Not much sense fluff-wise, but heck, I assume that with 1,000 chapters you will have at least one with this general idea.  A Marine who is dropped into combat and left for dead, sent to eliminate the commander and valuable information, then told to kll as many as possible before he dies, when not even an assassin would have a chance.

    Eliminator
    1. To preserve mobility and speed, Heavy weapons may not be used, though
    mounted weaponry is allowed, as the weapons platform used will be designed to
    transport such weapons while minimizing the user's encumbrance

    2. The Eliminator may choose one of the two abilities that follow, and then take
    the Coldhearted ability if they wish, accepting the bonuses and penalties
    therein:

    One Shot, One Kill:The Eliminator may burn a fate point. Take a very hard(-30)
    Ballistic or Weapon Skill test. Then they may choose a location on the target.
    If the target is the arm or leg the opponent may not use this arm or leg,
    possibly stopping them from attacking or moving faster than a walk. If the head
    is chosen roll one die, and then the target is either blinded(1-2), deafened(3-
    4), wounded(takes one wound)(5-9) or takes three critical damage of the type of
    the weapon(10). If the body is chosen the weapon must either be automatic or
    two handed and must be able to do at least twenty damage on a roll, then the
    target takes a toughness test, starting at challenging(+0) difficulty and
    becoming one step harder for every two degrees of success on the Weapon or
    Ballistic Skill test and one step easier for each level of unnatural toughness
    the target has. If they pass they take 1d5 wounds and live. If they lose they
    die, unless they have more than one hundred wounds, in which case their current
    wounds are halved.

    Silent Killer:The Eliminator may spend a fate point to eliminate one non-master
    class sentry in hand to hand in ten seconds, silently. Note that they may live
    or die, but are incapacitated or killed permanantly. This will not work on foes
    with a clear line of sight to the Eliminator.


    Coldhearted: The Eliminator may choose this and accept the following:
    Pleas to the character's mercy do not work.
    When affected by a psychic power ofdomination the user gains 2d10
    insanity.
    He automatically passes all WP checks to perform an action
    merciless, suicidal, or needlessly cruel.
    He loses 10 fellowship.
    The character starts with 20 insanity and one battle fatiuge.

    Eliminator Bolt Pistol:
    (1d10+9X S,2,-- Pen 4 Range 50 meters Accurate, Tearing, Proven(3), Felling,
    Toxic, Special)
    Special:This weapon when fired by one not its original wielder will backfire.
    The toxic ammo takes five requisition per clip and only works with the unique
    pistol. It halves the target's toughess bonus
    Starting Gear:
    Bolter
    Inhalation Grenade
    Eliminator Pistol
    Power Armour

    Advances: Weapon Skill 200, 500, 1,000, 1,500
    Ballistic Skill 200, 500, 1,000, 1,500
    Strength 200, 500, 1,000, 1,500
    Toughness 750, 1,500, 2,000, 5,000
    Agility 200, 500, 1,000, 2,000
    Intelligence 500, 1,000, 1,500, 2,000
    Perception 500, 1,000, 1,500, 2,000
    Willpower 750, 1,500, 2,000, 5,000
    Fellowship 750, 1,500, 2,000, 5,000

    Rank 1:
    Silent Move 500
    Tracking 500
    Chem Use 500
    Hunter of Aliens 1,500
    Two Weapon Wielder(Melee) 1,500
    Navigation(Surface) 750

    Rank 2
    Two Weapon Wielder(Ballistic) 1,500
    Leap up 500
    Signature Wargear(Stalker-Pattern Bolter) 3,000
    Demolition 750
    Acrobatics 750
    Swift Attack 1,500
    Concealment 500

    Rank 3
    Decieve 750
    Silent Move +10 750
    Interrogation 500
    Mimic 750
    Scourge of Heretics 1,500
    Tracking +10 750
    Duty Unto Death 750

    Rank 4
    Lightning Attack 2,500
    Assassin Strike 750
    Marksman 750
    Deadeye Shot 750
    Interrogation +10
    Silent Move +20 1,000
    Decieve +10 1,000
    Slayer of Deamons 1,500
    Flesh Render 1,500

    Rank 5
    Frenzy
    Battle Rage
    Blademaster
    Concealment +10 750
    Combat Master 750
    Eye of Vengeance 1,000
    Crushing Blow 1000
    Counter Attack 750

    Rank 6
    Cleanse and Purify 750
    Crippliing Strike 1,000
    Disarm 500
    Dual Strike 1,000
    Dual Shot 750
    Independent Targeting 1,000
    Disturbing Voice 750
    Concealment +20 1,500
    Deceive +20 1,500
    Interrogation +20 1,500
    Chem Use +10 1,000
    Psy Rating 2 1,500
    Psychic Technique(must be telepathic or the Gate of Infinity or Vortex of Doom)
    Rank 7
    Gunslinger 1,000
    Hard Target 1,000
    Lightning Reflexes 750
    Rapid Reload 750
    Sharpshooter 750
    Lore: Scholastic(Poisons) 500
    Gamble 500
    Speak Language(Unholy Tongue, Eldar, Tau, Proto-Gothic) 3,000
    Psy Rating 2 1,500
    Psy Rating 3 1,500
    Psy Rating 4 1,500
    Psychic Technique(Telepathic or the Gate of Infinity or Vortex of Doom) 1,000
    Hip Shooting 750
    Preternatural Speed 750
    Mental Rage 750
    Mighty Shot 750
    Paranoia 750
    Signature Wargear(Master(Iron Halo)) 8,000
    Sinature Wargear(Hero(Relic Blade)) 10,000

     

     

    Advice?  Ideas?  Post below.

     


  4.  Alas, not all of us have TEP.  Perhaps  it would be a good idea to create your own?  I am starting to write up a game which is almost normal Deathwatch, but with Traitor Marnes, and can give you the stats for the Chaos Marine Sorceror when I finish.


  5.  Great idea, but three or four things.

    For those affected by the Rubric, they should get unnatural toughness 3,  and be almost immortal (50, 60 wounds)

    For those who were were psykers, have them roll a d10 and add three for their psychic power rating, as the Rubric made them nigh unstoppable.

     

    Squad mode abilities could involve some kind of sorcery, perhaps with a demon involved(still thinking over this).

     

    And finally, they need to have some overpowered Warp based powers to start with, unless they are deserters, in which case forget those and  be happy with the RP possibilities.


  6. Sanguinary Priest said:

    WillisRBC said:

     

    Thanks to everyone for the responses.  And, as a response to the fishing for free information, you couldn't be more wrong.  I pre-ordered the book the day my local shop could, and I've had it since last thursday.  But hey, jumping to conclusions and accusing people is always fun, right?

     

     

     

    just about as much fun as making unsubstantiated claims (like preordering the book) as you could also claim to be the crown prince of nigeria...

    either way, regardless of your intentions, your post sounds like a request for posting the rules.  if it's not, i apologize.   either way... next time, simply put your own ideas in a thread you're starting before asking others for theirs. 

    Perhaps someone wants to actually find out others ideas to see if his are any good?  Also, reading some of his(presumably) other posts he did order the book.  Nigeria, by the way is a proper noun.

     

    Also, doesn't the Raven Guard suffer from albinism?  Perhaps a -5 to fellowship for an unsettling appearance?


  7.  In case you were wondering how to fix a book.  Speculate wildly on what the book was ( here is a hint, look at the title).  Before you all start whining about how horrible it is that someone thinks one battle-brother would kill another I would like to point out that the Dark Angels may have killed off an entire battle-barge of Black Templars to hide the existence of the Fallen.

    The bolts illuminated the room.  A scream, another explosion, the sounds of combat.  The guards, veteran members of the 2nd company, both tactical marines, rushed into the librarium.  A massive tome recovered from a heretic lay in smoking ruins upon the floor.  The epistolary Lucious stood over the book a shocked look on his face.  He then looked down farther, and saw the gaping hole in his chest.  In front of him an Apothecary by the name of Marekai stood, another marine unconscious at his feet.  He lowered his bolt pistol to his side.  The guards ran up to him.  He glanced at them and knelt.  With a few deft movemnts he removed the progenoids of the Epistolary, remarking, "Shoot, if you must, and catch".  He tossed the progenoids to the first guard, who looked down to see that the progenoids were hopelessly damaged.  The Apothecary collapsed, sus'an membrane activated.
     
    Marekai finished writing the report, and walked to his commander for the debriefing. 
     
     
    I pasted, so look out for typos.
     

     


  8. You know, it might be a good idea to make sure the enemies are mostly melee oriented, so that you can use the nasty effects of vacuum upon combustion to trash their day.  Some Genestealers when your guns can't shoot really trash your day.  Also, if you really want to make the players to suffer make sure the marine is possessed by a greater demon of Khorne, who is followed by a demon prince (yes this does happen, albeit rarely) and a large number of World Eaters to spice things up.  Bye, and Blood for the Blood God.


  9.       While this may seem crazy at first, I recommend some Templar Chant (yes, there are recordings of performances of this, have and use some for Deathwatch) for non-combat.  I recommend that you put some thing together yourself for the rest of the time (I do have ideas and will post).


  10. A character history by one of my players.  Please give your interpretations, I will tell you.

     

    A healer first, a warrior second and fellow Space Marine
    last, Marekai Skakoor is perhaps the most secretive
    Battle-Brother assigned to Watch Station Erioch. He is,
    however, speculated about freely by the rest of the
    Deathwatch. He was assigned after being found, unconcious
    and nearly dead, lying upon the ground upon, of all places,
    the Ultramarines chapter's Macragge. Rumors abound as to why
    he, a member of the 3rd Company was sent to Ultramar, but it
    is known what he did there, though he possesses no memory of
    the incident. Upon arrival, he demanded to see the new
    records recovered upon a mission far into the Segmentum
    Obscurus, in a little known region of space known as the
    Tiken Sector. The reason for this departure involved a
    reporting of an alien invasion. The rest of the information
    was classified until such a time as the Ultramarines Chapter
    Master sees fit to reveal it. Marekai demanded to see the
    records retrieved form CLASSIFIED. Upon the Codicers refusal
    CLASSIFIED. It is then known CLASSIFIED. He was returned
    to the Rock four weeks later, along the way being
    accompanied by Inquisitor CLASSIFIED. Since he was
    reassigned to the Deathwatch, and told not to return to Caliban until he CLASSIFIED. It is widely recognized that he is a Marine with great skill, however, there has been a certain Watch Captain
    Quintus Invictus, of the Ultramarines, who has a certain antipathy
    towards Marekai. It is believed that all of the Ultramarines consider
    Marekai a traitor, as is shown in their unuasual habit of ceasing all
    conversation when he enters a room and making loud hissing noises.
    It is also possible to infer as literally every Ultramarine tried to
    get him reassigned away from the Deathwatch, and he was given a series of assignments that were so demeaning they refused to even let the
    serfs do, things including sorting all the bolter shells in the
    fortress, cleaning the mess hall, and polishing all the diagnosticor
    helmets and other supplementary equipment. Despite the obvious
    hatred of the ulotramarines, he has formed a fast friendship with a
    Bood Angel by the name of Bellerophon Astramael, a well known
    Devastator Marine, in addition to Wilheim Sigismund, a Black Templars Assault Marine, and a Storm Warden named Camerone Bennit, a
    Techmarine, which suprises even Camerone himself. They were
    originally the only individuals who knew that CLASSIFIED. An
    authorized excerpt from his debriefiing follows:

     

    Commander CLASSIFIED:Well, you do know the consequences of this
    decision?
    Marekai: Yes, sir.
    C: As of now you are reassigned. Under no circumstances reveal this
    information.
    M: I served with the knowledge for 7 years.
    C:Regarding the other problem, the Deathwing will deal with it.
    M:Is that really necessary?
    C:The book is... fixed?
    M:I did my duty. I ask for nothing more than that you reconsider your decision. I have paid my price. You must remember your side of the
    bargain, I serve the Emperor, but even now, after all this time,
    what am I to say? I betrayed my brothers for you, and this is how I
    am repaid? My orders I will follow, yes, however, I refuse to
    volunteer unless...
    C:You were requested three days ago. Do not return until the mission is acompliished.
    M:No.
    C:This is an order.
    M:Of course, sir. Please reconsider. I will await your response.
    May I live to rejoin the chapter.

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